Difference between revisions of "Panic"

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(adding Panic, from overhaul Psyche on 0.9.3)
 
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}}</includeonly><noinclude>{{stub}}'''Pessimism''' is a {{C|State|'''State'''}} of mind.
}}</includeonly><noinclude>{{stub}}'''Panic''' is a {{C|State|'''State'''}} of mind.





Revision as of 18:58, 18 August 2025


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Panic is a State of mind.


Trigger:

  • Low health and at least one enemy nearby.
  • Motivation below 50%, while Sanity above 50%,


Panic
State
Skills Energy Cost
-[10%*Enemy in vision]%
Fortitude
-[10%*Enemy in vision]%
Vision
-7
Sit. Morale Change
-[1%*Enemy in vision]%

Upon activation, replenishes +20% Max Energy.

Grants --10% Ability Energy Cost and -1% Sit. Morale Change for each enemy within Vision. Skipping a turn significantly reduces the effect's duration and also replenishes +1% Situational Morale for each enemy withing Vision.

Once per30 turns If Situational Morale is reduced to 0%, forced the character to drop the equipped weapons.


Panic