Difference between revisions of "Battering Ram"
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Battering Ram
Attack / Charge
Modified by: Strength, Agility, Perception, Vitality, Dodge Chance
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Revision as of 23:50, 16 May 2023
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Attack / Charge
24
30 
Type
Target Tile
Range
3
Modified by: Strength, Agility, Perception, Vitality, Dodge Chance
Performs a charge towards the target and deals 3 Crushing Damage with 100% Accuracy and 100% Stagger Chance. The Damage depends on the equipped chestpiece's Protection.
If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill.
If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance.
If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants 2.5% Weapon Damage for 2 turns after using the skill.
If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with 95% Stun Chance.
Performs a charge towards the target and deals (0.5 * Body_DEF + 0.5 * STR) Crushing Damage with (50 + 2.5 * PRC + 2.5 * AGL)% Accuracy and (70 + STR + VIT)% Stagger Chance. The Damage depends on the equipped chestpiece's Protection.
If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants max((0.33 * EVS),0)% Weapon Damage for 2 turns after using the skill.
If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with (60 + 2 * STR + 2 * VIT)% Stun Chance.
If equipped with a light chestpiece, grants the skill -50% Cooldown Duration and +1 Range and also grants max((0.33 * EVS),0)% Weapon Damage for 2 turns after using the skill.
If equipped with a heavy chestpiece, grants the skill -1 Range and replaces its Stagger Chance with (60 + 2 * STR + 2 * VIT)% Stun Chance.
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Page last edited during patch: 0.8.0.27 | Data Page last updated in: 0.9.3.6
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