Megalomania

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Megalomania is a State of mind.

  • When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities.
  • Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about.

Trigger:

  • No enemies nearby
  • Morale above 50%, Sanity below 50%
Megalomania
State
Experience Gain
-20%

Nullifies the passive chance to hear enemies and reveal traps.

Forces the character to overestimate their capabilities. Slowly increases the penalties to Trade Favorability and Reputation Gain (up to -25%).

Completing Contracts resets both penalties.


Megalomania