Difference between revisions of "Dexterity"
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Latest revision as of 17:52, 30 May 2023
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Dexterity
Passive
- Requires a ranged weapon and ammunition
Passive
- Requires a ranged weapon and ammunition
Killing enemies with melee strikes activates "Taking Aim" for 1 turn the next time the character switches to a loadout with an equipped ranged weapon (if the weapon is a crossbow, also instantly reloads it).
If the equipped with a ranged weapon, switching to another loadout doesn't take a turn.
Reduces the chance of bolts and arrows breaking upon hitting the target (from 50% to 25%).
If the equipped with a ranged weapon, switching to another loadout doesn't take a turn.
Reduces the chance of bolts and arrows breaking upon hitting the target (from 50% to 25%).
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