Difference between revisions of "Second Wind"
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old>Realpsojed (updated) |
(fix percentages) |
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = | |ConditionType = State | ||
|Properties1 = Fortitude | |Properties1 = Fortitude | ||
|Values1 = {{pos|+50%}} | |Values1 = {{pos|+50%}} | ||
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'''Second Wind''' is a {{C|State|'''State'''}} of mind. | '''Second Wind''' is a {{C|State|'''State'''}} of mind. | ||
* 20% of Max HP and 30% of Max Energy are replenished instantly. | * 20% of Max HP and 30% of Max Energy are replenished instantly. | ||
* Second Wind can trigger on a killing blow (25% chance to happen). If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual. | |||
{{C|White|'''Trigger:'''}} | {{C|White|'''Trigger:'''}} | ||
* НP below | * НP below 50%. | ||
* A hostile in sight. | * A hostile in sight. | ||
* Each missing HP below | * Each missing HP below 50% increases the chance of activation. | ||
* Each point of [[Pain]] increases the chance of activation. | * Each point of [[Pain]] increases the chance of activation. | ||
Latest revision as of 19:27, 20 September 2024
This article is a stub. You can help Stoneshard wiki by expanding it. |
Second Wind is a State of mind.
- 20% of Max HP and 30% of Max Energy are replenished instantly.
- Second Wind can trigger on a killing blow (25% chance to happen). If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.
Trigger:
- НP below 50%.
- A hostile in sight.
- Each missing HP below 50% increases the chance of activation.
- Each point of Pain increases the chance of activation.