Difference between revisions of "Enemy data"

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(update to RtR 9.1.16)
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<noinclude>Page for all Stoneshard enemy data.
<noinclude>Page for all Stoneshard enemy data.


---
This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.


Enemy data is imported as a single string of values delimited by semicolon. Values should mirror their placement from the game files. For example:
Tier;ID;AI pattern;Monster Type;Faction;Weapon;Armor Class;Size;Body type (matter);XP;Health;Energy;Protection (Head);Protection (Body);Protection (Hands);Protection (Legs);Accuracy;Dodge Chance;Block Chance;Block Power;Block Recovery;Crit Avoidance;Crit Chance;Crit Efficiency;Counter Chance;Fumble Chance;Backfire Chance;Fortitude;Health Restoration;Energy Restoration;Cooldowns Duration;Move Resistance;Stun Resistance;Bleed Resistance;Bleed Chance;Stun Chance;Daze Chance;Knockback Chance;Immobilization Chance;Stagger Chance;STR;AGL;VIT;PRC;WIL;Damage Reflected;Vision;Bonus Range;Health Drain;Energy Drain;Healing Efficiency;Avoiding Chance (?);Amount of Heads;Amount of Torsos;Amount of Left Legs;Amount of Right Legs;Amount of Left Hands;Amount of Right Hands;IP (?);Pain Resistance;Morale;Threat Time (?);Bodypart Damage;Magic Power;Armor Penetration;Slashing Damage;Piercing Damage;Crushing Damage;Rending Damage;Fire Damage;Shock Damage;Poison Damage;Caustic Damage;Frost Damage;Arcane Damage;Unholy Damage;Sacred Damage;Psionic Damage;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;canBlock;canDisarm;canSwim;Swimming Cost;Alternative name (for wiki);Description


<nowiki>|Skeleton Archer = 4;o_skeleton_bowman;Ranger;undead;Undead;bow;bow;12;medium;bones;113;75;60;40;;;;;10;;;;;;;;35;;;;0;6;35;;20;;;;;;5;;10;14;10;14;10;;6;5;;;;;1;1;1;1;1;1;75;100;;;5;;15;;11;;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2;Skeleton Archer;Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.
==Usage==
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the "Has Header" checkbox.


|Skeleton Archer (Melee) = 4;o_skeleton_bowman;Melee;undead;Undead;bow;bow;99;medium;bones;279;75;60;40;;;;;70;;;;;;;;40;;;;0;6;35;;20;;;;;;;;10;14;10;14;10;;6;;;;;;1;1;1;1;1;1;75;100;;;;;10;;;10;;;;;;;;2;;;;;;;;;;;;;;;;;-50;;;;;2;Skeleton Archer;Fragmented consciousness makes it difficult for the undead to use ranged weapons. Nevertheless, they will keep on shooting till the end.</nowiki>
You'll get a table format that's easier to read.


To obtain one specific value, use the '''<nowiki>#explode</nowiki>''' parser function.
To obtain one specific value, use the '''<nowiki>#explode</nowiki>''' parser function.


Used by the {{tl|Enemy}} template.<!--
Used by the {{tl|Enemy}} template.
--- VALUES ---
LVL
ID
pattern
type
faction
weapon
item
SU
size
matter
EF
XP
HP
MP
Head_DEF
Body_DEF
Arms_DEF
Legs_DEF
Hit_Chance
EVS
PRR
Block_Power
Block_Recovery
CRT
CRTD
CTA
FMB
Miscast_Chance
Fortitude
STL
Health_Restoration
MP_Restoration
Cooldown_Reduction
Knockback_Resistance
Stun_Resistance
Bleeding_Resistance
Bleeding_Chance
Stun_Chance
Daze_Chance
Knockback_Chance
Immob_Chance
Stagger_Chance
STR
AGI
Vitality
PRC
WIL
Damage_Returned
VIS
Bonus_Range
Lifesteal
Manasteal
Healing_Received
Avoiding_Chance
Head
Torso
Left_Leg
Right_Leg
Left_Hand
Right_Hand
IP
Pain_Resistance
Morale
Threat_Time
Bodypart_Damage
Magic_Power
Armor_Piercing
Slashing_Damage
Piercing_Damage
Blunt_Damage
Rending_Damage
Fire_Damage
Shock_Damage
Poison_Damage
Caustic_Damage
Frost_Damage
Arcane_Damage
Unholy_Damage
Sacred_Damage
Psionic_Damage
Physical_Resistance
Natural_Resistance
Magical_Resistance
Slashing_Resistance
Piercing_Resistance
Blunt_Resistance
Rending_Resistance
Fire_Resistance
Shock_Resistance
Poison_Resistance
Caustic_Resistance
Frost_Resistance
Arcane_Resistance
Unholy_Resistance
Sacred_Resistance
Psionic_Resistance
canBlock
canDisarm
canSwim
Swimming_Cost
ALT.NAME
DESCRIPTION
-->
 
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
<!--
<!--

Revision as of 16:34, 25 January 2025

Page for all Stoneshard enemy data.

This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.

Tier;ID;AI pattern;Monster Type;Faction;Weapon;Armor Class;Size;Body type (matter);XP;Health;Energy;Protection (Head);Protection (Body);Protection (Hands);Protection (Legs);Accuracy;Dodge Chance;Block Chance;Block Power;Block Recovery;Crit Avoidance;Crit Chance;Crit Efficiency;Counter Chance;Fumble Chance;Backfire Chance;Fortitude;Health Restoration;Energy Restoration;Cooldowns Duration;Move Resistance;Stun Resistance;Bleed Resistance;Bleed Chance;Stun Chance;Daze Chance;Knockback Chance;Immobilization Chance;Stagger Chance;STR;AGL;VIT;PRC;WIL;Damage Reflected;Vision;Bonus Range;Health Drain;Energy Drain;Healing Efficiency;Avoiding Chance (?);Amount of Heads;Amount of Torsos;Amount of Left Legs;Amount of Right Legs;Amount of Left Hands;Amount of Right Hands;IP (?);Pain Resistance;Morale;Threat Time (?);Bodypart Damage;Magic Power;Armor Penetration;Slashing Damage;Piercing Damage;Crushing Damage;Rending Damage;Fire Damage;Shock Damage;Poison Damage;Caustic Damage;Frost Damage;Arcane Damage;Unholy Damage;Sacred Damage;Psionic Damage;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;canBlock;canDisarm;canSwim;Swimming Cost;Alternative name (for wiki);Description

Usage

You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [https://edit-csv.net]. Open the Read options and check the "Has Header" checkbox.

You'll get a table format that's easier to read.

To obtain one specific value, use the #explode parser function.

Used by the {{Enemy}} template.