Difference between revisions of "Leg Injury (Stabilized)"
Jump to navigation
Jump to search
old>Realpsojed (Created page with "<includeonly>{{#switch: {{{1}}} |ConditionType = {{c|Physical|Wound}} |Properties1 = Pain Limit |Values1 = {{c|-|+20}} |Properties2 = Dodge Chance |Values2 = {{c|-|-15%}} |Pr...") |
m (2 revisions imported) |
||
(One intermediate revision by one other user not shown) | |||
Line 11: | Line 11: | ||
|Properties5 = Energy | |Properties5 = Energy | ||
|Values5 = {{c|-|[-0.15*Max Energy]}} | |Values5 = {{c|-|[-0.15*Max Energy]}} | ||
|PropertyText = | |PropertyText = Injury is stabilized and no longer causes Pain to accumulate. | ||
|Description = | |Description = | ||
|#default = | |#default = |
Latest revision as of 21:53, 21 November 2021
This article is a stub. You can help Stoneshard wiki by expanding it. |
Leg Injury (Stabilized) is a Wound condition applied when moderately damaged left or right leg gets stabilized by using Splint or by healing over time. See Injuries for more information.