Difference between revisions of "Two-Handed Swords (skill tree)"
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{{About|a skill tree|the corresponding weapon class|Greatswords}} | |||
This page shows all Greatswords skills | This page shows all Greatswords skills | ||
=== Active skills === | === Active skills === |
Revision as of 18:04, 14 May 2020
This article is about a skill tree. For the corresponding weapon class, see Greatswords. |
This page shows all Greatswords skills
Active skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Feint Swing | Targeted enemy has their Dodge, Counter and Block Chance set to 0% .
After that deliver a strike with +/*Hit_Chance*/% Accuracy and /*Weapon_Damage*/% Damage. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 1 Energy Cost: 18 Cooldown: 5 Modified by: Perception, Agility - Requires a greatsword |
I |
Heroic Charge | Rushes towards the target to deliver a strike.
Each traveled tile adds +/*Weapon_Damage*/% Damage and +/*CRT*/% Crit Chance. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Object Range: 3 Energy Cost: 30 Cooldown: 8 Modified by: Strength, Agility - Requires a greatsword |
I |
Parry | Activates the following effect for 8 turns:
+10% Block Chance +12.5% Block Power Each successful Block is guaranteed to trigger a Counterattack. Each successful attack prolongs the duration of this effect by 1 (up to 15 turns) and grants an extra stack of it (up to 6 ). Each successful Block decreases the number of stacks by 2. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 20 - Requires a greatsword |
I |
Feast of Steel | Activates the following effect for 4 turns:
+100% Crit Chance for physical attacks -10% Accuracy -20% Damage -30% Crit Efficiency. Killing enemies prolongs the duration of this effect by 2 turns. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: No Target Energy Cost: 30 Cooldown: 20 - Requires a greatsword |
I |
Arc Cleave | Delivers a strike with +/*Weapon_Damage*/% Damage and +/*Bleeding_Chance*/% Bleed Chance to 5 adjacent enemies.
Reduces Cooldowns Duration for this skill tree by 1 turn for each enemy hit. Passive bonus: -4% Cooldowns Duration for this skill tree |
Skill Type: Active
Target Type: Target Area Range: 1 Energy Cost: 24 Cooldown: 10 Modified by: Strength, Agility - Requires a greatsword |
I |
Passive skills
Skill | Description | Properties | Treaties |
---|---|---|---|
Recklessness | Each adjacent enemy grants +5% Crit Chance and +5% Counter Chance.
Passive bonus: -4% Cooldowns Duration for this skill tree +5% Block Chance |
Skill Type: Passive
- Requires a greatsword |
I |
Courage | Instantly refreshes the Cooldown of Heroic charge if it manages to kill its target.
The Ability Range is increased by 1 tile. Passive bonus: -4% Cooldowns Duration for this skill tree +5% Energy Restoration |
Skill Type: Passive
- Requires a greatsword |
I |
Revanche | While Parry is active, each successful block grants -25% Abilities Cooldown for the next two turns.
Passive bonus: -4% Cooldowns Duration for this skill tree +5% Counter Chance |
Skill Type: Passive
- Requires a greatsword |
I |
Fight to the Death | Feast of Steel also reduces Cooldowns Duration for this skill tree by 3 turns for each enemy killed.
Passive bonus: -4% Cooldowns Duration for this skill tree +5% Accuracy |
Skill Type: Passive
- Requires a greatsword |
I |
Taste of Victory | Killing enemies with greatswords replenishes 7.5% of your Max Energy.
Passive bonus: -4% Cooldowns Duration for this skill tree +10 Max Energy |
Skill Type: Passive
- Requires a greatsword |
I |
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