Difference between revisions of "Data"

From Stoneshard wiki
Jump to navigation Jump to search
old>Realpsojed
(test for training crossbow)
 
(49 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}<!--
<noinclude>Page for all Stoneshard data.


----- ITEMS FOR TESTING -----
* [[Weapon data]]
* [[Armor data]]
* [[Consumable data]]
* [[Skill data]] is only used to select one of the skill data pages:
** [[Beasts skill data]]
** [[Brigands skill data]]
** [[Undead skill data]]
** [[Proselyte skill data]]
** [[Sword skill data]]
** [[Axe skill data]]
** [[Mace skill data]]
** [[Dagger skill data]]
** [[Two-handed Sword skill data]]
** [[Two-handed Axe skill data]]
** [[Two-handed Mace skill data]]
** [[Spear skill data]]
** [[Ranged skill data]]
** [[Shield skill data]]
** [[Staff skill data]]
** [[Basic skill data]]
** [[Athletic skill data]]
** [[Combat Mastery skill data]]
** [[Magic Mastery skill data]]
** [[Dual Wielding skill data]]
** [[Survival skill data]]
** [[Pyromancy skill data]]
** [[Geomancy skill data]]
** [[Electromancy skill data]]
* [[Enemy data]]
* [[Friendly data]]
* [[Quest data]]
* [[Condition data]]
* [[Container data]]
* [[Book data]]


-->
[[Category:Data]]</noinclude>
|Gwynnel's Elixir = {{#switch: {{{2}}}
|ItemType = Medicine
|InventoryWidth = 1
|InventoryHeight = 2
|Uses = 1
|Properties1 = Hunger
|Values1 = {{Positive|-100%}}
|Properties2 = Thirst
|Values2 = {{Positive|-100%}}
|Properties3 = Intoxication
|Values3 = {{Positive|-100%}}
|Properties4 = Pain
|Values4 = {{Positive|-100%}}
|Properties5 = Health Replenishment
|Values5 = {{Positive|+100%}}
|PropertyText = Removes all negative effects
|Description = The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof.
|Price = 1500
|#default = }}
 
|Ornate Sallet = {{#switch: {{{2}}}
|ArmorType = Headgear
|ArmorClass = Heavy
|Rarity = Unique
|Protection = 5
|Properties1 = Physical Resistance
|Values1 = {{pos|+8%}}
|Properties2 = Slashing Resistance
|Values2 = {{pos|+5%}}
|Properties3 = Piercing Resistance
|Values3 = {{pos|+5%}}
|Properties4 = Rending Resistance
|Values4 = {{pos|+5%}}
|Properties5 = Fire Resistance
|Values5 = {{neg|-7%}}
|Properties6 = Frost Resistance
|Values6 = {{pos|+10%}}
|Properties7 = Shock Resistance
|Values7 = {{neg|-10%}}
|Properties8 = Control Resistance
|Values8 = {{pos|+20%}}
|Properties9 = Accuracy
|Values9 = {{neg|-3%}}
|Properties10 = Damage Taken
|Values10 = {{pos|-5%}}
|Properties11 = Energy
|Values11 = {{neg|-12}}
|Properties12 = Energy Restoration
|Values12 = {{neg|-4%}}
|Properties13 = Vision
|Values13 = {{neg|-2}}
|Durability = 325
|Description = A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Price = 4000
|#default = }}
 
|Templar Sword = {{#switch: {{{2}}}
<!-- Updated with Weapon Parser V 1.01 -->
|Unobtainable = 1
|WeaponType = Sword
|Damage1 = 30 |DamageType1 = Slashing
|Damage2 = 2 |DamageType2 = Sacred
|Properties1 = Armor Penetration |Values1 = {{pos|+20%}}
|Properties2 = Block Chance |Values2 = {{pos|+5%}}
|Properties3 = Accuracy |Values3 = {{pos|+3%}}
|Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}}
|Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}}
|Properties6 = Magic Power |Values6 = {{pos|+5%}}
|Durability = 400
|Description = There is a faint etching on the surface of the blade, pledging loyalty to the Host and the court... the common kind of court.
|Price = 7200
|#default = }}
 
|Peasant Hatchet = <nowiki>{{#switch: {{{2}}}
<!-- Updated with Weapon Parser V 1.01 -->
|WeaponType = Axe
|Damage1 = 21 |DamageType1 = Slashing
|Properties1 = Armor Penetration |Values1 = {{pos|+10%}}
|Properties2 = Bodypart Damage |Values2 = {{pos|+10%}}
|Properties3 = Fumble Chance |Values3 = {{pos|-1%}}
|Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}}
|Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}}
|Durability = 85
|Description = The only thing this axe is decent at is chopping wood.
|Price = 25
|#default = }}</nowiki>
 
|Ceremonial Cuirass test = {{#switch: {{{2}}}
<!-- Updated with Armor parser v0.26 -->
|Rarity = Unique
|Image = Ceremonial Cuirass.png
|ArmorType =  Chestpiece
|ArmorClass = Heavy
|Protection = 11
|Physical Resistance = {{pos|+10%}}
|Slashing Resistance = {{pos|+10%}}
|Rending Resistance = {{pos|+10%}}
|Fire Resistance = {{neg|-15%}}
|Frost Resistance = {{pos|+20%}}
|Shock Resistance = {{neg|-25%}}
|Bleed Resistance = {{pos|+5%}}
|Move Resistance = {{pos|+15%}}
|Dodge Chance = {{neg|-20%}}
|Energy = {{neg|-25}}
|Energy Restoration = {{neg|-6%}}
|Health Restoration = {{pos|+5%}}
|Healing Efficiency = {{pos|+25%}}
|Noise Produced = {{neg|+10%}}
|Durability = 500
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|#default = }}
 
|Ceremonial Cuirass = {{#switch: {{{2}}}
<!-- Updated with Armor parser v0.26 -->
|Rarity = Unique
|Image = Ceremonial Cuirass.png
|ArmorType =  Chestpiece
|ArmorClass = Heavy
|Protection = 11
|Physical Resistance = {{pos|+10%}}
|Slashing Resistance = {{pos|+10%}}
|Rending Resistance = {{pos|+10%}}
|Fire Resistance = {{neg|-15%}}
|Frost Resistance = {{pos|+20%}}
|Shock Resistance = {{neg|-25%}}
|Bleed Resistance = {{pos|+5%}}
|Move Resistance = {{pos|+15%}}
|Dodge Chance = {{neg|-20%}}
|Energy = {{neg|-25}}
|Energy Restoration = {{neg|-6%}}
|Health Restoration = {{pos|+5%}}
|Healing Efficiency = {{pos|+25%}}
|Noise Produced = {{neg|+10%}}
|Durability = 500
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|#default = }}
 
|Training Crossbow = {{#switch: {{{2}}}
|WeaponType = Crossbow
|Damage1 = 26 |DamageType1 = Piercing
|Armor Penetration = {{c|+|+10%}}
|Armor Damage = {{c|+|+5%}}
|Accuracy = {{c|-|-45%}}
|Fumble Chance = {{c|+|-2%}}
|Range = {{c|+|7}}
|Skills Energy Cost = {{c|-|+5%}}
|Spells Energy Cost = {{c|-|+5%}}
|Durability = 40
|Description = It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Price = 50
|#default =
}}<!--
 
----- GEOMANCY SKILLS -----
 
-->
|Runic Boulder = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=Vision
|Energy=20
|Cooldown=2
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP), Spells Energy Cost(Cost)
|Requirements=
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|[ 6 * (1 + (GP / 100) ) ]  Arcane Damage}} to all adjacent enemies with a {{c|w|[ (MP + GP) / 2 ] %}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|[ 3 * Cost ]}} Energy per turn<br><br>Boulder's durability depends on the caster's Max Energy.<br>Boulders crumble when out of the caster's Vision or when the caster runs out of energy.<br>If a boulder is destroyed by the caster's enemy, the caster is {{c|w|Stunned}} for {{c|w|3}} turns.<br><br>You can't have more than {{c|w|three}} boulders simultaneously.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Stone Armor = {{#switch: {{{2}}}
|Active=active
|Type=Target Self
|Range=
|Energy=25
|Cooldown=32
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Runic Empowerment Stack (RES)
|Requirements=
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+30%}} Physical Resistance<br>{{c|+|+50%}} Nature Resistance<br>{{c|+|+20%}} Magic Resistance<br>{{c|+|+100%}} Bleed Resistance<br>{{c|+|+50%}} Move Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|[ 2 * (MP+GP) ] Crushing Damage}} for each attack it absorbed with a {{c|w|[ 33 * (MP+GP) ] %}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of this effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of this effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Enemies standing next to a runic boulder suffer {{c|-|-10%}} Physical Resistance, {{c|-|-15%}} Move Resistance and {{c|-|-15%}} Control Resistance.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+5%}}
|Passivebonus2=Fortitude
|#default = }}
 
|Stone Spikes = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 3x3 Area
|Range=Vision
|Energy=30
|Cooldown=8
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Requirements=
|Description=Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.<br><br>Spikes deal {{c|w|[ 12 * (MP+GP) ] Piercing}} and {{c|w|[ 3 * (MP+GP) ] Crushing Damage}}, with a {{c|w|[ 60 * (MP+GP) ] %}} chance of {{c|w|Knockback}}.<br><br>Affected empty tiles maintain their spikes for {{c|w|8}} turns. Their durability depends on the caster's Max Energy.<br><br>With {{cl|passive|Rune of Fortifying}} taken, {{c|w|Crushing Damage}} becomes {{c|w|[ 5 * (MP+GP) ]}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Petrification = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 3x3 Area
|Range=6
|Energy=20
|Cooldown=24
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Runic Empowerment Stack (RES)
|Requirements=
|Description=Deals {{c|Arcane|[ 8 * GP * MP ]  Arcane Damage}} to all targets in the area of effect with {{c|w|[ 50 * (MP + GP) * (1 + RES) ] %}} chance to {{c|w|petrify}} them for {{c|w|4-5}} turns.<br><br>Each petrified enemy within your Vision grants you {{c|+|+15%}} Geomantic Power.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Rune of Binding = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Energy Restoration
|#default = }}
 
|Rune of Fortifying = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Improves max durability of runic boulders and stone spikes by {{c|+|50%}}.<br>Increases base duration of {{cl|active|Stone Armor}} to {{c|w|5}} turns. Increases {{c|+|Stone Spikes}}' base {{c|w|Crushing Damage}} by {{c|+|60%}} .
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+10%}}
|Passivebonus2=Control Resistance
|#default = }}
 
|Rune of Absorption = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Replenishes {{c|Energy|4%}} Max Energy for each enemy hit with {{Pos|Stone Spikes}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+10%}}
|Passivebonus2=Move Resistance
|#default = }}
 
|Earthquake = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 5x5 Area
|Range=Vision
|Energy=35
|Cooldown=8
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Player's Max Energy (PME)
|Requirements=
|Description=Destroys a targeted runic boulder, creating an earthquake over a large area for {{c|w|8}} turns.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|[ 3 * (MP+GP) ] Crushing Damage}}.<br>Burns {{c|Energy|[ 3 * (MP+GP) * PME/100 ] %}} Max Energy<br>Has {{c|w|[ 10 * (MP+GP) ] %}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Each turn applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the earthquake's end).
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Rune of Destabilization = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} receive {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Crit Chance
|#default = }}
 
|Boulder Toss = {{#switch: {{{2}}}
|Active=active
|Type=Target Object > Target Tile
|Range=6 + Bonus Range
|Energy=40
|Cooldown=8
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Requirements=
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|[ 18 * (MP*GP) ] Crushing Damage}} and {{c|Arcane|[ 2 * MP * GP ] Arcane Damage}}.<br><br>When it hits, the boulder has {{c|w|[ 75 * (MP*GP) ] %}} chance to {{c|w|Knock}} the target back and {{c|w|[ 20 * (MP*GP) ] %}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Runic Explosion = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 5x5 Area
|Range=Vision
|Energy=50
|Cooldown=16
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Description=Destroys a targeted runic boulder, provoking a violent explosion.<br><br>Deals {{c|Arcane|[ 15 * GP * MP ] Arcane Damage}} and {{c|w|[ 5 * (MP+GP) ] Crushing Damage}} to all targets in the area of effect. Has {{c|w|[ 50 * (MP+GP) ] %}} chance to {{c|w|Knockback}} and {{c|w|[ 50 * (MP+GP) ] %}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each enemy killed.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Rune of Cycle = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description={{c|+|Runic Explosion}} reduces active Cooldowns for this ability tree by {{c|+|20%}} for each enemy hit.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+5%}}
|Passivebonus2=Magic Power
|#default = }}
 
|Rune of Sustention = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Killing enemies replenishes {{c|w|50%}} of all your runic boulders' and stone spikes' durability, and grants {{c|+|-50%}} Cooldowns Duration for {{c|w|2}} turns.<br><br> Grants you {{c|+|-10%}} Damage Taken when occupying tiles adjacent to your runic boulders.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|-3%}}
|Passivebonus2=Fumble Chance
|#default = }}<!--
 
----- PYROMANCY SKILLS -----
 
-->
|Fire Barrage = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=5 + Bonus Range
|Energy=15
|Cooldown=4
|Modifiers=Magic Power (MP),<br>Pyromantic Power (PP)
|Requirements=
|Description=Launches a flurry of three firebolts at the target, each dealing {{c|Fire|[ 6 * MP * PP ] Fire Damage}}.<br><br>Each fire bolt deals {{c|+|+50%}} Damage to {{c|Fire|burning}} targets.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|#default = }}
 
|Feed the Flames = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=When a bolt from {{Pos|Fire Barrage}} connects with {{c|Fire|Burning}} enemy, the duration of burning is prolonged by {{W|1}} turn.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Accuracy
|#default = }}
 
|Feed the Flames = {{#switch: {{{2}}}
|Active=active
|Type=Target Area, Circle
|Range=1
|Energy=20
|Cooldown=15
|Modifiers=Magic Power (MP),<br>Pyromantic Power (PP)
|Requirements=
|Description=Ignites surrounding tiles dealing {{c|Fire|[ 18 * MP * PP ] Fire Damage}} to enemies.<br><br>Has a {{c|w|[ 50 * (MP+PP) ] %}} chance to {{c|Fire|Ignite}} all affected targets and applies {{c|-|[ -20 * (MP+PP) ] %}} Fire Resistance.<br><br>Grants {{c|+|+10%}} Pyromantic Power for {{c|w|4}} turns for each enemy hit.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|#default = }}
 
|#default = Data does not exist.}}</includeonly><noinclude>Page for all Stoneshard data.
 
<nowiki>Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:</nowiki>
{{:Data|Ornate Sallet|ArmorType}}
 
<nowiki>Option 2 - Removing the Switch, transcluding all attributes at once as plaintext. {{:Data|Peasant Hatchet}} produces:</nowiki>
{{:Data|Peasant Hatchet}}
<nowiki>Option 2 seems like it won't work</nowiki>
</noinclude>

Latest revision as of 12:20, 26 June 2023