Difference between revisions of "Template:Properties sort"

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|Armor Penetration
|Armor Penetration
|Armor Damage
|Armor Damage
|Bodypart Damage = Propertygrp1
|Weapon Damage
|Bodypart Damage = Propertygrp01
|Physical Resistance
|Physical Resistance
|Nature Resistance
|Nature Resistance
|Magic Resistance = Propertygrp2
|Magic Resistance = Propertygrp02
|Slashing Resistance
|Slashing Resistance
|Piercing Resistance
|Piercing Resistance
|Crushing Resistance
|Crushing Resistance
|Rending Resistance = Propertygrp3
|Rending Resistance = Propertygrp03
|Fire Resistance
|Fire Resistance
|Frost Resistance
|Frost Resistance
|Shock Resistance
|Shock Resistance
|Caustic Resistance
|Caustic Resistance
|Poison Resistance = Propertygrp4
|Poison Resistance = Propertygrp04
|Arcane Resistance
|Arcane Resistance
|Unholy Resistance
|Unholy Resistance
|Sacred Resistance
|Sacred Resistance
|Psionic Resistance = Propertygrp5
|Psionic Resistance = Propertygrp05
|Bleed Resistance
|Bleed Resistance
|Knockback Resistance
|Knockback Resistance
|Move Resistance
|Stun Resistance
|Stun Resistance
|Control Resistance
|Pain Resistance
|Pain Resistance
|Bleed Chance
|Bleed Chance
|Daze Chance
|Daze Chance
|Stun Chance
|Stun Chance
|Knockback Chance = Propertygrp6
|Knockback Chance
|Stagger Chance
|Immobilization Chance = Propertygrp06
|Block Chance
|Block Chance
|Block Power
|Block Power
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|Counter Chance
|Counter Chance
|Fumble Chance
|Fumble Chance
|Range
|Dodge Chance
|Dodge Chance
|Damage Taken
|Damage Taken
|Damage Reflection
|Damage Reflection
|Bonus Range = Propertygrp7
|Bonus Range = Propertygrp07
|Energy
|Energy
|Energy Restoration
|Energy Restoration
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|Psionic Power
|Psionic Power
|Pyromantic Power
|Pyromantic Power
|Venomantic Power = Propertygrp8
|Venomantic Power = Propertygrp08
|Body Part Condition
|Health Restoration
|Health Restoration
|Healing Efficiency
|Healing Efficiency
|Fortitude
|Fortitude
|Life Drain
|Life Drain
|Energy Drain = Propertygrp9
|Energy Drain = Propertygrp09
|Noise Produced
|Noise Produced
|Stealth
|Stealth
|Lockpicking & Disarming
|Lockpicking & Disarming
|Experience Gain
|Vision = Propertygrp10
|Vision = Propertygrp10
|Hunger
|Hunger Change
|Hunger Resistance
|Thirst
|Thirst Change
|Intoxication
|Intoxication Change
|Intoxication Resistance
|Pain
|Pain Change
|Pain Limit
|Sanity
|Sanity Change
|Morale
|Morale Change
|Energy Replenishment
|Health Replenishment
|Injury Treatment
|Immunity
|Fatigue
|Fatigue Change
|Fatigue Resistance = Propertygrp11
|PropertyGroups = Propertygrp01, Propertygrp02, Propertygrp03, Propertygrp04, Propertygrp05, Propertygrp06, Propertygrp07, Propertygrp08, Propertygrp09, Propertygrp10, Propertygrp11
|#default = }}<noinclude>{{Doc}}
|#default = }}<noinclude>{{Doc}}
[[Category:Templates]]</noinclude>
[[Category:Templates]]</noinclude>

Latest revision as of 18:07, 18 August 2022

Template-info.png Documentation

This template checks the provided property name against a list of Stoneshard properties. Properties are grouped up based on the ingame property grouping on items.
Returns PropertygrpX where X is the number of the group where the property belongs to. Propertygroup numbers are not based on the code.

Usage:

{{Properties sort|Block Chance}}

Produces:

Propertygrp07