Difference between revisions of "Template:Enemy test"
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(Created page with "<includeonly><!-- --- Define variables for properties used more than once in the template - goal is to only load each property from the Data page once. --- -->{{#vardefine:Matter|{{:Enemy_data|{{ROOTPAGENAME}}|Matter}}}}<!-- -->{{#vardefine:Name|{{:Enemy_data|{{ROOTPAGENAME}}|Name}}}}<!-- -->{{#vardefine:Level|{{:Enemy_data|{{ROOTPAGENAME}}|Level}}}}<!-- -->{{#vardefine:DamageType1|{{:Enemy_data|{{ROOTPAGENAME}}|DamageType1}}}}<!-- -->{{#vardefine:Damage2|{{:Enemy_data|{...") |
(flexbox for off and def stats) |
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(24 intermediate revisions by the same user not shown) | |||
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<includeonly><!-- | <includeonly><!-- | ||
--- | --- Load complete datastring into a variable - to only load from the Enemy data page once. --- | ||
-->{{#vardefine: | -->{{#vardefine:Datastring|{{:Enemy_data|{{ROOTPAGENAME}}}}}}<!-- | ||
-->{{#vardefine:Name|{{: | --- Separate values from datastring into individual variables. --- | ||
-->{{#vardefine: | -->{{#vardefine:Matter|{{#explode: {{#var:Datastring}}|;|9}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Name|{{#explode: {{#var:Datastring}}|;|-2}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Level|{{#explode: {{#var:Datastring}}|;|0}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Head DEF|{{#ifeq: {{#explode: {{#var:Datastring}}|;|14}} | |0|{{#explode: {{#var:Datastring}}|;|14}}}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Body DEF|{{#ifeq: {{#explode: {{#var:Datastring}}|;|15}} | |0|{{#explode: {{#var:Datastring}}|;|15}}}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Arms DEF|{{#ifeq: {{#explode: {{#var:Datastring}}|;|16}} | |0|{{#explode: {{#var:Datastring}}|;|16}}}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Legs DEF|{{#ifeq: {{#explode: {{#var:Datastring}}|;|17}} | |0|{{#explode: {{#var:Datastring}}|;|17}}}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Slashing Damage|{{#explode: {{#var:Datastring}}|;|67}}}}<!-- | ||
-->{{#vardefine:PhysicalResistance|{{: | -->{{#vardefine:Piercing Damage|{{#explode: {{#var:Datastring}}|;|68}}}}<!-- | ||
-->{{#vardefine:NatureResistance|{{: | -->{{#vardefine:Crushing Damage|{{#explode: {{#var:Datastring}}|;|69}}}}<!-- | ||
-->{{#vardefine:MagicResistance|{{: | -->{{#vardefine:Rending Damage|{{#explode: {{#var:Datastring}}|;|70}}}}<!-- | ||
-->{{#vardefine:SlashingResistance|{{: | -->{{#vardefine:Fire Damage|{{#explode: {{#var:Datastring}}|;|71}}}}<!-- | ||
-->{{#vardefine:PiercingResistance|{{: | -->{{#vardefine:Frost Damage|{{#explode: {{#var:Datastring}}|;|75}}}}<!-- | ||
-->{{#vardefine:CrushingResistance|{{: | -->{{#vardefine:Shock Damage|{{#explode: {{#var:Datastring}}|;|72}}}}<!-- | ||
-->{{#vardefine:RendingResistance|{{: | -->{{#vardefine:Poison Damage|{{#explode: {{#var:Datastring}}|;|73}}}}<!-- | ||
-->{{#vardefine:FireResistance|{{: | -->{{#vardefine:Caustic Damage|{{#explode: {{#var:Datastring}}|;|74}}}}<!-- | ||
-->{{#vardefine:FrostResistance|{{: | -->{{#vardefine:Arcane Damage|{{#explode: {{#var:Datastring}}|;|76}}}}<!-- | ||
-->{{#vardefine:ShockResistance|{{: | -->{{#vardefine:Sacred Damage|{{#explode: {{#var:Datastring}}|;|78}}}}<!-- | ||
-->{{#vardefine:PoisonResistance|{{: | -->{{#vardefine:Unholy Damage|{{#explode: {{#var:Datastring}}|;|77}}}}<!-- | ||
-->{{#vardefine:CausticResistance|{{: | -->{{#vardefine:Psionic Damage|{{#explode: {{#var:Datastring}}|;|79}}}}<!-- | ||
-->{{#vardefine:UnholyResistance|{{: | -->{{#vardefine:PhysicalResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|80}} | |0|{{#explode: {{#var:Datastring}}|;|80}}}}}}<!-- | ||
-->{{#vardefine:ArcaneResistance|{{: | -->{{#vardefine:NatureResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|81}} | |0|{{#explode: {{#var:Datastring}}|;|81}}}}}}<!-- | ||
-->{{#vardefine:SacredResistance|{{: | -->{{#vardefine:MagicResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|82}} | |0|{{#explode: {{#var:Datastring}}|;|82}}}}}}<!-- | ||
-->{{#vardefine:PsionicResistance|{{: | -->{{#vardefine:SlashingResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|83}} | |0|{{#explode: {{#var:Datastring}}|;|83}}}}}}<!-- | ||
<!-- | -->{{#vardefine:PiercingResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|84}} | |0|{{#explode: {{#var:Datastring}}|;|84}}}}}}<!-- | ||
-->{{#vardefine:CrushingResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|85}} | |0|{{#explode: {{#var:Datastring}}|;|85}}}}}}<!-- | |||
-->{{#vardefine:RendingResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|86}} | |0|{{#explode: {{#var:Datastring}}|;|86}}}}}}<!-- | |||
-->{{#vardefine:FireResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|87}} | |0|{{#explode: {{#var:Datastring}}|;|87}}}}}}<!-- | |||
-->{{#vardefine:FrostResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|91}} | |0|{{#explode: {{#var:Datastring}}|;|91}}}}}}<!-- | |||
-->{{#vardefine:ShockResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|88}} | |0|{{#explode: {{#var:Datastring}}|;|88}}}}}}<!-- | |||
-->{{#vardefine:PoisonResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|89}} | |0|{{#explode: {{#var:Datastring}}|;|89}}}}}}<!-- | |||
-->{{#vardefine:CausticResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|90}} | |0|{{#explode: {{#var:Datastring}}|;|90}}}}}}<!-- | |||
-->{{#vardefine:UnholyResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|93}} | |0|{{#explode: {{#var:Datastring}}|;|93}}}}}}<!-- | |||
-->{{#vardefine:ArcaneResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|92}} | |0|{{#explode: {{#var:Datastring}}|;|92}}}}}}<!-- | |||
-->{{#vardefine:SacredResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|94}} | |0|{{#explode: {{#var:Datastring}}|;|94}}}}}}<!-- | |||
-->{{#vardefine:PsionicResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|95}} | |0|{{#explode: {{#var:Datastring}}|;|95}}}}}}<!-- | |||
-->{{#vardefine:BleedResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|35}} | |0|{{#explode: {{#var:Datastring}}|;|35}}}}}}<!-- | |||
--- Define additional resistance bonuses from enemy body type as individual variables (from scr_mob_material_type). --- | |||
-->{{#if: {{#var:Matter}} | {{#switch: {{#var:Matter}} | -->{{#if: {{#var:Matter}} | {{#switch: {{#var:Matter}} | ||
| | | bones = {{#vardefine:resphysical|20}}{{#vardefine:rescrushing|-20}}{{#vardefine:respiercing|10}}{{#vardefine:respoison|200}}{{#vardefine:resnature|35}}{{#vardefine:resbleed|200}} | ||
| | | ectoplasm = {{#vardefine:resphysical|80}}{{#vardefine:resnature|60}}{{#vardefine:resmagic|-50}}{{#vardefine:respoison|200}}{{#vardefine:resbleed|200}}{{#vardefine:resstone|100}} | ||
| | | ooze = {{#vardefine:rescaustic|100}}{{#vardefine:respoison|75}}{{#vardefine:resfire|-75}} | ||
| | | chitin = {{#vardefine:resphysical|30}} | ||
| #default = }} | | #default = }} | ||
| }}<!-- | | }}<!-- | ||
--><div style="width: | --- Define Total Resistance variables by adding up resistances from enemy res, body type res and from the respective phys/natur/magic res category. --- | ||
-->{{#vardefine:TotalPhysicalResistance|{{#expr: {{#var:resphysical}} + {{#var:PhysicalResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalNatureResistance|{{#expr: {{#var:resnature}} + {{#var:NatureResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalMagicResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalSlashingResistance|{{#expr: {{#var:resphysical}} + {{#var:resslashing}} + {{#var:PhysicalResistance}} + {{#var:SlashingResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalPiercingResistance|{{#expr: {{#var:resphysical}} + {{#var:respiercing}} + {{#var:PhysicalResistance}} + {{#var:PiercingResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalCrushingResistance|{{#expr: {{#var:resphysical}} + {{#var:rescrushing}} + {{#var:PhysicalResistance}} + {{#var:CrushingResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalRendingResistance|{{#expr: {{#var:resphysical}} + {{#var:PhysicalResistance}} + {{#var:RendingResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalFireResistance|{{#expr: {{#var:resnature}} + {{#var:resfire}} + {{#var:NatureResistance}} + {{#var:FireResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalFrostResistance|{{#expr: {{#var:resnature}} + {{#var:NatureResistance}} + {{#var:FrostResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalShockResistance|{{#expr: {{#var:resnature}} + {{#var:NatureResistance}} + {{#var:ShockResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalPoisonResistance|{{#expr: {{#var:resnature}} + {{#var:respoison}} + {{#var:NatureResistance}} + {{#var:PoisonResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalCausticResistance|{{#expr: {{#var:resnature}} + {{#var:rescaustic}} + {{#var:NatureResistance}} + {{#var:CausticResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalUnholyResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}} + {{#var:UnholyResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalArcaneResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}} + {{#var:ArcaneResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalSacredResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}} + {{#var:SacredResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalPsionicResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}} + {{#var:PsionicResistance}}}}}}<!-- | |||
-->{{#vardefine:TotalBleedResistance|{{#expr: {{#var:resbleed}} + {{#var:BleedResistance}}}}}}<!-- | |||
--- TOOLTIP START --- | |||
--><div style="width: 450px;"> | |||
<div style="text-align:center;"><br><span style="font-size: 20px;">{{#if:{{#var:Name}}|{{#var:Name}}|{{ROOTPAGENAME}}}}</span><br><!-- | <div style="text-align:center;"><br><span style="font-size: 20px;">{{#if:{{#var:Name}}|{{#var:Name}}|{{ROOTPAGENAME}}}}</span><br><!-- | ||
-->Level {{: | --- Level X / Enemy Type with capitalized first letter --- | ||
-->{{: | -->Level {{#var:Level}} <!-- | ||
-->[[File: | --><span style="color:#d5b292;">{{ucfirst:{{#explode: {{#var:Datastring}}|;|3}}}}</span>{{Clear}}<!-- | ||
--><div style="margin-left:5px;margin-right:5px;display:inline-block;">Health: {{: | --- Enemy Image + Second Enemy Image for Necromancer (Dagger) only--- | ||
--><div style="margin-left:5px;margin-right:5px;display:inline-block;">Energy: {{: | -->[[File:{{ROOTPAGENAME}}.png|link=|class=image2x|alt={{ROOTPAGENAME}}|{{ROOTPAGENAME}}]]{{#ifeq:{{ROOTPAGENAME}}|Necromancer (Dagger)|[[File:Necromancer (Cowl and dagger).png|link=|class=image2x|alt={{ROOTPAGENAME}}|{{ROOTPAGENAME}}]]|}}{{Clear}}<!-- | ||
--><div style="margin-left:5px;margin-right:5px;display:inline-block;">Health: <span style="color:#c75c5d;">{{#explode: {{#var:Datastring}}|;|12}}</span></div><!-- | |||
--><div style="margin-left:5px;margin-right:5px;display:inline-block;">Energy: <span style="color:#4c7fff;">{{#explode: {{#var:Datastring}}|;|13}}</span></div><!-- | |||
-->{{Tooltip rule}}'''Damage'''<br><!-- | -->{{Tooltip rule}}'''Damage'''<br><!-- | ||
--><div style="margin-left:5px;margin-right:5px;display:inline-block;">{{ | --- Enemy Damage - only display Damage types that have a value. --- | ||
-->{{#if: {{#var: | -->{{#if:{{#var:Slashing Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{#var:Slashing Damage}} {{Translate|Slashing|Properties}}</div>}}<!-- | ||
-->{{#if: {{#var: | -->{{#if:{{#var:Piercing Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{#var:Piercing Damage}} {{Translate|Piercing|Properties}}</div>}}<!-- | ||
-->{{#if: {{#var: | -->{{#if:{{#var:Crushing Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{#var:Crushing Damage}} {{Translate|Crushing|Properties}}</div>}}<!-- | ||
-->{{Tooltip rule}}''' | -->{{#if:{{#var:Rending Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{#var:Rending Damage}} {{Translate|Rending|Properties}}</div>}}<!-- | ||
-->{{#if:{{#var:Fire Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Fire|{{#var:Fire Damage}} {{Translate|Fire|Properties}}}}</div>}}<!-- | |||
-->{{#if:{{#var:Frost Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Frost|{{#var:Frost Damage}} {{Translate|Frost|Properties}}}}</div>}}<!-- | |||
-->{{#if:{{#var:Shock Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Shock|{{#var:Shock Damage}} {{Translate|Shock|Properties}}}}</div>}}<!-- | |||
-->{{#if:{{#var:Poison Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Poison|{{#var:Poison Damage}} {{Translate|Poison|Properties}}}}</div>}}<!-- | |||
-->{{#if:{{#var:Caustic Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Caustic|{{#var:Caustic Damage}} {{Translate|Caustic|Properties}}}}</div>}}<!-- | |||
-->{{#if:{{#var:Arcane Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Arcane|{{#var:Arcane Damage}} {{Translate|Arcane|Properties}}}}</div>}}<!-- | |||
-->{{#if:{{#var:Sacred Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Sacred|{{#var:Sacred Damage}} {{Translate|Sacred|Properties}}}}</div>}}<!-- | |||
-->{{#if:{{#var:Unholy Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Unholy|{{#var:Unholy Damage}} {{Translate|Unholy|Properties}}}}</div>}}<!-- | |||
-->{{#if:{{#var:Psionic Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Psionic|{{#var:Psionic Damage}} {{Translate|Psionic|Properties}}}}</div>}}<!-- | |||
-->{{Tooltip rule}}<!-- | |||
--- Enemy primary defenses - display both zero and non-zero Protection for all bodyparts, display only non-zero Resistances. --- | |||
-->'''Protection'''</div><!-- | |||
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!-- | --><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!-- | ||
-->{{# | --><div style="width: 145px;">Head <span style="float:right;color:#d5b292;">{{#var:Head DEF}}</span></div><!-- | ||
--> | --><div style="width: 145px;">Body <span style="float:right;color:#d5b292;">{{#var:Body DEF}}</span></div></div><!-- | ||
--> | --><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!-- | ||
--> | --><div style="width: 145px;">Arms <span style="float:right;color:#d5b292;">{{#var:Arms DEF}}</span></div><!-- | ||
-->{{#ifeq | --><div style="width: 145px;">Legs <span style="float:right;color:#d5b292;">{{#var:Legs DEF}}</span></div></div><!-- | ||
-->{{#ifeq | --><div style="text-align:center;"><br>'''Resistances'''</div><!-- | ||
-->{{#ifeq: {{#var: | --><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!-- | ||
-->{{#ifeq | --><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!-- | ||
--> | -->{{#ifeq: {{#var:TotalPhysicalResistance}} | 0 | |<div style="width: 145px;border-width: 1px;border-style: none none dotted none;border-color:#71725e;">Physical <span style="float:right;">{{#var:TotalPhysicalResistance}}%</span></div>}}<!-- | ||
-->{{#ifeq: {{#var:TotalSlashingResistance}} | 0 | |<div style="width: 145px;">Slashing <span style="float:right;">{{#var:TotalSlashingResistance}}%</span></div>}}<!-- | |||
-->{{#ifeq: {{#var:TotalPiercingResistance}} | 0 | |<div style="width: 145px;">Piercing <span style="float:right;">{{#var:TotalPiercingResistance}}%</span></div>}}<!-- | |||
-->{{#ifeq | -->{{#ifeq: {{#var:TotalCrushingResistance}} | 0 | |<div style="width: 145px;">Crushing <span style="float:right;">{{#var:TotalCrushingResistance}}%</span></div>}}<!-- | ||
-->{{#ifeq: {{#var: | -->{{#ifeq: {{#var:TotalRendingResistance}} | 0 | |<div style="width: 145px;">Rending <span style="float:right;">{{#var:TotalRendingResistance}}%</span></div>}}</div><!-- | ||
-->{{#ifeq: {{#var: | --><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!-- | ||
-->{{#ifeq: {{#var: | -->{{#ifeq: {{#var:TotalNatureResistance}} | 0 | |<div style="width: 145px;border-width: 1px;border-style: none none dotted none;border-color:#71725e;">Nature <span style="float:right;">{{#var:TotalNatureResistance}}%</span></div>}}<!-- | ||
-- | -->{{#ifeq: {{#var:TotalFireResistance}} | 0 | |<div style="width: 145px;">{{C|Fire}} <span style="float:right;">{{C|Fire|{{#var:TotalFireResistance}}%}}</span></div>}}<!-- | ||
-->{{#ifeq: {{#var:TotalFrostResistance}} | 0 | |<div style="width: 145px;">{{C|Frost}} <span style="float:right;">{{C|Frost|{{#var:TotalFrostResistance}}%}}</span></div>}}<!-- | |||
-->{{#ifeq: {{#var:TotalShockResistance}} | 0 | |<div style="width: 145px;">{{C|Shock}} <span style="float:right;">{{C|Shock|{{#var:TotalShockResistance}}%}}</span></div>}}<!-- | |||
-->{{#ifeq: {{#var:TotalPoisonResistance}} | 0 | |<div style="width: 145px;">{{C|Poison}} <span style="float:right;">{{C|Poison|{{#var:TotalPoisonResistance}}%}}</span></div>}}<!-- | |||
-->{{#ifeq: {{#var:TotalCausticResistance}} | 0 | |<div style="width: 145px;">{{C|Caustic}} <span style="float:right;">{{C|Caustic|{{#var:TotalCausticResistance}}%}}</span></div>}}</div><!-- | |||
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!-- | |||
-->{{#ifeq: {{#var:TotalMagicResistance}} | 0 | |<div style="width: 145px;border-width: 1px;border-style: none none dotted none;border-color:#71725e;">Magic <span style="float:right;">{{#var:TotalMagicResistance}}%</span></div>}}<!-- | |||
-->{{#ifeq: {{#var:TotalUnholyResistance}} | 0 | |<div style="width: 145px;">{{C|Unholy}} <span style="float:right;">{{C|Unholy|{{#var:TotalUnholyResistance}}%}}</span></div>}}<!-- | |||
-->{{#ifeq: {{#var:TotalArcaneResistance}} | 0 | |<div style="width: 145px;">{{C|Arcane}} <span style="float:right;">{{C|Arcane|{{#var:TotalArcaneResistance}}%}}</span></div>}}<!-- | |||
-->{{#ifeq: {{#var:TotalSacredResistance}} | 0 | |<div style="width: 145px;">{{C|Sacred}} <span style="float:right;">{{C|Sacred|{{#var:TotalSacredResistance}}%}}</span></div>}}<!-- | |||
-->{{#ifeq: {{#var:TotalPsionicResistance}} | 0 | |<div style="width: 145px;">{{C|Psionic}} <span style="float:right;">{{C|Psionic|{{#var:TotalPsionicResistance}}%}}</span></div>}}</div></div><!-- | |||
--- COLLAPSED SECTION START - because these values are not normally visible ingame and there's a ton of them so it clutters the tooltip. --- | |||
--- Stats are displayed in two columns. --- | |||
--><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-statistics1"><!-- | --><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-statistics1"><!-- | ||
--><div style="text-align:center;">{{Tooltip rule}}'''Defensive stats'''</div><!-- | --><div style="text-align:center;">{{Tooltip rule}}'''Defensive stats'''</div><!-- | ||
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!-- | |||
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!-- | --><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!-- | ||
-->Block Chance <span style="float:right;">{{: | -->Block Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|20}} | |0|{{#explode: {{#var:Datastring}}|;|20}}}}%</span><br><!-- | ||
-->Bleed Res. <span style="float:right;">{{: | -->Bleed Res. <span style="float:right;color:#d5b292;">{{#var:TotalBleedResistance}}%</span><br><!-- | ||
--> | -->Pain Res. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|61}} | |0|{{#explode: {{#var:Datastring}}|;|61}}}}%</span></div><!-- | ||
--> | --><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!-- | ||
-->Block Power <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|21}} | |0|{{#explode: {{#var:Datastring}}|;|21}}}}</span><br><!-- | |||
-->Control Res. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|34}} | |0|{{#explode: {{#var:Datastring}}|;|34}}}}%</span></div><!-- | |||
--><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!-- | --><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!-- | ||
--> | -->Dodge Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|19}} | |0|{{#explode: {{#var:Datastring}}|;|19}}}}%</span><br><!-- | ||
-->Move Res. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|33}} | |0|{{#explode: {{#var:Datastring}}|;|33}}}}%</span></div></div><!-- | |||
-->Move Res. <span style="float:right;">{{: | |||
--><div style="text-align:center;">{{Tooltip rule}}'''Offensive stats'''</div><!-- | --><div style="text-align:center;">{{Tooltip rule}}'''Offensive stats'''</div><!-- | ||
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!-- | |||
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!-- | --><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!-- | ||
-->Crit Chance <span style="float:right;">{{: | -->Crit Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|23}} | |0|{{#explode: {{#var:Datastring}}|;|23}}}}%</span><br><!-- | ||
--> | -->Counter Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|25}} | |0|{{#explode: {{#var:Datastring}}|;|25}}}}%</span><br><!-- | ||
--> | -->Stun Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|37}} | |0|{{#explode: {{#var:Datastring}}|;|37}}}}%</span><br><!-- | ||
--> | -->Knockb. Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|39}} | |0|{{#explode: {{#var:Datastring}}|;|39}}}}%</span><br><!-- | ||
--> | -->Life Leech <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|50}} | |0|{{#explode: {{#var:Datastring}}|;|50}}}}%</span><br><!-- | ||
--> | -->Vision <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|48}} | |0|{{#explode: {{#var:Datastring}}|;|48}}}}</span></div><!-- | ||
--> | --><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!-- | ||
--> | -->Crit Efficiency <span style="float:right;color:#d5b292;">{{x}}{{#expr: ({{#ifeq: {{#explode: {{#var:Datastring}}|;|24}} | |0|{{#explode: {{#var:Datastring}}|;|24}}}} + 100)/100}}</span><br><!-- | ||
-->Bleed Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|36}} | |0|{{#explode: {{#var:Datastring}}|;|36}}}}%</span><br><!-- | |||
-->Daze Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|38}} | |0|{{#explode: {{#var:Datastring}}|;|38}}}}%</span><br><!-- | |||
-->Immob. Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|40}} | |0|{{#explode: {{#var:Datastring}}|;|40}}}}%</span><br><!-- | |||
-->Energy Leech <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|51}} | |0|{{#explode: {{#var:Datastring}}|;|51}}}}%</span><br><!-- | |||
-->Bonus Range <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|49}} | |0|{{#explode: {{#var:Datastring}}|;|49}}}}</span></div><!-- | |||
--><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!-- | --><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!-- | ||
--> | -->Accuracy <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|18}} | |0|{{#explode: {{#var:Datastring}}|;|18}}}}%</span><br><!-- | ||
--> | -->Fumble Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|26}} | |0|{{#explode: {{#var:Datastring}}|;|26}}}}%</span><br><!-- | ||
-->Stagger Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|41}} | |0|{{#explode: {{#var:Datastring}}|;|41}}}}%</span><br><!-- | |||
--> | -->Magic Power <span style="float:right;color:#d5b292;">{{#expr: {{#ifeq: {{#explode: {{#var:Datastring}}|;|65}} | |0|{{#explode: {{#var:Datastring}}|;|65}}}} + 100}}%</span><br><!-- | ||
-->Armor Pen. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|66}} | |0|{{#explode: {{#var:Datastring}}|;|66}}}}%</span></div></div><!-- | |||
--> | --><div style="text-align:center;">{{Tooltip rule}}<!-- | ||
--- Attributes are displayed in a row. --- | |||
-->Armor Pen. <span style="float:right;">{{: | -->'''Attributes'''<br><!-- | ||
--><div style="text-align:center;">{{Tooltip rule}}'''Attributes'''<br><!-- | --><div style="width:15%;display:inline-block;">STR: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|42}}</span></div><!-- | ||
--><div style="width:15%;display:inline-block;">STR< | --><div style="width:15%;display:inline-block;">AGL: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|43}}</span></div><!-- | ||
--><div style="width:15%;display:inline-block;">PRC: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|45}}</span></div><!-- | |||
--><div style="width:15%;display:inline-block;"> | --><div style="width:15%;display:inline-block;">VIT: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|44}}</span></div><!-- | ||
--><div style="width:15%;display:inline-block;">WIL: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|46}}</span></div></div></div><!-- | |||
--><div style="width:15%;display:inline-block;"> | --- COLLAPSED SECTION END --- | ||
--><div style="text-align:center;">{{Tooltip rule}}<!-- | |||
--><div style="width:15%;display:inline-block;"> | -->'''Miscellaneous'''<br><!-- | ||
--><div style="width:30%;display:inline-block;">Faction: <span style="color:#9d9a9a;">{{#explode: {{#var:Datastring}}|;|4}}</span></div><!-- | |||
--><div style="width:15%;display:inline-block;"> | --><div style="width:30%;display:inline-block;">Size: <span style="color:#9d9a9a;">{{#explode: {{#var:Datastring}}|;|8}}</span></div><!-- | ||
--><div style="width:30%;display:inline-block;">XP: <span style="color:#f6bb15;">{{#explode: {{#var:Datastring}}|;|11}}</span></div></div><!-- | |||
--><div style="text-align:center;">{{Tooltip rule}}'''Miscellaneous'''<br><!-- | -->{{Tooltip rule}}<!-- | ||
--><div style="width:30%;display:inline-block;">Faction:< | --- BUTTONS START --- | ||
--><div style="width:30%;display:inline-block;">Size:< | --><div style="text-align:center;"><span class="mw-collapsible mw-customtoggle-statistics1 mw-customtoggle-statistics2" id="mw-customcollapsible-statistics2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show more</span><!-- | ||
--><div style="width:30%;display:inline-block;">XP:< | |||
-->{{Tooltip rule}}<div style="text-align:center;"><span class="mw-collapsible mw-customtoggle-statistics1 mw-customtoggle-statistics2" id="mw-customcollapsible-statistics2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show more</span><!-- | |||
--><span class="mw-collapsible mw-collapsed mw-customtoggle-statistics1 mw-customtoggle-statistics2" id="mw-customcollapsible-statistics2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show less</span></div><!-- | --><span class="mw-collapsible mw-collapsed mw-customtoggle-statistics1 mw-customtoggle-statistics2" id="mw-customcollapsible-statistics2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show less</span></div><!-- | ||
--><div style="color:#9d7969;text-align:justify;margin-top:10px;">{{: | --- BUTTONS END --- | ||
--- Enemy Description --- | |||
--><div style="color:#9d7969;text-align:justify;margin-top:10px;">{{#explode: {{#var:Datastring}}|;|-1}}</div></div><!-- | |||
--- TOOLTIP END --- | |||
--></includeonly><noinclude>{{doc}}[[Category:Tooltip templates]]</noinclude> | --></includeonly><noinclude>{{doc}}[[Category:Tooltip templates]]</noinclude> |
Latest revision as of 19:25, 13 March 2023
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