Difference between revisions of "Second Wind"

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'''Second Wind''' is a {{C|State|'''State'''}} of mind.
'''Second Wind''' is a {{C|State|'''State'''}} of mind.
* 20% of Max HP and 30% of Max Energy are replenished instantly.
* 20% of Max HP and 30% of Max Energy are replenished instantly.
* Second Wind can trigger on a killing blow. If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.
* Second Wind can trigger on a killing blow (25% chance to happen). If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.




{{C|White|'''Trigger:'''}}
{{C|White|'''Trigger:'''}}
* НP below 30%.
* НP below 50%.
* A hostile in sight.
* A hostile in sight.
* Each missing HP below 30% increases the chance of activation.
* Each missing HP below 50% increases the chance of activation.
* Each point of [[Pain]] increases the chance of activation.
* Each point of [[Pain]] increases the chance of activation.



Latest revision as of 19:27, 20 September 2024


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Second Wind is a State of mind.

  • 20% of Max HP and 30% of Max Energy are replenished instantly.
  • Second Wind can trigger on a killing blow (25% chance to happen). If that happens, player character will survive with 1 HP, then get healed from Second Wind as usual.


Trigger:

  • НP below 50%.
  • A hostile in sight.
  • Each missing HP below 50% increases the chance of activation.
  • Each point of Pain increases the chance of activation.


Second Wind
State
Fortitude
+50%
Energy Restoration
+100%
Healing Efficiency
+100%

Health and energy are replenished.
All negative effects are temporarily negated.

Certain doom? Not today!


Second Wind