Difference between revisions of "Second Wind"

From Stoneshard wiki
Jump to navigation Jump to search
old>Lowlife555
(Created page with "Second Wind is a condition that occurs when ? Fortitude: +50% Energy Restoration: +100% Healing Efficiency: +100% Health and energy are replenished. All negative status effe...")
 
 
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
Second Wind is a condition that occurs when ?
<includeonly>{{#switch: {{{1}}}
|ConditionType = State
|Properties1 = Health Replenishment
|Values1 = {{pos|+4%}}
|Properties2 = Energy Replenishment
|Values2 = {{pos|+4%}}
|Properties3 = Reduce all cooldowns by
|Values3 = {{pos|1}} turn.
|PropertyText = Upon activation, removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy.
Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}.
|Description =
|#default =
}}</includeonly><noinclude>{{stub}}
'''Second Wind''' is a {{C|State|'''State'''}} of mind.
* Removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy.
* Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}.


Fortitude: +50%
Energy Restoration: +100%
Healing Efficiency: +100%


Health and energy are replenished.
{{C|White|'''Trigger:'''}}
All negative status effects are temporary negated.
* Low health.
* A hostile in sight.
* Morale above {{pos|50%}} and Sanity above {{pos|50%}}


Description: Certain doom? Not today!


[[Category:State]]
{{/Tooltip}}
 
 
[[Category:Condition]]
</noinclude>

Latest revision as of 18:56, 18 August 2025


This article is a stub. You can help Stoneshard wiki by expanding it.

Second Wind is a State of mind.

  • Removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy.
  • Once per 30 turns with 50% chance allows the character to avoid death.


Trigger:

  • Low health.
  • A hostile in sight.
  • Morale above 50% and Sanity above 50%


Second Wind
State
Health Replenishment
+4%
Energy Replenishment
+4%
Reduce all cooldowns by
1 turn.

Upon activation, removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy. Once per 30 turns with 50% chance allows the character to avoid death.


Second Wind