Second Wind

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Second Wind is a State of mind.

  • Removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy.
  • Once per 30 turns with 50% chance allows the character to avoid death.


Trigger:

  • Low health.
  • A hostile in sight.
  • Morale above 50% and Sanity above 50%


Second Wind
State
Health Replenishment
+4%
Energy Replenishment
+4%
Reduce all cooldowns by
1 turn.

Upon activation, removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy. Once per 30 turns with 50% chance allows the character to avoid death.


Second Wind