Difference between revisions of "Megalomania"
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Tag: Manual revert |
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'''Megalomania''' is a | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{C|State|State}} | |||
|Properties1 = Received Experience | |||
|Values1 = {{neg|-20%}} | |||
|PropertyText = You suddenly realize your actual magnificence. | |||
|Description = You might be overestimating your abilities. | |||
|#default = | |||
}}</includeonly><noinclude>{{stub}}'''Megalomania''' is a {{C|State|'''State'''}} of mind. | |||
* When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities. | |||
* Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about. | |||
{{C|White|'''Trigger:'''}} the activation chance increases due to successful hits (especially critical ones), killings of multiple enemies and leveling up. Misses and fumbled attacks reduce the chance. | |||
{{/Tooltip}} | |||
[[Category: | |||
[[Category:Condition]] | |||
</noinclude> |
Latest revision as of 19:29, 5 May 2023
This article is a stub. You can help Stoneshard wiki by expanding it. |
Megalomania is a State of mind.
- When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities.
- Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about.
Trigger: the activation chance increases due to successful hits (especially critical ones), killings of multiple enemies and leveling up. Misses and fumbled attacks reduce the chance.