Difference between revisions of "Resourcefulness"
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Latest revision as of 21:09, 23 December 2024
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Resourcefulness
Passive
Passive
"Butchering" allows to harvest pelts and has a 50% chance to collect special hunting trophies from some animals.
The chance to harvest a pelt depends on the type of damage used to kill the animal. Piercing and Crushing damage types harm pelts the least.
With 33% allows to find an additional mushroom, berry, or herb when gathering them.
Doubles the amount of Experience received for crafting items.
Grants +10% Fatigue Resistance.
Grants +5% Experience Gain to "Vigor"
The chance to harvest a pelt depends on the type of damage used to kill the animal. Piercing and Crushing damage types harm pelts the least.
With 33% allows to find an additional mushroom, berry, or herb when gathering them.
Doubles the amount of Experience received for crafting items.
Grants +10% Fatigue Resistance.
Grants +5% Experience Gain to "Vigor"
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