Difference between revisions of "Template:Test test"
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(Post-expand size reduction by removing the description which isn't needed in this template) |
(update to current version + modify target page for consumables) |
||
| Line 28: | Line 28: | ||
--- Load complete datastring into a variable - only load from the Weapon data page once. --- | --- Load complete datastring into a variable - only load from the Weapon data page once. --- | ||
-->{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!-- | -->{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!-- | ||
--- This template doesn't use Description, remove it for smaller size --- | |||
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!-- | -->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!-- | ||
-->{{#switch: {{#explode: {{#var:Datastring}}|;|2}} | --- Only define variables for items in categories that have item properties. --- | ||
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}} | |||
|Sword | |Sword | ||
|Axe | |Axe | ||
| Line 91: | Line 93: | ||
}}}}<!-- | }}}}<!-- | ||
--- Load complete datastring into a variable - only load from the Consumable data page once. --- | --- Load complete datastring into a variable - only load from the Consumable data page once. --- | ||
-->{{#ifeq: {{: | -->{{#ifeq: {{:Consumable_data_test|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Consumable_data_test|{{{1}}}}}}}<!-- | ||
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}| | --- This template doesn't use Description or MiddleText, remove it for smaller size --- | ||
-->{{#switch: {{#explode: {{#var:Datastring}}| | -->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - (1 + {{#len:{{#explode: {{#var:Datastring}}|§|-1}}}} + {{#len:{{#explode: {{#var:Datastring}}|§|-2}}}} ) }}}}}}<!-- | ||
--- Only define variables for items in categories that have item properties. --- | |||
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}} | |||
|Additive | |||
|Alcohol | |||
|Beverage | |||
|Drug | |||
|Food | |Food | ||
|Ingredient | |Ingredient | ||
|Medicine | |Medicine | ||
| | |Ammo = | ||
<!-- | <!-- | ||
--- CONSUMABLE PROPERTIES --- | --- CONSUMABLE PROPERTIES --- | ||
-->{{#vardefine: | -->{{#vardefine:Catg|{{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Duration|{{#explode: {{#var:Datastring}}|§|8}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Diet|{{#explode: {{#var:Datastring}}|§|10}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Hunger|{{#explode: {{#var:Datastring}}|§|11}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Hunger Change|{{#explode: {{#var:Datastring}}|§|12}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Hunger Resistance|{{#explode: {{#var:Datastring}}|§|13}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Thirst|{{#explode: {{#var:Datastring}}|§|14}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Thirst Change|{{#explode: {{#var:Datastring}}|§|15}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Immunity|{{#explode: {{#var:Datastring}}|§|16}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Immunity Change|{{#explode: {{#var:Datastring}}|§|17}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Intoxication|{{#explode: {{#var:Datastring}}|§|18}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Intoxication Change|{{#explode: {{#var:Datastring}}|§|19}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Intoxication Resistance|{{#explode: {{#var:Datastring}}|§|20}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Pain|{{#explode: {{#var:Datastring}}|§|21}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Pain Change|{{#explode: {{#var:Datastring}}|§|22}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|§|23}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Pain Limit|{{#explode: {{#var:Datastring}}|§|24}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Morale|{{#explode: {{#var:Datastring}}|§|25}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Morale Change|{{#explode: {{#var:Datastring}}|§|26}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Morale Temporary|{{#explode: {{#var:Datastring}}|§|27}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Morale Diet|{{#explode: {{#var:Datastring}}|§|28}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Sanity|{{#explode: {{#var:Datastring}}|§|29}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Sanity Change|{{#explode: {{#var:Datastring}}|§|30}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Injury Treatment|{{#explode: {{#var:Datastring}}|§|31}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|§|32}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Health Replenishment|{{#explode: {{#var:Datastring}}|§|33}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:HP Turn|{{#explode: {{#var:Datastring}}|§|34}}}}<!-- silverleaf thingy | ||
-->{{#vardefine: | -->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|§|35}}}}<!-- | ||
-->{{#vardefine: | -->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|§|36}}}}<!-- | ||
-->{{#vardefine:Max | -->{{#vardefine:Max Energy|{{#explode: {{#var:Datastring}}|§|37}}}}<!-- | ||
-->{{#vardefine:Energy Replenishment|{{#explode: {{#var:Datastring}}|§|38}}}}<!-- max_mp_res | |||
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|§|39}}}}<!-- | |||
-->{{#vardefine:MP Turn|{{#explode: {{#var:Datastring}}|§|40}}}}<!-- | |||
-->{{#vardefine:Fatigue|{{#explode: {{#var:Datastring}}|§|41}}}}<!-- | |||
-->{{#vardefine:Fatigue Change|{{#explode: {{#var:Datastring}}|§|42}}}}<!-- | |||
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|§|43}}}}<!-- | |||
-->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|§|44}}}}<!-- | |||
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|§|45}}}}<!-- | |||
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|§|46}}}}<!-- | |||
-->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|§|47}}}}<!-- | |||
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|§|48}}}}<!-- | |||
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|§|49}}}}<!-- | |||
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|§|50}}}}<!-- | |||
-->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|§|51}}}}<!-- | |||
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|§|52}}}}<!-- | |||
-->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|§|53}}}}<!-- | |||
-->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|§|54}}}}<!-- | |||
-->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|§|55}}}}<!-- | |||
-->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|§|56}}}}<!-- | |||
-->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|§|57}}}}<!-- | |||
-->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|§|58}}}}<!-- | |||
-->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|§|59}}}}<!-- | |||
-->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|§|60}}}}<!-- | |||
-->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|§|61}}}}<!-- | |||
-->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|§|62}}}}<!-- | |||
-->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|§|63}}}}<!-- | |||
-->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|§|64}}}}<!-- | |||
-->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|§|65}}}}<!-- | |||
-->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|§|66}}}}<!-- | |||
-->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|§|67}}}}<!-- | |||
-->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|§|68}}}}<!-- | |||
-->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|§|69}}}}<!-- | |||
-->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|§|70}}}}<!-- | |||
-->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|§|71}}}}<!-- | |||
-->{{#vardefine:Nausea Chance|{{#explode: {{#var:Datastring}}|§|72}}}}<!-- | |||
-->{{#vardefine:Poisoning Chance|{{#explode: {{#var:Datastring}}|§|73}}}}<!-- | |||
-->{{#vardefine:Poisoning Duration|{{#explode: {{#var:Datastring}}|§|74}}}}<!-- | |||
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|§|83}}}}<!-- | |||
-->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|§|84}}}} | |||
}}}}<!-- | }}}}<!-- | ||
--- Load complete datastring into a variable - to only load from the Armor data page once. --- | --- Load complete datastring into a variable - to only load from the Armor data page once. --- | ||
-->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!-- | -->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!-- | ||
--- This template doesn't use Description, remove it for smaller size --- | |||
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!-- | -->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!-- | ||
-->{{#switch: {{#explode: {{#var:Datastring}}|;|2}} | --- Only define variables for items in categories that have item properties. --- | ||
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}} | |||
|Shield | |Shield | ||
|Headgear | |Headgear | ||
| Line 157: | Line 205: | ||
-->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!-- | -->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!-- | ||
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!-- | -->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!-- | ||
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|;|84}}}}<!-- | |||
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|86}}}}<!-- | |||
-->{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|87}}}}<!-- | |||
-->{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|85}}}}<!-- | |||
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!-- | -->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!-- | ||
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}<!-- | -->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}<!-- | ||
| Line 208: | Line 260: | ||
}}}}<!-- | }}}}<!-- | ||
--><div style="display: flex;flex-direction:column;"><!-- | --><div style="display: flex;flex-direction:column;"><!-- | ||
-->{{#if: {{#var:Armor Penetration}} | <div style="order: | -->{{#if: {{#var:Weapon Damage}} | <div style="order: 1;"> {{Translate|Weapon Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Weapon Damage}}>0|{{c|+|+{{#var:Weapon Damage}}%}}|{{c|-|{{#var:Weapon Damage}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Armor Damage}} | <div style="order: | -->{{#if: {{#var:Armor Penetration}} | <div style="order: 2;"> {{Translate|Armor Penetration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Penetration}}>0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Bodypart Damage}} | <div style="order: | -->{{#if: {{#var:Armor Damage}} | <div style="order: 3;"> {{Translate|Armor Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Damage}}>0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!-- | -->{{#if: {{#var:Bodypart Damage}} | <div style="order: 4;"> {{Translate|Bodypart Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bodypart Damage}}>0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Weapon Damage}}{{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!-- | |||
-->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Physical Resistance}}>0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Physical Resistance}}>0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Nature Resistance}}>0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Nature Resistance}}>0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}</span></div>| }}<!-- | ||
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-->{{#if: {{#var:Stun Resistance}} | <div style="order: 54;"> {{Translate|Stun Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stun Resistance}}>0|{{c|+|+{{#var:Stun Resistance}}%}}|{{c|-|{{#var:Stun Resistance}}%}}}}</span></div>| }}<!-- historical value | -->{{#if: {{#var:Stun Resistance}} | <div style="order: 54;"> {{Translate|Stun Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stun Resistance}}>0|{{c|+|+{{#var:Stun Resistance}}%}}|{{c|-|{{#var:Stun Resistance}}%}}}}</span></div>| }}<!-- historical value | ||
-->{{#if: {{#var:Control Resistance}} | <div style="order: 55;"> {{Translate|Control Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Control Resistance}}>0|{{c|+|+{{#var:Control Resistance}}%}}|{{c|-|{{#var:Control Resistance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Control Resistance}} | <div style="order: 55;"> {{Translate|Control Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Control Resistance}}>0|{{c|+|+{{#var:Control Resistance}}%}}|{{c|-|{{#var:Control Resistance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Pain Resistance}} | <div style="order: 56;"> {{Translate|Pain Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Resistance}}>0|{{c|+|+{{#var:Pain Resistance}}%}}|{{c|-|{{#var:Pain Resistance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Pain Resistance}} | <div style="order: 56;"> {{Translate|Pain Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Resistance}}>0|{{c|+|+{{#var:Pain Resistance}}%}}|{{c|-|{{#var:Pain Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Bleed Chance}} | <div style="order: 57;"> {{Translate|Bleed Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bleed Chance}}>0|{{c|+|+{{#var:Bleed Chance}}%}}|{{c|-|{{#var:Bleed Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Bleed Chance}} | <div style="order: 57;"> {{Translate|Bleed Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bleed Chance}}>0|{{c|+|+{{#var:Bleed Chance}}%}}|{{c|-|{{#var:Bleed Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Daze Chance}} | <div style="order: 58;"> {{Translate|Daze Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Daze Chance}}>0|{{c|+|+{{#var:Daze Chance}}%}}|{{c|-|{{#var:Daze Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Daze Chance}} | <div style="order: 58;"> {{Translate|Daze Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Daze Chance}}>0|{{c|+|+{{#var:Daze Chance}}%}}|{{c|-|{{#var:Daze Chance}}%}}}}</span></div>| }}<!-- | ||
| Line 253: | Line 306: | ||
-->{{#if: {{#var:Counter Chance}} | <div style="order: 77;"> {{Translate|Counter Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Counter Chance}}>0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Counter Chance}} | <div style="order: 77;"> {{Translate|Counter Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Counter Chance}}>0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Fumble Chance}} | <div style="order: 78;"> {{Translate|Fumble Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fumble Chance}}>0|{{c|-|+{{#var:Fumble Chance}}%}}|{{c|+|{{#var:Fumble Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Fumble Chance}} | <div style="order: 78;"> {{Translate|Fumble Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fumble Chance}}>0|{{c|-|+{{#var:Fumble Chance}}%}}|{{c|+|{{#var:Fumble Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Range}} | | -->{{#if: {{#var:Range}} | {{#ifeq: {{#var:Range}} |1| |<div style="order: 79;"> {{Translate|Range|Properties}}: <span style="{{#var:FloatRight}}">{{c|W|{{#var:Range}}}}</span></div>}}| }}<!-- | ||
-->{{#if: {{#var:Dodge Chance}} | <div style="order: 80;"> {{Translate|Dodge Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Dodge Chance}}>0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Dodge Chance}} | <div style="order: 80;"> {{Translate|Dodge Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Dodge Chance}}>0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Crit Avoidance}} | <div style="order: 81;"> {{Translate|Crit Avoidance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Avoidance}}>0|{{c|+|+{{#var:Crit Avoidance}}%}}|{{c|-|{{#var:Crit Avoidance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Crit Avoidance}} | <div style="order: 81;"> {{Translate|Crit Avoidance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Avoidance}}>0|{{c|+|+{{#var:Crit Avoidance}}%}}|{{c|-|{{#var:Crit Avoidance}}%}}}}</span></div>| }}<!-- | ||
| Line 262: | Line 315: | ||
-->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Chance}}>0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Chance}}>0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Potency}}>0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Potency}}>0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#var:Range}}{{#var:Dodge Chance}}{{#var:Crit Avoidance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | <div style="order: 90;"> | -->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#ifeq:{{#var:Range}}|1| |{{#var:Range}}}}{{#var:Dodge Chance}}{{#var:Crit Avoidance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | {{#ifeq: {{#var:Catg}}|Ammo| |<div style="order: 89;"> </div>}} | }}<!-- | ||
-->{{#if: {{#var:Energy}} | <div style="order: 91;"> {{Translate|Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy}}>0|{{c|+|+{{#var:Energy}}}}|{{c|-|{{#var:Energy}}}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Energy}} | <div style="order: 90;"> {{Translate|Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy}}>0|{{c|+|+{{#var:Energy}}}}|{{c|-|{{#var:Energy}}}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Restoration}}>0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Max Energy}} | <div style="order: 91;"> {{Translate|Max Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Energy}}>0|{{c|+|+{{#var:Max Energy}}}}|{{c|-|{{#var:Max Energy}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Restoration}}>0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | |||
-->{{#if: {{#var:Skills Energy Cost}} | <div style="order: 93;"> {{Translate|Skills Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Skills Energy Cost}}>0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Skills Energy Cost}} | <div style="order: 93;"> {{Translate|Skills Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Skills Energy Cost}}>0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Spells Energy Cost}} | <div style="order: 94;"> {{Translate|Spells Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Spells Energy Cost}}>0|{{c|-|+{{#var:Spells Energy Cost}}%}}|{{c|+|{{#var:Spells Energy Cost}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Spells Energy Cost}} | <div style="order: 94;"> {{Translate|Spells Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Spells Energy Cost}}>0|{{c|-|+{{#var:Spells Energy Cost}}%}}|{{c|+|{{#var:Spells Energy Cost}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Cooldowns Duration}} | <div style="order: 95;"> {{Translate|Cooldowns Duration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Cooldowns Duration}}>0|{{c|-|+{{#var:Cooldowns Duration}}%}}|{{c|+|{{#var:Cooldowns Duration}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Cooldowns Duration}} | <div style="order: 95;"> {{Translate|Cooldowns Duration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Cooldowns Duration}}>0|{{c|-|+{{#var:Cooldowns Duration}}%}}|{{c|+|{{#var:Cooldowns Duration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Magic Power}} | <div style="order: 96;"> {{Translate|Magic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Magic Power}}>0|{{c|+|+{{#var:Magic Power}}%}}|{{c|-|{{#var:Magic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Magic Power}} | <div style="order: 96;"> {{Translate|Magic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Magic Power}}>0|{{c|+|+{{#var:Magic Power}}%}}|{{c|-|{{#var:Magic Power}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Arcanistic Power}} | <div style="order: 97;"> {{Translate|Arcanistic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Arcanistic Power}}>0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Arcanistic Power}} | <div style="order: 97;"> {{Translate|Arcanistic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Arcanistic Power}}>0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}</span></div>| }}<!-- | ||
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-->{{#if: {{#var:Pyromantic Power}} | <div style="order: 104;"> {{Translate|Pyromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pyromantic Power}}>0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Pyromantic Power}} | <div style="order: 104;"> {{Translate|Pyromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pyromantic Power}}>0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Venomantic Power}} | <div style="order: 105;"> {{Translate|Venomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Venomantic Power}}>0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Venomantic Power}} | <div style="order: 105;"> {{Translate|Venomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Venomantic Power}}>0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | <div style="order: 110;"> </div> | }}<!-- | -->{{#if: {{#var:Energy}}{{#var:Max Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | <div style="order: 110;"> </div> | }}<!-- | ||
-->{{#if: {{#var:Experience Gain}} | <div style="order: 111;"> {{Translate|Experience Gain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Experience Gain}}>0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Experience Gain}} | <div style="order: 111;"> {{Translate|Experience Gain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Experience Gain}}>0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Health Restoration}} | <div style="order: 112;"> {{Translate|Health Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Restoration}}>0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Health Restoration}} | <div style="order: 112;"> {{Translate|Health Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Restoration}}>0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Healing Efficiency}} | <div style="order: 113;"> {{Translate|Healing Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Healing Efficiency}}>0|{{c|+|+{{#var:Healing Efficiency}}%}}|{{c|-|{{#var:Healing Efficiency}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Healing Efficiency}} | <div style="order: 113;"> {{Translate|Healing Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Healing Efficiency}}>0|{{c|+|+{{#var:Healing Efficiency}}%}}|{{c|-|{{#var:Healing Efficiency}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Fortitude}} | <div style="order: 114;"> {{Translate|Fortitude|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fortitude}}>0|{{c|+|+{{#var:Fortitude}}%}}|{{c|-|{{#var:Fortitude}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Fortitude}} | <div style="order: 114;"> {{Translate|Fortitude|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fortitude}}>0|{{c|+|+{{#var:Fortitude}}%}}|{{c|-|{{#var:Fortitude}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Life Drain}} | <div style="order: 115;"> {{Translate|Life Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Life Drain}}>0|{{c|+|+{{#var:Life Drain}}%}}|{{c|-|{{#var:Life Drain}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Life Drain}} | <div style="order: 115;"> {{Translate|Life Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Life Drain}}>0|{{c|+|+{{#var:Life Drain}}%}}|{{c|-|{{#var:Life Drain}}%}}}}</span></div>| }}<!-- | ||
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-->{{#if: {{#var:Lockpicking & Disarming}}{{#var:Vision}} | <div style="order: 130;"> </div> | }}<!-- | -->{{#if: {{#var:Lockpicking & Disarming}}{{#var:Vision}} | <div style="order: 130;"> </div> | }}<!-- | ||
-->{{#if: {{#var:Hunger}} | <div style="order: 131;"> {{Translate|Hunger|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger}}>0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Hunger}} | <div style="order: 131;"> {{Translate|Hunger|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger}}>0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Hunger Change}} | <div style="order: 132;"> {{Translate|Hunger Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Change}}>0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Hunger Change}} | <div style="order: 132;"> {{Translate|Hunger Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Change}}>0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Hunger Resistance}} | <div style="order: 133;"> {{Translate|Hunger Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Resistance}}>0|{{c|+|+{{#var:Hunger Resistance}}%}}|{{c|-|{{#var:Hunger Resistance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Hunger Resistance}} | <div style="order: 133;"> {{Translate|Hunger Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Resistance}}>0|{{c|+|+{{#var:Hunger Resistance}}%}}|{{c|-|{{#var:Hunger Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Thirst}} | <div style="order: 134;"> {{Translate|Thirst|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst}}>0|{{c|-|+{{#var:Thirst}}%}}|{{c|+|{{#var:Thirst}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Thirst}} | <div style="order: 134;"> {{Translate|Thirst|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst}}>0|{{c|-|+{{#var:Thirst}}%}}|{{c|+|{{#var:Thirst}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Thirst Change}} | <div style="order: 135;"> {{Translate|Thirst Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst Change}}>0|{{c|-|+{{#var:Thirst Change}}%}}|{{c|+|{{#var:Thirst Change}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Thirst Change}} | <div style="order: 135;"> {{Translate|Thirst Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst Change}}>0|{{c|-|+{{#var:Thirst Change}}%}}|{{c|+|{{#var:Thirst Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Intoxication}} | <div style="order: 136;"> {{Translate|Intoxication|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication}}>0|{{c|-|+{{#var:Intoxication}}%}}|{{c|+|{{#var:Intoxication}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Intoxication}} | <div style="order: 136;"> {{Translate|Intoxication|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication}}>0|{{c|-|+{{#var:Intoxication}}%}}|{{c|+|{{#var:Intoxication}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Intoxication Change}} | <div style="order: 137;"> {{Translate|Intoxication Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Change}}>0|{{c|-|+{{#var:Intoxication Change}}%}}|{{c|+|{{#var:Intoxication Change}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Intoxication Change}} | <div style="order: 137;"> {{Translate|Intoxication Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Change}}>0|{{c|-|+{{#var:Intoxication Change}}%}}|{{c|+|{{#var:Intoxication Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Intoxication Resistance}} | <div style="order: 138;"> {{Translate|Intoxication Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Resistance}}>0|{{c|+|+{{#var:Intoxication Resistance}}%}}|{{c|-|{{#var:Intoxication Resistance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Intoxication Resistance}} | <div style="order: 138;"> {{Translate|Intoxication Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Resistance}}>0|{{c|+|+{{#var:Intoxication Resistance}}%}}|{{c|-|{{#var:Intoxication Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Pain}} | <div style="order: 139;"> {{Translate|Pain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain}}>0|{{c|-|+{{#var:Pain}}%}}|{{c|+|{{#var:Pain}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Pain}} | <div style="order: 139;"> {{Translate|Pain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain}}>0|{{c|-|+{{#var:Pain}}%}}|{{c|+|{{#var:Pain}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Pain Change}} | <div style="order: 140;"> {{Translate|Pain Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Change}}>0|{{c|-|+{{#var:Pain Change}}%}}|{{c|+|{{#var:Pain Change}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Pain Change}} | <div style="order: 140;"> {{Translate|Pain Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Change}}>0|{{c|-|+{{#var:Pain Change}}%}}|{{c|+|{{#var:Pain Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Pain Limit}} | <div style="order: 141;"> {{Translate|Pain Limit|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Limit}}>0|{{c|-|+{{#var:Pain Limit}}%}}|{{c|+|{{#var:Pain Limit}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Pain Limit}} | <div style="order: 141;"> {{Translate|Pain Limit|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Limit}}>0|{{c|-|+{{#var:Pain Limit}}%}}|{{c|+|{{#var:Pain Limit}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Sanity}} | <div style="order: 142;"> {{Translate|Sanity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity}}>0|{{c|+|+{{#var:Sanity}}%}}|{{c|-|{{#var:Sanity}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Sanity}} | <div style="order: 142;"> {{Translate|Sanity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity}}>0|{{c|+|+{{#var:Sanity}}%}}|{{c|-|{{#var:Sanity}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Sanity Change}} | <div style="order: 143;"> {{Translate|Sanity Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity Change}}>0|{{c|+|+{{#var:Sanity Change}}%}}|{{c|-|{{#var:Sanity Change}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Sanity Change}} | <div style="order: 143;"> {{Translate|Sanity Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity Change}}>0|{{c|+|+{{#var:Sanity Change}}%}}|{{c|-|{{#var:Sanity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Morale}} | <div style="order: 144;"> {{Translate|Morale|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale}}>0|{{c|+|+{{#var:Morale}}%}}|{{c|-|{{#var:Morale}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Morale}} | <div style="order: 144;"> {{Translate|Morale|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale}}>0|{{c|+|+{{#var:Morale}}%}}|{{c|-|{{#var:Morale}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Morale Change}} | <div style="order: 145;"> {{Translate|Morale Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale Change}}>0|{{c|+|+{{#var:Morale Change}}%}}|{{c|-|{{#var:Morale Change}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Morale Change}} | <div style="order: 145;"> {{Translate|Morale Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale Change}}>0|{{c|+|+{{#var:Morale Change}}%}}|{{c|-|{{#var:Morale Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Energy Replenishment}} | <div style="order: 146;"> {{Translate|Energy Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Replenishment}}>0|{{c|+|+{{#var:Energy Replenishment}}%}}|{{c|-|{{#var:Energy Replenishment}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Energy Replenishment}} | <div style="order: 146;"> {{Translate|Energy Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Replenishment}}>0|{{c|+|+{{#var:Energy Replenishment}}%}}|{{c|-|{{#var:Energy Replenishment}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Health Replenishment}} | <div style="order: 147;"> {{Translate|Health Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Replenishment}}>0|{{c|+|+{{#var:Health Replenishment}}%}}|{{c|-|{{#var:Health Replenishment}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Health Replenishment}} | <div style="order: 147;"> {{Translate|Health Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Replenishment}}>0|{{c|+|+{{#var:Health Replenishment}}%}}|{{c|-|{{#var:Health Replenishment}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Injury Treatment}} | <div style="order: 148;"> {{Translate|Injury Treatment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Injury Treatment}}>0|{{c|+|+{{#var:Injury Treatment}}%}}|{{c|-|{{#var:Injury Treatment}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Injury Treatment}} | <div style="order: 148;"> {{Translate|Injury Treatment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Injury Treatment}}>0|{{c|+|+{{#var:Injury Treatment}}%}}|{{c|-|{{#var:Injury Treatment}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Fatigue}} | <div style="order: 150;"> {{Translate|Fatigue|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue}}>0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Fatigue}} | <div style="order: 150;"> {{Translate|Fatigue|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue}}>0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Change}}>0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+| | -->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Change}}>0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|{{#var:Fatigue Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Resistance}}>0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Resistance}}>0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Health}}>0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}</span></div>| }}<!-- | -->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Health}}>0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | ||
-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var: | -->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| {{#ifeq: {{#var:Page}}|Vivifying Essence| | <div style="order: 160;"> </div> }}| }}<!-- | ||
-->{{#if: {{#var:Immunity}} | <div style="order: 161;"> {{Translate|Immunity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immunity}}>0|{{c|+|+{{#var:Immunity}}%}}|{{c|-|{{#var:Immunity}}%}}}}</span></div>| }}<!-- | |||
-->{{#if: {{#var:Immunity Change}} | <div style="order: 162;"> {{Translate|Immunity Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immunity Change}}>0|{{c|+|+{{#var:Immunity Change}}%}}|{{c|-|{{#var:Immunity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!-- | |||
-->{{#if: {{#var:Immunity}}{{#var:Immunity Change}}| <div style="order: 170;"> </div> | }}<!-- | |||
--></div><!-- | --></div><!-- | ||
--- Reset variables to avoid displaying wrong data for the next item on the same page --- | --- Reset variables to avoid displaying wrong data for the next item on the same page --- | ||
-->{{#vardefine:Catg| }}<!-- | |||
-->{{#vardefine:Range| }}<!-- | -->{{#vardefine:Range| }}<!-- | ||
-->{{#vardefine:Armor Damage| }}<!-- | -->{{#vardefine:Armor Damage| }}<!-- | ||
-->{{#vardefine:Weapon Damage| }}<!-- | |||
-->{{#vardefine:Armor Penetration| }}<!-- | -->{{#vardefine:Armor Penetration| }}<!-- | ||
-->{{#vardefine:Bodypart Damage| }}<!-- | -->{{#vardefine:Bodypart Damage| }}<!-- | ||
| Line 368: | Line 426: | ||
-->{{#vardefine:Injury Treatment| }}<!-- | -->{{#vardefine:Injury Treatment| }}<!-- | ||
-->{{#vardefine:Immunity| }}<!-- | -->{{#vardefine:Immunity| }}<!-- | ||
-->{{#vardefine:Immunity Change| }}<!-- | |||
-->{{#vardefine:Energy Restoration| }}<!-- | -->{{#vardefine:Energy Restoration| }}<!-- | ||
-->{{#vardefine:Health Restoration| }}<!-- | -->{{#vardefine:Health Restoration| }}<!-- | ||
| Line 390: | Line 449: | ||
-->{{#vardefine:Energy| }}<!-- | -->{{#vardefine:Energy| }}<!-- | ||
-->{{#vardefine:Energy Restoration| }}<!-- | -->{{#vardefine:Energy Restoration| }}<!-- | ||
-->{{#vardefine:Health Restoration| }}<!-- | -->{{#vardefine:Health Restoration| }}<!-- | ||
-->{{#vardefine:Healing Efficiency| }}<!-- | -->{{#vardefine:Healing Efficiency| }}<!-- | ||
Latest revision as of 02:41, 3 September 2025
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