Difference between revisions of "Unstoppable Force"

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|Type=Target Area
|Range=1
|Energy=12
|Cooldown=8
|Modifiers=Strength
|Requirements=- Requires a two-handed mace
|Description=Delivers a strike to three adjacent targets with {{Pos|+100%}} Knockback Chance and {{Pos|+75%}} Armor Damage.<br><br>Grants {{Pos|-15%}} Skills Energy Cost for {{W|3}} turns for each enemy Knocked back by this skill.<br><br> {{W|While under the effect of}} {{Pos|"Mighty Swing"}}: if the target was Knocked back, its Abilities are put on a {{W|2-3}} turn Cooldown.
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this ability tree
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Latest revision as of 22:00, 11 April 2023


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Unstoppable Force
Unstoppable Force
Attack
Type
Target Area
Range
1
Energy
12
Cooldown
8
Modified by: Strength

- Requires a two-handed mace
Delivers a strike to three adjacent tiles with +75% Knockback Chance and +75% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 2 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown.
Delivers a strike to three adjacent tiles with +(60 + (1.5 * STR))% Knockback Chance and +(25 + (5 * STR))% Armor Damage.

Grants -15% Skills Energy Cost for 3 turns for each target that is knocked back by the strike.

The effect stacks up to 2 times.

If affected by "Mighty Swing", and the strike knocked the target back, put its abilities a 2-3 turns cooldown.

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