Difference between revisions of "Coughing"

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<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType =  {{c|Physical}}
|ConditionType =  {{c|Physical}}
|Properties1 = Fumble Chance
|Properties2 = Fumble Chance
|Values1 = {{c|-|+25%}}
|Values2 = {{c|-|+25%}}
|Properties2 = Accuracy
|Properties1 = Accuracy
|Values2 = {{c|-|-25%}}
|Values1 = {{c|-|-25%}}
|Properties3 = Backfire Chance
|Values3 = {{c|-|+100%}}
|Properties4 = Swimming Cost
|Values4 = {{c|-|+15}}
|PropertyText = Generates noise.
|PropertyText = Generates noise.
|Description =
|Description =
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}}</includeonly>
}}</includeonly>
<noinclude>{{stub}}
<noinclude>{{stub}}
'''{{PAGENAME}}''' is a '''{{c|Physical}}''' condition caused by entering a smoke cloud.
'''{{PAGENAME}}''' is a '''{{c|Physical}}''' condition caused by entering a smoke cloud, poison gas, or standing putrid zombies or harpy.





Latest revision as of 05:09, 20 August 2025


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Coughing is a Physical condition caused by entering a smoke cloud, poison gas, or standing putrid zombies or harpy.


Coughing
Physical
Accuracy
-25%
Fumble Chance
+25%
Backfire Chance
+100%
Swimming Cost
+15

Generates noise.


Coughing