Difference between revisions of "Wild Hunt"
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Buraym DEV (talk | contribs) (Add Hilda Wild Hunt unique trait) |
Buraym DEV (talk | contribs) (Link Bone Charm`s page to text) |
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'''{{C|Unique Trait|Wild Hunt}}''' is [[Hilda]]'s baseline [[trait]]. | '''{{C|Unique Trait|Wild Hunt}}''' is [[Hilda]]'s baseline [[trait]]. | ||
{{Tooltip hover box|title= Starts the game with [[Resourcefulness|{{C|Passive|"'''Resourcefulness'''"}}]] already learned and a {{C|Epic|bone charm}} that allows the character to sacrifice '''special hunting trophies'''. | {{Tooltip hover box|title= Starts the game with [[Resourcefulness|{{C|Passive|"'''Resourcefulness'''"}}]] already learned and a [[Bone Charm|{{C|Epic|bone charm}}]] that allows the character to sacrifice '''special hunting trophies'''. | ||
Sacrifices grant the {{C|Epic|bone charm}} various {{Positive|bonuses}} that can be further empowered by kiling respective animals and beastly bosses. | Sacrifices grant the [[Bone Charm|{{C|Epic|bone charm}}]] various {{Positive|bonuses}} that can be further empowered by kiling respective animals and beastly bosses. | ||
Latest revision as of 22:59, 29 December 2025
Wild Hunt is Hilda's baseline trait.
Starts the game with "Resourcefulness" already learned and a bone charm that allows the character to sacrifice special hunting trophies.
Sacrifices grant the bone charm various bonuses that can be further empowered by kiling respective animals and beastly bosses.
Each character level increases the threshold for activating negative effects caused by Hunger, Thirst, Pain, Intoxication, and Fatigue by 0.33%