Difference between revisions of "Armor Break"
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Latest revision as of 19:59, 11 April 2023
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Armor Break
Attack
- Requires a one-handed mace
Show formulasHide formulas
Attack
Type
Target Object
Range
1
Energy
10
Cooldown
8
Modified by: Strength, Agility, Perception- Requires a one-handed mace
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.
Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.
If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.
Reduces the ability tree's cooldowns by 2 turns.
Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.
If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.
Reduces the ability tree's cooldowns by 2 turns.
Delivers a strike with +(55 + (0.5 * AGL) + (1.5 * STR))% Stagger Chance, (5 + (2 * STR))% Armor Penetration, and +150% Armor Damage.
Grants the strike additional +(PRC)% Armor Damage for each turn of Daze affecting the target and +(3 * PRC)% Armor Damage for each turn of Stun.
Applies the enemy with +(5 + (0.5 * PRC))% Damage Taken and -(5 + (0.5 * AGL))% Move Resistance for 3 turns.
Reduces the ability tree's cooldowns by 2 turns.
Grants the strike additional +(PRC)% Armor Damage for each turn of Daze affecting the target and +(3 * PRC)% Armor Damage for each turn of Stun.
Applies the enemy with +(5 + (0.5 * PRC))% Damage Taken and -(5 + (0.5 * AGL))% Move Resistance for 3 turns.
Reduces the ability tree's cooldowns by 2 turns.
Show formulasHide formulas
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