Difference between revisions of "Stone Spikes"
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<div style="float: right">{{ {{{1|Tooltip hover box}}}|title={{Skill}}}}</div><noinclude> | |||
<div style="float: right">{{ | * Unlocked by reading [[Geomantic Treatise II]] or by spending 6 Attribute points into Vitality or Willpower. | ||
Stone Spike HP: <code>(MP+GP)*0,5*(Player's Max Energy / 100)</code> | |||
Stone Spike resistances: | |||
Slashing -66% | |||
Piercing -66% | |||
Blunt -80% | |||
Rending -66% | |||
Fire +50% | |||
Shock +50% | |||
Poison +200% | |||
Frost +75% | |||
Caustic +50% | |||
Unholy +100% | |||
Sacred +100% | |||
Psionic +200% | |||
{{Template:Skill navbox}} | {{Template:Skill navbox}} | ||
[[Category:Skills]] | [[Category:Skills]]</noinclude> |
Latest revision as of 14:37, 4 February 2024
Stone Spikes
Spell
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
Spell
Type
Target Object
Range
5
Energy
32
Cooldown
14
Backfire Chance
30
Modified by: Magic Power, Geomantic Power, Bonus RangeDestroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile.
Spikes deal 9 Piercing and 3 Crushing Damage with a 50% chance to inflict Knockback.
Spikes' durability depends on the caster's Max Energy.
Spikes deal 9 Piercing and 3 Crushing Damage with a 50% chance to inflict Knockback.
Spikes' durability depends on the caster's Max Energy.
Destroys a runic boulder, summoning stone spikes for 8 turns on every adjacent tile.
Spikes deal 9 * ((Magic Power + Geomantic Power) / 100) Piercing and 3 Crushing Damage with a ((50 * (Magic Power + Geomantic Power)) / 100)% chance to inflict Knockback.
Spikes' durability depends on the caster's Max Energy.
Spikes deal 9 * ((Magic Power + Geomantic Power) / 100) Piercing and 3 Crushing Damage with a ((50 * (Magic Power + Geomantic Power)) / 100)% chance to inflict Knockback.
Spikes' durability depends on the caster's Max Energy.
Passive bonus:
+2.5% Geomantic Power
-1% Power of other Magic Schools
Show formulasHide formulas
- Unlocked by reading Geomantic Treatise II or by spending 6 Attribute points into Vitality or Willpower.
Stone Spike HP: (MP+GP)*0,5*(Player's Max Energy / 100)
Stone Spike resistances:
Slashing -66% Piercing -66% Blunt -80% Rending -66% Fire +50% Shock +50% Poison +200% Frost +75% Caustic +50% Unholy +100% Sacred +100% Psionic +200%
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