Difference between revisions of "Data"

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<noinclude>Page for all Stoneshard data.
<noinclude>Page for all Stoneshard data.


The plan is to use our Parser to convert data from game data into the switch format we use on the wiki. Different templates then transclude data from this page and display it elsewhere on the wiki.
* [[Weapon data]]
* [[Armor data]]
* [[Consumable data]]
* [[Skill data]] is only used to select one of the skill data pages:
** [[Beasts skill data]]
** [[Brigands skill data]]
** [[Undead skill data]]
** [[Proselyte skill data]]
** [[Sword skill data]]
** [[Axe skill data]]
** [[Mace skill data]]
** [[Dagger skill data]]
** [[Two-handed Sword skill data]]
** [[Two-handed Axe skill data]]
** [[Two-handed Mace skill data]]
** [[Spear skill data]]
** [[Ranged skill data]]
** [[Shield skill data]]
** [[Staff skill data]]
** [[Basic skill data]]
** [[Athletic skill data]]
** [[Combat Mastery skill data]]
** [[Magic Mastery skill data]]
** [[Dual Wielding skill data]]
** [[Survival skill data]]
** [[Pyromancy skill data]]
** [[Geomancy skill data]]
** [[Electromancy skill data]]
* [[Enemy data]]
* [[Friendly data]]
* [[Quest data]]
* [[Condition data]]
* [[Container data]]
* [[Book data]]


Currently this is in testing phase with templates {{tl|Skill test}} and {{tl|Armor test}}.
[[Category:Data]]</noinclude>
 
<nowiki>Option 1 - Keeping the Switch, transcluding individual attributes. {{:Data|Ornate Sallet|ArmorType}} produces:</nowiki>
{{:Data|Ornate Sallet|ArmorType}}
 
<nowiki>Option 2 - Removing the Switch, transcluding all attributes at once as plaintext. {{:Data|Peasant Hatchet}} produces:</nowiki>
{{:Data|Peasant Hatchet}}
<nowiki>Option 2 seems like it won't work</nowiki>
</noinclude>
 
<includeonly>{{#switch: {{{1}}}<!--
 
----- ITEMS FOR TESTING -----
 
-->
|Gwynnel's Elixir = {{#switch: {{{2}}}
|ItemType = Medicine
|InventoryWidth = 1
|InventoryHeight = 2
|Uses = 1
|Properties1 = Hunger
|Values1 = {{Positive|-100%}}
|Properties2 = Thirst
|Values2 = {{Positive|-100%}}
|Properties3 = Intoxication
|Values3 = {{Positive|-100%}}
|Properties4 = Pain
|Values4 = {{Positive|-100%}}
|Properties5 = Health Replenishment
|Values5 = {{Positive|+100%}}
|PropertyText = Removes all negative effects
|Description = The lifework of Gwynnel, a metropolitan alchemist. After his retirement, an already high price on his elixirs flew through the roof.
|Price = 1500
|#default = }}
 
|Ornate Sallet = {{#switch: {{{2}}}
|ArmorType = Headgear
|ArmorClass = Heavy
|Rarity = Unique
|Protection = 5
|Properties1 = Physical Resistance
|Values1 = {{pos|+8%}}
|Properties2 = Slashing Resistance
|Values2 = {{pos|+5%}}
|Properties3 = Piercing Resistance
|Values3 = {{pos|+5%}}
|Properties4 = Rending Resistance
|Values4 = {{pos|+5%}}
|Properties5 = Fire Resistance
|Values5 = {{neg|-7%}}
|Properties6 = Frost Resistance
|Values6 = {{pos|+10%}}
|Properties7 = Shock Resistance
|Values7 = {{neg|-10%}}
|Properties8 = Control Resistance
|Values8 = {{pos|+20%}}
|Properties9 = Accuracy
|Values9 = {{neg|-3%}}
|Properties10 = Damage Taken
|Values10 = {{pos|-5%}}
|Properties11 = Energy
|Values11 = {{neg|-12}}
|Properties12 = Energy Restoration
|Values12 = {{neg|-4%}}
|Properties13 = Vision
|Values13 = {{neg|-2}}
|Durability = 325
|Description = A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Price = 4000
|#default = }}
 
|Templar Sword = {{#switch: {{{2}}}
<!-- Updated with Weapon Parser V 1.01 -->
|Unobtainable = 1
|WeaponType = Sword
|Damage1 = 30 |DamageType1 = Slashing
|Damage2 = 2 |DamageType2 = Sacred
|Properties1 = Armor Penetration |Values1 = {{pos|+20%}}
|Properties2 = Block Chance |Values2 = {{pos|+5%}}
|Properties3 = Accuracy |Values3 = {{pos|+3%}}
|Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}}
|Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}}
|Properties6 = Magic Power |Values6 = {{pos|+5%}}
|Durability = 400
|Description = There is a faint etching on the surface of the blade, pledging loyalty to the Host and the court... the common kind of court.
|Price = 7200
|#default = }}
 
|Peasant Hatchet = <nowiki>{{#switch: {{{2}}}
<!-- Updated with Weapon Parser V 1.01 -->
|WeaponType = Axe
|Damage1 = 21 |DamageType1 = Slashing
|Properties1 = Armor Penetration |Values1 = {{pos|+10%}}
|Properties2 = Bodypart Damage |Values2 = {{pos|+10%}}
|Properties3 = Fumble Chance |Values3 = {{pos|-1%}}
|Properties4 = Skills Energy Cost |Values4 = {{neg|+15%}}
|Properties5 = Spells Energy Cost |Values5 = {{neg|+15%}}
|Durability = 85
|Description = The only thing this axe is decent at is chopping wood.
|Price = 25
|#default = }}</nowiki>
 
|Ceremonial Cuirass test = {{#switch: {{{2}}}
<!-- Updated with Armor parser v0.26 -->
|Rarity = Unique
|Image = Ceremonial Cuirass.png
|ArmorType =  Chestpiece
|ArmorClass = Heavy
|Protection = 11
|Physical Resistance = {{pos|+10%}}
|Slashing Resistance = {{pos|+10%}}
|Rending Resistance = {{pos|+10%}}
|Fire Resistance = {{neg|-15%}}
|Frost Resistance = {{pos|+20%}}
|Shock Resistance = {{neg|-25%}}
|Bleed Resistance = {{pos|+5%}}
|Move Resistance = {{pos|+15%}}
|Dodge Chance = {{neg|-20%}}
|Energy = {{neg|-25}}
|Energy Restoration = {{neg|-6%}}
|Health Restoration = {{pos|+5%}}
|Healing Efficiency = {{pos|+25%}}
|Noise Produced = {{neg|+10%}}
|Durability = 500
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|#default = }}
 
|Ceremonial Cuirass = {{#switch: {{{2}}}
<!-- Updated with Armor parser v0.26 -->
|Rarity = Unique
|Image = Ceremonial Cuirass.png
|ArmorType =  Chestpiece
|ArmorClass = Heavy
|Protection = 11
|Physical Resistance = {{pos|+10%}}
|Slashing Resistance = {{pos|+10%}}
|Rending Resistance = {{pos|+10%}}
|Fire Resistance = {{neg|-15%}}
|Frost Resistance = {{pos|+20%}}
|Shock Resistance = {{neg|-25%}}
|Bleed Resistance = {{pos|+5%}}
|Move Resistance = {{pos|+15%}}
|Dodge Chance = {{neg|-20%}}
|Energy = {{neg|-25}}
|Energy Restoration = {{neg|-6%}}
|Health Restoration = {{pos|+5%}}
|Healing Efficiency = {{pos|+25%}}
|Noise Produced = {{neg|+10%}}
|Durability = 500
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|#default = }}
 
|Training Crossbow = {{#switch: {{{2}}}
|WeaponType = Crossbow
|Damage1 = 26 |DamageType1 = Piercing
|Armor Penetration = {{c|+|+10%}}
|Armor Damage = {{c|+|+5%}}
|Accuracy = {{c|-|-45%}}
|Fumble Chance = {{c|+|-2%}}
|Range = {{c|+|7}}
|Skills Energy Cost = {{c|-|+5%}}
|Spells Energy Cost = {{c|-|+5%}}
|Durability = 40
|Description = It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Price = 50
|#default =
}}<!--
 
----- GEOMANCY SKILLS -----
 
-->
|Runic Boulder = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=Vision
|Energy=20
|Cooldown=2
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP), Spells Energy Cost(Cost)
|Requirements=
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|[ 6 * GP * MP ]  Arcane Damage}} to all adjacent enemies with a {{c|w|[ (MP + GP) / 2 ] %}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-7.5%}} Damage Taken<br>{{c|-|[ 3 * Cost ]}} Energy per turn<br><br>Boulder's durability depends on the caster's Max Energy.<br>Boulders crumble when out of the caster's Vision or when the caster runs out of energy.<br>If a boulder is destroyed by the caster's enemy, the caster is {{c|w|Stunned}} for {{c|w|3}} turns.<br><br>You can't have more than {{c|w|three}} boulders simultaneously.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Stone Armor = {{#switch: {{{2}}}
|Active=active
|Type=Target Self
|Range=
|Energy=25
|Cooldown=32
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Runic Empowerment Stack (RES)
|Requirements=
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+30%}} Physical Resistance<br>{{c|+|+50%}} Nature Resistance<br>{{c|+|+20%}} Magic Resistance<br>{{c|+|+100%}} Bleed Resistance<br>{{c|+|+50%}} Move Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|[ 2 * (MP+GP) ] Crushing Damage}} for each attack it absorbed with a {{c|w|[ 33 * (MP+GP) ] %}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of this effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of this effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Enemies standing next to a runic boulder suffer {{c|-|-10%}} Physical Resistance, {{c|-|-15%}} Move Resistance and {{c|-|-15%}} Control Resistance.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+5%}}
|Passivebonus2=Fortitude
|#default = }}
 
|Stone Spikes = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 3x3 Area
|Range=Vision
|Energy=30
|Cooldown=8
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Requirements=
|Description=Destroys a targeted runic boulder, summoning stone spikes on each adjacent tile.<br><br>Spikes deal {{c|w|[ 12 * (MP+GP) ] Piercing}} and {{c|w|[ 3 * (MP+GP) ] Crushing Damage}}, with a {{c|w|[ 60 * (MP+GP) ] %}} chance of {{c|w|Knockback}}.<br><br>Affected empty tiles maintain their spikes for {{c|w|8}} turns. Their durability depends on the caster's Max Energy.<br><br>With {{cl|passive|Rune of Fortifying}} taken, {{c|w|Crushing Damage}} becomes {{c|w|[ 5 * (MP+GP) ]}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Petrification = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 3x3 Area
|Range=6
|Energy=20
|Cooldown=24
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Runic Empowerment Stack (RES)
|Requirements=
|Description=Deals {{c|Arcane|[ 8 * GP * MP ] Arcane Damage}} to all targets in the area of effect with {{c|w|[ 50 * (MP + GP) * (1 + RES) ] %}} chance to {{c|w|petrify}} them for {{c|w|4-5}} turns.<br><br>Each petrified enemy within your Vision grants you {{c|+|+15%}} Geomantic Power.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Rune of Binding = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Energy Restoration
|#default = }}
 
|Rune of Fortifying = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Improves max durability of runic boulders and stone spikes by {{c|+|50%}}.<br>Increases base duration of {{cl|active|Stone Armor}} to {{c|w|5}} turns. Increases {{c|+|Stone Spikes}}' base {{c|w|Crushing Damage}} by {{c|+|60%}} .
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+10%}}
|Passivebonus2=Control Resistance
|#default = }}
 
|Rune of Absorption = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Replenishes {{c|Energy|4%}} Max Energy for each enemy hit with {{Pos|Stone Spikes}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+10%}}
|Passivebonus2=Move Resistance
|#default = }}
 
|Earthquake = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 5x5 Area
|Range=Vision
|Energy=35
|Cooldown=8
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP),<br>Player's Max Energy (PME)
|Requirements=
|Description=Destroys a targeted runic boulder, creating an earthquake over a large area for {{c|w|8}} turns.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|[ 3 * (MP+GP) ] Crushing Damage}}.<br>Burns {{c|Energy|[ 3 * (MP+GP) * PME/100 ] %}} Max Energy<br>Has {{c|w|[ 10 * (MP+GP) ] %}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Each turn applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the earthquake's end).
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Rune of Destabilization = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} receive {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Crit Chance
|#default = }}
 
|Boulder Toss = {{#switch: {{{2}}}
|Active=active
|Type=Target Object > Target Tile
|Range=6 + Bonus Range
|Energy=40
|Cooldown=8
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Requirements=
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|[ 18 * (MP*GP) ] Crushing Damage}} and {{c|Arcane|[ 2 * MP * GP ] Arcane Damage}}.<br><br>When it hits, the boulder has {{c|w|[ 75 * (MP*GP) ] %}} chance to {{c|w|Knock}} the target back and {{c|w|[ 20 * (MP*GP) ] %}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Runic Explosion = {{#switch: {{{2}}}
|Active=active
|Type=Target Object, 5x5 Area
|Range=Vision
|Energy=50
|Cooldown=16
|Modifiers=Magic Power (MP),<br>Geomantic Power (GP)
|Description=Destroys a targeted runic boulder, provoking a violent explosion.<br><br>Deals {{c|Arcane|[ 15 * GP * MP ] Arcane Damage}} and {{c|w|[ 5 * (MP+GP) ] Crushing Damage}} to all targets in the area of effect. Has {{c|w|[ 50 * (MP+GP) ] %}} chance to {{c|w|Knockback}} and {{c|w|[ 50 * (MP+GP) ] %}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each enemy killed.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|#default = }}
 
|Rune of Cycle = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description={{c|+|Runic Explosion}} reduces active Cooldowns for this ability tree by {{c|+|20%}} for each enemy hit.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|+5%}}
|Passivebonus2=Magic Power
|#default = }}
 
|Rune of Sustention = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Killing enemies replenishes {{c|w|50%}} of all your runic boulders' and stone spikes' durability, and grants {{c|+|-50%}} Cooldowns Duration for {{c|w|2}} turns.<br><br> Grants you {{c|+|-10%}} Damage Taken when occupying tiles adjacent to your runic boulders.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Geomantic Power
|Passivevalue2={{c|+|-3%}}
|Passivebonus2=Fumble Chance
|#default = }}<!--
 
----- PYROMANCY SKILLS -----
 
-->
|Fire Barrage = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=5 + Bonus Range
|Energy=15
|Cooldown=4
|Modifiers=Magic Power (MP),<br>Pyromantic Power (PP)
|Requirements=
|Description=Launches a flurry of three firebolts at the target, each dealing {{c|Fire|[ 6 * MP * PP ] Fire Damage}}.<br><br>Each fire bolt deals {{c|+|+50%}} Damage to {{c|Fire|burning}} targets.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|#default = }}
 
|Feed the Flames = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=When a bolt from {{Pos|Fire Barrage}} connects with {{c|Fire|Burning}} enemy, the duration of burning is prolonged by {{W|1}} turn.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Accuracy
|#default = }}
 
|Feed the Flames = {{#switch: {{{2}}}
|Active=active
|Type=Target Area, Circle
|Range=1
|Energy=20
|Cooldown=15
|Modifiers=Magic Power (MP),<br>Pyromantic Power (PP)
|Requirements=
|Description=Ignites surrounding tiles dealing {{c|Fire|[ 18 * MP * PP ] Fire Damage}} to enemies.<br><br>Has a {{c|w|[ 50 * (MP+PP) ] %}} chance to {{c|Fire|Ignite}} all affected targets and applies {{c|-|[ -20 * (MP+PP) ] %}} Fire Resistance.<br><br>Grants {{c|+|+10%}} Pyromantic Power for {{c|w|4}} turns for each enemy hit.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|#default = }}
 
|#default = Data does not exist.}}</includeonly>

Latest revision as of 12:20, 26 June 2023