Difference between revisions of "Second Wind"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{c|State}}
|ConditionType = State
|Properties1 = Fortitude
|Properties1 = Fortitude
|Values1 = {{pos|+50%}}
|Values1 = {{pos|+50%}}
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|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}
}}</includeonly><noinclude>{{stub}}
'''Second Wind''' is a '''{{c|State}}''' that occurs when ?.
'''Second Wind''' is a {{C|State|'''State'''}} of mind.
* 20% of Max HP and 30% of Max Energy are replenished instantly.
* Second Wind can trigger on a killing blow (25% chance to happen). If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.
 
 
{{C|White|'''Trigger:'''}}
* НP below 50%.
* A hostile in sight.
* Each missing HP below 50% increases the chance of activation.
* Each point of [[Pain]] increases the chance of activation.
 


{{/Tooltip}}
{{/Tooltip}}


[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Latest revision as of 19:27, 20 September 2024


This article is a stub. You can help Stoneshard wiki by expanding it.

Second Wind is a State of mind.

  • 20% of Max HP and 30% of Max Energy are replenished instantly.
  • Second Wind can trigger on a killing blow (25% chance to happen). If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.


Trigger:

  • НP below 50%.
  • A hostile in sight.
  • Each missing HP below 50% increases the chance of activation.
  • Each point of Pain increases the chance of activation.


Second Wind
State
Fortitude
+50%
Energy Restoration
+100%
Healing Efficiency
+100%

Health and energy are replenished.
All negative effects are temporarily negated.

Certain doom? Not today!


Second Wind