Difference between revisions of "Data"

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old>Realpsojed
(add default result)
 
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<includeonly>{{#switch: {{{1}}}
<noinclude>Page for all Stoneshard data.
|Gwynnel's Elixir = {{#switch: {{{2}}}
|ItemType = Medicine
|InventoryWidth = 1
|InventoryHeight = 2
|Uses = 1
|Properties1 = Hunger
|Values1 = {{Positive|-100%}}
|Properties2 = Thirst
|Values2 = {{Positive|-100%}}
|Properties3 = Intoxication
|Values3 = {{Positive|-100%}}
|Properties4 = Pain
|Values4 = {{Positive|-100%}}
|Properties5 = Health Replenishment
|Values5 = {{Positive|+100%}}
|PropertyText = Removes all negative effects
|Description = The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof.
|Price = 1500
|#default = }}
|Ornate Sallet = {{#switch: {{{2}}}
|ArmorType = Headgear
|ArmorClass = Heavy
|Rarity = Unique
|Protection = 5
|Properties1 = Physical Resistance
|Values1 = {{pos|+8%}}
|Properties2 = Slashing Resistance
|Values2 = {{pos|+5%}}
|Properties3 = Piercing Resistance
|Values3 = {{pos|+5%}}
|Properties4 = Rending Resistance
|Values4 = {{pos|+5%}}
|Properties5 = Fire Resistance
|Values5 = {{neg|-7%}}
|Properties6 = Frost Resistance
|Values6 = {{pos|+10%}}
|Properties7 = Shock Resistance
|Values7 = {{neg|-10%}}
|Properties8 = Control Resistance
|Values8 = {{pos|+20%}}
|Properties9 = Accuracy
|Values9 = {{neg|-3%}}
|Properties10 = Damage Taken
|Values10 = {{pos|-5%}}
|Properties11 = Energy
|Values11 = {{neg|-12}}
|Properties12 = Energy Restoration
|Values12 = {{neg|-4%}}
|Properties13 = Vision
|Values13 = {{neg|-2}}
|Durability = 325
|Description = A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Price = 4000
|#default = }}
|Templar Sword = {{#switch: {{{2}}}
<!-- Updated with Weapon Parser V 1.01 -->
|Unobtainable = 1
|WeaponType = Sword
|Damage1 = 30 |DamageType1 = Slashing
|Damage2 = 2 |DamageType2 = Sacred
|Properties1 = Armor Penetration |Values1 = {{pos|+20%}}
|Properties2 = Block Chance |Values2 = {{pos|+5%}}
|Properties3 = Accuracy |Values3 = {{pos|+3%}}
|Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}}
|Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}}
|Properties6 = Magic Power |Values6 = {{pos|+5%}}
|Durability = 400
|Description = There is a faint etching on the surface of the blade, pledging loyalty to the Host and the court... the common kind of court.
|Price = 7200
|#default = }}
|Peasant Hatchet = <nowiki>{{#switch: {{{2}}}
<!-- Updated with Weapon Parser V 1.01 -->
|WeaponType = Axe
|Damage1 = 21 |DamageType1 = Slashing
|Properties1 = Armor Penetration |Values1 = {{pos|+10%}}
|Properties2 = Bodypart Damage |Values2 = {{pos|+10%}}
|Properties3 = Fumble Chance |Values3 = {{pos|-1%}}
|Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}}
|Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}}
|Durability = 85
|Description = The only thing this axe is decent at is chopping wood.
|Price = 25
|#default = }}</nowiki>
|Ceremonial Cuirass test = {{#switch: {{{2}}}
<!-- Updated with Armor parser v0.26 -->
|Rarity = Unique
|Image = Ceremonial Cuirass.png
|ArmorType =  Chestpiece
|ArmorClass = Heavy
|Protection = 11
|Physical Resistance = {{pos|+10%}}
|Slashing Resistance = {{pos|+10%}}
|Rending Resistance = {{pos|+10%}}
|Fire Resistance = {{neg|-15%}}
|Frost Resistance = {{pos|+20%}}
|Shock Resistance = {{neg|-25%}}
|Bleed Resistance = {{pos|+5%}}
|Move Resistance = {{pos|+15%}}
|Dodge Chance = {{neg|-20%}}
|Energy = {{neg|-25}}
|Energy Restoration = {{neg|-6%}}
|Health Restoration = {{pos|+5%}}
|Healing Efficiency = {{pos|+25%}}
|Noise Produced = {{neg|+10%}}
|Durability = 500
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|#default = }}
|Ceremonial Cuirass = {{#switch: {{{2}}}
<!-- Updated with Armor parser v0.26 -->
|Rarity = Unique
|Image = Ceremonial Cuirass.png
|ArmorType =  Chestpiece
|ArmorClass = Heavy
|Protection = 11
|Physical Resistance = {{pos|+10%}}
|Slashing Resistance = {{pos|+10%}}
|Rending Resistance = {{pos|+10%}}
|Fire Resistance = {{neg|-15%}}
|Frost Resistance = {{pos|+20%}}
|Shock Resistance = {{neg|-25%}}
|Bleed Resistance = {{pos|+5%}}
|Move Resistance = {{pos|+15%}}
|Dodge Chance = {{neg|-20%}}
|Energy = {{neg|-25}}
|Energy Restoration = {{neg|-6%}}
|Health Restoration = {{pos|+5%}}
|Healing Efficiency = {{pos|+25%}}
|Noise Produced = {{neg|+10%}}
|Durability = 500
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|#default = }}
|Runic Boulder = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=Vision
|Energy=20
|Cooldown=2
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP), Spells Energy Cost(Cost)
|Requirements=
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|[ 6 * (1 + (GP / 100) ) ]  Arcane Damage}} to all adjacent enemies with a {{c|w|[ (MP + GP) / 2 ] %}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|[ 3 * Cost ]}} Energy per turn<br><br>Boulder's durability depends on the caster's Max Energy.<br>Boulders crumble when out of the caster's Vision or when the caster runs out of energy.<br>If a boulder is destroyed by the caster's enemy, the caster is {{c|w|Stunned}} for {{c|w|3}} turns.<br><br>You can't have more than {{c|w|three}} boulders simultaneously.


|Passivevalue1={{c|+|+2.5%}}
* [[Weapon data]]
|Passivebonus1=Geomantic Power
* [[Armor data]]
|#default = }}
* [[Consumable data]]
|#default = Data does not exist.}}</includeonly><noinclude>Page for all Stoneshard data.
* [[Skill data]] is only used to select one of the skill data pages:
** [[Beasts skill data]]
** [[Brigands skill data]]
** [[Undead skill data]]
** [[Proselyte skill data]]
** [[Sword skill data]]
** [[Axe skill data]]
** [[Mace skill data]]
** [[Dagger skill data]]
** [[Two-handed Sword skill data]]
** [[Two-handed Axe skill data]]
** [[Two-handed Mace skill data]]
** [[Spear skill data]]
** [[Ranged skill data]]
** [[Shield skill data]]
** [[Staff skill data]]
** [[Basic skill data]]
** [[Athletic skill data]]
** [[Combat Mastery skill data]]
** [[Magic Mastery skill data]]
** [[Dual Wielding skill data]]
** [[Survival skill data]]
** [[Pyromancy skill data]]
** [[Geomancy skill data]]
** [[Electromancy skill data]]
* [[Enemy data]]
* [[Friendly data]]
* [[Quest data]]
* [[Condition data]]
* [[Container data]]
* [[Book data]]


<nowiki>Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:</nowiki>
[[Category:Data]]</noinclude>
{{:Data|Ornate Sallet|ArmorType}}
 
<nowiki>Option 2 - Removing the Switch, transcluding all attributes at once as plaintext. {{:Data|Peasant Hatchet}} produces:</nowiki>
{{:Data|Peasant Hatchet}}
<nowiki>Option 2 seems like it won't work</nowiki>
</noinclude>

Latest revision as of 12:20, 26 June 2023