Difference between revisions of "Herbs"

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Herbs are [[ingredients]] that can be commonly found growing on the [[Plains]] or bought from [[Fried]], the herbalist. Most herbs provide beneficial effects for a limited amount of time.
#REDIRECT [[:Ingredients]]
 
All herbs occupy 1{{x}}2 inventory slots.
 
{| class="sortable" width="45%" border="1px solid" style="text-align: center; margin: auto,"
! width="3%" | Item
! width="2%" | Price[[File:Gold.png|27x27px]]
! width="10%" | Properties
! width="10%" | Description
|-
|'''[[Agrimony]]'''[[File:Agrimony.png|alt=|center]]
| 10
|
Intoxication: {{Positive|-3%}}<br>
Health Restoration: {{Positive|+2%}} (30 t)<br>
Bleed Resistance: {{Positive|+5%}} (30 t)
| Agrimony has been valued for its healing qualities since olden times.
|-
 
|'''[[Bogbean]]'''[[File:Bogbean.png|alt=|center]]
| 10
|
Hunger Change: {{Negative|+0.30%}} (30 t)<br>
Intoxication Change: {{Positive|-0.30%}} (30 t)
| Also known as buckbean, this plant can easily be found around swamps. It stimulates appetite and is often used in tonics.
|-
 
|'''[[Burdock]]'''[[File:Burdock.png|alt=|center]]
| 4
|
Health Restoration: {{Positive|+1%}} (30 t)<br>
Healing Efficiency: {{Positive|+10%}} (30 t)
| This weed grows along roads and fences. Rumors say that its roots possess a number of useful properties.
|-
 
|'''[[Fleawort]]'''[[File:Fleawort.png|alt=|center]]
| 6
|
Health Replenishment: {{Positive|+1%}}<br>
Healing Efficiency: {{Positive|+15%}} (30 t)<br>
Injury Treatment: {{Positive|+2}}<br>
Bleed Resistance: {{Positive|+10%}} (30 t)
 
Is used on a selected body part.
| Not so long ago in Aldor there used to live a half-crazed herbalist, a stern believer in the miraculous properties of fleawort. Apparently he died of gangrene.
|-
 
|'''[[Henbane]]'''[[File:Henbane.png|alt=|center]]
| 7
|
Intoxication: {{Negative|+5%}}<br>
Intoxication Change: {{Negative|+1%}} (30 t)<br>
Sanity: {{Negative|-5%}}
 
Causes {{Positive|Battle Rage}}.
| This extremely poisonous plant is used for many powders and infusions. Some people even add it to their beer... To make the drinking merrier.
|-
 
|'''[[Horsetail]]'''[[File:Horsetail.png|alt=|center]]
| 6
|
Intoxication Change: {{Negative|+0.20%}} (30 t)<br>
Physical Resistance: {{Positive|+3%}} (30 t)<br>
Bleeding Resistance: {{Positive|+12%}} (30 t)
| Horsetail is well known as a powerful astringent. However it shouldn't be abused - cattle which graze on horsetail often end up dead from poisoning.
|-
 
|'''[[Mindwort]]'''[[File:Mindwort.png|alt=|center]]
| 12
|
Sanity: {{Positive|+4%}}<br>
Sanity Change: {{Positive|+0.20%}} (30 t)<br>
Morale: {{Positive|+2%}}<br>
Psionic Resistance: {{Positive|+5%}} (30 t)
 
Removes the effects of {{Positive|bad trip}} and being {{Positive|drunk}}.
| Mindwort is used as a potent sedative, helpful in recovery from major shocks.
|-
 
|'''[[Spearmint]]'''[[File:Spearmint.png|alt=|center]]
| 6
|
Intoxication Change: {{Positive|-0.10%}} (30 t)<br>
Intoxication Resistance: {{Positive|+5%}} (30 t)
| Spearmint is famous for a variety of beneficial properties. A great addition to every tincture.
|-
 
|'''[[Poppy]]'''[[File:Poppy.png|alt=|center]]
| 10
|
Intoxication Change: {{Negative|+0.30%}} (30 t)<br>
Pain Change: {{Positive|-0.25%}} (30 t)<br>
Morale Change: {{Positive|+0.15%}} (30 t)
 
May put to {{Negative|sleep}} or cause {{Negative|bad trip}}.
| Village healers often include poppy into their herbal infusions for its sedative qualities.
|-
 
|'''[[Thyme]]'''[[File:Thyme.png|alt=|center]]
| 10
|
Sanity: {{Positive|+1%}}<br>
Energy Replenishment: {{Positive|+7%}}
| Thyme has a variety of uses as a fragrant spice as well as a part of numerous healing concoctions.
|}
 
 
{{Template:Item navbox}}
[[Category:Herbs|*]]
[[Category:Consumables]]

Latest revision as of 21:01, 21 November 2021

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