Difference between revisions of "Megalomania"

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old>Spirits of nature
Tag: Reverted
(update 0.9.3)
 
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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{C|State|State}}
|ConditionType = {{C|State|State}}
|Properties1 = Received Experience
|Properties1 = Experience Gain
|Values1 = {{neg|-20%}}
|Values1 = {{neg|-20%}}
|PropertyText = You suddenly realize your actual magnificence.
|PropertyText = {{neg|Nullifies}} the passive chance to {{c|light brown|hear}} enemies and reveal traps.
|Description = You might be overestimating your abilities.
Forces the character to {{c|light brown|overestimate}} their capabilities.
Slowly increases the penalties to Trade Favorability and Reputation Gain (up to {{c|light brown|-25%}}).
Completing Contracts {{pos|resets}} both penalties.
|Description =  
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}'''Megalomania''' is a {{C|State|'''State'''}} of mind.
}}</includeonly><noinclude>{{stub}}'''Megalomania''' is a {{C|State|'''State'''}} of mind.
* When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities.
* When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities.
**Despite of that, small fraction of the attribute added by this effect actually directly affect the stats. This is observable by the decent increase in maximum energy.
* Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about.
* Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about.


{{C|White|'''Trigger:'''}} the activation chance increases due to successful hits (especially critical ones), killings of multiple enemies and leveling up. Misses and fumbled attacks reduce the chance.
{{C|White|'''Trigger:'''}}  
 
* No enemies nearby
* Morale above {{pos|50%}}, Sanity below {{neg|50%}}


{{/Tooltip}}
{{/Tooltip}}

Latest revision as of 05:34, 20 August 2025


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Megalomania is a State of mind.

  • When triggered, All player attributes are falsely increased when displayed. The narcissistic character considers himself flawless and therefore is inclined to overstate his real abilities.
  • Physical, mental and magical debuffs (except for injuries and psyche states) become hidden. Such flaws are way too insignificant to be concerned about.

Trigger:

  • No enemies nearby
  • Morale above 50%, Sanity below 50%
Megalomania
State
Experience Gain
-20%

Nullifies the passive chance to hear enemies and reveal traps.

Forces the character to overestimate their capabilities. Slowly increases the penalties to Trade Favorability and Reputation Gain (up to -25%).

Completing Contracts resets both penalties.


Megalomania