Difference between revisions of "Second Wind"
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old>Realpsojed (Changed category.) |
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Second Wind is a | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = State | |||
|Properties1 = Health Replenishment | |||
|Values1 = {{pos|+4%}} | |||
|Properties2 = Energy Replenishment | |||
|Values2 = {{pos|+4%}} | |||
|Properties3 = Reduce all cooldowns by | |||
|Values3 = {{pos|1}} turn. | |||
|PropertyText = Upon activation, removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy. | |||
Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}. | |||
|Description = | |||
|#default = | |||
}}</includeonly><noinclude>{{stub}} | |||
'''Second Wind''' is a {{C|State|'''State'''}} of mind. | |||
* Removes all negative physical effects, and replenishes {{pos|30%}} Max Health and {{C|Energy|30%}} Max Energy. | |||
* Once per {{C|Light Brown|30}} turns with {{C|Light Brown|50%}} chance allows the character to {{pos|avoid death}}. | |||
{{C|White|'''Trigger:'''}} | |||
* Low health. | |||
* A hostile in sight. | |||
* Morale above {{pos|50%}} and Sanity above {{pos|50%}} | |||
{{/Tooltip}} | |||
[[Category:Condition]] | [[Category:Condition]] | ||
</noinclude> | |||
Latest revision as of 18:56, 18 August 2025
| This article is a stub. You can help Stoneshard wiki by expanding it. |
Second Wind is a State of mind.
- Removes all negative physical effects, and replenishes 30% Max Health and 30% Max Energy.
- Once per 30 turns with 50% chance allows the character to avoid death.
Trigger:
- Low health.
- A hostile in sight.
- Morale above 50% and Sanity above 50%
