Difference between revisions of "Severe Head Injury"

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(Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{c|Physical|Wound}} |Properties1 = Fortitude |Values1 = {{c|-|-30%}} |Properties2 = Morale Change |Values2 = {{c|-|-0.1%}} |...")
 
m (Fix for order and value of properties.)
 
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Physical|Wound}}
|ConditionType =  {{c|Physical|Wound}}
|Properties1 = Fortitude
|Properties1 = Control Resistance
|Values1 = {{c|-|-30%}}
|Values1 = {{c|-|-35%}}
|Properties2 = Morale Change
|Properties2 = Accuracy
|Values2 = {{c|-|-0.1%}}
|Values2 = {{c|-|-35%}}
|Properties3 = Willpower
|Properties3 = Healing Effiency
|Values3 = {{c|-|[-0.3*WIL]}}
|Values3 = {{c|-|-30%}}
|Properties4 = Pain Limit
|Properties4 = Cooldowns Duration
|Values4 = {{c|-|+50}}
|Values4 = {{c|-|+100%}}
|Properties5 = Sanity Change
|Properties5 = Vision
|Values5 = {{c|-|-0.3%}}
|Values5 = {{c|-|-4}}
|Properties6 = Magic Power
|Properties6 = Pain Limit
|Values6 = {{c|-|-30%}}
|Values6 = {{c|-|+50}}
|Properties7 = Pain Change
|Properties7 = Pain Change
|Values7 = {{c|-|+1.3%}}
|Values7 = {{c|-|+1.5%}}
|Properties8 = Vision
|Properties8 = Sanity Change
|Values8 = {{c|-|-4}}
|Values8 = {{c|-|-0.2%}}
|Properties9 = Morale Change
|Values9 = {{c|-|-0.3%}}
|PropertyText = {{c|-|Can't cast spells}}.
|PropertyText = {{c|-|Can't cast spells}}.
|Description =  
|Description =  
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}}</includeonly><noinclude>{{stub}}
}}</includeonly><noinclude>{{stub}}
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when head gets heavily damaged. See [[Injuries]] for more information.
'''{{PAGENAME}}''' is a '''{{c|Physical|Wound}}''' [[condition]] applied when head gets heavily damaged. See [[Injuries]] for more information.
* Severe Head Injury has a chance to cause [[Coma]]. This chance starts at zero, but increases every turn by 0.075%.
* The special effect prevents from using any Sorcery skills as well as the [[War Cry]] skill. Weapon abilities and other Utility skills (like [[Elusiveness]]) can still be used.


{{/Tooltip}}
{{/Tooltip}}

Latest revision as of 13:32, 28 March 2024


This article is a stub. You can help Stoneshard wiki by expanding it.

Severe Head Injury is a Wound condition applied when head gets heavily damaged. See Injuries for more information.

  • Severe Head Injury has a chance to cause Coma. This chance starts at zero, but increases every turn by 0.075%.
  • The special effect prevents from using any Sorcery skills as well as the War Cry skill. Weapon abilities and other Utility skills (like Elusiveness) can still be used.


Severe Head Injury
Wound
Control Resistance
-35%
Accuracy
-35%
Healing Effiency
-30%
Cooldowns Duration
+100%
Vision
-4
Pain Limit
+50
Pain Change
+1.5%
Sanity Change
-0.2%
Morale Change
-0.3%

Can't cast spells.


Severe Head Injury