Difference between revisions of "Second Wind"
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Second Wind is a | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = State | |||
|Properties1 = Fortitude | |||
|Values1 = {{pos|+50%}} | |||
|Properties2 = Energy Restoration | |||
|Values2 = {{pos|+100%}} | |||
|Properties3 = Healing Efficiency | |||
|Values3 = {{pos|+100%}} | |||
|PropertyText = Health and energy are replenished.<br>All negative effects are temporarily negated. | |||
|Description = Certain doom? Not today! | |||
|#default = | |||
}}</includeonly><noinclude>{{stub}} | |||
'''Second Wind''' is a {{C|State|'''State'''}} of mind. | |||
* 20% of Max HP and 30% of Max Energy are replenished instantly. | |||
* Second Wind can trigger on a killing blow (25% chance to happen). If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual. | |||
{{C|White|'''Trigger:'''}} | |||
* НP below 50%. | |||
* A hostile in sight. | |||
* Each missing HP below 50% increases the chance of activation. | |||
* Each point of [[Pain]] increases the chance of activation. | |||
{{/Tooltip}} | |||
[[Category:Condition]] | [[Category:Condition]] | ||
</noinclude> |
Latest revision as of 19:27, 20 September 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Second Wind is a State of mind.
- 20% of Max HP and 30% of Max Energy are replenished instantly.
- Second Wind can trigger on a killing blow (25% chance to happen). If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.
Trigger:
- НP below 50%.
- A hostile in sight.
- Each missing HP below 50% increases the chance of activation.
- Each point of Pain increases the chance of activation.