Difference between revisions of "Weapon data"

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(new datastring format + updated to 0.8.1.9)
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|Guardsman Broadsword test=sword27;Sword;Unique;metal;450;28;3652;11895;1;;;15;30;36;;;;;;;;;;;;;-4;;;7;7;4;3;;;;;;;;;;;25;20;3;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;36;;Long ago, these swords were forged for King Etbert's bodyguards. After the monarch's death, a few of them were stolen from the royal arsenal.
|Wooden Sword=sword01;Sword;Common;wood;25;1;827;5;1;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;8;;Just good enough to roughen up a training dummy.


|Wooden Sword= {{#switch: {{{2}}}
|Rusty Sword=sword02;Sword;Common;metal;5;1;683;5;1;;;;;4;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;6;;This sword has seen better days. It looks like it's about to crumble to dust.
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|WeaponType=Sword
|Home-made Sword=sword03;Sword;Common;metal;75;2;1613;50;1;;;5;;16;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;16;;Apparently, it was forged by a commoner with a dream of knightly feats.
|Material=wood
|Rarity=Common
|LVL=1
|Tags=special
|Durability=25
|Price=5
|Description=Just good enough to roughen up a training dummy.
|Range=
|Crushing Damage=8
|Total Damage=8
|DamageText={{Translate|Crushing|Properties}}: 8<br>
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Rusty Sword= {{#switch: {{{2}}}
|Traveler's Blade=sword04;Sword;Common;metal;100;4;1773;193;1;;;5;;17;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;The most dependable ally of a lonely traveler.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Shortsword=sword05;Sword;Common;metal;100;6;1895;413;1;;;5;;18;;;;;;;;;;;;;;;;2;;2;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;18;;Forging a sword like this one is somewhat of a graduation exam for apprentices of the New Guild's blacksmithing workshop.
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=5
|Price=5
|Description=This sword has seen better days. It looks like it's about to crumble to dust.
|Range=
|Slashing Damage=4
|Poison Damage=2
|Total Damage=6
|DamageText={{Translate|Slashing|Properties}}: 4<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Home-made Sword= {{#switch: {{{2}}}
|Arna's Sword=sword06;Sword;Unique;metal;125;6;1894;525;1;;;5;;18;;;;;;;;;;;;;1;;;4;;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;18;;The blade is decorated with an inscription, faded by time. The words are no longer decipherable, but Arna already knows them by heart.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Brigand Blade=sword07;Sword;Common;metal;75;8;2066;715;1;;;5;;19;;;;;;;;;;;;;;3;;;;3;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;19;;These swords are forged by the dozens in underground smithies.
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=75
|Price=50
|Description=Apparently, it was forged by a commoner with a dream of knightly feats.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=16
|Total Damage=16
|DamageText={{Translate|Slashing|Properties}}: 16<br>
|Block Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Traveler's Blade= {{#switch: {{{2}}}
|Watchman Sword=sword08;Sword;Common;metal;125;10;2170;1100;1;;;10;;20;;;;;;;;;;;;;;;;3;4;2;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;20;;These swords are issued to guards of high rank.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Footman Sword=sword09;Sword;Common;metal;150;12;2387;1595;1;;;10;;21;;;;;;;;;;;;;4;;;;;4;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;21;;Most suitable for a fight in tight formation.
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=193
|Description=The most dependable ally of a lonely traveler.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=17
|Total Damage=17
|DamageText={{Translate|Slashing|Properties}}: 17<br>
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Shortsword= {{#switch: {{{2}}}
|Guild Blade=sword10;Sword;Common;metal;250;12;2295;1595;1;;;10;;21;;;;;;;;;;;;;;;;3;6;;-3;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;brynn common;;21;;A quality, dependable weapon. Forging these swords is a routine job for the Guild's smiths.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Norse Blade=sword11;Sword;Common;metal;125;14;2545;2200;1;;;10;;22;;;;;;;;;;;;;;4;;;;4;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;22;;Skirmishing, plundering, murdering - nothing is impossible with this sword.
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=413
|Description=Forging a sword like this one is somewhat of a graduation exam for apprentices of the New Guild's blacksmithing workshop.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Arna's Sword= {{#switch: {{{2}}}
|Fancy Sword=sword12;Sword;Unique;metal;150;14;2681;2800;1;;;10;;22;;;;;;;;;;;;;3;;;3;;3;-3;;;;;;;;;;;-10;-5;3;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;22;;A bit too tacky, but sometimes appearances are everything. It has a rough seal of a family house imprinted on its pommel.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Katzbalger=sword14;Sword;Common;metal;250;16;2629;2915;1;;;10;;23;;;;;;;;;;;;;;;;4;8;4;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;23;;A fashionable sword, it's especially popular among the mercenaries of the Grand Magistrate.
|Material=metal
|Rarity=Unique
|LVL=6
|Tags=special
|Durability=125
|Price=525
|Description=The blade is decorated with an inscription, faded by time. The words are no longer decipherable, but Arna already knows them by heart.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Accuracy={{c|+|+1%}}
|Block Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Brigand Blade= {{#switch: {{{2}}}
|Skonfert Blade=sword15;Sword;Common;metal;300;16;2578;2915;1;;;15;;23;;;;;;;;;;;;;;;;;;5;-5;;;;;;;;;;;10;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;23;;Skonfert is famous for its smelters and skillful smiths. The swords they produce are worthy of a nobleman.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Engraved Sword=sword16;Sword;Unique;metal;200;16;2943;3710;1;;;15;;23;;;;;;;;;;;;;5;;;;;7;;;;;;;;;;;;-5;;5;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;23;;Created to be an eyeful. The hilt may look tasteless, but it sits well in the hand.
|Material=metal
|Rarity=Common
|LVL=8
|Tags=special
|Durability=75
|Price=715
|Description=These swords are forged by the dozens in underground smithies.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=19
|Total Damage=19
|DamageText={{Translate|Slashing|Properties}}: 19<br>
|Crit Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Watchman Sword= {{#switch: {{{2}}}
|Veteran Sword=sword17;Sword;Common;metal;325;18;2781;3740;1;;;15;;24;;;;;;;;;;;;;2;;;5;;3;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;24;;This sword has witnessed many a front line and survived lots of close battles.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Jarl Blade=sword13;Sword;Unique;metal;200;20;3155;5950;1;;;10;;26;;;;;;;;;;;;;;7;20;;;7;;;;;;;;;;;;10;10;6;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;26;;A richly ornamented sword which used to belong to some noble dwarf. Who knows how it found its way to Aldor...
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=125
|Price=1100
|Description=These swords are issued to guards of high rank.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Footman Sword= {{#switch: {{{2}}}
|Knightly Blade=sword18;Sword;Common;metal;375;22;3056;5775;1;;;15;;27;;;;;;;;;;;;;;2;;5;;5;;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;27;;One glance at this noble blade is enough to realize that only a select few are worthy to wield it.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Templar Sword=sword19;Sword;Common;metal;400;26;3018;8470;1;;;15;;22;;;;;;;;;;;4;;4;;;;;6;-4;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor rare;;26;;There is a faint etching on the blade's surface, pledging loyalty to the Host and the court... the common kind of court.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1595
|Description=Most suitable for a fight in tight formation.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Guild Blade= {{#switch: {{{2}}}
|Royal Sword=sword20;Sword;Unique;metal;500;30;3075;15050;1;;;15;;33;;;;;;;;;;;;;;;;7;12;7;;;;;;;;;;;;15;5;3;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;33;;This sword comes from the personal armory of King Etbert himself. It quite possibly might be the weapon that helped him unite Aldor.
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|WeaponType=Sword
|Relict Blade=sword21;Sword;Unique;metal;400;30;4281;15050;1;;;15;;32;;;;;;;;;5;;;;;;;3;;3;;;;;;;;;;3;;;;15;;5;;;;;;;;;;;;;;;;;;;;;;2;;;special;;37;;Forged by master smiths in times immemorial. Its age can be counted in centuries.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=brynn common
|Durability=250
|Price=1595
|Description=A quality, dependable weapon. Forging these swords is a routine job for the Guild's smiths.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+6}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Norse Blade= {{#switch: {{{2}}}
|Battle Cleaver=sword22;Sword;Common;metal;50;4;1946;175;1;;;5;15;20;;;;;;;;;;;;;-4;;;;;;7;;3;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;20;;A common cleaver refashioned into a sword-like shape by an unknown craftsman.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Crude Falchion=sword23;Sword;Common;metal;75;8;2309;650;1;;;5;20;22;;;;;;;;;;;;;-4;;10;;;;6;;5;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;22;;The common folk are forbidden from owning swords. The response to this law is the existence of falchions.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=125
|Price=2200
|Description=Skirmishing, plundering, murdering - nothing is impossible with this sword.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Fancy Sword= {{#switch: {{{2}}}
|Jagged Falchion=sword24;Sword;Common;metal;125;14;2669;2000;1;;;5;25;25;;;;;;;;;;;;;-4;1;;2;;;5;;;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;25;;A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Mastercrafted Falchion=sword25;Sword;Common;metal;250;20;3231;4250;1;;;10;30;29;;;;;;;;;;;;;-4;;15;;;;4;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;29;;Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.
|Material=metal
|Rarity=Unique
|LVL=14
|Tags=special
|Durability=150
|Price=2800
|Description=A bit too tacky, but sometimes appearances are everything. It has a rough seal of a family house imprinted on its pommel.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|+|+3%}}
|Magic Power={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}


|Katzbalger= {{#switch: {{{2}}}
|Captain Messer=sword26;Sword;Common;metal;350;24;3648;6400;1;;;10;35;32;;;;;;;;;;;;;-4;;;5;;5;3;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;32;;It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are popular among captains of the most renowned mercenary companies.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Guardsman Broadsword=sword27;Sword;Unique;metal;450;28;3652;11895;1;;;15;30;36;;;;;;;;;;;;;-4;;;7;7;4;3;;;;;;;;;;;25;20;3;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;36;;Long ago, these swords were forged for King Etbert's bodyguards. After the monarch's death, a few of them were stolen from the royal arsenal.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor uncommon
|Durability=250
|Price=2915
|Description=A fashionable sword, it's especially popular among the mercenaries of the Grand Magistrate.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Skonfert Blade= {{#switch: {{{2}}}
|Nomad Saber=sword28;Sword;Common;metal;300;14;2819;2000;1;;;5;;22;;;;;;;;;;;;;;4;;;;;;;12;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;elven common;;22;;This blade miraculously requires very little maintenance. It's rumored that the tribes of the Yellow Steppe treat their swords with some special solution.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Elven Saber=sword29;Sword;Common;metal;350;20;3482;4250;1;;;5;;26;;;;;;;;;;;;;;6;;;;;;;16;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;elven common;;26;;Some of the local noblemen prefer these sabers to Aldorian swords despite any weird looks they get from their subjects.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Price=2915
|Description=Skonfert is famous for its smelters and skillful smiths. The swords they produce are worthy of a nobleman.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Engraved Sword= {{#switch: {{{2}}}
|Ornate Saber=sword30;Sword;Unique;metal;325;24;3959;8320;1;;;10;;28;;;;;;;;;;;;;3;7;;;;;;;20;;;;;;;;;5;;4;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;28;;The gilded guard of this saber is decorated with intricate eastern ornaments - it's a true work of art.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Jibean Scimitar=sword31;Sword;Common;metal;450;26;4232;7700;1;;;10;;30;;;;;;;;;;;;;;5;10;;;;;;25;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;elven common;;30;;Half the legends about distant Jibey one way or another mention famous Jibean scimitars. In Aldor they cost a fortune.
|Material=metal
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=200
|Price=3710
|Description=Created to be an eyeful. The hilt may look tasteless, but it sits well in the hand.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Accuracy={{c|+|+5%}}
|Magic Power={{c|+|+5%}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|+|-5%}}
|#default = }}


|Veteran Sword= {{#switch: {{{2}}}
|Ancient Scimitar=sword32;Sword;Unique;metal;300;28;4622;11895;1;;;10;;31;;;;;;;;;;;;;;9;;;;;;;30;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;31;;This sword is at least five centuries old, but somehow it still keeps its edge.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Goblin Sword=sword33;Sword;Common;metal;50;4;1556;175;1;;;;;12;;;;;;4;;;;;;;;;;;;;20;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;1;;;woodfolk common;;16;;This curved sword is covered in layers of dirt, rust, and caked blood.
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=325
|Price=3740
|Description=This sword has witnessed many a front line and survived lots of close battles.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Accuracy={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Jarl Blade= {{#switch: {{{2}}}
|Orcish Blade=sword34;Sword;Common;metal;50;12;1816;350;1;;;10;;21;;;;;;;;;;;;;;;;;;;20;;;;;;;;-5;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;woodfolk common;;21;;A trophy sword reforged beyond recognition. Orcs make up for dullness of these blades with brute force behind each strike.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Orcish Scimitar=sword35;Sword;Common;metal;50;16;2177;450;1;;;10;;23;;;;;;2;;;;;;;;;;;;;25;;;;;;;;-5;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;woodfolk common;;25;;A favourite weapon of orc warriors. They use these scimitars for training, on the battlefield, and when executing their prisoners.
|Material=metal
|Rarity=Unique
|LVL=20
|Tags=special
|Durability=200
|Price=5950
|Description=A richly ornamented sword which used to belong to some noble dwarf. Who knows how it found its way to Aldor...
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Magic Power={{c|+|+6%}}
|Crit Chance={{c|+|+7%}}
|Crit Efficiency={{c|+|+20%}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Knightly Blade= {{#switch: {{{2}}}
|Orcish Cleaver=sword36;Sword;Common;metal;50;18;2179;550;1;;;10;;24;;;;;;3;;;;;;;;;;;;;33;;;;;;;;-8;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;1;;;woodfolk common;;27;;These cleavers can inflict grievous wounds, but they are too heavy and unwieldy for human hands.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Orcish Battlesickle=sword37;Sword;Common;metal;50;20;2017;650;1;;;;;26;;;;;;;;;;;;;;;;;;;;;;;;;;;-10;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;woodfolk common;;26;;Orc zealots can cleave a grown man in two with a single swing of these battlesickles.
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=375
|Price=5775
|Description=One glance at this noble blade is enough to realize that only a select few are worthy to wield it.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Templar Sword= {{#switch: {{{2}}}
|Supremacy of Flame=sword38;Sword;Legendary;metal;50;30;-1966;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;0;;N/A
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Peasant Hatchet=axe01;Axe;Common;metal;75;2;1767;50;1;;;10;;18;;;;;;;;;;;;;2;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;18;;The only thing this axe is decent at is chopping wood.
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor rare
|Durability=400
|Price=8470
|Description=There is a faint etching on the blade's surface, pledging loyalty to the Host and the court... the common kind of court.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=22
|Sacred Damage=4
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 22<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Royal Sword= {{#switch: {{{2}}}
|Hunter Hatchet=axe02;Axe;Common;metal;100;4;1845;175;1;;;10;;18;;;;;;;;;;;;;;1;15;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;18;;A useful tool - it may help you clear a path through dense thickets, chop some wood, or skin a dead animal.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Naval Hatchet=axe03;Axe;Common;metal;125;8;2143;650;1;;;10;;20;;;;;;;;;;;;;;;;3;5;3;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;20;;The trade fleet of Brynn is small but well guarded. Theses hatchets are mandatory for each sailor in case of pirate attack.
|Material=metal
|Rarity=Unique
|LVL=30
|Tags=special
|Durability=500
|Price=15050
|Description=This sword comes from the personal armory of King Etbert himself. It quite possibly might be the weapon that helped him unite Aldor.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Magic Power={{c|+|+3%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+12}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Relict Blade= {{#switch: {{{2}}}
|Bearded Axe=axe04;Axe;Common;metal;150;8;2300;650;1;;;10;;20;;;;;;;;;;;;;1;2;;;;;;;6;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;20;;It compensates for its short reach with convenience of use and solid armor penetration.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Boarding Axe=axe05;Axe;Common;metal;150;12;2484;1450;1;;;10;;22;;;;;;;;;;;;;3;;;2;;3;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;22;;A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.
|Material=metal
|Rarity=Unique
|LVL=30
|Tags=special
|Durability=400
|Price=15050
|Description=Forged by master smiths in times immemorial. Its age can be counted in centuries.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=32
|Arcane Damage=5
|Total Damage=37
|DamageText={{Translate|Slashing|Properties}}: 32<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 5}}<br>
|Magic Power={{c|+|+15%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Energy Restoration={{c|+|+3%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}


|Battle Cleaver= {{#switch: {{{2}}}
|Skadian Chekan=axe06;Axe;Common;metal;225;14;2702;2000;1;;;10;;23;;;;;;;;;;;;;;2;10;;;;;;;4;2;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;skadia common;;23;;These axes aren't used much in Aldor, but you can see them everywhere in Skadia. Its hammerhead can come in handy if the axeblade gets too chipped to use.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Nomad Sagaris=axe07;Axe;Common;metal;200;14;2742;2000;1;;;10;;23;;;;;;;;;;;;;4;4;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;4;;;elven common;;23;;A widespread weapon among the nomads of the Ohirian barrens - each tribesman is gifted one of these axes upon reaching adulthood.
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=50
|Price=175
|Description=A common cleaver refashioned into a sword-like shape by an unknown craftsman.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|-|-4%}}
|Fumble Chance={{c|-|+7%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Crude Falchion= {{#switch: {{{2}}}
|Footman Axe=axe08;Axe;Common;metal;300;16;2810;2650;1;;;15;;24;;;;;;;;;;;;;;3;;3;4;3;;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;24;;This small, easy to carry axe comes into play when a sword just doesn't cut it anymore.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Rider Axe=axe09;Axe;Common;metal;350;20;3283;4250;1;;;15;;27;;;;;;;;;;;;;4;3;10;;;;-4;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;27;;Invented by an unknown Aldwynn smith, this axe design quickly became popular among the local knights.
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=75
|Price=650
|Description=The common folk are forbidden from owning swords. The response to this law is the existence of falchions.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+6%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Jagged Falchion= {{#switch: {{{2}}}
|Brynn Hatchet=axe10;Axe;Common;metal;450;24;3948;6400;1;;;15;;30;;;;;;;;;;;;;4;4;;;;4;;;8;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;4;;;brynn uncommon;;30;;A weapon of rank, carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is unmistakable.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Gilded Axe=axe11;Axe;Unique;metal;400;24;3606;8320;1;;;20;;30;;;;;;;;;;;;;5;5;;;;;-5;;5;;;;;;;;;15;5;4;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;30;;A successful attempt at making an axe look luxurious without sacrificing its battle performance.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=125
|Price=2000
|Description=A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elven.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Accuracy={{c|-|-4%}}
|Crit Chance={{c|+|+1%}}
|Block Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Mastercrafted Falchion= {{#switch: {{{2}}}
|Felling Axe=axe12;Axe;Common;metal;75;4;1892;175;1;;;15;10;20;;;;;;;;;;;;;2;;;;;;10;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;20;;The only thing it's good for is felling young trees.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Dwarven Axe=axe13;Axe;Common;metal;125;6;2092;375;1;;;15;15;21;;;;;;;;;;;;;;2;;;;;8;;5;;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;fjall common;;21;;The only thing that dwarves appreciate more than booze and looting is a good axe.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=250
|Price=4250
|Description=Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=29
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 29<br>
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Captain Messer= {{#switch: {{{2}}}
|Barbaric Axe=axe15;Axe;Common;metal;100;10;2485;1000;1;;;15;20;23;;;;;;;;;;;;;;3;;;;;9;;6;;;;;;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;2;;;fjall common;;23;;A simple axe, the likes of which are frequently used by the Forest folk. When wielded by an orc, it makes for a surprisingly formidable weapon.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Norse Axe=axe14;Axe;Common;metal;175;12;2545;1450;1;;;15;15;24;;;;;;;;;;;;;4;;;;;;6;;;;;;;4;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;24;;A traditional weapon of the northern clans - dwarves have been using these axes for at least a few hundred years.
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor common
|Durability=350
|Price=6400
|Description=It strikes a perfect balance between aesthetics, battlefield performance, and comfort of use - such swords are popular among captains of the most renowned mercenary companies.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|-|-4%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Guardsman Broadsword= {{#switch: {{{2}}}
|Battle Axe=axe16;Axe;Common;metal;250;14;2765;2000;1;;;15;20;25;;;;;;;;;;;;;;;15;4;;4;5;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;25;;This axe is perfectly balanced - it's light enough to be handled easily but still packs the weight to hack through armor and shields.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Orcish Axe=axe17;Axe;Common;metal;100;16;2309;2650;1;;;;;27;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;27;;It's not easy to even pick this giant axe up from the ground, but orcs somehow manage to fight with one of these in each hand.
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=450
|Price=11895
|Description=Long ago, these swords were forged for King Etbert's bodyguards. After the monarch's death, a few of them were stolen from the royal arsenal.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Accuracy={{c|-|-4%}}
|Magic Power={{c|+|+3%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+7}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Nomad Saber= {{#switch: {{{2}}}
|Heavy Aldorian Axe=axe18;Axe;Common;metal;300;18;3086;3400;1;;;20;25;28;;;;;;;;;;;;;2;2;;5;;;6;;;;;;;;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;28;;Over the last decades, Aldorians attained noticeable mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Broadaxe=axe19;Axe;Common;metal;325;20;2984;4250;1;;;25;30;30;;;;;;;;;;;;;;;;6;;;8;;;;;;;12;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;30;;It's better to keep your distance when dealing with a warrior wielding this axe - it chops off limbs and heads with equal ease.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=elven common
|Durability=300
|Price=2000
|Description=This blade miraculously requires very little maintenance. It's rumored that the tribes of the Yellow Steppe treat their swords with some special solution.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Elven Saber= {{#switch: {{{2}}}
|Exquisite Tabar=axe20;Axe;Common;metal;350;22;3764;5250;1;;;15;25;31;;;;;;;;;;;;;6;;;;;6;3;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;31;;Tabars are the symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even nobility is prohibited from carrying tabars without a special permission.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Knightly Axe=axe21;Axe;Common;metal;400;24;3800;6400;1;;;20;20;33;;;;;;;;;;;;;;4;;4;;;4;;4;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;33;;These axes are well-suited for mounted combat. Aldorian knights often bring them when they ride into battle.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=elven common
|Durability=350
|Price=4250
|Description=Some of the local noblemen prefer these sabers to Aldorian swords despite any weird looks they get from their subjects.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Crit Chance={{c|+|+6%}}
|Bleed Chance={{c|+|+16%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Ornate Saber= {{#switch: {{{2}}}
|Heavy Broadaxe=axe22;Axe;Common;metal;375;26;3304;7700;1;;;25;35;34;;;;;;;;;;;;;;;;6;;;10;;;;;;;15;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;34;;It's not easy to handle such a heavy weapon, but the strikes which actually connect are bound to be deadly.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Aldwynn Axe=axe23;Axe;Common;metal;550;26;4306;7700;1;;;20;30;34;;;;;;;;;;;;;4;4;;;;;3;;8;;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldwynn uncommon;;34;;Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can cut through the said protection.
|Material=metal
|Rarity=Unique
|LVL=24
|Tags=special
|Durability=325
|Price=8320
|Description=The gilded guard of this saber is decorated with intricate eastern ornaments - it's a true work of art.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|+|+3%}}
|Magic Power={{c|+|+4%}}
|Crit Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+5%}}
|#default = }}


|Jibean Scimitar= {{#switch: {{{2}}}
|Reinforced Axe=axe24;Axe;Common;metal;500;28;3253;9150;1;;;25;40;36;;;;;;;;;;;;;;;10;5;;;10;;;;;;;20;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;36;;No armor can resist blows dealt with such a monstrously heavy axeblade.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Lordly Axe=axe25;Axe;Unique;metal;450;28;4489;11895;1;;;20;35;36;;;;;;;;;;;;;;5;;;;5;2;;12;;;;;;;;;35;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;36;;For years axes were considered a weapon of the peasantry. This perspective quickly changed when the late King Etbert introduced richly decorated axes as a symbol of power.
|Material=metal
|Rarity=Common
|LVL=26
|Tags=elven common
|Durability=450
|Price=7700
|Description=Half the legends about distant Jibey one way or another mention famous Jibean scimitars. In Aldor they cost a fortune.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Ancient Scimitar= {{#switch: {{{2}}}
|Iron Bar=mace01j;Mace;Common;metal;50;1;1351;5;1;;;;;;;13;;;;;;;;;;;;;;;;;;;;1;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;13;;Getting smacked with this thing is not something one can easily walk off.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Carpenter Hammer=mace02j;Mace;Common;metal;50;1;;100;1;;;;;;;16;;;;;;;;;;;;;;;;;;;;1;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;16;;An ordinary hammer that can also be used to pull out bent or errant nails.
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=300
|Price=11895
|Description=This sword is at least five centuries old, but somehow it still keeps its edge.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Crit Chance={{c|+|+9%}}
|Bleed Chance={{c|+|+30%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Goblin Sword= {{#switch: {{{2}}}
|Cudgel=mace01;Mace;Common;wood;60;1;1672;50;1;;;;;;;16;;;;;;;;;;;;;;;;;;;;2;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;16;;A crude club for a crude peasant.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Blacksmith Hammer=mace02;Mace;Common;metal;75;1;1688;50;1;;10;5;;;;16;;;;;;;;;;;;;;;;;;;;1;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;3;;;special;;16;;It's almost asking to be put to work.
|Material=metal
|Rarity=Common
|LVL=4
|Tags=woodfolk common
|Durability=50
|Price=175
|Description=This curved sword is covered in layers of dirt, rust, and caked blood.
|Range=
|Slashing Damage=12
|Poison Damage=4
|Total Damage=16
|DamageText={{Translate|Slashing|Properties}}: 12<br>{{c|Poison|{{Translate|Poison|Properties}}: 4}}<br>
|Fumble Chance={{c|-|+20%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Orcish Blade= {{#switch: {{{2}}}
|Spiked Club=mace03;Mace;Common;wood;75;2;1767;50;1;;10;10;;;2;15;;;;;;;;;;;;1;;;;;;;2;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;A wooden mace, bristling with imposing spikes. The wounds it leaves are less than pleasant.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Reinforced Club=mace04;Mace;Common;wood;100;4;1802;175;1;;15;10;;;;17;;;;;;;;;;;;;;;;;;;;4;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;Clubs like this are often employed by city guards - don't need much else to scare off a pickpocket.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=woodfolk common
|Durability=50
|Price=350
|Description=A trophy sword reforged beyond recognition. Orcs make up for dullness of these blades with brute force behind each strike.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Fumble Chance={{c|-|+20%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Orcish Scimitar= {{#switch: {{{2}}}
|Heavy Club=mace08;Mace;Common;metal;125;4;1899;175;1;;30;15;;;;17;;;;;;;;;;;;4;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;Despite being more dangerous than a simple makeshift club, it's still no real mace.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Militia Club=mace07;Mace;Common;metal;150;6;2056;375;1;;30;15;;;;18;;;;;;;;;;;;;;;;;;;;2;2;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;18;;Peasants call these clubs "snails" - the headpiece is fashioned into a curly shape for some extra heftiness, allowing it to crack open subpar armor.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=woodfolk common
|Durability=50
|Price=450
|Description=A favourite weapon of orc warriors. They use these scimitars for training, on the battlefield, and when executing their prisoners.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Poison Damage=2
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 23<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>
|Fumble Chance={{c|-|+25%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Orcish Cleaver= {{#switch: {{{2}}}
|Footman Mace=mace10;Mace;Common;metal;175;8;2270;650;1;;45;15;;;;19;;;;;;;;;;;;2;;;;;;;4;3;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;19;;A reliable weapon which doesn't require much skill or maintenance, so it's eagerly used by common soldiers.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Skadian Bludgeon=mace09;Mace;Common;metal;300;10;2312;1000;1;;45;15;;;;20;;;;;;;;;;;;;;;;;;;;6;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;skadia common;;20;;A bludgeon is a surprisingly effective weapon. If anyone knows their maces, it would be Skadians.
|Material=metal
|Rarity=Common
|LVL=18
|Tags=woodfolk common
|Durability=50
|Price=550
|Description=These cleavers can inflict grievous wounds, but they are too heavy and unwieldy for human hands.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=24
|Poison Damage=3
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 24<br>{{c|Poison|{{Translate|Poison|Properties}}: 3}}<br>
|Fumble Chance={{c|-|+33%}}
|Energy={{c|-|-8}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}


|Orcish Battlesickle= {{#switch: {{{2}}}
|Flanged Mace=mace17;Mace;Common;metal;250;14;2557;2000;1;;20;20;;;;22;;;;;;;;;;;;3;10;;;;;;;4;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;22;;What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Voivode Bludgeon=mace15;Mace;Common;metal;350;16;2700;2650;1;;20;20;;;;23;;;;;;;;;;;;;;;;;;;;10;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;3;;;nistra common;;23;;Maces are held in great regard in Skadia, where even high-born military commanders don't scoff at bringing them to battle - although this particular bludgeon looks somewhat ceremonial.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=woodfolk common
|Durability=50
|Price=650
|Description=Orc zealots can cleave a grown man in two with a single swing of these battlesickles.
|Range=
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Energy={{c|-|-10}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}


|Supremacy of Flame= {{#switch: {{{2}}}
|Shishpar=mace16;Mace;Common;metal;275;16;2836;2650;1;;25;25;;;;23;;;;;;;;;;;;5;20;;;;;;;3;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;23;;Shishpar is a flanged mace used in Jibey and the Maaf Empire to punch through scaled armor, which is quite popular in those lands.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Sword
|Morgenstern=mace20;Mace;Common;metal;300;16;2863;2650;1;;20;20;;;3;20;;;;;;;;;;;;3;;;;;;;5;5;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;23;;A hit or two, and this morgenstern will be the last star your enemy will ever see.
|Material=metal
|Rarity=Legendary
|LVL=30
|Tags=special
|Durability=50
|Price=0
|Description=N/A
|Range=
|Total Damage=0
|DamageText=
|#default = }}


|Peasant Hatchet= {{#switch: {{{2}}}
|Nistrian Mace=mace18;Mace;Common;metal;400;18;3075;3400;1;;25;20;;;;24;;;;;;;;;;;;;;;;;;;;5;5;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;nistra common;;24;;Numerous wars with Aldor left a deep mark on the Nistrian warfare. Over time, they successfully adapted to dealing with the widespread use of plate armor among enemy soldiers.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Reinforced Flanged Mace=mace27;Mace;Common;metal;350;20;3034;4250;1;;25;25;;;;26;;;;;;;;;;;;3;15;;;;;;;6;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;26;;It's safe to say that this mace offers the best quality for its price - it's simple, easy to wield, and very deadly.
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=75
|Price=50
|Description=The only thing this axe is decent at is chopping wood.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Accuracy={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Hunter Hatchet= {{#switch: {{{2}}}
|Bozdogan=mace23;Mace;Common;metal;400;22;3449;5250;1;;20;25;;;;27;;;;;;;;;;;;;;;;;;;;8;6;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;27;;Bozdogans weren't always a maaf weapon - the design was adopted from the nomads of the conquered Jarimad.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Knightly Flanged Mace=mace28;Mace;Common;metal;450;24;3306;6400;1;;30;30;;;;28;;;;;;;;;;;;2;;2;4;;;;;10;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor uncommon;;28;;This flanged mace was created with a rather creative mindset. And yet, the unusual shape of the mace head and its handle don't affect the weapon's deadliness or ease of use in the slightest.
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=175
|Description=A useful tool - it may help you clear a path through dense thickets, chop some wood, or skin a dead animal.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=18
|Total Damage=18
|DamageText={{Translate|Slashing|Properties}}: 18<br>
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Naval Hatchet= {{#switch: {{{2}}}
|Mastercrafted Flanged Mace=mace29;Mace;Common;metal;600;26;3517;7700;1;;35;30;;;;30;;;;;;;;;;;;3;15;2;;;;;;8;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;30;;With the exception of Aldwynn weaponsmiths, there aren't that many craftsmen in Aldor who can forge a mace like this.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Ornate Flanged Mace=mace30;Mace;Unique;metal;500;28;3680;11895;1;;30;35;;;;31;;;;;;;;;;;;5;25;;;;;;;10;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;31;;It's easy to see that the master smith, who meticulously crafted this mace, put his heart and soul into it. The lord ordering it clearly had money to spare.
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=125
|Price=650
|Description=The trade fleet of Brynn is small but well guarded. Theses hatchets are mandatory for each sailor in case of pirate attack.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+5}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Bearded Axe= {{#switch: {{{2}}}
|Warhammer=mace31;Mace;Common;metal;250;14;2717;2000;1;;50;40;;;2;20;;;;;;;;;;;4;;;;;;7;;;;5;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;22;;The infantry armed with heavy warhammers is sometimes the only thing which can hold its ground against dismounted knights.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Chekan=mace32;Mace;Common;metal;275;18;3115;3400;1;;60;40;;;;24;;;;;;;;;;;;;;;;;4;;;;6;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;skadian common;;24;;Skadian warhammers are forged with quality in mind, so they are often sought after even outside of their country of origin.
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=150
|Price=650
|Description=It compensates for its short reach with convenience of use and solid armor penetration.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|+|+1%}}
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Boarding Axe= {{#switch: {{{2}}}
|Footman Warhammer=mace33;Mace;Common;metal;300;20;3556;4250;1;;70;45;;;2;24;;;;;;;;;;;1;;10;;;;6;;;;8;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;26;;A hammer like this can punch a hole in even the heaviest of plates, but it doesn't fare more than adequately against poorly defended targets.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Knightly Warhammer=mace34;Mace;Common;metal;400;26;4299;7700;1;;75;50;;;;30;;;;;;;;;;;2;1;;;;;3;;;;9;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor uncommon;;30;;Traditionally, Aldorian nobles used to regard swords as the only "knightly" weapon, but over the recent years many of them learned to appreciate warhammers and maces.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1450
|Description=A weapon of choice among the corsairs of the Bronze archipelago, utterly indispensable during boardings.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Skadian Chekan= {{#switch: {{{2}}}
|Ornate Warhammer=mace35;Mace;Unique;metal;375;28;4404;11895;1;;80;60;;;;31;;;;;;;;;;;2;;;;;;2;;;;12;;;;;;;40;30;4;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;31;;The times when maces were considered a weapon of peasantry are long gone, and this gilded warhammer, decorated with horsehair, is the best testament to that.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Peasant Flail=mace36;Mace;Common;wood;75;4;1873;175;1;;5;;10;;;21;;;;;;;;;;;-5;;;;;;10;;;;;;;4;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=skadia common
|Durability=225
|Price=2000
|Description=These axes aren't used much in Aldor, but you can see them everywhere in Skadia. Its hammerhead can come in handy if the axeblade gets too chipped to use.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Nomad Sagaris= {{#switch: {{{2}}}
|Militia Flail=mace37;Mace;Common;wood;100;6;2084;375;1;;10;;15;;;22;;;;;;;;;;;-5;1;;;;;10;;;;;;;3;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;Village militias are only called upon as a last resort. In such situation any household object can become a weapon.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|War Flail=mace38;Mace;Common;metal;150;8;2191;650;1;;15;10;20;;;23;;;;;;;;;;;-5;2;;;;;14;;;;;;;4;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;A flail like this can be quite unpredictable, demanding much more skill than you might initially assume.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=elven common
|Durability=200
|Price=2000
|Description=A widespread weapon among the nomads of the Ohirian barrens - each tribesman is gifted one of these axes upon reaching adulthood.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Footman Axe= {{#switch: {{{2}}}
|Spiked Flail=mace39;Mace;Common;metal;200;12;2564;1450;1;;15;10;30;;2;23;;;;;;;;;;;-5;;;;;;16;;4;;;;;6;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;As the common folk like to say, a spiked flail is the final argument of peasants.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Heavy Flail=mace40;Mace;Common;metal;250;16;2787;2650;1;;25;15;25;;1;27;;;;;;;;;;;-5;1;15;;;;18;;;;;;;8;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;28;;In experienced hands a flail can become a deadly weapon, capable of dealing grievous wounds.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Price=2650
|Description=This small, easy to carry axe comes into play when a sword just doesn't cut it anymore.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Rider Axe= {{#switch: {{{2}}}
|Footman Flail=mace41;Mace;Common;metal;350;20;3115;4250;1;;40;30;25;;;31;;;;;;;;;;;-5;;;;;;20;;;4;;;;10;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;31;;Flails are often considered to be a weapon for those of low birth, but sometimes they are used by noble lords. These "noble" flails are crafted with quality in mind.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Elven Flail=mace42;Mace;Common;metal;450;24;3446;6400;1;;30;20;15;;;32;;;;;;;;;;;-5;;;;;;12;;;2;2;;;10;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;elven common;;32;;Elven flails serve mostly a ceremonial purpose, carried only by the most skilled warriors to flaunt their status. As a result, quite a lot of resources go into making them look the part.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=350
|Price=4250
|Description=Invented by an unknown Aldwynn smith, this axe design quickly became popular among the local knights.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Brynn Hatchet= {{#switch: {{{2}}}
|Three-Headed Flail=mace43;Mace;Common;metal;400;26;3825;7700;1;;25;10;50;;4;31;;;;;;;;;;;-3;;;;;;22;;8;;;;;12;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;35;;A risky weapon for those who know what they are doing.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Kitchen Knife=dagger01j;Dagger;Common;metal;25;1;832;15;1;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;special;;8;;It's dull, but it can still cut cheese.
|Material=metal
|Rarity=Common
|LVL=24
|Tags=brynn uncommon
|Durability=450
|Price=6400
|Description=A weapon of rank, carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is unmistakable.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Gilded Axe= {{#switch: {{{2}}}
|Shiv=dagger01;Dagger;Common;metal;50;2;1192;38;1;;;10;;;12;;;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;12;;A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Commoner's Dagger=dagger02;Dagger;Common;metal;75;4;1428;131;1;;;10;;;14;;;;;;;;;;;;;;;;;2;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;14;;The common folk are prohibited from owning swords, and since axes and clubs aren't well suited for fastening them to a belt, a dagger is the most obvious option for a peasant to pick.
|Material=metal
|Rarity=Unique
|LVL=24
|Tags=special
|Durability=400
|Price=8320
|Description=A successful attempt at making an axe look luxurious without sacrificing its battle performance.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Accuracy={{c|+|+5%}}
|Magic Power={{c|+|+4%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Felling Axe= {{#switch: {{{2}}}
|Dirk=dagger03;Dagger;Common;metal;75;4;1415;131;1;;;15;;;14;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;14;;The very name of this dagger sounds like someone is choking on their own blood.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Travelling Dagger=dagger04;Dagger;Common;metal;100;6;1516;281;1;;;15;;;14;;;;;;;;;;;;;;;2;4;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;14;;An unassuming dagger which can be comfortably concealed under a cloak. Suitable for self defense.
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=175
|Description=The only thing it's good for is felling young trees.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|+|+2%}}
|Fumble Chance={{c|-|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Dwarven Axe= {{#switch: {{{2}}}
|Brigand Dagger=dagger05;Dagger;Common;metal;75;6;1570;281;1;;;20;5;;14;;;;;;;;;;;;;2;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;14;;A crudely reforged hunting knife. Great for both back-stabbing and slitting throats.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Short Dagger=dagger06;Dagger;Common;metal;100;8;1694;488;1;;;20;;;15;;;;;;;;;;;;2;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;15;;Every self-respecting merchant has a similar dagger. It can be quite useful when dealing with disgruntled clients - unless they come in numbers.
|Material=metal
|Rarity=Common
|LVL=6
|Tags=fjall common
|Durability=125
|Price=375
|Description=The only thing that dwarves appreciate more than booze and looting is a good axe.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+8%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Barbaric Axe= {{#switch: {{{2}}}
|Bollock Dagger=dagger07;Dagger;Common;metal;125;10;1840;750;1;;;20;10;;16;;;;;;;;;;;;;3;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;16;;As gamblers like to say, "Keep an ace up your sleeve and a dagger down your boot".
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Rondel=dagger08;Dagger;Common;metal;150;12;1992;1088;1;;;20;15;;17;;;;;;;;;;;;;1;20;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;17;;This dagger's round guard and pommel secure the user's grip and prevent the blade from sinking too deep into enemy's flesh.
|Material=metal
|Rarity=Common
|LVL=10
|Tags=fjall common
|Durability=100
|Price=1000
|Description=A simple axe, the likes of which are frequently used by the Forest folk. When wielded by an orc, it makes for a surprisingly formidable weapon.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+9%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}


|Norse Axe= {{#switch: {{{2}}}
|Baselard=dagger09;Dagger;Common;metal;200;14;2036;1500;1;;;20;;;18;;;;;;;;;;;;;4;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;18;;Baselards are so popular among both the nobility and townsmen that they often act as an accessory rather than an actual weapon.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Parrying Dagger=dagger10;Dagger;Common;metal;300;16;2101;1988;1;;;25;;;19;;;;;;;;;;;;;;;4;8;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;19;;On the Bronze Isles every dispute is resolved in a duel. These daggers are a product of the times.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=175
|Price=1450
|Description=A traditional weapon of the northern clans - dwarves have been using these axes for at least a few hundred years.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Battle Axe= {{#switch: {{{2}}}
|Ornate Dagger=dagger11;Dagger;Unique;metal;200;18;2460;3315;1;;;25;;;19;;;;;;;;;;;;;5;;;;;-5;;5;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;4;;;special;;19;;Local noblemen have an ancient tradition of exchanging daggers. In each other's backs, as a rule.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Misericorde=dagger12;Dagger;Common;metal;225;20;2592;3188;1;;;25;25;;20;;;;;;;;;;;;;6;10;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;aldor common;;20;;Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=250
|Price=2000
|Description=This axe is perfectly balanced - it's light enough to be handled easily but still packs the weight to hack through armor and shields.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Orcish Axe= {{#switch: {{{2}}}
|Elven Stiletto=dagger13;Dagger;Common;metal;275;22;2752;3938;1;;;25;;;21;;;;;;;;;;;;;3;20;;;;-3;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;4;;;elven common;;21;;Just like most elven things, it's light, elegant, and deadly.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|War Scythe=gsword01;Two-handed Sword;Common;metal;100;2;2000;63;1;;;10;;21;;;;;;;;;;;;;;3;;;;;7;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;A weapon of uncertain times - a simple scythe blade, fastened to a wooden handle.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=special
|Durability=100
|Price=2650
|Description=It's not easy to even pick this giant axe up from the ground, but orcs somehow manage to fight with one of these in each hand.
|Range=
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}


|Heavy Aldorian Axe= {{#switch: {{{2}}}
|Warbrand=gsword02;Two-handed Sword;Common;metal;100;4;2177;219;1;;;10;;22;;;;;;;;;;;;;4;;;;;;6;;;;;;;2;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;It's sharp to such a degree that a strong enough strike will easily separate your opponent's head from their body.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Crude Longsword=gsword03;Two-handed Sword;Common;metal;125;6;2266;469;1;;;15;;23;;;;;;;;;;;;;;;;3;4;;4;;;;;;;5;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;A commendable, even if not particularly successful, attempt at forging a real longsword.
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=300
|Price=3400
|Description=Over the last decades, Aldorians attained noticeable mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+6%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}


|Broadaxe= {{#switch: {{{2}}}
|Footman Two-Hander=gsword05;Two-handed Sword;Common;metal;175;10;2623;1250;1;;;20;;25;;;;;;;;;;;;;;;;4;;3;;;;;;;;5;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;These swords even the odds when fighting opponents clad in full plate, making them a popular choice among seasoned veterans.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Nistrian Rhomphaia=gsword06;Two-handed Sword;Common;metal;200;12;3147;1813;1;;;15;;26;;;;;;;;;;;;;4;3;15;;;;-4;;;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;nistra common;;26;;Even to this day, Nistrian smiths continue producing certain types of antique weaponry, though they use steel instead of iron now.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=325
|Price=4250
|Description=It's better to keep your distance when dealing with a warrior wielding this axe - it chops off limbs and heads with equal ease.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}


|Exquisite Tabar= {{#switch: {{{2}}}
|Longsword=gsword08;Two-handed Sword;Common;metal;250;16;3166;3313;1;;;20;;28;;;;;;;;;;;;;4;;;4;8;;;;;;;;;5;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;28;;As mercenaries like to joke: "The longer the sword, the shorter the opponents".
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Veteran Longsword=gsword09;Two-handed Sword;Common;metal;300;18;3381;4250;1;;;25;;30;;;;;;;;;;;;;;;;5;10;5;;;;;;;;5;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;30;;This two-handed sword was forged with pure functionality in mind: its strength lies in perfect simplicity and great balance.
|Material=metal
|Rarity=Common
|LVL=22
|Tags=elven common
|Durability=350
|Price=5250
|Description=Tabars are the symbol of maafs, the warrior estate which holds the most power in the Ahjat Empire. Even nobility is prohibited from carrying tabars without a special permission.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Accuracy={{c|+|+6%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Knightly Axe= {{#switch: {{{2}}}
|Lordly Longsword=gsword10;Two-handed Sword;Common;metal;350;20;3649;5313;1;;;20;;32;;;;;;;;;;;;;4;;;;;6;;;;;;;;8;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;32;;Apparently, its original owner tried to avoid unnecessary expenses: this quality sword, forged from good steel, is completely bereft of any decorations.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Claymore=gsword11;Two-handed Sword;Common;metal;400;22;3799;6563;1;;;20;;34;;;;;;;;;;;;;5;3;;;;;;;;;;;;10;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;34;;Initially, these swords were only used by the nobility of the Firn foothills, but now they can be found all over Aldor.
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=400
|Price=6400
|Description=These axes are well-suited for mounted combat. Aldorian knights often bring them when they ride into battle.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+4%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Heavy Broadaxe= {{#switch: {{{2}}}
|Knightly Two-Hander=gsword12;Two-handed Sword;Common;metal;500;22;3765;6563;1;;;25;;34;;;;;;;;;;;;;5;;;6;12;;;;;;;;;5;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;34;;Perhaps the single best thing ever produced by local weaponsmiths.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Flamberge=gsword13;Two-handed Sword;Common;metal;450;24;3643;8000;1;;;15;25;32;;;;;;;;;;;;;7;5;20;;;;;;;;;;;7;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;32;;The flamberge's wavy blade deals such grievous wounds, that the voices for banning it outright grow louder with each passing day.
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor common
|Durability=375
|Price=7700
|Description=It's not easy to handle such a heavy weapon, but the strikes which actually connect are bound to be deadly.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}


|Aldwynn Axe= {{#switch: {{{2}}}
|Ornate Two-Hander=gsword14;Two-handed Sword;Unique;metal;375;24;4144;9920;1;;;30;;35;;;;;;;;;;;;;8;;;5;;;;;;;;;;9;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;35;;The sword's handle makes its origins crystal clear - Brynn weaponsmiths have a soft spot for elegant yet pretentious ornaments.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Grossmesser=gsword15;Two-handed Sword;Common;metal;500;26;4004;9625;1;;;15;40;33;;;;;;;;;;;;;;6;15;;;;;;7;;;;;7;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;33;;Formally, it's just a very, very big knife rather than a sword: it's meant to be yet another attempt at circumventing restrictions of the Aldorian estate system.
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldwynn uncommon
|Durability=550
|Price=7700
|Description=Aldwynn smiths are known for two things: crafting the heaviest and the most durable armor in Aldor and forging arms that can cut through the said protection.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Reinforced Axe= {{#switch: {{{2}}}
|Brynn Greatsword=gsword16;Two-handed Sword;Common;metal;600;26;4210;9625;1;;;30;;37;;;;;;;;;;;;;5;;;7;12;;;;;;;;;12;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;brynn uncommon;;37;;At least half the Magistrate army consists of mercenaries. A decent pay and honorary swords - a surefire way to earn loyalty of these dogs of war.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Espadon=gsword17;Two-handed Sword;Unique;metal;550;28;4953;14183;1;;;35;;39;;;;;;;;;;;;;;10;;;;;;;6;;;;;8;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;foreign uncommon;;39;;Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. Most of the time, the contraband includes various swords: to their credit, the islanders have had a lot of practice forging weaponry.
|Material=metal
|Rarity=Common
|LVL=28
|Tags=aldor uncommon
|Durability=500
|Price=9150
|Description=No armor can resist blows dealt with such a monstrously heavy axeblade.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Crit Efficiency={{c|+|+10%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}


|Lordly Axe= {{#switch: {{{2}}}
|Bastard Sword=gsword04;Two-handed Sword;Common;metal;200;8;2332;813;1;;;15;;21;;;;;;;;;;;;;;;;3;;3;;;3;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;This wide blade is best wielded with both hands.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Axe
|Sergeant Bastard Sword=gsword07;Two-handed Sword;Common;metal;275;14;2915;2500;1;;;20;;25;;;;;;;;;;;;;;;;4;;5;;;4;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;A weapon often used by sergeants of the Magistrate. Such swords aren't cheap but are definitely worth it.
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=450
|Price=11895
|Description=For years axes were considered a weapon of the peasantry. This perspective quickly changed when the late King Etbert introduced richly decorated axes as a symbol of power.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Crit Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+2%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Iron Bar= {{#switch: {{{2}}}
|Peasant Spear=spear01;Spear;Common;metal;75;2;1862;55;1;;;10;;;18;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;18;;A modest homemade spear that comes in handy when hunting boars.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Militia Spear=spear02;Spear;Common;metal;100;4;2007;193;1;;;10;;;19;;;;;;;;;;;;5;;;;;;;;;;;;6;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;19;;It doesn't take much time to learn how to use a spear efficiently. For this very reason, peasant militias make an active use of them.
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=50
|Price=5
|Description=Getting smacked with this thing is not something one can easily walk off.
|Range=
|Crushing Damage=13
|Total Damage=13
|DamageText={{Translate|Crushing|Properties}}: 13<br>
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Carpenter Hammer= {{#switch: {{{2}}}
|Mancatcher=spear03;Spear;Common;metal;75;4;1621;193;1;;;;25;;15;;;;;;;;;;;;;;;;;;;;5;;;;20;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;15;;An indispensable tool for pinning down escaping foes and wild beasts, it can often be seen in the hands of manhunters.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Hunting Spear=spear04;Spear;Common;metal;125;6;2225;413;1;;;15;;;20;;;;;;;;;;;;5;3;;;;;;;;;;;3;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;20;;A scourge of bears, this weapon is used for hunting the largest game.
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=50
|Price=100
|Description=An ordinary hammer that can also be used to pull out bent or errant nails.
|Range=
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Cudgel= {{#switch: {{{2}}}
|Ox Tongue Spear=spear05;Spear;Common;metal;150;8;2540;715;1;;;15;20;2;19;;;;;;;;;;;;5;;;;;;;;6;;;;5;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;21;;When properly sharpened, the broad edges of the "ox tongue" spearhead bite into flesh, leaving gruesome, slashing wounds, which take a long time to heal.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|War Spear=spear06;Spear;Common;metal;175;10;2529;1100;1;;;20;;;22;;;;;;;;;;;;7;2;;2;4;;;;;;;;4;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;22;;As one prominent Aldorian commander used to say, the wars are waged by knights but are won with spears. The spears like this one.
|Material=wood
|Rarity=Common
|LVL=1
|Tags=aldor common
|Durability=60
|Price=50
|Description=A crude club for a crude peasant.
|Range=
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Daze Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Blacksmith Hammer= {{#switch: {{{2}}}
|Lance=spear07;Spear;Common;metal;200;12;2765;1595;1;;;20;;;23;;;;;;;;;;;;10;4;;;;;;;;;;;4;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;23;;During jousts, noble sires use similar spears to knock each other off their horses. This one appears to be a trophy, slightly altered to make it more handy when fighting in a formation.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Norse Spear=spear08;Spear;Common;metal;225;12;2856;1595;1;;;20;;;23;;;;;;;;;;;;5;;;;;4;;;6;;;;4;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;fjall common;;23;;The dwarves of Fjall rarely use spears in combat, deeming them a hunting weapon, unworthy of the battlefield.
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=75
|Price=50
|Description=It's quite eager to get to work.
|Range=
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Spiked Club= {{#switch: {{{2}}}
|Awl Pike=spear09;Spear;Common;metal;250;16;3435;2915;1;;;25;;;25;;;;;;;;;;;;10;;;;;;;;10;;;;10;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;25;;A distant cousin of a goedendag, forged by a skilled weaponsmith.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Partizan=spear10;Spear;Common;metal;325;20;3552;4675;1;;;30;;;28;;;;;;;;;;;;10;4;;6;;;;;;;;;9;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;28;;The protrusions on both sides of the spearhead allow for some fancy moves such as parrying sluggish sword strikes.
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=75
|Price=50
|Description=A wooden mace, bristling with imposing spikes. The wounds it leaves are less than pleasant.
|Range=
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=2
|Crushing Damage=15
|Total Damage=17
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 15<br>
|Crit Chance={{c|+|+1%}}
|Bleed Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}


|Reinforced Club= {{#switch: {{{2}}}
|Spontoon=spear11;Spear;Common;metal;400;24;4221;7040;1;;;30;;;31;;;;;;;;;;;;10;5;;;;;;;6;;;;10;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;31;;Another great example of the Bronze Isles craftsmanship, where a weapon's aesthetics are prized just as much as its killing potential.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Spear of the Faceless=spear01u;Spear;Unique;metal;500;26;;10780;1;;;30;25;;33;;;;;;;;;;;;10;;;5;;5;;;5;;;;5;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;33;;The Faceless are the Royal Guard of the Jacinth Kingdoms and are considered to be the best warriors in that part of the world. Among other things, they distinguished themselves on the frontlines of the Radiant Wars, breaking the advance of King Etbert's army.
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=175
|Description=Clubs like this are often employed by city guards - don't need much else to scare off a pickpocket.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Total Damage=17
|DamageText={{Translate|Crushing|Properties}}: 17<br>
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Heavy Club= {{#switch: {{{2}}}
|Hilda Spear=spear02u;Spear;Unique;metal;125;6;2225;525;1;;;15;;;20;;;;;;;;;;;;5;3;;;;;;;;;;;3;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;special exc;;20;;Hilda Spear
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Watchman Halberd=spear12;Spear;Common;metal;100;6;2353;450;1;;;15;;12;10;;;;;;;;;;;;5;;;6;10;;;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;These halberds are often forged from poor steel, as city guards don't see much action.
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=125
|Price=175
|Description=Despite being more dangerous than a simple makeshift club, it's still no real mace.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Total Damage=17
|DamageText={{Translate|Crushing|Properties}}: 17<br>
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Militia Club= {{#switch: {{{2}}}
|Halberd=spear13;Spear;Common;metal;150;10;2697;1200;1;;;15;;14;10;;;;;;;;;;;;5;;;6;12;;;;4;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;24;;A halberd is beloved by the Aldorian infantry for its versatility. Being able to use a weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Guisarme=spear14;Spear;Common;metal;200;14;3423;2400;1;;;15;20;10;17;;;;;;;;;;;;8;4;;4;;4;;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the denizens of the Bronze Isles.
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=375
|Description=Peasants call these clubs "snails" - the headpiece is fashioned into a curly shape for some extra heftiness, allowing it to crack open subpar armor.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=18
|Total Damage=18
|DamageText={{Translate|Crushing|Properties}}: 18<br>
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Footman Mace= {{#switch: {{{2}}}
|Magistrate Halberd=spear15;Spear;Common;metal;250;18;3452;4080;1;;;20;;17;12;;;;;;;;;;;;5;;;7;14;;;;6;;;;3;;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;0;;;brynn uncommon;;29;;Halberds were originally a mercenary weapon, so it comes as no surprise that they are so widely used in the Grand Magistrate's army - half its troops come from free companies.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Sabre Halberd=spear16;Spear;Common;metal;325;22;4004;6300;1;;;20;;14;19;;;;;;;;;;;;5;;;8;15;5;;;5;;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;33;;There are two kinds of halberdiers: the ones who prefer thrusting and the ones who prefer slashing. This halberd is perfect for those who have troubles deciding.
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=175
|Price=650
|Description=A reliable weapon which doesn't require much skill or maintenance, so it's eagerly used by common soldiers.
|Range=
|Armor Damage={{c|+|+45%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=19
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 19<br>
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Skadian Bludgeon= {{#switch: {{{2}}}
|Billhook=spear17;Spear;Common;metal;400;24;4175;7680;1;;;20;;4;30;;;;;;;;;;;;8;;;10;;;;;10;;;;6;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;34;;Every now and then the clergy and nobility push for banning this weapon outright - with a billhook in hand even a greenhorn recruit can stand his ground against heavy cavalry.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Scorpion Halberd=spear18;Spear;Common;metal;425;26;4733;9240;1;;;20;;4;32;;;;;;;;;;;;10;;;12;10;;;;12;;;;5;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;36;;This halberd's name originates from its vague resemblance to a scorpion's tail and the ability to deliver equally painful wounds.
|Material=metal
|Rarity=Common
|LVL=10
|Tags=skadia common
|Durability=300
|Price=1000
|Description=A bludgeon is a surprisingly effective weapon. If anyone knows their maces, it would be Skadians.
|Range=
|Armor Damage={{c|+|+45%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=20
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 20<br>
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Flanged Mace= {{#switch: {{{2}}}
|Peasant Pitchfork=spear19;Spear;Common;metal;50;2;1931;55;1;;;10;10;;18;;;;;;;;;;;;3;;;;;;;;6;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;18;;Makes a short work of haystacks and distracted opponents.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Goedendag=spear20;Spear;Common;metal;100;6;2384;413;1;;;15;15;;18;2;;;;;;;;;;;2;;;;;;;;4;3;2;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;20;;To the knightly estate's great displeasure, this simple peasant weapon is perfectly capable of piercing even quality plate armor.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=250
|Price=2000
|Description=What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=22
|Total Damage=22
|DamageText={{Translate|Crushing|Properties}}: 22<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Voivode Bludgeon= {{#switch: {{{2}}}
|War Pitchfork=spear21;Spear;Common;metal;150;10;2690;1100;1;;;20;20;;22;;;;;;;;;;;;3;;;4;;;;;10;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;22;;There isn't a single agricultural tool which hasn't been repurposed for military use.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Brandistock=spear22;Spear;Common;metal;175;14;3273;2200;1;;;30;30;;24;;;;;;;;;;;;5;;;4;;4;;;8;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;3;;;aldor common;;24;;Brandistock is a fairly uncommon weapon which is sometimes handed out to the road guard sergeants.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=nistra common
|Durability=350
|Price=2650
|Description=Maces are held in great regard in Skadia, where even high-born military commanders don't scoff at bringing them to battle - although this particular bludgeon looks somewhat ceremonial.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Shishpar= {{#switch: {{{2}}}
|Fauchard Fork=spear23;Spear;Common;metal;225;18;3952;3740;1;;;25;45;;27;;;;;;;;;;;;5;4;;5;;;;;12;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;When it comes to designing weapons for killing their own kind, the creativity and ingenuity of people is truly remarkable.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Spetum=spear24;Spear;Common;metal;350;22;4618;5775;1;;;35;40;;30;;;;;;;;;;;;5;2;;3;;3;;;14;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;30;;Unlike a common pitchfork, spetum has its prongs aiming at different directions, which makes them much more suitable for parrying enemy blows.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=275
|Price=2650
|Description=Shishpar is a flanged mace used in Jibey and the Maaf Empire to punch through scaled armor, which is quite popular in those lands.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Morgenstern= {{#switch: {{{2}}}
|Militia Poleaxe=gaxe01;Two-handed Axe;Common;metal;150;6;2445;450;1;;;25;;24;;;;;;;;;;;;;5;;;4;8;;;;;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;24;;A home-made axe on a long pole - the Gray Army makes frequent use of this weapon.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Footman Poleaxe=gaxe02;Two-handed Axe;Common;metal;200;8;2659;780;1;;;25;;25;;;;;;;;;;;;;5;2;;5;8;;;;;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;Upon closer inspection it becomes apparent that this poleaxe was inspired by Skadian bardiches.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Price=2650
|Description=A hit or two, and this morgenstern will be the last star your enemy will ever see.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=3
|Crushing Damage=20
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 3<br>{{Translate|Crushing|Properties}}: 20<br>
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Nistrian Mace= {{#switch: {{{2}}}
|Eederax=gaxe03;Two-handed Axe;Common;metal;200;10;2957;1200;1;;;25;15;26;;;;;;;;;;;;;5;3;;;;;;;3;;;;;2;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;26;;After the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the militia of Eeders learned their lesson and started attaching specialized hooks to their axes.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Watchman Poleaxe=gaxe04;Two-handed Axe;Common;metal;250;12;2985;1740;1;;;25;;27;;;;;;;;;;;;;5;;20;5;8;;;;;;;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;It was forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.
|Material=metal
|Rarity=Common
|LVL=18
|Tags=nistra common
|Durability=400
|Price=3400
|Description=Numerous wars with Aldor left a deep mark on the Nistrian warfare. Over time, they successfully adapted to dealing with the widespread use of plate armor among enemy soldiers.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Reinforced Flanged Mace= {{#switch: {{{2}}}
|Two-Handed Broadaxe=gaxe05;Two-handed Axe;Common;metal;275;14;3195;2400;1;;;30;;29;;;;;;;;;;;;;5;3;;3;10;;;;;;;;;2;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;29;;Only the toughest warriors can handle this axe efficiently.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Heavy Eederax=gaxe06;Two-handed Axe;Common;metal;300;14;3396;2400;1;;;30;;29;;;;;;;;;;;;;5;5;;;;;;;4;;;;;3;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;29;;A heavier version of an eederax: the traditional hook became a part of the axeblade itself.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=350
|Price=4250
|Description=It's safe to say that this mace offers the best quality for its price - it's simple, easy to wield, and very deadly.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=26
|Total Damage=26
|DamageText={{Translate|Crushing|Properties}}: 26<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Bozdogan= {{#switch: {{{2}}}
|Nistrian Bardiche=gaxe07;Two-handed Axe;Common;metal;350;16;3415;3525;1;;;30;20;30;;;;;;;;;;;;;5;;33;4;;;;;;;;;;4;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;nistra common;;30;;It didn't take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring waranks, bardiches found their way to Nistra as well.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Aldorian Poleaxe=gaxe08;Two-handed Axe;Common;metal;400;20;4135;5100;1;;;35;;33;;;;;;;;;;;;;8;;;5;10;;;;6;;;;6;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;33;;Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had become apparent.
|Material=metal
|Rarity=Common
|LVL=22
|Tags=elven common
|Durability=400
|Price=5250
|Description=Bozdogans weren't always a maaf weapon - the design was adopted from the nomads of the conquered Jarimad.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Daze Chance={{c|+|+8%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Knightly Flanged Mace= {{#switch: {{{2}}}
|Skadian Bardiche=gaxe09;Two-handed Axe;Common;metal;375;20;3667;5653;1;;;40;25;33;;;;;;;;;;;;;6;;40;5;;;;;;;;;;8;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;0;;;skadia uncommon;;33;;Skadian bardiches are a weapon of status. Only the greatest warriors have the right to carry them: the champions and the retinue of Skadian princes.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Aldwynn Poleaxe=gaxe10;Two-handed Axe;Common;metal;450;22;4371;6300;1;;;35;;35;;;;;;;;;;;;;8;;;6;12;;;;5;;;;8;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldwynn uncommon;;35;;It cleaves open both the laminar armor of maaf cavalry and the breastplates of Nistrian cataphracts with equal ease.
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=450
|Price=6400
|Description=This flanged mace was created with a rather creative mindset. And yet, the unusual shape of the mace head and its handle don't affect the weapon's deadliness or ease of use in the slightest.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=28
|Total Damage=28
|DamageText={{Translate|Crushing|Properties}}: 28<br>
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Mastercrafted Flanged Mace= {{#switch: {{{2}}}
|Heavy Poleaxe=gaxe11;Two-handed Axe;Common;metal;500;24;4477;7680;1;;;40;;37;;;;;;;;;;;;;8;;;8;14;10;;;;;;;;;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;37;;It takes a good amount of strength to wield a heavy poleaxe, but if you have what it takes, there's almost no match to its penetrative power.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Knightly Poleaxe=gaxe12;Two-handed Axe;Common;metal;550;26;5333;9240;1;;;40;;39;;;;;;;;;;;;;8;5;;10;20;;;;8;;;;;;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;39;;Aldorian knights are slow to accept any novelty. Nevertheless, the numerous advantages of poleaxes can persuade even the most stubborn.
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=600
|Price=7700
|Description=With the exception of Aldwynn weaponsmiths, there aren't that many craftsmen in Aldor who can forge a mace like this.
|Range=
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=30
|Total Damage=30
|DamageText={{Translate|Crushing|Properties}}: 30<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+2%}}
|Daze Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Ornate Flanged Mace= {{#switch: {{{2}}}
|Peasant Scythe=gaxe13;Two-handed Axe;Common;metal;50;2;1482;58;1;;;;10;15;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;15;;Might pass for a weapon when a peasant war is already brewing at the door.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Doloire=gaxe14;Two-handed Axe;Common;metal;100;4;2291;201;1;;;10;10;20;;;;;;;;;;;;;4;;;2;;;;;8;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;20;;Situated somewhere in between a tool and an actual weapon, a doloire is also known as a "wagoner's axe". It can often be seen carried by caravaneers escorting military wagons.
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=500
|Price=11895
|Description=It's easy to see that the master smith, who meticulously crafted this mace, put his heart and soul into it. The lord ordering it clearly had money to spare.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+25%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Warhammer= {{#switch: {{{2}}}
|Militia Bill=gaxe15;Two-handed Axe;Common;metal;150;6;2433;431;1;;;15;10;21;;;;;;;;;;;;;4;;;;;;;;6;;;;;4;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;21;;It would be impossible to count how many noble lords had their lives cut short by this outrageously unassuming peasant weapon.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Voulge=gaxe16;Two-handed Axe;Common;metal;200;10;3066;1150;1;;;15;15;23;;;;;;;;;;;;;4;2;15;;;;;;12;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;23;;A predecessor to halberds, a voulge is still occasionally used by watchmen and some militiamen.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=250
|Price=2000
|Description=The infantry armed with heavy warhammers is sometimes the only thing which can hold its ground against dismounted knights.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=2
|Crushing Damage=20
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 20<br>
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+7%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Chekan= {{#switch: {{{2}}}
|Skadian Sovnya=gaxe17;Two-handed Axe;Common;metal;300;14;4069;2300;1;;;15;20;26;;;;;;;;;;;;;5;3;;;;;;;24;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;skadia common;;26;;This weapon can be often seen in the hands of Skadian cavalry. However, they weren't the ones who invented it: Skadians borrowed the design from the Poleds, a tribe inhabiting the shores of the Icy Sea.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Glaive=gaxe18;Two-handed Axe;Common;metal;250;16;3971;3048;1;;;15;25;27;;;;;;;;;;;;;5;;;4;;4;;;15;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;27;;Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it's basically a broad sword attached to a shaft.
|Material=metal
|Rarity=Common
|LVL=18
|Tags=skadian common
|Durability=275
|Price=3400
|Description=Skadian warhammers are forged with quality in mind, so they are often sought after even outside of their country of origin.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Fumble Chance={{c|-|+4%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Footman Warhammer= {{#switch: {{{2}}}
|Jagged Voulge=gaxe19;Two-handed Axe;Common;metal;275;18;4333;3910;1;;;20;30;23;5;;;;;;;;;;;;5;2;25;;;;;;22;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;28;;All these spikes offer plenty of options: can use them to catch an enemy's weapon, pull down a rider from their horse, finish off a wounded opponent...
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Forholt Staff=gaxe20;Two-handed Axe;Common;metal;400;22;4811;6038;1;;;25;40;31;;;;;;;;;;;;;5;;;5;10;4;;;14;;;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;31;;This weapon is a rare sight outside of Forholt, where it's carried by mounted guards. Contrary to its name, it has more in common with a bardiche than a staff.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=300
|Price=4250
|Description=A hammer like this can punch a hole in even the heaviest of plates, but it doesn't fare more than adequately against poorly defended targets.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage=2
|Crushing Damage=24
|Total Damage=26
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|+|+1%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+6%}}
|Stun Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Knightly Warhammer= {{#switch: {{{2}}}
|Ornate Voulge=gaxe21;Two-handed Axe;Unique;metal;450;28;6016;13268;1;;;30;35;36;;;;;;;;;;;;;5;5;;;;7;;;20;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;1;;;special;;36;;The stamp of the Guild makes it safe to assume that this voulge was forged for some high-ranking Magistrate commander.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Lumberjack Axe=gaxe22;Two-handed Axe;Common;metal;100;4;2419;210;1;;40;20;;28;;;;;;;;;;;;;-6;1;;;;;20;;;;;;;12;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;28;;This axe is great for felling trees. It fares slightly worse when it comes to chopping heads.
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=400
|Price=7700
|Description=Traditionally, Aldorian nobles used to regard swords as the only "knightly" weapon, but over the recent years many of them learned to appreciate warhammers and maces.
|Range=
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=30
|Total Damage=30
|DamageText={{Translate|Crushing|Properties}}: 30<br>
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+3%}}
|Stun Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Ornate Warhammer= {{#switch: {{{2}}}
|Aldorian Longaxe=gaxe23;Two-handed Axe;Common;metal;175;8;2791;780;1;;60;35;;31;;;;;;;;;;;;;-5;2;;;;;18;;;;;;;15;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;31;;Even though many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, for instance.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Norse Longaxe=gaxe24;Two-handed Axe;Common;metal;225;10;3140;1200;1;;70;40;;32;;;;;;;;;;;;;-5;3;;;;;16;;;;;;;18;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;1;;;fjall common;;32;;The inexplicable adoration dwarves have for axes is often expressed by making them larger and larger.
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=375
|Price=11895
|Description=The times when maces were considered a weapon of peasantry are long gone, and this gilded warhammer, decorated with horsehair, is the best testament to that.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Accuracy={{c|+|+2%}}
|Magic Power={{c|+|+4%}}
|Fumble Chance={{c|-|+2%}}
|Stun Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Peasant Flail= {{#switch: {{{2}}}
|Heavy Longaxe=gaxe25;Two-handed Axe;Common;metal;275;14;3337;2400;1;;80;45;;36;;;;;;;;;;;;;-5;4;;;;;18;;;;;;;20;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;36;;It's hard to imagine armor which would protect from a direct hit with this axe.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Orient Longaxe=gaxe26;Two-handed Axe;Common;metal;350;16;3988;3180;1;;60;35;;38;;;;;;;;;;;;;-5;3;;;;;14;;;;;;;14;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;38;;Jarimad nomads fight on foot only as a last resort. In such circumstances they employ axes of similar design: it proved its usefulness through many battles against the heavy maaf infantry.
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=175
|Description=During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.
|Range=
|Armor Damage={{c|+|+5%}}
|Bodypart Damage={{c|+|+10%}}
|Crushing Damage=21
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 21<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Militia Flail= {{#switch: {{{2}}}
|Double Headed Longaxe=gaxe27;Two-handed Axe;Common;metal;375;18;3374;4080;1;;90;50;;40;;;;;;;;;;;;;-6;6;;;;;24;;;;;;;25;;;;60;60;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;40;;Even though it looks formidable, this axe is rather unwieldy in a real fight.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Elven Longaxe=gaxe28;Two-handed Axe;Common;metal;450;20;4656;5100;1;;80;50;;42;;;;;;;;;;;;;-3;4;;;;;16;;;;;;;10;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;2;;;elven common;;42;;Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=375
|Description=Village militias are only called upon as a last resort. In such situation any household object can become a weapon.
|Range=
|Armor Damage={{c|+|+10%}}
|Bodypart Damage={{c|+|+15%}}
|Crushing Damage=22
|Total Damage=22
|DamageText={{Translate|Crushing|Properties}}: 22<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|War Flail= {{#switch: {{{2}}}
|Exquisite Longaxe=gaxe29;Two-handed Axe;Unique;metal;400;26;5366;11550;1;;70;50;;48;;;;;;;;;;;;;-4;5;;;;;15;;;;;;;18;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;48;;A longaxe is a highly unusual choice for a ceremonial weapon. By the looks of the decorations, the original owner shelled out a pretty sum for it.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Footman Polemace=gmace01;Two-handed Mace;Common;metal;250;12;2863;1668;1;;;40;;;;26;;;;;;;;;;;5;;;;;;14;;5;10;;;;;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;26;;If the enemy's armor can withstand blunt impact, this polemace also has a spike for precise strike to the neck.
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=150
|Price=650
|Description=A flail like this can be quite unpredictable, demanding much more skill than you might initially assume.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+20%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+14%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Spiked Flail= {{#switch: {{{2}}}
|Heavy Polemace=gmace02;Two-handed Mace;Common;metal;325;16;3188;3048;1;;;45;;;;29;;;;;;;;;;;5;;;;;;12;;;15;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;29;;The mace head was forged in such a way that it can be used with equal effectiveness against both lightly and heavily armored opponents.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Knightly Polemace=gmace03;Two-handed Mace;Common;metal;450;20;3785;4888;1;;;50;;;;31;;;;;;;;;;;8;;;;;;12;;;18;;;;;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldwynn uncommon;;31;;A single solid strike with this polemace will make the enemy forget even their own name.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=200
|Price=1450
|Description=As the common folk like to say, a spiked flail is the final argument of peasants.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=2
|Crushing Damage=23
|Total Damage=25
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 23<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+16%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Heavy Flail= {{#switch: {{{2}}}
|Aldwynn Polemace=gmace04;Two-handed Mace;Common;metal;500;26;4515;8855;1;;;55;;;;37;;;;;;;;;;;8;;;;;;10;;;20;;;;;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldwynn uncommon;;37;;A customary weapon of the Royal Armorbreakers - a renowned guard unit, currently employed in the service of the Council.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Exquisite Polemace=gmace05;Two-handed Mace;Unique;metal;400;30;5203;15588;1;;;60;;;;40;;;;;;;;;;;10;;;;;;6;;;25;;;;;;;;35;25;10;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;40;;Don't let all the gilding mislead you: despite its rich decorations, this polemace shatters skulls and bones just as efficiently as its plain counterparts.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=2650
|Description=In experienced hands a flail can become a deadly weapon, capable of dealing grievous wounds.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=1
|Crushing Damage=27
|Total Damage=28
|DamageText={{Translate|Piercing|Properties}}: 1<br>{{Translate|Crushing|Properties}}: 27<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Footman Flail= {{#switch: {{{2}}}
|Large Club=gmace06;Two-handed Mace;Common;wood;50;1;2056;50;1;;20;10;;;;19;;;;;;;;;;;;;;;;;;;;;2;;;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;19;;A weapon tested by millennia of hunting and gathering.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Heavy Warclub=gmace07;Two-handed Mace;Common;wood;100;2;2040;58;1;;25;10;;;;20;;;;;;;;;;;;;;;;;;;;;3;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;20;;It's not an easy task to seriously harm a well-armored opponent with this club, but it has all the chances to briefly knock the wind out of them.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=350
|Price=4250
|Description=Flails are often considered to be a weapon for those of low birth, but sometimes they are used by noble lords. These "noble" flails are crafted with quality in mind.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+20%}}
|Daze Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Elven Flail= {{#switch: {{{2}}}
|Reinforced Warclub=gmace08;Two-handed Mace;Common;wood;125;4;2371;201;1;;30;15;;;1;20;;;;;;;;;;;;;;;;;;;;;6;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;The spiked iron bands definitely add extra heftiness to this club.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Spiked Warclub=gmace09;Two-handed Mace;Common;metal;150;6;2529;431;1;;35;15;;;2;20;;;;;;;;;;;;;;;;;;;4;;4;;;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;It's best to avoid being hit by this warclub - its strikes not only shatter bones but leave deep puncture wounds.
|Material=metal
|Rarity=Common
|LVL=24
|Tags=elven common
|Durability=450
|Price=6400
|Description=Elven flails serve mostly a ceremonial purpose, carried only by the most skilled warriors to flaunt their status. As a result, quite a lot of resources go into making them look the part.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+15%}}
|Crushing Damage=32
|Total Damage=32
|DamageText={{Translate|Crushing|Properties}}: 32<br>
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Three-Headed Flail= {{#switch: {{{2}}}
|War Maul=gmace10;Two-handed Mace;Common;metal;200;8;2718;748;1;;50;20;;;;23;;;;;;;;;;;;;;;;;;;;;8;;;2;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;Sometimes the simplest solution is the best one. This maul is a perfect example of that.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Mace
|Orcish Warclub=gmace11;Two-handed Mace;Common;metal;100;10;-230;1150;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;;;orc common;;0;;It looks exactly as orcish weapons are supposed to - crude and intimidating.
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor common
|Durability=400
|Price=7700
|Description=A risky weapon for those who know what they are doing.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+50%}}
|Piercing Damage=4
|Crushing Damage=31
|Total Damage=35
|DamageText={{Translate|Piercing|Properties}}: 4<br>{{Translate|Crushing|Properties}}: 31<br>
|Accuracy={{c|-|-3%}}
|Fumble Chance={{c|-|+22%}}
|Bleed Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Kitchen Knife= {{#switch: {{{2}}}
|Reinforced Polehammer=gmace12;Two-handed Mace;Common;metal;250;10;2775;1150;1;;60;20;;;;23;;;;;;;;;;;4;;;;;;;;;;7;;;3;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;Apparently it used to be a simple warhammer until some weaponsmith decided to reinforce it and put it on a longer shaft.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Kriegshammer=gmace13;Two-handed Mace;Common;metal;275;12;3267;1668;1;;75;25;;;;24;;;;;;;;;;;4;;;;;;;;2;;10;;;2;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;24;;Can break one's jaw by just pronouncing its name.
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=25
|Price=15
|Description=It's dull, but it can still cut cheese.
|Range=
|Piercing Damage=8
|Total Damage=8
|DamageText={{Translate|Piercing|Properties}}: 8<br>
|#default = }}


|Shiv= {{#switch: {{{2}}}
|Footman Polehammer=gmace14;Two-handed Mace;Common;metal;325;14;3015;2300;1;;70;30;;;;25;;;;;;;;;;;6;;;4;8;;;;;;;;;6;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Heavy Warpick=gmace15;Two-handed Mace;Common;metal;350;16;3866;3048;1;;100;50;;;;27;;;;;;;;;;;;;;;;;;;;5;5;;;5;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;This weapon is a world apart from a common pickaxe - the tool which originally inspired it.
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=38
|Description=A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=12
|Total Damage=12
|DamageText={{Translate|Piercing|Properties}}: 12<br>
|Bleed Chance={{c|+|+2%}}
|#default = }}


|Commoner's Dagger= {{#switch: {{{2}}}
|Aldorian Polehammer=gmace16;Two-handed Mace;Common;metal;400;16;3192;3048;1;;80;35;;;;27;;;;;;;;;;;6;;;5;10;;;;;;;;;8;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;Polehammers almost rival halberds in their popularity among the Magistrate mercenaries.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Hawk's Beak=gmace17;Two-handed Mace;Common;metal;450;20;3768;4888;1;;85;35;;;2;27;;;;;;;;;;;6;;;4;8;;;;6;;;;;6;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;29;;Only a rare helmet or a cuirass can stand a chance against the three-pronged head of this polehammer.
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=131
|Description=The common folk are prohibited from owning swords, and since axes and clubs aren't well suited for fastening them to a belt, a dagger is the most obvious option for a peasant to pick.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Counter Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}


|Dirk= {{#switch: {{{2}}}
|Knightly Polehammer=gmace18;Two-handed Mace;Common;metal;550;22;3993;6038;1;;90;40;;;;31;;;;;;;;;;;6;;;4;10;;;;;3;3;;;8;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;31;;Not so long ago, polehammers started to swiftly gain popularity as a weapon of choice in knightly jousts.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Elven Maul=gmace19;Two-handed Mace;Common;metal;500;24;4966;7360;1;;120;60;;;;31;;;;;;;;;;;;;;;;;;;;8;8;;;8;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;0;;;elven common;;31;;Elves call this hammer shape a "bull horn" for the distinctive spike on its back end.
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=131
|Description=The very name of this dagger sounds like someone is choking on their own blood.
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Counter Chance={{c|+|+4%}}
|#default = }}


|Travelling Dagger= {{#switch: {{{2}}}
|Brynn Polehammer=gmace20;Two-handed Mace;Common;metal;650;24;4640;7360;1;;85;45;;;4;26;;;;;;;;;;;10;4;;;;;;;10;;;;;10;;;;35;35;;;;;;;;;;;;;;;;;;;;;;;;;0;;;brynn uncommon;;30;;A line of soldiers carrying these polehammers is a force which even heavy cavalry has to reckon with. Or, to be more precise, it has to do so the most.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Relict Hammer=gmace21;Two-handed Mace;Unique;metal;500;28;5374;13268;1;;80;35;;;;34;;;;;;;2;;2;;8;;;;;;;;;;;;;;;;;25;25;5;;5;;;;;;;;;;;;;;;;;;;;;;0;;;special;;38;;Long ago this boar-shaped piece was carried at the head of vast, battle-hardened phalanxes.
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=281
|Description=An unassuming dagger which can be comfortably concealed under a cloak. Suitable for self defense.
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|#default = }}


|Brigand Dagger= {{#switch: {{{2}}}
|Long Flail=gmace22;Two-handed Mace;Common;metal;175;6;2693;413;1;;40;25;;;;26;;;;;;;;;;;;3;;;;;26;;;3;3;;;3;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;26;;A lucky hit from this flail can crush a cheap helmet along with the enemy's skull.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Maen Flail=gmace23;Two-handed Mace;Common;metal;350;20;4873;4675;1;;60;40;;;;37;;;;;;;;;;;;6;30;;;;24;;;6;6;;;6;;;;33;33;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;37;;The majority of the Cowls, the fanatical followers of Neer, hail from peasantry, so it comes as no surprise that they are mostly armed with heavy flails.
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=75
|Price=281
|Description=A crudely reforged hunting knife. Great for both back-stabbing and slitting throats.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+5%}}
|Piercing Damage=14
|Total Damage=14
|DamageText={{Translate|Piercing|Properties}}: 14<br>
|Crit Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|#default = }}


|Short Dagger= {{#switch: {{{2}}}
|Peasant Bow=bow01;Bow;Common;wood;50;2;627;55;7;;;10;;;18;;;;;;;;;;;;-65;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;18;;These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord's land.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Short Bow=bow02;Bow;Common;wood;50;4;784;193;8;;;10;;;19;;;;;;;;;;;;-60;;;;;;-2;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;19;;A simple wooden bow that is remarkably tricky to land a shot with.
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=100
|Price=488
|Description=Every self-respecting merchant has a similar dagger. It can be quite useful when dealing with disgruntled clients - unless they come in numbers.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=15
|Total Damage=15
|DamageText={{Translate|Piercing|Properties}}: 15<br>
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|#default = }}


|Bollock Dagger= {{#switch: {{{2}}}
|Dirwin's Bow=bow03;Bow;Unique;wood;50;4;922;245;8;;;10;;;19;;;;;;;;;;;;-55;;;;;;-2;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;19;;The sheer number of notches can be a source of either pride or awe. It depends on who is looking at them.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Hunting Bow=bow04;Bow;Common;wood;75;6;872;413;8;;;10;;;20;;;;;;;;;;;;-60;;;;;;;;4;;;;2;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;20;;This bow combines decent range with enough power to hunt big game.
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=125
|Price=750
|Description=As gamblers like to say, "Keep an ace up your sleeve and a dagger down your boot".
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=16
|Total Damage=16
|DamageText={{Translate|Piercing|Properties}}: 16<br>
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}


|Rondel= {{#switch: {{{2}}}
|Watchman Bow=bow06;Bow;Common;wood;100;6;;413;8;;;10;;;20;;;;;;;;;;;;-60;1;;;;;;;;;;;4;;;;;5;5;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;20;;A perfect example of a weapon's effectiveness relying entirely on the user's skill: this bow is pretty much useless in the hands of a novice archer.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Levy Bow=bow05;Bow;Common;wood;75;8;892;715;9;;;15;;;21;;;;;;;;;;;;-60;;;;;;-3;;;;;;3;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;21;;In order to master a bow, you need to start training from childhood - a usual practice in many Aldorian villages.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1088
|Description=This dagger's round guard and pommel secure the user's grip and prevent the blade from sinking too deep into enemy's flesh.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=17
|Total Damage=17
|DamageText={{Translate|Piercing|Properties}}: 17<br>
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}


|Baselard= {{#switch: {{{2}}}
|War Bow=bow06;Bow;Common;wood;100;10;1154;1100;9;;;15;;;22;;;;;;;;;;;;-55;;;;;;-3;;6;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;An experienced archer can deliver some serious damage with this bow.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Norse Bow=bow07;Bow;Common;wood;125;10;1021;1100;9;;;15;15;;22;;;;;;;;;;;;-60;3;10;;;;;;4;;;;;;;;;10;10;;;;;;;;;;;;;;;;;;;;;;;;;0;;;fjall common;;22;;Dwarves don't hold much respect for bows. They are usually issued to youngsters who aren't experienced enough to fight on the frontline.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=200
|Price=1500
|Description=Baselards are so popular among both the nobility and townsmen that they often act as an accessory rather than an actual weapon.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|#default = }}


|Parrying Dagger= {{#switch: {{{2}}}
|Yew Bow=bow08;Bow;Common;wood;150;12;1311;1595;10;;;15;;;23;;;;;;;;;;;;-50;;;;;;-2;;4;;;;4;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;23;;Yew is generally used to make longbows, but sometimes craftsmen settle for a smaller size.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Nistrian Bow=bow06;Bow;Common;wood;150;14;;2200;10;;;15;;;24;;;;;;;;;;;;-50;;25;;;;;;;;;;6;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;nistra common;;24;;Whittling the enemy down with agile maneuvering and constant arrow barrages from a safe distance is the preferred tactic of the Nistrian light infantry.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Price=1988
|Description=On the Bronze Isles every dispute is resolved in a duel. These daggers are a product of the times.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|#default = }}


|Ornate Dagger= {{#switch: {{{2}}}
|Nomad Bow=bow09;Bow;Common;wood;200;14;1477;2200;10;;;20;;;24;;;;;;;;;;;;-50;3;;;;;;;10;;;;;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;elven common;;24;;A bow of Jarimad nomads, it's usually used from the saddle.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Curved Bow=bow10;Bow;Common;wood;150;16;1603;2915;10;;;20;25;;25;;;;;;;;;;;;-50;;;;;;-2;;6;;;;5;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;The curved form of this bow allows it to send arrows further and with more precision than usual, though it has a bit of kick which takes time to get used to.
|Material=metal
|Rarity=Unique
|LVL=18
|Tags=special
|Durability=200
|Price=3315
|Description=Local noblemen have an ancient tradition of exchanging daggers. In each other's backs, as a rule.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Magic Power={{c|+|+4%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}


|Misericorde= {{#switch: {{{2}}}
|Longbow=bow11;Bow;Common;wood;200;16;1599;3048;12;;;25;;;29;;;;;;;;;;;;-45;;;;;;;;;;;;10;2;;;;40;40;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;29;;As folk wisdom says, as long as Aldor has a dozen longbows, it's undefeatable.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Heavy Aldorian Bow=bow12;Bow;Common;wood;225;18;1846;3910;12;;;33;;;31;;;;;;;;;;;;-40;;;;;;;;;;;6;8;4;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;31;;Has enough power to knock an armored knight at full charge from his saddle.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=225
|Price=3188
|Description=Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-5%}}
|#default = }}


|Elven Stiletto= {{#switch: {{{2}}}
|Eeders Bow=bow13;Bow;Common;wood;300;22;2351;6038;13;;;30;;;34;;;;;;;;;;;;-35;;;;;;;;;;;6;10;6;;;;45;45;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;34;;The production process for these famous longbows isn't exactly a common knowledge - the denizens of Eeders tend to keep to themselves.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Dagger
|Carved Longbow=bow14;Bow;Unique;wood;175;24;2469;9280;12;;;33;;;36;;;;;;;;;;;;-35;;;;;;;;;;;10;10;10;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;36;;It was most likely crafted for some wealthy royal ranger, who received a fief for his loyal service.
|Material=metal
|Rarity=Common
|LVL=22
|Tags=elven common
|Durability=275
|Price=3938
|Description=Just like most elven things, it's light, elegant, and deadly.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=21
|Total Damage=21
|DamageText={{Translate|Piercing|Properties}}: 21<br>
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+10%}}
|#default = }}


|War Scythe= {{#switch: {{{2}}}
|Relict Bow=bow15;Bow;Unique;wood;125;26;2546;11165;11;;;35;;;30;;;;;;;;6;;;;-40;;;;;;;;15;;;;15;;;;;50;50;;;;;;;;;;;;;;;;;10;;;;;;;;0;;;special;;36;;This marvelous artifact appears to be at least a millennia old. How it hasn't yet rotted away is a mystery.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Training Crossbow=crossbow01;Crossbow;Common;wood;50;2;1148;60;6;;;10;;;20;;;;;;;;;;;;-50;;;;;;-2;;4;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;20;;It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=100
|Price=63
|Description=A weapon of uncertain times - a simple scythe blade, fastened to a wooden handle.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+7%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Warbrand= {{#switch: {{{2}}}
|Hunting Crossbow=crossbow02;Crossbow;Common;wood;100;6;1434;450;8;;;15;;;24;;;;;;;;;;;;-45;;;;;;;;6;;;;3;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;24;;Crossbows are well-suited for hunting - their accuracy and stopping power barely leave any chances even for large game.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Watchman Crossbow=crossbow03;Crossbow;Common;wood;125;8;1474;780;8;;;20;25;;25;;;;;;;;;;;;-45;;;;;;;;;;;;4;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;25;;Village guards are usually recruited from peasantry, where most are already familiar with a bow. As for town guards, it's much easier to arm them with crossbows than teach them archery from scratch.
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=219
|Description=It's sharp to such a degree that a strong enough strike will easily separate your opponent's head from their body.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 22<br>
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Crude Longsword= {{#switch: {{{2}}}
|Belt Hook Crossbow=crossbow04;Crossbow;Common;wood;100;10;1941;1200;7;;;20;;;22;;;;;;;;;;;;-40;3;10;;;;-2;;10;;;;;;;;;-10;10;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;22;;The belt hook allows for easier reloading, making it possible to better engage back muscles when drawing the string.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|War Crossbow=crossbow05;Crossbow;Common;wood;175;12;1885;1740;8;;;30;;;27;;;;;;;;;;;;-35;;;;;;;;;;;;;;;;;25;25;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;27;;The most ubiquitous crossbow among the both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=125
|Price=469
|Description=A commendable, even if not particularly successful, attempt at forging a real longsword.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Fumble Chance={{c|-|+4%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Footman Two-Hander= {{#switch: {{{2}}}
|Cranequin Crossbow=crossbow06;Crossbow;Common;wood;150;14;3202;2400;7;;;25;20;;24;;;;;;;;;;;;-25;5;15;;;;-3;;12;;;;;;;;;-15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;24;;Cranequin is a rather cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor claim it to be their invention.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Orient Crossbow=crossbow07;Crossbow;Common;wood;250;16;2499;3180;9;;;25;30;;30;;;;;;;;;;;;-30;;;;;;;;;;;;9;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;elven common;;30;;Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=175
|Price=1250
|Description=These swords even the odds when fighting opponents clad in full plate, making them a popular choice among seasoned veterans.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Nistrian Rhomphaia= {{#switch: {{{2}}}
|Pull-Lever Crossbow=crossbow08;Crossbow;Common;wood;250;16;2708;3180;9;;;30;25;;30;;;;;;;;;;;;-25;;20;;;;-3;;;;;;5;;;;;20;20;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldor common;;30;;Reloading a crossbow with a lever offers much greater convenience of reloading without sacrificing the weapon's draw weight.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Windlass Crossbow=crossbow09;Crossbow;Common;wood;400;20;3969;5100;11;;20;45;;;38;;;;;;;;;;;;-25;;;;;;;;;;;8;;10;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;38;;If you spend a few months actively using this crossbow, even village fair strongmen will envy your muscles.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=nistra common
|Durability=200
|Price=1813
|Description=Even to this day, Nistrian smiths continue producing certain types of antique weaponry, though they use steel instead of iron now.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Longsword= {{#switch: {{{2}}}
|Heavy Crossbow=crossbow10;Crossbow;Common;wood;350;22;3917;6300;9;;;35;30;;35;;;;;;;;;;;;-20;;;;;;;;;;;8;10;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;35;;This crossbow is fitted with a significantly more sophisticated cranequin than usual, allowing for much greater convenience when reloading it.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Carved Crossbow=crossbow11;Crossbow;Common;wood;200;22;5217;6300;8;;;35;;;30;;;;;;;;;;;;-15;10;25;;;;-4;;16;;;;;;;;;-20;20;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor common;;30;;Any weapon has a potential to be transformed into an object of art. It's an age of redundancy after all.
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=3313
|Description=As mercenaries like to joke: "The longer the sword, the shorter the opponents".
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Veteran Longsword= {{#switch: {{{2}}}
|Aldwynn Crossbow=crossbow12;Crossbow;Common;wood;400;24;3877;7680;10;;;40;;;37;;;;;;;;;;;;-20;;;;;;;;;;;12;10;;;;;30;30;;;;;;;;;;;;;;;;;;;;;;;;;1;;;aldwynn uncommon;;37;;Back in the day, His Lordship Brodwyn Der Razen made it his personal mission to fit his army with crossbows of this design. After that, quite a number of other prominent Council commanders decided to follow his lead.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Brynn Crossbow=crossbow13;Crossbow;Common;wood;375;24;3927;7680;11;;;33;;;37;;;;;;;;;;;;-15;;35;;;;;;6;;;;15;;;;;15;15;;;;;;;;;;;;;;;;;;;;;;;;;0;;;brynn uncommon;;37;;The Falcon Company is one of the most well-known detachments of the Magistrate's army. Their crossbows were fashioned by master craftsmen of Brynn in the likeness of elven bolt throwers.
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=300
|Price=4250
|Description=This two-handed sword was forged with pure functionality in mind: its strength lies in perfect simplicity and great balance.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Lordly Longsword= {{#switch: {{{2}}}
|Maen Crossbow=crossbow14;Crossbow;Common;wood;350;24;5403;7680;9;;;30;10;;26;;;;;;;;;;;;-10;15;20;;;;;;20;;;;5;;;;;-30;30;;;;;;;;;;;;;;;;;;;;;;;;-20;1;;;maen uncommon;;26;;Soldiers of the Maen garrison hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Garrison Crossbow=crossbow15;Crossbow;Common;wood;400;24;3106;7680;12;;25;60;;;42;;;;;;;;;;;;-30;;;;;;;;;;;10;;12;;;;60;60;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;42;;Even when shooting over large distances, these crossbows are quite effective at sniping siege engineers.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=350
|Price=5313
|Description=Apparently, its original owner tried to avoid unnecessary expenses: this quality sword, forged from good steel, is completely bereft of any decorations.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Claymore= {{#switch: {{{2}}}
|Guardsman Crossbow=crossbow16;Crossbow;Unique;wood;500;26;4186;11550;12;;30;65;;;44;;;;;;;;;;;;-25;;;;;;;;;;;16;;16;;;;55;55;;;;;;;;;;;;;;;;;;;;;;;;;0;;;special;;44;;Not too long before his demise, King Etbert ordered to form a unit of elite crossbow guards. The most skilled Aldwynn craftsmen were tasked with providing the weaponry, but they only managed to make a few dozen crossbows before the monarch's death.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Siege Crossbow=crossbow17;Crossbow;Common;wood;450;28;4296;10980;12;;35;75;;;47;;;;;;;;;;;;-30;;;;;;;;;;;12;;12;;;;50;50;;;;;;;;;;;;;;;;;;;;;;;;;0;;;aldor uncommon;;47;;The brutal killing power of this crossbow gave birth to rumors that even soldiers hiding behind mantlets aren't safe from bolts launched with it.
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=400
|Price=6563
|Description=Initially, these swords were only used by the nobility of the Firn foothills, but now they can be found all over Aldor.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Knightly Two-Hander= {{#switch: {{{2}}}
|Cammock=staff01;Staff;Common;wood;50;2;1311;25;1;;;;;;;12;;;;;;;1;;;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;13;;This staff is so withered that it's hard to think of any use for it.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Travelling Staff=staff03;Staff;Common;wood;100;4;1398;175;1;;;5;;;;14;;;;;;;;;;;;;;2;5;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;14;;A staff like this makes every journey easier.
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=500
|Price=6563
|Description=Perhaps the single best thing ever produced by local weaponsmiths.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=34
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 34<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Flamberge= {{#switch: {{{2}}}
|Healer Staff=staff02;Staff;Common;wood;75;6;1492;375;1;;;;;;;12;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;20;;;2;;;aldor common;;14;;There are rumors that healers of Aldor place special enchantments on their staves, granting them an ability to mend wounds and cure diseases.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Pilgrim Staff=staff04;Staff;Common;wood;150;6;1487;375;1;;;10;;;;13;;;;;;;;;1;;;;;4;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;14;;A trusty companion for long travels between holy sites.
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor common
|Durability=450
|Price=8000
|Description=The flamberge's wavy blade deals such grievous wounds, that the voices for banning it outright grow louder with each passing day.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}


|Ornate Two-Hander= {{#switch: {{{2}}}
|Conjurer Staff=staff05;Staff;Common;wood;100;8;1682;650;1;;;;;;;11;;;;;;;2;2;;;;;;;;;;;;;;;;;;1;;;;4;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;15;;A tree branch, darkened from age. It's decorated with pieces of cloth and strange etchings - a single glance at it is all it takes to feel a deep-seated anxiety.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Goblin Staff=staff06;Staff;Common;wood;125;8;1732;650;1;;;;;;;9;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;15;;Peasants believe that goblin shamans use these staves to send the plague upon cattle.
|Material=metal
|Rarity=Unique
|LVL=24
|Tags=special
|Durability=375
|Price=9920
|Description=The sword's handle makes its origins crystal clear - Brynn weaponsmiths have a soft spot for elegant yet pretentious ornaments.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=35
|Total Damage=35
|DamageText={{Translate|Slashing|Properties}}: 35<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}


|Grossmesser= {{#switch: {{{2}}}
|Reinforced Staff=staff07;Staff;Common;metal;250;10;1695;1000;1;;;5;;;;16;;;;;;;;;;;;2;;5;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;16;;Once you get the hang of it, it's not that hard to beat the living daylights out of some clumsy brigand with this staff's heavy knob.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Monk Staff=staff08;Staff;Common;wood;150;12;2066;1450;1;;;;;;;13;;;;;;;;;4;;;;;3;4;3;;;;3;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;17;;Rumor has it that Aldorian monks' staves were blessed by the Host themselves.
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=500
|Price=9625
|Description=Formally, it's just a very, very big knife rather than a sword: it's meant to be yet another attempt at circumventing restrictions of the Aldorian estate system.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+15%}}
|Bleed Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}


|Brynn Greatsword= {{#switch: {{{2}}}
|Metallic Staff=staff09;Staff;Common;metal;300;14;1978;2000;1;;;10;;;;17;;;1;;;;;;;;;;;6;10;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor common;;18;;Despite its formidable appearance, this staff is surprisingly light. It's also a great conduit for magical energies.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Dwarven Staff=staff10;Staff;Common;wood;150;14;2049;2000;1;;;;;;;12;;6;;;;;;;;;;5;;;;;;;;;;;;;;;-5;;;;;5;;;;;;;;;;;;;;;;;;;;;;2;;;fjall common;;18;;The elaborate headpiece in the form of a sea leviathan is carved so intricately, that it seems like it may start spewing flames at any moment.
|Material=metal
|Rarity=Common
|LVL=26
|Tags=brynn uncommon
|Durability=600
|Price=9625
|Description=At least half the Magistrate army consists of mercenaries. A decent pay and honorary swords - a surefire way to earn loyalty of these dogs of war.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=37
|Total Damage=37
|DamageText={{Translate|Slashing|Properties}}: 37<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Espadon= {{#switch: {{{2}}}
|Tribal Staff=staff11;Staff;Common;wood;100;14;-354;2000;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;0;;A plainly decorated staff of the Forest folk. It can be used to empower a simple spell.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Skadian Staff=staff12;Staff;Common;metal;200;16;2481;2650;1;;;;;;;14;;;;;;6;;;;;;;;7;15;;-3;;;;;;;;;;;;;4;-3;;;;;;;;;;;;;;;;;;;;;;;2;;;skadia common;;20;;Distant Skadia is known for its powerful warlocks. This staff must have traveled a long way...
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=foreign uncommon
|Durability=550
|Price=14183
|Description=Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. Most of the time, the contraband includes various swords: to their credit, the islanders have had a lot of practice forging weaponry.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=39
|Total Damage=39
|DamageText={{Translate|Slashing|Properties}}: 39<br>
|Crit Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}


|Bastard Sword= {{#switch: {{{2}}}
|Shaman Staff=staff13;Staff;Common;wood;125;16;2144;2650;1;;;;;;;15;;;;2;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;19;;A peculiar pagan artifact: the ram skull starts vibrating the moment it detects the presence of magic.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Witch Staff=staff14;Staff;Unique;wood;75;16;1944;3445;1;;;;;;;8;;;;;;;;4;4;;;;;;;;;;;;;;;;;3;;;;3;-3;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;16;;Witch staves have two primary purposes: to sustain the life of their masters and to cast the most brutal of hexes.
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=200
|Price=813
|Description=This wide blade is best wielded with both hands.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Sergeant Bastard Sword= {{#switch: {{{2}}}
|Exquisite Staff=staff15;Staff;Common;metal;200;18;2127;3400;1;;;10;;;;17;;;;;;;2;;;;;5;;6;12;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor uncommon;;19;;This staff was most likely crafted for some Aldorian official who decided to try themselves in mysticism and occult. A common occurrence among those who are jaded with life.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Two-handed Sword
|Orcish Staff=staff16;Staff;Common;wood;150;18;-547;3400;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;0;;Orc shamans use these staves during their blood rituals.
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=275
|Price=2500
|Description=A weapon often used by sergeants of the Magistrate. Such swords aren't cheap but are definitely worth it.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Peasant Spear= {{#switch: {{{2}}}
|Priest Staff=staff18;Staff;Common;metal;200;20;2230;4250;1;;;10;;;;16;;;;;;;;;4;;;;;5;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;-5;;15;;;2;;;aldor magic;;20;;These staves, still bearing the mark of the Host, are the main proof of the clerical estate's divine purpose.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Enchanter Staff=staff19;Staff;Common;metal;225;20;2175;4250;1;;;10;;;;16;;2;;;;;2;;;;;;;4;;;;;;;;;;;;;;;-5;7;;;;;;;;;;;;;;;;;;;;;;;;2;;;aldor magic;;20;;This staff is a remnant of glorious times when the competition between the United Circle and the Enchanters' Collegium was in full swing.
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=75
|Price=55
|Description=A modest homemade spear that comes in handy when hunting boars.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Accuracy={{c|+|+5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Militia Spear= {{#switch: {{{2}}}
|Venomancer Staff=staff20;Staff;Common;metal;250;22;3274;5250;1;;50;10;;;;17;;;;2;2;;;;;;;;;;;;;;5;;;;;;;;-5;;;;;;;;;;20;;;;;;;5;10;;;;;;;;;2;;;aldor magic;;21;;When wielded by an experienced hand, this staff can turn even the weakest poison into a deadly one.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Pyromancer Staff=staff21;Staff;Common;metal;250;22;2977;5250;1;;;10;;;;17;;4;;;;;;;;;;5;;;;;;;;;;;;;5;;;;;;;;;;20;;;;;;;;;;;;1;;;;;;;2;;;aldor magic;;21;;The spherical knob radiates extreme heat, which, paradoxically, doesn't seem to cause any harm. At least for the time being...
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=193
|Description=It doesn't take much time to learn how to use a spear efficiently. For this very reason, peasant militias make an active use of them.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|+|+5%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}


|Mancatcher= {{#switch: {{{2}}}
|Electromancer Staff=staff22;Staff;Common;wood;250;22;2661;5250;1;;;10;;;;17;;;4;;;;;;;;;;;;;;;;;;;;;;;10;;;-10;;;;;;;;;20;;;;;;;;;;;;;;;;2;;;aldor magic;;21;;The ill-wishers from the Pyromancy Circle used to spread rumors that the death of Frid Konnoken, the founder of the Electromancy Circle, was caused by him foolishly letting a similar staff in contact with a street puddle.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Astromancer Staff=staff23;Staff;Common;metal;250;22;3087;5250;1;;;10;;;;17;;2;;;;;;;2;;;;;;;;;;;;;;;;10;5;;;;;;;;;;;;;;;20;;;;5;5;;;;;;;;2;;;aldor magic;;21;;Astromancers claim that this staff possesses an astonishingly precise ability to model the movement of our... how do they call it? Right, our "planet".
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Price=193
|Description=An indispensable tool for pinning down escaping foes and wild beasts, it can often be seen in the hands of manhunters.
|Range=
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=15
|Total Damage=15
|DamageText={{Translate|Piercing|Properties}}: 15<br>
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Hunting Spear= {{#switch: {{{2}}}
|Cryomancer Staff=staff24;Staff;Common;metal;250;22;3011;5250;1;;;;;;;17;;;;;;4;;;;;5;;;;;;;;;5;;;;5;;5;;;;;;;;;;;;;20;;;;;;;;;;;;;;;2;;;aldor magic;;21;;Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Psimancer Staff=staff25;Staff;Common;wood;250;22;2834;5250;1;;;;;;;17;;;;;;;;;;4;;;;;;;;;;;;;5;5;;;;;;;;;;;;;;;;;;20;;;10;;;;;;;;;2;;;aldor magic;;21;;The open palm on top of this staff has a strange tendency to attract glances... It's hard to look away.
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=125
|Price=413
|Description=A scourge of bears, this weapon is used for hunting the largest game.
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Ox Tongue Spear= {{#switch: {{{2}}}
|Arcanist Staff=staff26;Staff;Common;metal;250;22;2954;5250;1;;;;;;;17;;;;;;;4;;;;;;;;;;;;;;;;;;5;;;;;10;;;;;;;;;;20;;;;;;10;;;;;;;;2;;;aldor magic;;21;;Don't even try prying the enchanted amethyst out of this staff's headpiece unless you want to spend the rest of your life outside of this plane of existence.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Geomancer Staff=staff27;Staff;Common;wood;350;22;3677;5250;1;;30;15;;;;17;;;;;;;4;;;;;;;;5;;;;;5;5;5;;;;;;;;;;;;;;20;;;;;;;;;;;;;-5;;;;;2;;;aldor magic;;21;;This staff is fashioned from nigh indestructible stone... yet it weighs much lighter than wood.
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=150
|Price=715
|Description=When properly sharpened, the broad edges of the "ox tongue" spearhead bite into flesh, leaving gruesome, slashing wounds, which take a long time to heal.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=2
|Piercing Damage=19
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 2<br>{{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|War Spear= {{#switch: {{{2}}}
|Chronomancer Staff=staff28;Staff;Common;wood;250;22;2956;5250;1;;;;;;;15;;;;;;;3;;;3;;;;;;;-5;5;;;;;;;;;-10;;;;;;;;;;;;;;;;20;;;;;;;;;;;2;;;aldor magic;;21;;Sooner or later everyone's time will run out, even chronomancers are no exception. This staff, however, helps to slow this process down a bit.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Hermit Staff=staff17;Staff;Unique;wood;200;22;2480;6825;1;;;;;;;12;;;;4;;;;;4;;;;;;;;;;;;;;;;;5;;;;20;;;;;;;;;;;;;;10;;;;;;;;;;2;;;special;;20;;The reclusive Sages are long-time protectors of Aldor, yet very little is known about them. It's said that over the last few years many of them have disappeared without a trace.
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=175
|Price=1100
|Description=As one prominent Aldorian commander used to say, the wars are waged by knights but are won with spears. The spears like this one.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Lance= {{#switch: {{{2}}}
|Necromancer Staff=staff29;Staff;Unique;wood;150;22;2114;6825;1;;;;;;;10;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;-9;9;;;;;;;;;;;;;;;;9;;;;;;;;2;;;special;;19;;Necromancers have a sense of humor, albeit with a morbid twist: it's said that many of them desecrate priests' graves, using harvested skulls as a decoration for their staves.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Vampiric Staff=staff30;Staff;Unique;metal;300;22;3286;6825;1;;;;13;;;;9;;;;;;;13;;;;;;;;;;;13;;;;;;;;;;;;;;;;;;;;;;;;;;13;;;;;;13;;;2;;;special;;22;;This staff fills the surrounding air with a heavy stench of stale blood.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=200
|Price=1595
|Description=During jousts, noble sires use similar spears to knock each other off their horses. This one appears to be a trophy, slightly altered to make it more handy when fighting in a formation.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Norse Spear= {{#switch: {{{2}}}
|Court Mage Staff=staff31;Staff;Common;wood;250;22;2760;5250;1;;;10;;;;11;;;;;;;10;;;;;;;;;;;;;;;;;;;3;;;;15;;5;;;;;;;;;;;;;;;;;;;;;;2;;;aldor magic;;21;;This staff's headpiece was forged in a special shape designed for conducting all types of magic.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Orient Staff=staff32;Staff;Unique;wood;300;26;3046;10010;1;;;10;;;;16;;3;3;;;;3;;;;;7;;7;;7;;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;25;;Nevermind the naysayers, elves do have a knack for fine crafts. It's obvious that this magnificently decorated staff saw much attention from its creator.
|Material=metal
|Rarity=Common
|LVL=12
|Tags=fjall common
|Durability=225
|Price=1595
|Description=The dwarves of Fjall rarely use spears in combat, deeming them a hunting weapon, unworthy of the battlefield.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|+|+5%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}


|Awl Pike= {{#switch: {{{2}}}
|Relict Staff=staff33;Staff;Unique;metal;350;30;3559;13975;1;;;10;;;;16;;;;;;;7;;7;;;;;;;;;;;;;;;;;;-5;;-5;20;;5;15;;;;;;;;;;;;;;;;;;;;;2;;;special;;30;;A powerful artifact of a long-gone civilization. Its potential boggles the mind.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|N/A=staff34;Staff;Legendary;metal;500;30;-1966;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;0;;N/A
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=2915
|Description=A distant cousin of a goedendag, forged by a skilled weaponsmith.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=25
|Total Damage=25
|DamageText={{Translate|Piercing|Properties}}: 25<br>
|Accuracy={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}


|Partizan= {{#switch: {{{2}}}
|Shackles=shackles;Tool;Common;metal;50;1;0;50;1;;;;;;;;;;;;;;;;;;;;;;;;50;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;15;1;;;special;;0;;Shackles with a short chain. The bracelets dig into the skin, greatly hindering arm movement and making it difficult to even lift a spoon to the mouth.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Chain=chain;Tool;Common;metal;100;1;1393;50;1;;;;;;;14;;;;;;;;;;;-5;10;;;;;33;;;5;5;5;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;14;;A chain is a weapon of street and tavern fights, hardly suitable for real combat.
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=325
|Price=4675
|Description=The protrusions on both sides of the spearhead allow for some fancy moves such as parrying sluggish sword strikes.
|Range=
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=28
|Total Damage=28
|DamageText={{Translate|Piercing|Properties}}: 28<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Spontoon= {{#switch: {{{2}}}
|Lute=lute01;Lute;Common;wood;10;1;1092;150;1;;;;;;;10;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;25;2;;;special;;10;;Be it Aldorian troubadours, Nistrian vagantes, elven gusans - a lute is beloved by minstrels all over the world. Not so long ago it even found its way to Fjall, although not every skald was happy about it.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Pickaxe=pick;Tool;Common;metal;75;1;;100;1;;33;10;;;15;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;15;;These pickaxes see use all over the realm, from Forholt gold mines to convict quarries of the Northern Borderlands.
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=400
|Price=7040
|Description=Another great example of the Bronze Isles craftsmanship, where a weapon's aesthetics are prized just as much as its killing potential.
|Range=
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=31
|Total Damage=31
|DamageText={{Translate|Piercing|Properties}}: 31<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}


|Spear of the Faceless= {{#switch: {{{2}}}
|Sickle=sickle;Tool;Common;metal;50;1;;30;1;;;;;12;;;;;;;;;;;;;;;;;;;20;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;12;;Sickles are mostly used by children and women - during the harvesting season they clean up patches of grain that were missed during scything.
<!-- Updated with Bulk Parser V 1.10 -->


|WeaponType=Spear
|Broom=broom;Tool;Common;wood;30;1;;15;1;;;;;;;8;;;;;;;;;;;;;;;;;50;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;2;;;special;;8;;Your main ally in the never-ending struggle for tidiness and order.
|Material=metal
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=500
|Price=10780
|Description=The Faceless are the Royal Guard of the Jacinth Kingdoms and are considered to be the best warriors in that part of the world. Among other things, they distinguished themselves on the frontlines of the Radiant Wars, breaking the advance of King Etbert's army.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=33
|Total Damage=33
|DamageText={{Translate|Piercing|Properties}}: 33<br>
|Accuracy={{c|+|+10%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Hilda Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Unique
|LVL=6
|Tags=special exc
|Durability=125
|Price=525
|Description=Hilda Spear
|Range=
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Watchman Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=450
|Description=These halberds are often forged from poor steel, as city guards don't see much action.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=12
|Piercing Damage=10
|Total Damage=22
|DamageText={{Translate|Slashing|Properties}}: 12<br>{{Translate|Piercing|Properties}}: 10<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+10}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=150
|Price=1200
|Description=A halberd is beloved by the Aldorian infantry for its versatility. Being able to use a weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=14
|Piercing Damage=10
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 14<br>{{Translate|Piercing|Properties}}: 10<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
 
|Guisarme= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=200
|Price=2400
|Description=It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the denizens of the Bronze Isles.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=10
|Piercing Damage=17
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 10<br>{{Translate|Piercing|Properties}}: 17<br>
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Magistrate Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=18
|Tags=brynn uncommon
|Durability=250
|Price=4080
|Description=Halberds were originally a mercenary weapon, so it comes as no surprise that they are so widely used in the Grand Magistrate's army - half its troops come from free companies.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=17
|Piercing Damage=12
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 17<br>{{Translate|Piercing|Properties}}: 12<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+14}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
 
|Sabre Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=325
|Price=6300
|Description=There are two kinds of halberdiers: the ones who prefer thrusting and the ones who prefer slashing. This halberd is perfect for those who have troubles deciding.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=14
|Piercing Damage=19
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 14<br>{{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+15}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Billhook= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor common
|Durability=400
|Price=7680
|Description=Every now and then the clergy and nobility push for banning this weapon outright - with a billhook in hand even a greenhorn recruit can stand his ground against heavy cavalry.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=4
|Piercing Damage=30
|Total Damage=34
|DamageText={{Translate|Slashing|Properties}}: 4<br>{{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Scorpion Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=425
|Price=9240
|Description=This halberd's name originates from its vague resemblance to a scorpion's tail and the ability to deliver equally painful wounds.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=4
|Piercing Damage=32
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 4<br>{{Translate|Piercing|Properties}}: 32<br>
|Accuracy={{c|+|+10%}}
|Block Chance={{c|+|+12%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Peasant Pitchfork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=55
|Description=Makes a short work of haystacks and distracted opponents.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Accuracy={{c|+|+3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Goedendag= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=413
|Description=To the knightly estate's great displeasure, this simple peasant weapon is perfectly capable of piercing even quality plate armor.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=18
|Crushing Damage=2
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 18<br>{{Translate|Crushing|Properties}}: 2<br>
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|War Pitchfork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=150
|Price=1100
|Description=There isn't a single agricultural tool which hasn't been repurposed for military use.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Brandistock= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=175
|Price=2200
|Description=Brandistock is a fairly uncommon weapon which is sometimes handed out to the road guard sergeants.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Fauchard Fork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=225
|Price=3740
|Description=When it comes to designing weapons for killing their own kind, the creativity and ingenuity of people is truly remarkable.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+45%}}
|Piercing Damage=27
|Total Damage=27
|DamageText={{Translate|Piercing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Spetum= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=350
|Price=5775
|Description=Unlike a common pitchfork, spetum has its prongs aiming at different directions, which makes them much more suitable for parrying enemy blows.
|Range=
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+40%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Militia Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=450
|Description=A home-made axe on a long pole - the Gray Army makes frequent use of this weapon.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=24
|Total Damage=24
|DamageText={{Translate|Slashing|Properties}}: 24<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
 
|Footman Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=200
|Price=780
|Description=Upon closer inspection it becomes apparent that this poleaxe was inspired by Skadian bardiches.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=25
|Total Damage=25
|DamageText={{Translate|Slashing|Properties}}: 25<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
 
|Eederax= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=200
|Price=1200
|Description=After the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the militia of Eeders learned their lesson and started attaching specialized hooks to their axes.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Watchman Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=250
|Price=1740
|Description=It was forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
 
|Two-Handed Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=275
|Price=2400
|Description=Only the toughest warriors can handle this axe efficiently.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=29
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 29<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Heavy Eederax= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=300
|Price=2400
|Description=A heavier version of an eederax: the traditional hook became a part of the axeblade itself.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=29
|Total Damage=29
|DamageText={{Translate|Slashing|Properties}}: 29<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Nistrian Bardiche= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Tags=nistra common
|Durability=350
|Price=3525
|Description=It didn't take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring waranks, bardiches found their way to Nistra as well.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=30
|Total Damage=30
|DamageText={{Translate|Slashing|Properties}}: 30<br>
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+33%}}
|Block Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Aldorian Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=400
|Price=5100
|Description=Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had become apparent.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Skadian Bardiche= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Tags=skadia uncommon
|Durability=375
|Price=5653
|Description=Skadian bardiches are a weapon of status. Only the greatest warriors have the right to carry them: the champions and the retinue of Skadian princes.
|Range=
|Armor Penetration={{c|+|+40%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=33
|Total Damage=33
|DamageText={{Translate|Slashing|Properties}}: 33<br>
|Accuracy={{c|+|+6%}}
|Crit Efficiency={{c|+|+40%}}
|Block Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
 
|Aldwynn Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldwynn uncommon
|Durability=450
|Price=6300
|Description=It cleaves open both the laminar armor of maaf cavalry and the breastplates of Nistrian cataphracts with equal ease.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=35
|Total Damage=35
|DamageText={{Translate|Slashing|Properties}}: 35<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Heavy Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=500
|Price=7680
|Description=It takes a good amount of strength to wield a heavy poleaxe, but if you have what it takes, there's almost no match to its penetrative power.
|Range=
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=37
|Total Damage=37
|DamageText={{Translate|Slashing|Properties}}: 37<br>
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+14}}
|Counter Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Knightly Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor uncommon
|Durability=550
|Price=9240
|Description=Aldorian knights are slow to accept any novelty. Nevertheless, the numerous advantages of poleaxes can persuade even the most stubborn.
|Range=
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=39
|Total Damage=39
|DamageText={{Translate|Slashing|Properties}}: 39<br>
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+20}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Peasant Scythe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=58
|Description=Might pass for a weapon when a peasant war is already brewing at the door.
|Range=
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=15
|Total Damage=15
|DamageText={{Translate|Slashing|Properties}}: 15<br>
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Doloire= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=201
|Description=Situated somewhere in between a tool and an actual weapon, a doloire is also known as a "wagoner's axe". It can often be seen carried by caravaneers escorting military wagons.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=20
|Total Damage=20
|DamageText={{Translate|Slashing|Properties}}: 20<br>
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Militia Bill= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=431
|Description=It would be impossible to count how many noble lords had their lives cut short by this outrageously unassuming peasant weapon.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=21
|Total Damage=21
|DamageText={{Translate|Slashing|Properties}}: 21<br>
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=200
|Price=1150
|Description=A predecessor to halberds, a voulge is still occasionally used by watchmen and some militiamen.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=23
|Total Damage=23
|DamageText={{Translate|Slashing|Properties}}: 23<br>
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+15%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Skadian Sovnya= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=skadia common
|Durability=300
|Price=2300
|Description=This weapon can be often seen in the hands of Skadian cavalry. However, they weren't the ones who invented it: Skadians borrowed the design from the Poleds, a tribe inhabiting the shores of the Icy Sea.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=26
|Total Damage=26
|DamageText={{Translate|Slashing|Properties}}: 26<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+24%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Glaive= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=3048
|Description=Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it's basically a broad sword attached to a shaft.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=27
|Total Damage=27
|DamageText={{Translate|Slashing|Properties}}: 27<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Jagged Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=275
|Price=3910
|Description=All these spikes offer plenty of options: can use them to catch an enemy's weapon, pull down a rider from their horse, finish off a wounded opponent...
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=23
|Piercing Damage=5
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 23<br>{{Translate|Piercing|Properties}}: 5<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+25%}}
|Bleed Chance={{c|+|+22%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Forholt Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=400
|Price=6038
|Description=This weapon is a rare sight outside of Forholt, where it's carried by mounted guards. Contrary to its name, it has more in common with a bardiche than a staff.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Ornate Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=450
|Price=13268
|Description=The stamp of the Guild makes it safe to assume that this voulge was forged for some high-ranking Magistrate commander.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Counter Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Lumberjack Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=210
|Description=This axe is great for felling trees. It fares slightly worse when it comes to chopping heads.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=28
|Total Damage=28
|DamageText={{Translate|Slashing|Properties}}: 28<br>
|Accuracy={{c|-|-6%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+20%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
 
|Aldorian Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=175
|Price=780
|Description=Even though many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, for instance.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=31
|Total Damage=31
|DamageText={{Translate|Slashing|Properties}}: 31<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Norse Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Tags=fjall common
|Durability=225
|Price=1200
|Description=The inexplicable adoration dwarves have for axes is often expressed by making them larger and larger.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=32
|Total Damage=32
|DamageText={{Translate|Slashing|Properties}}: 32<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+16%}}
|Stagger Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Heavy Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=275
|Price=2400
|Description=It's hard to imagine armor which would protect from a direct hit with this axe.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+45%}}
|Slashing Damage=36
|Total Damage=36
|DamageText={{Translate|Slashing|Properties}}: 36<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
 
|Orient Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=350
|Price=3180
|Description=Jarimad nomads fight on foot only as a last resort. In such circumstances they employ axes of similar design: it proved its usefulness through many battles against the heavy maaf infantry.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=38
|Total Damage=38
|DamageText={{Translate|Slashing|Properties}}: 38<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+14%}}
|Stagger Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Double Headed Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=375
|Price=4080
|Description=Even though it looks formidable, this axe is rather unwieldy in a real fight.
|Range=
|Armor Damage={{c|+|+90%}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=40
|Total Damage=40
|DamageText={{Translate|Slashing|Properties}}: 40<br>
|Accuracy={{c|-|-6%}}
|Crit Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+24%}}
|Stagger Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
 
|Elven Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Tags=elven common
|Durability=450
|Price=5100
|Description=Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=42
|Total Damage=42
|DamageText={{Translate|Slashing|Properties}}: 42<br>
|Accuracy={{c|-|-3%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+16%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Exquisite Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=400
|Price=11550
|Description=A longaxe is a highly unusual choice for a ceremonial weapon. By the looks of the decorations, the original owner shelled out a pretty sum for it.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=48
|Total Damage=48
|DamageText={{Translate|Slashing|Properties}}: 48<br>
|Accuracy={{c|-|-4%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+15%}}
|Stagger Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
 
|Footman Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=250
|Price=1668
|Description=If the enemy's armor can withstand blunt impact, this polemace also has a spike for precise strike to the neck.
|Range=
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=26
|Total Damage=26
|DamageText={{Translate|Crushing|Properties}}: 26<br>
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+14%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
 
|Heavy Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=325
|Price=3048
|Description=The mace head was forged in such a way that it can be used with equal effectiveness against both lightly and heavily armored opponents.
|Range=
|Armor Penetration={{c|+|+45%}}
|Crushing Damage=29
|Total Damage=29
|DamageText={{Translate|Crushing|Properties}}: 29<br>
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Knightly Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldwynn uncommon
|Durability=450
|Price=4888
|Description=A single solid strike with this polemace will make the enemy forget even their own name.
|Range=
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Accuracy={{c|+|+8%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Aldwynn Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldwynn uncommon
|Durability=500
|Price=8855
|Description=A customary weapon of the Royal Armorbreakers - a renowned guard unit, currently employed in the service of the Council.
|Range=
|Armor Penetration={{c|+|+55%}}
|Crushing Damage=37
|Total Damage=37
|DamageText={{Translate|Crushing|Properties}}: 37<br>
|Accuracy={{c|+|+8%}}
|Fumble Chance={{c|-|+10%}}
|Daze Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Exquisite Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Unique
|LVL=30
|Tags=special
|Durability=400
|Price=15588
|Description=Don't let all the gilding mislead you: despite its rich decorations, this polemace shatters skulls and bones just as efficiently as its plain counterparts.
|Range=
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=40
|Total Damage=40
|DamageText={{Translate|Crushing|Properties}}: 40<br>
|Accuracy={{c|+|+10%}}
|Magic Power={{c|+|+10%}}
|Fumble Chance={{c|-|+6%}}
|Daze Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Large Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=1
|Tags=aldor common
|Durability=50
|Price=50
|Description=A weapon tested by millennia of hunting and gathering.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=19
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 19<br>
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Heavy Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=100
|Price=58
|Description=It's not an easy task to seriously harm a well-armored opponent with this club, but it has all the chances to briefly knock the wind out of them.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=20
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 20<br>
|Stun Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Reinforced Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=125
|Price=201
|Description=The spiked iron bands definitely add extra heftiness to this club.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=1
|Crushing Damage=20
|Total Damage=21
|DamageText={{Translate|Piercing|Properties}}: 1<br>{{Translate|Crushing|Properties}}: 20<br>
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Spiked Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=431
|Description=It's best to avoid being hit by this warclub - its strikes not only shatter bones but leave deep puncture wounds.
|Range=
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=2
|Crushing Damage=20
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 20<br>
|Bleed Chance={{c|+|+4%}}
|Stun Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
 
|War Maul= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=200
|Price=748
|Description=Sometimes the simplest solution is the best one. This maul is a perfect example of that.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Stun Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Orcish Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=10
|Tags=orc common
|Durability=100
|Price=1150
|Description=It looks exactly as orcish weapons are supposed to - crude and intimidating.
|Range=
|Total Damage=0
|DamageText=
|#default = }}
 
|Reinforced Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=250
|Price=1150
|Description=Apparently it used to be a simple warhammer until some weaponsmith decided to reinforce it and put it on a longer shaft.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=23
|Total Damage=23
|DamageText={{Translate|Crushing|Properties}}: 23<br>
|Accuracy={{c|+|+4%}}
|Stun Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Kriegshammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=275
|Price=1668
|Description=Can break one's jaw by just pronouncing its name.
|Range=
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=24
|Total Damage=24
|DamageText={{Translate|Crushing|Properties}}: 24<br>
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+2%}}
|Stun Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Footman Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=325
|Price=2300
|Description=The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=25
|Total Damage=25
|DamageText={{Translate|Crushing|Properties}}: 25<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Heavy Warpick= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=350
|Price=3048
|Description=This weapon is a world apart from a common pickaxe - the tool which originally inspired it.
|Range=
|Armor Damage={{c|+|+100%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Aldorian Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=400
|Price=3048
|Description=Polehammers almost rival halberds in their popularity among the Magistrate mercenaries.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=27
|Total Damage=27
|DamageText={{Translate|Crushing|Properties}}: 27<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Hawk's Beak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=450
|Price=4888
|Description=Only a rare helmet or a cuirass can stand a chance against the three-pronged head of this polehammer.
|Range=
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=2
|Crushing Damage=27
|Total Damage=29
|DamageText={{Translate|Piercing|Properties}}: 2<br>{{Translate|Crushing|Properties}}: 27<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Knightly Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=550
|Price=6038
|Description=Not so long ago, polehammers started to swiftly gain popularity as a weapon of choice in knightly jousts.
|Range=
|Armor Damage={{c|+|+90%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+10}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
 
|Elven Maul= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=24
|Tags=elven common
|Durability=500
|Price=7360
|Description=Elves call this hammer shape a "bull horn" for the distinctive spike on its back end.
|Range=
|Armor Damage={{c|+|+120%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=31
|Total Damage=31
|DamageText={{Translate|Crushing|Properties}}: 31<br>
|Daze Chance={{c|+|+8%}}
|Stun Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
 
|Brynn Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=24
|Tags=brynn uncommon
|Durability=650
|Price=7360
|Description=A line of soldiers carrying these polehammers is a force which even heavy cavalry has to reckon with. Or, to be more precise, it has to do so the most.
|Range=
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage=4
|Crushing Damage=26
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 4<br>{{Translate|Crushing|Properties}}: 26<br>
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
 
|Relict Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Tags=special
|Durability=500
|Price=13268
|Description=Long ago this boar-shaped piece was carried at the head of vast, battle-hardened phalanxes.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=34
|Arcane Damage=2
|Sacred Damage=2
|Total Damage=38
|DamageText={{Translate|Crushing|Properties}}: 34<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Accuracy={{c|+|+8%}}
|Magic Power={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
 
|Long Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=175
|Price=413
|Description=A lucky hit from this flail can crush a cheap helmet along with the enemy's skull.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=26
|Total Damage=26
|DamageText={{Translate|Crushing|Properties}}: 26<br>
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+26%}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Maen Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=350
|Price=4675
|Description=The majority of the Cowls, the fanatical followers of Neer, hail from peasantry, so it comes as no surprise that they are mostly armed with heavy flails.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=37
|Total Damage=37
|DamageText={{Translate|Crushing|Properties}}: 37<br>
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+30%}}
|Fumble Chance={{c|-|+24%}}
|Daze Chance={{c|+|+6%}}
|Stun Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
 
|Peasant Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=55
|Description=These bows can often be found in possession of some particularly bold peasants, who secretly hunt on their lord's land.
|Range=7
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=18
|Total Damage=18
|DamageText={{Translate|Piercing|Properties}}: 18<br>
|Accuracy={{c|-|-65%}}
|Fumble Chance={{c|-|+1%}}
|#default = }}
 
|Short Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=50
|Price=193
|Description=A simple wooden bow that is remarkably tricky to land a shot with.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-2%}}
|Immobilization Chance={{c|+|+2%}}
|#default = }}
 
|Dirwin's Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=4
|Tags=special
|Durability=50
|Price=245
|Description=The sheer number of notches can be a source of either pride or awe. It depends on who is looking at them.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=19
|Total Damage=19
|DamageText={{Translate|Piercing|Properties}}: 19<br>
|Accuracy={{c|-|-55%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|#default = }}
 
|Hunting Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=75
|Price=413
|Description=This bow combines decent range with enough power to hunt big game.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|-|-60%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
 
|Watchman Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=413
|Description=A perfect example of a weapon's effectiveness relying entirely on the user's skill: this bow is pretty much useless in the hands of a novice archer.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|-|-60%}}
|Crit Chance={{c|+|+1%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
 
|Levy Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=75
|Price=715
|Description=In order to master a bow, you need to start training from childhood - a usual practice in many Aldorian villages.
|Range=9
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=21
|Total Damage=21
|DamageText={{Translate|Piercing|Properties}}: 21<br>
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
 
|War Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=100
|Price=1100
|Description=An experienced archer can deliver some serious damage with this bow.
|Range=9
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|-|-55%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
 
|Norse Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=10
|Tags=fjall common
|Durability=125
|Price=1100
|Description=Dwarves don't hold much respect for bows. They are usually issued to youngsters who aren't experienced enough to fight on the frontline.
|Range=9
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|-|-60%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
 
|Yew Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1595
|Description=Yew is generally used to make longbows, but sometimes craftsmen settle for a smaller size.
|Range=10
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=23
|Total Damage=23
|DamageText={{Translate|Piercing|Properties}}: 23<br>
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Nistrian Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Tags=nistra common
|Durability=150
|Price=2200
|Description=Whittling the enemy down with agile maneuvering and constant arrow barrages from a safe distance is the preferred tactic of the Nistrian light infantry.
|Range=10
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-50%}}
|Crit Efficiency={{c|+|+25%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Nomad Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Tags=elven common
|Durability=200
|Price=2200
|Description=A bow of Jarimad nomads, it's usually used from the saddle.
|Range=10
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-50%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Curved Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=150
|Price=2915
|Description=The curved form of this bow allows it to send arrows further and with more precision than usual, though it has a bit of kick which takes time to get used to.
|Range=10
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=25
|Total Damage=25
|DamageText={{Translate|Piercing|Properties}}: 25<br>
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Longbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=200
|Price=3048
|Description=As folk wisdom says, as long as Aldor has a dozen longbows, it's undefeatable.
|Range=12
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=29
|Total Damage=29
|DamageText={{Translate|Piercing|Properties}}: 29<br>
|Accuracy={{c|-|-45%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
 
|Heavy Aldorian Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=225
|Price=3910
|Description=Has enough power to knock an armored knight at full charge from his saddle.
|Range=12
|Armor Penetration={{c|+|+33%}}
|Piercing Damage=31
|Total Damage=31
|DamageText={{Translate|Piercing|Properties}}: 31<br>
|Accuracy={{c|-|-40%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
 
|Eeders Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=300
|Price=6038
|Description=The production process for these famous longbows isn't exactly a common knowledge - the denizens of Eeders tend to keep to themselves.
|Range=13
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=34
|Total Damage=34
|DamageText={{Translate|Piercing|Properties}}: 34<br>
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
 
|Carved Longbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=24
|Tags=special
|Durability=175
|Price=9280
|Description=It was most likely crafted for some wealthy royal ranger, who received a fief for his loyal service.
|Range=12
|Armor Penetration={{c|+|+33%}}
|Piercing Damage=36
|Total Damage=36
|DamageText={{Translate|Piercing|Properties}}: 36<br>
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
 
|Relict Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=125
|Price=11165
|Description=This marvelous artifact appears to be at least a millennia old. How it hasn't yet rotted away is a mystery.
|Range=11
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=30
|Arcane Damage=6
|Total Damage=36
|DamageText={{Translate|Piercing|Properties}}: 30<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 6}}<br>
|Accuracy={{c|-|-40%}}
|Bleed Chance={{c|+|+15%}}
|Immobilization Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|Energy Drain={{c|+|+10%}}
|#default = }}
 
|Training Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=60
|Description=It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Range=6
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Total Damage=20
|DamageText={{Translate|Piercing|Properties}}: 20<br>
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
 
|Hunting Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Price=450
|Description=Crossbows are well-suited for hunting - their accuracy and stopping power barely leave any chances even for large game.
|Range=8
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-45%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Watchman Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=125
|Price=780
|Description=Village guards are usually recruited from peasantry, where most are already familiar with a bow. As for town guards, it's much easier to arm them with crossbows than teach them archery from scratch.
|Range=8
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=25
|Total Damage=25
|DamageText={{Translate|Piercing|Properties}}: 25<br>
|Accuracy={{c|-|-45%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Belt Hook Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=100
|Price=1200
|Description=The belt hook allows for easier reloading, making it possible to better engage back muscles when drawing the string.
|Range=7
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=22
|Total Damage=22
|DamageText={{Translate|Piercing|Properties}}: 22<br>
|Accuracy={{c|-|-40%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
 
|War Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=175
|Price=1740
|Description=The most ubiquitous crossbow among the both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.
|Range=8
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=27
|Total Damage=27
|DamageText={{Translate|Piercing|Properties}}: 27<br>
|Accuracy={{c|-|-35%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
 
|Cranequin Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=150
|Price=2400
|Description=Cranequin is a rather cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor claim it to be their invention.
|Range=7
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage=24
|Total Damage=24
|DamageText={{Translate|Piercing|Properties}}: 24<br>
|Accuracy={{c|-|-25%}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|+|-15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Orient Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=250
|Price=3180
|Description=Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.
|Range=9
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|-|-30%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Pull-Lever Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Price=3180
|Description=Reloading a crossbow with a lever offers much greater convenience of reloading without sacrificing the weapon's draw weight.
|Range=9
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|-|-25%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Windlass Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=400
|Price=5100
|Description=If you spend a few months actively using this crossbow, even village fair strongmen will envy your muscles.
|Range=11
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage=38
|Total Damage=38
|DamageText={{Translate|Piercing|Properties}}: 38<br>
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Heavy Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=350
|Price=6300
|Description=This crossbow is fitted with a significantly more sophisticated cranequin than usual, allowing for much greater convenience when reloading it.
|Range=9
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=35
|Total Damage=35
|DamageText={{Translate|Piercing|Properties}}: 35<br>
|Accuracy={{c|-|-20%}}
|Knockback Chance={{c|+|+8%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Carved Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=200
|Price=6300
|Description=Any weapon has a potential to be transformed into an object of art. It's an age of redundancy after all.
|Range=8
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=30
|Total Damage=30
|DamageText={{Translate|Piercing|Properties}}: 30<br>
|Accuracy={{c|-|-15%}}
|Crit Chance={{c|+|+10%}}
|Crit Efficiency={{c|+|+25%}}
|Fumble Chance={{c|+|-4%}}
|Bleed Chance={{c|+|+16%}}
|Skills Energy Cost={{c|+|-20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
 
|Aldwynn Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Tags=aldwynn uncommon
|Durability=400
|Price=7680
|Description=Back in the day, His Lordship Brodwyn Der Razen made it his personal mission to fit his army with crossbows of this design. After that, quite a number of other prominent Council commanders decided to follow his lead.
|Range=10
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=37
|Total Damage=37
|DamageText={{Translate|Piercing|Properties}}: 37<br>
|Accuracy={{c|-|-20%}}
|Knockback Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
 
|Brynn Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Tags=brynn uncommon
|Durability=375
|Price=7680
|Description=The Falcon Company is one of the most well-known detachments of the Magistrate's army. Their crossbows were fashioned by master craftsmen of Brynn in the likeness of elven bolt throwers.
|Range=11
|Armor Penetration={{c|+|+33%}}
|Piercing Damage=37
|Total Damage=37
|DamageText={{Translate|Piercing|Properties}}: 37<br>
|Accuracy={{c|-|-15%}}
|Crit Efficiency={{c|+|+35%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
 
|Maen Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Tags=maen uncommon
|Durability=350
|Price=7680
|Description=Soldiers of the Maen garrison hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.
|Range=9
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=26
|Total Damage=26
|DamageText={{Translate|Piercing|Properties}}: 26<br>
|Accuracy={{c|-|-10%}}
|Crit Chance={{c|+|+15%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+20%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|+|-30%}}
|Spells Energy Cost={{c|-|+30%}}
|Noise Produced={{c|+|-20%}}
|#default = }}
 
|Garrison Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=400
|Price=7680
|Description=Even when shooting over large distances, these crossbows are quite effective at sniping siege engineers.
|Range=12
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+60%}}
|Piercing Damage=42
|Total Damage=42
|DamageText={{Translate|Piercing|Properties}}: 42<br>
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
 
|Guardsman Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=500
|Price=11550
|Description=Not too long before his demise, King Etbert ordered to form a unit of elite crossbow guards. The most skilled Aldwynn craftsmen were tasked with providing the weaponry, but they only managed to make a few dozen crossbows before the monarch's death.
|Range=12
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+65%}}
|Piercing Damage=44
|Total Damage=44
|DamageText={{Translate|Piercing|Properties}}: 44<br>
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+16%}}
|Stagger Chance={{c|+|+16%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
 
|Siege Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=28
|Tags=aldor uncommon
|Durability=450
|Price=10980
|Description=The brutal killing power of this crossbow gave birth to rumors that even soldiers hiding behind mantlets aren't safe from bolts launched with it.
|Range=12
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+75%}}
|Piercing Damage=47
|Total Damage=47
|DamageText={{Translate|Piercing|Properties}}: 47<br>
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+12%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
 
|Cammock= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Price=25
|Description=This staff is so withered that it's hard to think of any use for it.
|Range=
|Crushing Damage=12
|Arcane Damage=1
|Total Damage=13
|DamageText={{Translate|Crushing|Properties}}: 12<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 1}}<br>
|Fumble Chance={{c|+|-3%}}
|#default = }}
 
|Travelling Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Price=175
|Description=A staff like this makes every journey easier.
|Range=
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=14
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 14<br>
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+5}}
|Fumble Chance={{c|+|-2%}}
|#default = }}
 
|Healer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=75
|Price=375
|Description=There are rumors that healers of Aldor place special enchantments on their staves, granting them an ability to mend wounds and cure diseases.
|Range=
|Crushing Damage=12
|Sacred Damage=2
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 12<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
 
|Pilgrim Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Price=375
|Description=A trusty companion for long travels between holy sites.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=13
|Sacred Damage=1
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 13<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 1}}<br>
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|#default = }}
 
|Conjurer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=100
|Price=650
|Description=A tree branch, darkened from age. It's decorated with pieces of cloth and strange etchings - a single glance at it is all it takes to feel a deep-seated anxiety.
|Range=
|Crushing Damage=11
|Arcane Damage=2
|Unholy Damage=2
|Total Damage=15
|DamageText={{Translate|Crushing|Properties}}: 11<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 2}}<br>
|Magic Power={{c|+|+4%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
 
|Goblin Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=125
|Price=650
|Description=Peasants believe that goblin shamans use these staves to send the plague upon cattle.
|Range=
|Crushing Damage=9
|Poison Damage=6
|Total Damage=15
|DamageText={{Translate|Crushing|Properties}}: 9<br>{{c|Poison|{{Translate|Poison|Properties}}: 6}}<br>
|#default = }}
 
|Reinforced Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=250
|Price=1000
|Description=Once you get the hang of it, it's not that hard to beat the living daylights out of some clumsy brigand with this staff's heavy knob.
|Range=
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=16
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 16<br>
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|#default = }}
 
|Monk Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Price=1450
|Description=Rumor has it that Aldorian monks' staves were blessed by the Host themselves.
|Range=
|Crushing Damage=13
|Sacred Damage=4
|Total Damage=17
|DamageText={{Translate|Crushing|Properties}}: 13<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Daze Chance={{c|+|+3%}}
|Knockback Chance={{c|+|+3%}}
|#default = }}
 
|Metallic Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=300
|Price=2000
|Description=Despite its formidable appearance, this staff is surprisingly light. It's also a great conduit for magical energies.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Shock Damage=1
|Total Damage=18
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Shock|{{Translate|Shock|Properties}}: 1}}<br>
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
 
|Dwarven Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=14
|Tags=fjall common
|Durability=150
|Price=2000
|Description=The elaborate headpiece in the form of a sea leviathan is carved so intricately, that it seems like it may start spewing flames at any moment.
|Range=
|Crushing Damage=12
|Fire Damage=6
|Total Damage=18
|DamageText={{Translate|Crushing|Properties}}: 12<br>{{c|Fire|{{Translate|Fire|Properties}}: 6}}<br>
|Crit Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
 
|Tribal Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=14
|Tags=special
|Durability=100
|Price=2000
|Description=A plainly decorated staff of the Forest folk. It can be used to empower a simple spell.
|Range=
|Total Damage=0
|DamageText=
|#default = }}
 
|Skadian Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=16
|Tags=skadia common
|Durability=200
|Price=2650
|Description=Distant Skadia is known for its powerful warlocks. This staff must have traveled a long way...
|Range=
|Crushing Damage=14
|Frost Damage=6
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 14<br>{{c|Frost|{{Translate|Frost|Properties}}: 6}}<br>
|Magic Power={{c|+|+4%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+15}}
|Fumble Chance={{c|+|-3%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
 
|Shaman Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=16
|Tags=special
|Durability=125
|Price=2650
|Description=A peculiar pagan artifact: the ram skull starts vibrating the moment it detects the presence of magic.
|Range=
|Crushing Damage=15
|Poison Damage=2
|Psionic Damage=2
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 15<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 2}}<br>
|#default = }}
 
|Witch Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=75
|Price=3445
|Description=Witch staves have two primary purposes: to sustain the life of their masters and to cast the most brutal of hexes.
|Range=
|Crushing Damage=8
|Unholy Damage=4
|Sacred Damage=4
|Total Damage=16
|DamageText={{Translate|Crushing|Properties}}: 8<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 4}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Magic Power={{c|+|+3%}}
|Energy Restoration={{c|+|+3%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
 
|Exquisite Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=200
|Price=3400
|Description=This staff was most likely crafted for some Aldorian official who decided to try themselves in mysticism and occult. A common occurrence among those who are jaded with life.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Arcane Damage=2
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>
|Magic Power={{c|+|+6%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|#default = }}
 
|Orcish Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=18
|Tags=special
|Durability=150
|Price=3400
|Description=Orc shamans use these staves during their blood rituals.
|Range=
|Total Damage=0
|DamageText=
|#default = }}
 
|Priest Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor magic
|Durability=200
|Price=4250
|Description=These staves, still bearing the mark of the Host, are the main proof of the clerical estate's divine purpose.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Sacred Damage=4
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Magic Power={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Healing Efficiency={{c|+|+15%}}
|#default = }}
 
|Enchanter Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor magic
|Durability=225
|Price=4250
|Description=This staff is a remnant of glorious times when the competition between the United Circle and the Enchanters' Collegium was in full swing.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Fire Damage=2
|Arcane Damage=2
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Fire|{{Translate|Fire|Properties}}: 2}}<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 2}}<br>
|Magic Power={{c|+|+7%}}
|Block Chance={{c|+|+4%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
 
|Venomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=When wielded by an experienced hand, this staff can turn even the weakest poison into a deadly one.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Poison Damage=2
|Caustic Damage=2
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Poison|{{Translate|Poison|Properties}}: 2}}<br>{{c|Caustic|{{Translate|Caustic|Properties}}: 2}}<br>
|Bleed Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Venomantic Power={{c|+|+20%}}
|Health Restoration={{c|+|+5%}}
|Life Drain={{c|+|+10%}}
|#default = }}
 
|Pyromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=The spherical knob radiates extreme heat, which, paradoxically, doesn't seem to cause any harm. At least for the time being...
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Fire Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Fire|{{Translate|Fire|Properties}}: 4}}<br>
|Crit Chance={{c|+|+5%}}
|Energy={{c|+|+5}}
|Pyromantic Power={{c|+|+20%}}
|Bonus Range={{c|+|+1}}
|#default = }}
 
|Electromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=The ill-wishers from the Pyromancy Circle used to spread rumors that the death of Frid Konnoken, the founder of the Electromancy Circle, was caused by him foolishly letting a similar staff in contact with a street puddle.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Shock Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Shock|{{Translate|Shock|Properties}}: 4}}<br>
|Energy Restoration={{c|+|+10%}}
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+20%}}
|#default = }}
 
|Astromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=Astromancers claim that this staff possesses an astonishingly precise ability to model the movement of our... how do they call it? Right, our "planet".
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Fire Damage=2
|Sacred Damage=2
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Fire|{{Translate|Fire|Properties}}: 2}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 2}}<br>
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+5%}}
|Astromantic Power={{c|+|+20%}}
|Life Drain={{c|+|+5%}}
|Energy Drain={{c|+|+5%}}
|#default = }}
 
|Cryomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.
|Range=
|Crushing Damage=17
|Frost Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Frost|{{Translate|Frost|Properties}}: 4}}<br>
|Accuracy={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Energy Restoration={{c|+|+5%}}
|Cryomantic Power={{c|+|+20%}}
|#default = }}
 
|Psimancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=The open palm on top of this staff has a strange tendency to attract glances... It's hard to look away.
|Range=
|Crushing Damage=17
|Psionic Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 4}}<br>
|Immobilization Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Psionic Power={{c|+|+20%}}
|Life Drain={{c|+|+10%}}
|#default = }}
 
|Arcanist Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=Don't even try prying the enchanted amethyst out of this staff's headpiece unless you want to spend the rest of your life outside of this plane of existence.
|Range=
|Crushing Damage=17
|Arcane Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 4}}<br>
|Magic Power={{c|+|+10%}}
|Energy={{c|+|+5}}
|Arcanistic Power={{c|+|+20%}}
|Energy Drain={{c|+|+10%}}
|#default = }}
 
|Geomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=350
|Price=5250
|Description=This staff is fashioned from nigh indestructible stone... yet it weighs much lighter than wood.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Arcane Damage=4
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 17<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 4}}<br>
|Block Power={{c|+|+5}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Geomantic Power={{c|+|+20%}}
|Damage Taken={{c|+|-5%}}
|#default = }}
 
|Chronomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=Sooner or later everyone's time will run out, even chronomancers are no exception. This staff, however, helps to slow this process down a bit.
|Range=
|Crushing Damage=15
|Arcane Damage=3
|Psionic Damage=3
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 15<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 3}}<br>{{c|Psionic|{{Translate|Psionic|Properties}}: 3}}<br>
|Fumble Chance={{c|+|-5%}}
|Dodge Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-10%}}
|Chronomantic Power={{c|+|+20%}}
|#default = }}
 
|Hermit Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=22
|Tags=special
|Durability=200
|Price=6825
|Description=The reclusive Sages are long-time protectors of Aldor, yet very little is known about them. It's said that over the last few years many of them have disappeared without a trace.
|Range=
|Crushing Damage=12
|Poison Damage=4
|Sacred Damage=4
|Total Damage=20
|DamageText={{Translate|Crushing|Properties}}: 12<br>{{c|Poison|{{Translate|Poison|Properties}}: 4}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 4}}<br>
|Magic Power={{c|+|+20%}}
|Energy Restoration={{c|+|+5%}}
|Health Restoration={{c|+|+10%}}
|#default = }}
 
|Necromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=22
|Tags=special
|Durability=150
|Price=6825
|Description=Necromancers have a sense of humor, albeit with a morbid twist: it's said that many of them desecrate priests' graves, using harvested skulls as a decoration for their staves.
|Range=
|Crushing Damage=10
|Unholy Damage=9
|Total Damage=19
|DamageText={{Translate|Crushing|Properties}}: 10<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 9}}<br>
|Magic Power={{c|+|+9%}}
|Spells Energy Cost={{c|+|-9%}}
|Energy Drain={{c|+|+9%}}
|#default = }}
 
|Vampiric Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Unique
|LVL=22
|Tags=special
|Durability=300
|Price=6825
|Description=This staff fills the surrounding air with a heavy stench of stale blood.
|Range=
|Bodypart Damage={{c|+|+13%}}
|Rending Damage=9
|Unholy Damage=13
|Total Damage=22
|DamageText={{Translate|Rending|Properties}}: 9<br>{{c|Unholy|{{Translate|Unholy|Properties}}: 13}}<br>
|Bleed Chance={{c|+|+13%}}
|Life Drain={{c|+|+13%}}
|Healing Efficiency={{c|+|+13%}}
|#default = }}
 
|Court Mage Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Tags=aldor magic
|Durability=250
|Price=5250
|Description=This staff's headpiece was forged in a special shape designed for conducting all types of magic.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=11
|Arcane Damage=10
|Total Damage=21
|DamageText={{Translate|Crushing|Properties}}: 11<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 10}}<br>
|Magic Power={{c|+|+15%}}
|Energy Restoration={{c|+|+3%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
 
|Orient Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=300
|Price=10010
|Description=Nevermind the naysayers, elves do have a knack for fine crafts. It's obvious that this magnificently decorated staff saw much attention from its creator.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Fire Damage=3
|Shock Damage=3
|Arcane Damage=3
|Total Damage=25
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Fire|{{Translate|Fire|Properties}}: 3}}<br>{{c|Shock|{{Translate|Shock|Properties}}: 3}}<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 3}}<br>
|Magic Power={{c|+|+7%}}
|Crit Chance={{c|+|+7%}}
|Block Chance={{c|+|+7%}}
|Counter Chance={{c|+|+7%}}
|#default = }}
 
|Relict Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Unique
|LVL=30
|Tags=special
|Durability=350
|Price=13975
|Description=A powerful artifact of a long-gone civilization. Its potential boggles the mind.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Arcane Damage=7
|Sacred Damage=7
|Total Damage=30
|DamageText={{Translate|Crushing|Properties}}: 16<br>{{c|Arcane|{{Translate|Arcane|Properties}}: 7}}<br>{{c|Sacred|{{Translate|Sacred|Properties}}: 7}}<br>
|Magic Power={{c|+|+20%}}
|Cooldowns Duration={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+15%}}
|#default = }}
 
|N/A= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Staff
|Material=metal
|Rarity=Legendary
|LVL=30
|Tags=special
|Durability=500
|Price=0
|Description=N/A
|Range=
|Total Damage=0
|DamageText=
|#default = }}
 
|Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=50
|Price=50
|Description=Shackles with a short chain. The bracelets dig into the skin, greatly hindering arm movement and making it difficult to even lift a spoon to the mouth.
|Range=
|Total Damage=0
|DamageText=
|Fumble Chance={{c|-|+50%}}
|Noise Produced={{c|-|+15%}}
|#default = }}
 
|Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=100
|Price=50
|Description=A chain is a weapon of street and tavern fights, hardly suitable for real combat.
|Range=
|Crushing Damage=14
|Total Damage=14
|DamageText={{Translate|Crushing|Properties}}: 14<br>
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+10%}}
|Fumble Chance={{c|-|+33%}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
 
|Lute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Lute
|Material=wood
|Rarity=Common
|LVL=1
|Tags=special
|Durability=10
|Price=150
|Description=Be it Aldorian troubadours, Nistrian vagantes, elven gusans - a lute is beloved by minstrels all over the world. Not so long ago it even found its way to Fjall, although not every skald was happy about it.
|Range=
|Crushing Damage=10
|Total Damage=10
|DamageText={{Translate|Crushing|Properties}}: 10<br>
|Daze Chance={{c|+|+10%}}
|Noise Produced={{c|-|+25%}}
|#default = }}
 
|Pickaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=75
|Price=100
|Description=These pickaxes see use all over the realm, from Forholt gold mines to convict quarries of the Northern Borderlands.
|Range=
|Armor Damage={{c|+|+33%}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=15
|Total Damage=15
|DamageText={{Translate|Piercing|Properties}}: 15<br>
|Fumble Chance={{c|-|+20%}}
|#default = }}
 
|Sickle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=50
|Price=30
|Description=Sickles are mostly used by children and women - during the harvesting season they clean up patches of grain that were missed during scything.
|Range=
|Slashing Damage=12
|Total Damage=12
|DamageText={{Translate|Slashing|Properties}}: 12<br>
|Fumble Chance={{c|-|+20%}}
|Bleed Chance={{c|+|+20%}}
|#default = }}
 
|Broom= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
 
|WeaponType=Tool
|Material=wood
|Rarity=Common
|LVL=1
|Tags=special
|Durability=10
|Price=15
|Description=Your main ally in the never-ending struggle for tidiness and order.
|Range=
|Crushing Damage=8
|Total Damage=8
|DamageText={{Translate|Crushing|Properties}}: 8<br>
|Fumble Chance={{c|-|+50%}}
|Daze Chance={{c|+|+5%}}
|#default = }}


|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Revision as of 19:47, 31 May 2023

Page for all Stoneshard weapon data.