Difference between revisions of "Bad Trip"

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|ConditionType = {{c|Mental}}
|ConditionType = {{c|Mental}}
|Properties1 = Willpower
|Properties1 = Willpower
|Values1 = {{neg|-5.40}}
|Values1 = {{neg|max(1, [0.3*WIL])}}
|Properties2 = Agility
|Properties2 = Agility
|Values2 = {{neg|-1}}
|Values2 = {{neg|max(1, [0.1*AGL])}}
|Properties3 = Fumble Chance
|Properties3 = Fumble Chance
|Values3 = {{neg|+20%}}
|Values3 = {{neg|+20%}}
Line 10: Line 10:
|Values4 = {{pos|+75%}}
|Values4 = {{pos|+75%}}
|Properties5 = Perception
|Properties5 = Perception
|Values5 = {{neg|-3.20}}
|Values5 = {{neg|max (1, [0.2*PRC])}}
|PropertyText = Can't receive positive mental effects.
|PropertyText = Can't receive positive mental effects.
|Description =
|Description =
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}
}}</includeonly><noinclude>{{stub}}<div style="float: right">{{{{{1|Tooltip hover box}}}|title={{Condition}}}}</div>
'''Bad Trip''' is a '''{{ConditionText|mental}}''' [[Conditions|condition]].
* '''Bad Trip''' is a '''{{c|Mental}}''' [[Status Effect]].
 
* Bad Trip activates after you obtain more than one Status Effect from the [[Drugs]] category, or after you combine any Drug with [[Drunkenness]].
{{/Tooltip}}


[[Category:Condition]]
[[Category:Condition]]
</noinclude>
</noinclude>

Latest revision as of 13:09, 7 February 2024


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Bad Trip
Mental
Willpower
max(1, [0.3*WIL])
Agility
max(1, [0.1*AGL])
Fumble Chance
+20%
Pain Resistance
+75%
Perception
max (1, [0.2*PRC])

Can't receive positive mental effects.


Bad Trip
  • Bad Trip is a Mental Status Effect.
  • Bad Trip activates after you obtain more than one Status Effect from the Drugs category, or after you combine any Drug with Drunkenness.