Difference between revisions of "Data"

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<noinclude>Page for all Stoneshard data.
<noinclude>Page for all Stoneshard data.
</noinclude><includeonly>{{#switch: {{{1}}}


|Guard Broadsword test= {{#switch: {{{2}}}
* [[Weapon data]]
<!-- Updated with Bulk Parser V 1.04 -->
* [[Armor data]]
|WeaponType=Sword
* [[Consumable data]]
|Material=metal
* [[Skill data]] is only used to select one of the skill data pages:
|Rarity=Unique
** [[Beasts skill data]]
|LVL=28
** [[Brigands skill data]]
|Durability=575
** [[Undead skill data]]
|Price=11895
** [[Proselyte skill data]]
|Image=Guard Broadsword.png
** [[Sword skill data]]
|Description=Long ago, King Etbert's bodyguards used to carry these swords. After the monarch's death a number of them was stolen from the royal arsenal.
** [[Axe skill data]]
|Range=
** [[Mace skill data]]
|Armor Penetration={{c|+|+20%}}
** [[Dagger skill data]]
|Bodypart Damage={{c|+|+50%}}
** [[Two-handed Sword skill data]]
|Slashing Damage=36
** [[Two-handed Axe skill data]]
|Unholy Damage=36
** [[Two-handed Mace skill data]]
|Fire Damage=36
** [[Spear skill data]]
|Frost Damage=36
** [[Ranged skill data]]
|Accuracy={{c|-|-4%}}
** [[Shield skill data]]
|Block Chance={{c|+|+7%}}
** [[Staff skill data]]
|Block Power={{c|+|+7}}
** [[Basic skill data]]
|Counter Chance={{c|+|+4%}}
** [[Athletic skill data]]
|Fumble Chance={{c|-|+3%}}
** [[Combat Mastery skill data]]
|Skills Energy Cost={{c|-|+25%}}
** [[Magic Mastery skill data]]
|Spells Energy Cost={{c|-|+25%}}
** [[Dual Wielding skill data]]
|#default = }}
** [[Survival skill data]]
** [[Pyromancy skill data]]
** [[Geomancy skill data]]
** [[Electromancy skill data]]
* [[Enemy data]]
* [[Friendly data]]
* [[Quest data]]
* [[Condition data]]
* [[Container data]]
* [[Book data]]


|Ceremonial Cuirass test = {{#switch: {{{2}}}
[[Category:Data]]</noinclude>
<!-- Updated with Armor parser v0.26 -->
|Rarity = Unique
|Image = Ceremonial Cuirass.png
|ArmorType = Chestpiece
|ArmorClass = Heavy
|Protection = 11
|Physical Resistance = {{pos|+10%}}
|Slashing Resistance = {{pos|+10%}}
|Rending Resistance = {{pos|+10%}}
|Fire Resistance = {{neg|-15%}}
|Frost Resistance = {{pos|+20%}}
|Shock Resistance = {{neg|-25%}}
|Bleed Resistance = {{pos|+5%}}
|Move Resistance = {{pos|+15%}}
|Dodge Chance = {{neg|-20%}}
|Energy = {{neg|-25}}
|Energy Restoration = {{neg|-6%}}
|Health Restoration = {{pos|+5%}}
|Healing Efficiency = {{pos|+25%}}
|Noise Produced = {{neg|+10%}}
|Durability = 500
|Description = Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Price = 8750
|#default = }}
<!--
 
----- GEOMANCY SKILLS -----
 
-->
|Runic Boulder = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=Vision
|Energy=10
|Cooldown=2
|Modifiers=Magic Power
|Requirements=
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4  Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Stone Armor = {{#switch: {{{2}}}
|Active=active
|Type=Target Self
|Range=
|Energy=30
|Cooldown=24
|Modifiers=Magic Power
|Requirements=
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Enfeeblement = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance.
|Passivevalue1={{c|+|+15%}}
|Passivebonus1=Fortitude
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Stone Spikes = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=Vision
|Energy=16
|Cooldown=12
|Modifiers=Magic Power
|Requirements=
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Petrification = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=6
|Energy=20
|Cooldown=20
|Modifiers=Magic Power
|Requirements=
|Description=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|4}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Binding = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Energy Restoration
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Rune of Fortifying = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken.<br><br>Boulders receive {{Pos|20%}} less Damage.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Control Resistance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Rune of Absorption = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect.
|Passivevalue1={{c|+|+10%}}
|Passivebonus1=Energy Drain
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
 
|#default = }}
 
|Earthquake = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=Vision
|Energy=26
|Cooldown=14
|Modifiers=Magic Power
|Requirements=
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Destabilization = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Crit Chance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Boulder Toss = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=6
|Energy=32
|Cooldown=16
|Modifiers=Magic Power
|Requirements=
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 Crushing Damage}} and {{c|Arcane|2 Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|100%}} chance to inflict {{c|w|Knockback}} and {{c|w|25%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Overflowing Power = {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=Vision
|Energy=40
|Cooldown=20
|Modifiers=Magic Power
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|8 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}
 
|Rune of Cycle = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets.
|Passivevalue1={{c|+|+10}}
|Passivebonus1=Max Energy
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}
 
|Rune of Sustention = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Passivevalue1={{c|+|+10%}}
|Passivebonus1=Move Resistance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}<!--
 
----- PYROMANCY SKILLS -----
 
-->
|Fire Barrage = {{#switch: {{{2}}}
|Active=active
|Type=Target Tile
|Range=5 + Bonus Range
|Energy=15
|Cooldown=4
|Modifiers=Magic Power (MP),<br>Pyromantic Power (PP)
|Requirements=
|Description=Launches a flurry of three firebolts at the target, each dealing {{c|Fire|[ 6 * MP * PP ] Fire Damage}}.<br><br>Each fire bolt deals {{c|+|+50%}} Damage to {{c|Fire|burning}} targets.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|#default = }}
 
|Feed the Flames = {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=When a bolt from {{Pos|Fire Barrage}} connects with {{c|Fire|Burning}} enemy, the duration of burning is prolonged by {{W|1}} turn.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|Passivevalue2={{c|+|+3%}}
|Passivebonus2=Accuracy
|#default = }}
 
|Feed the Flames = {{#switch: {{{2}}}
|Active=active
|Type=Target Area, Circle
|Range=1
|Energy=20
|Cooldown=15
|Modifiers=Magic Power (MP),<br>Pyromantic Power (PP)
|Requirements=
|Description=Ignites surrounding tiles dealing {{c|Fire|[ 18 * MP * PP ] Fire Damage}} to enemies.<br><br>Has a {{c|w|[ 50 * (MP+PP) ] %}} chance to {{c|Fire|Ignite}} all affected targets and applies {{c|-|[ -20 * (MP+PP) ] %}} Fire Resistance.<br><br>Grants {{c|+|+10%}} Pyromantic Power for {{c|w|4}} turns for each enemy hit.
|Passivevalue1={{c|+|+2.5%}}
|Passivebonus1=Pyromantic Power
|#default = }}<!--
 
----- ARMOR -----
 
-->
|Board Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=1
|Durability=75
|Protection=
|Price=25
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+5}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|Oaken Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=2
|Durability=150
|Protection=
|Price=40
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Fist Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=150
|Description=Fist shields don't restrict movement and let you parry enemy attacks as long as you have the dexterity.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+10}}
|Block Recovery={{c|+|+30}}
|Counter Chance={{c|+|+10%}}
|#default = }}
|Leather Targe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=125
|Protection=
|Price=300
|Description=These leather shields are still popular in the foothills of Aldor.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+15}}
|Counter Chance={{c|+|+5%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=175
|Protection=
|Price=300
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=175
|Protection=
|Price=300
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=175
|Protection=
|Price=300
|Description=Dwarves often use these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Round Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Durability=200
|Protection=
|Price=300
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Buckler= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Protection=
|Price=500
|Description=A duelist's best friend, right after their blade, their honor, and their southern accent.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+20}}
|Counter Chance={{c|+|+15%}}
|Energy={{c|-|-5}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|Nomad Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=10
|Durability=250
|Protection=
|Price=750
|Description=To make a kalkan, nomads weave reed stalks into a desired form and fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+15}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Rondache= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Protection=
|Price=1000
|Description=Rondaches arrived to Aldor from somewhere on the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+15}}
|Counter Chance={{c|+|+10%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Heavy Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=16
|Durability=325
|Protection=
|Price=2000
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to a rich, powerful nomad.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+40}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-7.5%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+12%}}
|#default = }}
|Orient Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=22
|Durability=400
|Protection=
|Price=4000
|Description=Elven shields are durable and don't weigh the arm down. Rumors say they are made with an alloy exotic to Aldor.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+15}}
|Counter Chance={{c|+|+12%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Maaf Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=24
|Durability=450
|Protection=
|Price=4750
|Description=Maafs are the warrior estate which seized power in Jacinth a few centuries ago. Their round shields look unmistakably distinct.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+45}}
|Block Recovery={{c|+|+10}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|+8%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Relict Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=
|Durability=
|Protection=
|Price=
|Description=N/A
|#default = }}
|Thousand-Faced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Legendary
|LVL=
|Durability=
|Protection=
|Price=
|Description=N/A
|#default = }}
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Durability=350
|Protection=
|Price=500
|Description=Shields of this form are perhaps the best choice for a battle on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Raven Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=8
|Durability=400
|Protection=
|Price=650
|Description=The band of Crows was thought to be undefeatable until the ever-memorable battle of the Hangman's Hill. Sir Wolfard's troops weren't taking prisoners - this shield must have belonged to one of the few surviving brigands.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Fortitude={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Nistrian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=10
|Durability=300
|Protection=
|Price=750
|Description=A favourite shield of Nistrian horsemen - its curved form reliably protects a good portion of the rider's back from arrows.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|Rider Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=10
|Durability=350
|Protection=
|Price=750
|Description=A popular choice among mounted knights - it deflects spears and helps with standing your ground when fighting on foot.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Skadian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=12
|Durability=550
|Protection=
|Price=1000
|Description=A heavy Skadian shield bearing the crest of the Grand Prince. It was probably brought to Aldor by some mercenary.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+45}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Nomad Adarga= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|LVL=12
|Durability=400
|Protection=
|Price=1000
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans. A light leather shield is more convenient when fighting from horseback.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|Huscarl Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=14
|Durability=500
|Protection=
|Price=1500
|Description=Dwarven huscarls don't let go off their shields even in their sleep. After all, protecting their master is a full-time job.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+50}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Joust Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=14
|Durability=450
|Protection=
|Price=1500
|Description=The main purpose of a joust is to show off, so there are no expenses spared when it comes to decorating these shields.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+45}}
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Kite Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Durability=600
|Protection=
|Price=2550
|Description=Protects the entire body, but takes a toll on maneuverability.
|Block Chance={{c|+|+55%}}
|Block Power={{c|+|+50}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Long Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Durability=650
|Protection=
|Price=2550
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+55}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Knightly Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Durability=750
|Protection=
|Price=2550
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+50}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Brotherhood of Ouroboros' Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=22
|Durability=800
|Protection=
|Price=4000
|Description=Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+60}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Healing Efficiency={{c|+|+25%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=850
|Protection=
|Price=2500
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Block Chance={{c|+|+65%}}
|Block Power={{c|+|+85}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=850
|Protection=
|Price=2500
|Description=It will protect you from the majority of attacks, but it's a sheer torment to carry it around.
|Block Chance={{c|+|+65%}}
|Block Power={{c|+|+85}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|Heavy Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=900
|Protection=
|Price=2500
|Description=These shields are often called ""storm shields"" in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+75}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Reinforced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Durability=900
|Protection=
|Price=2500
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Block Chance={{c|+|+55%}}
|Block Power={{c|+|+70}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Brynn Pavesa= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=24
|Durability=1000
|Protection=
|Price=3750
|Description=These shields are employed by the famous Crossbow brigades, the elite units of the Brynnian garrison.
|Block Chance={{c|+|+65%}}
|Block Power={{c|+|+100}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|Defensive Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=24
|Durability=1150
|Protection=
|Price=3750
|Description=This shield was designed specifically for the Crossbow brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+85}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Guardian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Unique
|LVL=24
|Durability=1000
|Protection=
|Price=3750
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+80}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-5%}}
|Damage Reflection={{c|-|-5%}}
|Fortitude={{c|+|+10%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Shield of the Truth's Eternal Sun= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=1000
|Protection=
|Price=6500
|Description=It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+90}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Magic Power={{c|+|+10%}}
|Move Resistance={{c|+|+25%}}
|Experience Gain={{c|+|+15%}}
|#default = }}
|Orient Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=28
|Durability=1200
|Protection=
|Price=5500
|Description=The main mystery about this shield is how it found its way here from the fabled lands of Shanguo, where it was originally forged.
|Block Chance={{c|+|+70%}}
|Block Power={{c|+|+110}}
|Block Recovery={{c|-|-35%}}
|Dodge Chance={{c|-|-35%}}
|Energy={{c|-|-35}}
|Energy Restoration={{c|-|-10%}}
|Move Resistance={{c|+|+33%}}
|#default = }}
|Rigild's Redemption= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=metal
|Rarity=Legendary
|LVL=
|Durability=
|Protection=
|Price=
|Description=N/A
|#default = }}
|Crimson Headband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=20
|Description=A great example of why the best defence is a good offense.
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Peasant Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=60
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Fumble Chance={{c|+|-1%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Peasant Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=60
|Description=In case of heat or rain, its brims can be slightly turned down.
|Energy Restoration={{c|+|+1%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Forester Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=110
|Description=Feathered hats of this design are a distinctive symbol of the foresters at the service of local lords.
|Accuracy={{c|+|+1%}}
|Physical Resistance={{c|+|+2%}}
|#default = }}
|Hood= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=110
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Counter Chance={{c|+|+2%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Arming Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=100
|Protection=3
|Price=225
|Description=It will soften a club blow. Can't ask more of it.
|Fumble Chance={{c|+|-2%}}
|Bleed Resistance={{c|+|+5%}}
|Control Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Padded Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=125
|Protection=5
|Price=475
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Protection=8
|Price=800
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Durability=175
|Protection=9
|Price=800
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guardsmen and militia.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Cervelliere with Ear Guards= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Durability=225
|Protection=10
|Price=1250
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Cone Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Protection=8
|Price=800
|Description=Helmets of this shape have been outdated for a couple centuries. Only those who can't afford anything better still use them.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Flat Kettle Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Protection=10
|Price=1250
|Description=This kettle hat is easy to produce, provides good protection, and therefore is fairly widespread.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Skadian Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Durability=250
|Protection=10
|Price=1250
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Protection=12
|Price=1500
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|War Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=250
|Protection=12
|Price=1800
|Description=Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their price.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Mail Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=200
|Protection=12
|Price=1800
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|#default = }}
|Open Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Protection=14
|Price=2500
|Description=Thanks to its rounded shape, bascinet often completely deflects enemy blows.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Wolf Ribs Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=300
|Protection=15
|Price=3000
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Footman Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=350
|Protection=16
|Price=3300
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Protection=16
|Price=3300
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
 
|Heavy Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Durability=400
|Protection=18
|Price=4250
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Accuracy={{c|-|-2%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
 
|Ornate Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=350
|Protection=18
|Price=4250
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Accuracy={{c|+|+5%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Visored Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Protection=16
|Price=1800
|Description=Not every knight can afford a heavy helmet. Visored cervelliers, on the other hand, offer decent protection for a moderate price.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-3}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Klappvisor Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=16
|Durability=350
|Protection=20
|Price=3300
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision at the same time.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Jousting Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=16
|Durability=350
|Protection=20
|Price=3300
|Description=The flowers adorning this bascinet symbolize its wearer's nobility and purity of intention.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Visored Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=16
|Durability=275
|Protection=20
|Price=2850
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=275
|Protection=22
|Price=4250
|Description=Topfhelms have been out of fashion for quite a while. Nowdays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Jousting Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=275
|Protection=22
|Price=4250
|Description=The only thing setting it apart from common topfhelms is abundant decorations. Just a century ago a single glance at it would make noble ladies swoon.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Aldorian Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=325
|Protection=22
|Price=4250
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Hounskull Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=400
|Protection=22
|Price=4250
|Description=A houndskull visor may look peculiar, but it deflects blows well, while also providing some breathing room.
|Accuracy={{c|-|-7%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3.5%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Pig-Faced Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=425
|Protection=22
|Price=4250
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Below Face Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=400
|Protection=26
|Price=6500
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Sallet With Visor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=450
|Protection=26
|Price=6500
|Description=Visors of this type are popular among the infantry fighting in the first line - they are easy to craft and offer decent protection against blades and spears.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-5%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Ornate Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=22
|Durability=425
|Protection=26
|Price=6500
|Description=A sallet painted in black with a prayer written on its rim - it's meant to provide additional protection against stray arrows and fatal blows.
|Accuracy={{c|-|-3%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Damage Taken={{c|+|-5%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Mastercrafted Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=500
|Protection=28
|Price=8000
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Vision={{c|-|-1}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-2%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Visored Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=500
|Protection=28
|Price=8000
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Gryphon Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=26
|Durability=700
|Protection=30
|Price=9625
|Description=The beak-like visor of this sallet protects the face from the majority of enemy blows. This helmet shape is rather popular among the nobility.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4.5%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Visored Grand Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=30
|Durability=1000
|Protection=34
|Price=13500
|Description=One of the haviest helmets out there, it provides solid protection to a wearer's neck
|Accuracy={{c|-|-10%}}
|Vision={{c|-|-5}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-7%}}
|Control Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Apprentice Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=
|Price=50
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Fumble Chance={{c|+|-1%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|Novice Mage Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=60
|Protection=1
|Price=225
|Description=Its colors are reminiscent of the cowls worn by the freshmen of the Academy.
|Fumble Chance={{c|+|-3%}}
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+3%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Wanderer's Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=100
|Protection=1
|Price=800
|Description=Cowls like these are usually pulled over one's eyes - many commoners believe that a mage's gaze brings woes and misfortune.
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+7.5%}}
|#default = }}
|Exquisite Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=75
|Protection=2
|Price=1800
|Description=The inner layer of this cowl is embroidered with supporting and protective spells.
|Magic Power={{c|+|+10%}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Arcanist Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Almost doesn't wrinkle when subjected to portal jumps.
|Spells Energy Cost={{c|+|-10%}}
|Arcanistic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Pyromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Fire magic can be dangerous even for pyromancers themselves. This cowl extinguishes the flames which creep dangerously close to its wearer's face.
|Spells Energy Cost={{c|+|-10%}}
|Pyromantic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Geomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=100
|Protection=3
|Price=3300
|Description=When you pull up this cowl, you feel a sudden union with the ground under your feet.
|Spells Energy Cost={{c|+|-10%}}
|Geomantic Power={{c|+|+15%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Electromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Novice electromancers wearing these cowls often complain about being distracted by the constant crackling noise, but they quickly get used to it.
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Chronomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
|Cooldowns Duration={{c|+|-10%}}
|Chronomantic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Cryomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=2
|Price=3300
|Description=Keeps your mind cold and your ears warm.
|Spells Energy Cost={{c|+|-10%}}
|Cryomantic Power={{c|+|+15%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Witch Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=8
|Durability=60
|Protection=1
|Price=800
|Description=It's old and dusty. But for some reason you are compelled to put it on your head.
|Spells Energy Cost={{c|+|-9%}}
|Cooldowns Duration={{c|+|-9%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Hired Blade Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=2
|Durability=75
|Protection=1
|Price=100
|Description=These masks are worn while working the most dubious contracts, when anonymity becomes vital.
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Accuracy={{c|+|+1%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Plague Doctor Mask= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=60
|Protection=2
|Price=225
|Description=The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas.
|Vision={{c|-|-1}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|Poison Resistance={{c|+|+35%}}
|Caustic Resistance={{c|+|+20%}}
|#default = }}
|Witchfinder Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=cloth
|Rarity=Unique
|LVL=8
|Durability=80
|Protection=1
|Price=812.5
|Description=The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
|#default = }}
|Tattered Rags= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=5
|Protection=
|Price=1
|Description=It's completely soaked in blood and sweat.
|#default = }}
|Old Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=20
|Protection=
|Price=25
|Description=A ragged shirt littered with stitches, patches, and oily spots.
|Dodge Chance={{c|+|+2%}}
|#default = }}
|Linen Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=40
|Protection=1
|Price=75
|Description=Some peasants own only a shirt like this one. Naturally, it's worn for every occasion.
|Dodge Chance={{c|+|+3%}}
|#default = }}
|Townsman Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=75
|Description=Townsmen lead a much better life than common peasants. Their clothes reflect this.
|Dodge Chance={{c|+|+4%}}
|#default = }}
|Townsman Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=65
|Protection=2
|Price=250
|Description=Well-to-do townsmen of Aldwynn and Brynn can often be spotted wearing these clothes. Can't say the same about Maen - their rich have long been hanged.
|Dodge Chance={{c|+|+5%}}
|#default = }}
|Elven Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=75
|Protection=2
|Price=550
|Description=There is a faint flowery scent coming from the cloth. It reminds you of places you've never travelled to.
|Dodge Chance={{c|+|+15%}}
|#default = }}
|Velmir's Embroidered Caftan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=100
|Protection=2
|Price=250
|Description=This well-made caftan is battered and worn out, a distant echo of a life left behind.
|Dodge Chance={{c|+|+2%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Fur Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=75
|Protection=2
|Price=75
|Description=It won't protect you from anything but cold. Though the dwarves of Fjall don't need more than this.
|Dodge Chance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Dirwin's Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=100
|Protection=2
|Price=250
|Description=Dirwin has been wearing his vest for so long, it's a miracle it hasn't yet fused with its wearer.
|Dodge Chance={{c|+|+4%}}
|Fumble Chance={{c|+|-5%}}
|Skills Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=125
|Protection=3
|Price=250
|Description=Comfortable and pragmatic, this vest is favoured by wealthy peasants.
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=100
|Protection=3
|Price=250
|Description=Suitable for both a night out and a duel. Either way you'll look appropriate.
|Dodge Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Duelist Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=150
|Protection=5
|Price=975
|Description=Showing up to a fight wearing all black is customary among duelists. Why? Blood is harder to spot on dark fabric.
|Dodge Chance={{c|+|+10%}}
|Counter Chance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Padded Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=175
|Protection=5
|Price=550
|Description=The main source of pride for every show-off from the slums.
|Dodge Chance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Padded Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=150
|Protection=5
|Price=550
|Description=It protects much better than a common doublet and it looks fancy to boot.
|Dodge Chance={{c|+|+7%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Skaar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=100
|Protection=5
|Price=1500
|Description=The dwarves of the Skaar clan deal with the most dangerous beasts the North can offer on a daily basis, so their berserks' garments are frequently imbued with protective enchantments.
|Dodge Chance={{c|+|+10%}}
|Accuracy={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|#default = }}
|Heimdar Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=100
|Protection=5
|Price=1500
|Description=Dwarves believe that the clothes blessed by Heimdar shamans fortify the strength and resolve of the warriors wearing them.
|Dodge Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Energy Restoration={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|#default = }}
|Pourpoint= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=200
|Protection=6
|Price=975
|Description=The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Eventually, it became a sign of good taste to wear a pourpoint when attending the court.
|Dodge Chance={{c|+|+3%}}
|Energy={{c|-|-2}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=225
|Protection=7
|Price=975
|Description=Makes you look fat, but who cares about appearances in the thick of a battle?
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Magistrate Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=225
|Protection=7
|Price=975
|Description=A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often used by village militias and light infantry.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Durability=250
|Protection=8
|Price=975
|Description=These coats stuffed with oakum are quite popular among guards and poor soldiers.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Long Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=300
|Protection=9
|Price=1500
|Description=It protects well for its price. The main concern is overheating to death.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+12.5%}}
|#default = }}
|Mirror Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=325
|Protection=10
|Price=2175
|Description=A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrians don't bring many of these to Aldor.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+17.5%}}
|Piercing Resistance={{c|+|+10%}}
|#default = }}
|Lamellar Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Durability=350
|Protection=11
|Price=3000
|Description=An unknown craftsman reinforced this quilted coat with rows of leather scales. The execution lacks quality, but it serves its purpose.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Rending Resistance={{c|+|+10%}}
|#default = }}
|Royal Ranger Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=450
|Protection=12
|Price=3975
|Description=Long ago the Royal Rangers used to patrol the lands of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
|Dodge Chance={{c|-|-4%}}
|Noise Produced={{c|+|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+20%}}
|Nature Resistance={{c|+|+35%}}
|Crushing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+15%}}
|Poison Resistance={{c|+|+15%}}
|#default = }}
|Der Vyrne Heirloom Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=8
|Durability=250
|Protection=7
|Price=975
|Description=This cuirass holds sentimental value to Arna. It used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Skadian Yushman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=300
|Protection=12
|Price=1500
|Description=Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting cavalry from stray arrows or spear thrusts.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=325
|Protection=14
|Price=2175
|Description=A mail like this requires thousands of rings and lots and lots of time. It protects well and doesn't restrict movement, so the price on it is quite high.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Magistrate Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=325
|Protection=14
|Price=2175
|Description=A mail shirt with a blue and white tabard - a regular piece of equipment of the Magistrate's garrisons.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Fjall Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=250
|Protection=14
|Price=2175
|Description=Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Rending Resistance={{c|+|+15%}}
|#default = }}
|Hauberk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=400
|Protection=16
|Price=3000
|Description=Hauberks have stood the test of time - they were used by the ancestors of today's Aldorians even before they conquered the Foothills.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Light Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Durability=550
|Protection=18
|Price=3975
|Description=A favourite garb of Aldorian mercenaries - it protects much better than a simple gambeson, but it's not as heavy as an actual suit of armor.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Sergeant Brigantine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Durability=700
|Protection=20
|Price=5100
|Description=Sergeants and veteran mercenaries often sport this type of armor while they save up for something more substantial.
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Elven Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=20
|Durability=800
|Protection=22
|Price=6375
|Description=Sipahi are the heavy cavalry which forms the core of the Ahjat Empire's army, so their armor is crafted by the best armorsmiths of the realm.
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+12%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Jousting Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=650
|Protection=25
|Price=6375
|Description=Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+12.5%}}
|Bleed Resistance={{c|+|+12.5%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Knightly Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=900
|Protection=27
|Price=7875
|Description=This brigandine is favored by Aldorian knights. It protects almost as well as plate armor, but costs less and looks fancier.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Plate Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=1000
|Protection=29
|Price=9600
|Description=It's a rare occurance to successfully save up for one of these before dying of old age.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+35%}}
|#default = }}
|Ceremonial Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=26
|Durability=950
|Protection=31
|Price=11550
|Description=Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-6%}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+25%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Aldwynn Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=28
|Durability=1250
|Protection=33
|Price=13725
|Description=Aldwynnian cuirasses are infamous for demanding months of hard work to craft.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-35}}
|Energy Restoration={{c|-|-8%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+40%}}
|#default = }}
|Vagabond Knight Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=999
|Protection=35
|Price=16125
|Description=This marvelous armor looks both very ancient and as if it arrived from the future. Who could have crafted it?
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-7%}}
|Damage Taken={{c|+|-7.5%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+40%}}
|#default = }}
|Apprentice Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=75
|Description=The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle to pursue.
|Energy={{c|+|+5}}
|#default = }}
|Jonna Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Durability=75
|Protection=2
|Price=250
|Description=A regular man's mantle of the Academy graduate, altered to fit Jonna.
|Fumble Chance={{c|+|-3%}}
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Novice Mage Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=75
|Protection=1
|Price=250
|Description=A magically gifted person can try their luck as an apprentice to an old sorcerer. Those are generally interested in passing down their experience to the next generation.
|Fumble Chance={{c|+|-5%}}
|Energy={{c|+|+5}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Wanderer's Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Durability=100
|Protection=2
|Price=550
|Description=When it comes to the lack of prosperity, wandering mages aren't that different from common folk and are often treated even more poorly.
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+7.5%}}
|#default = }}
|Brigand Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=125
|Protection=2
|Price=1500
|Description=Whoever makes mantles for brigands, in the very least they know their way around a needle.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+8%}}
|Cooldowns Duration={{c|+|-10%}}
|Bleed Resistance={{c|+|+12%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Exquisite Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Durability=150
|Protection=3
|Price=2175
|Description=It's vogue among Aldorian lords to have a mage or two in their court. The fine clothes gifted to them are a matter of prestige.
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+10%}}
|Spells Energy Cost={{c|+|-10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+15%}}
|#default = }}
|Hermit Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Durability=200
|Protection=5
|Price=3000
|Description=The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Some believe it was them who'd been maintaining the shaky peace within the realm. Others claim that the Sages have never shown any regard for other people...
|Energy={{c|+|+15}}
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+15%}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+7.5%}}
|Magic Resistance={{c|+|+25%}}
|#default = }}
|Arcanist Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=A distinctive mantle of the Arcane Circle, it's soaked with magic essence.
|Energy={{c|+|+25}}
|Energy Restoration={{c|+|+3%}}
|Spells Energy Cost={{c|+|-15%}}
|Arcanistic Power={{c|+|+20%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Pyromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=This mantle has a special enchantment on it: it's not exactly fireproof, but it burns poorly.
|Crit Chance={{c|+|+7%}}
|Energy Restoration={{c|+|+3%}}
|Spells Energy Cost={{c|+|-10%}}
|Pyromantic Power={{c|+|+20%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Geomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=150
|Protection=3
|Price=5100
|Description=The rune embroidered on this mantle improves the connection between a geomancer and their runic boulders.
|Energy Restoration={{c|+|+3%}}
|Damage Taken={{c|+|-10%}}
|Spells Energy Cost={{c|+|-10%}}
|Geomantic Power={{c|+|+20%}}
|Move Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Electromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=Barely touching the material sends unpleasant tingling up one's arm. At the same time, electromancers are quite content with wearing it.
|Energy Restoration={{c|+|+5%}}
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+20%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Chronomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=This mantle is covered with runes of a long forgotten language. The chronomancers of the present simply recite the surviving spells with little understanding of the power which makes their magic possible.
|Dodge Chance={{c|+|+10%}}
|Cooldowns Duration={{c|+|-15%}}
|Fortitude={{c|+|+15%}}
|Chronomantic Power={{c|+|+20%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Cryomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Durability=75
|Protection=2
|Price=5100
|Description=Even though this mantle is made of surprisingly light cloth, cryomantic enchantments woven into it protect the wearer even from the harshest of frosts.
|Energy Restoration={{c|+|+5%}}
|Health Restoration={{c|+|+5%}}
|Spells Energy Cost={{c|+|-10%}}
|Cryomantic Power={{c|+|+20%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+20%}}
|#default = }}
|Town Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Durability=50
|Protection=1
|Price=25
|Description=For when you don't want to get your hands dirty.
|#default = }}
|Leather Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=2
|Durability=100
|Protection=1
|Price=50
|Description=These gloves are crafted from finely tanned leather.
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Leather Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=75
|Protection=2
|Price=175
|Description=A few layers of thick leather protect your forearms, but leave the wrists vulnerable.
|Dodge Chance={{c|+|+2%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Blacksmith Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=150
|Protection=3
|Price=175
|Description=These tough mittens offer solid protection from burns and can soften incoming blows.
|Fumble Chance={{c|-|+2%}}
|Skills Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Falconeer Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=250
|Protection=4
|Price=375
|Description=A lord without a falconeer would never be taken seriously.
|Fumble Chance={{c|-|+1%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Tied Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=200
|Protection=5
|Price=375
|Description=Career duelists have a preference for this kind of gloves. They look good and protect from enemy lunges.
|Counter Chance={{c|+|+2%}}
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Splint Vambraces= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=250
|Protection=8
|Price=650
|Description=It leaves your wrists open, but the reinforced forearms are meant to compensate for it.
|Block Chance={{c|+|+1%}}
|Dodge Chance={{c|+|+2%}}
|Counter Chance={{c|+|+1%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Mail Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Durability=300
|Protection=10
|Price=1000
|Description=A good choice for those who value their fingers.
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-0.5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+12.5%}}
|Slashing Resistance={{c|+|+10%}}
|#default = }}
|Brigantine Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Protection=12
|Price=1450
|Description=The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Sergeant Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Durability=400
|Protection=14
|Price=2000
|Description=A variant on brigantine gloves with an extra layer of protection - it has metal plates shielding the fingers and the back of the hand.
|Fumble Chance={{c|-|+2%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Plate Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Durability=550
|Protection=18
|Price=3400
|Description=Making plate gloves is a form of art, demanding great dedication from a master craftsman as well as a complete knowledge of the trade.
|Fumble Chance={{c|-|+4%}}
|Accuracy={{c|-|-1%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Knightly Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=600
|Protection=20
|Price=4250
|Description=These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status.
|Fumble Chance={{c|-|+4%}}
|Accuracy={{c|-|-1%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Plate Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Durability=650
|Protection=24
|Price=5250
|Description=The last thing these mittens offer is freedom of wrist movement. Although there's no dropping your sword while wearing them. Never.
|Fumble Chance={{c|-|+6%}}
|Accuracy={{c|-|-2%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2.5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+35%}}
|#default = }}
|Jonna's Casting Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Durability=50
|Protection=1
|Price=375
|Description=If Jonna were given a coin every time she casts a spell with these bracers on, she would have become dirty rich long ago.
|Energy={{c|+|+2}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Ruby Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Durability=100
|Protection=2
|Price=2650
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|Skills Energy Cost={{c|+|-7.5%}}
|Spells Energy Cost={{c|+|-7.5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Sapphire Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Durability=100
|Protection=2
|Price=2650
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Energy={{c|+|+3}}
|Energy Restoration={{c|+|+7.5%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2.5%}}
|Magic Resistance={{c|+|+15%}}
|#default = }}
|Orient Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=20
|Durability=125
|Protection=3
|Price=4250
|Description=The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and hasn't really changed since its adoption by modern craftsmen.
|Dodge Chance={{c|+|+4%}}
|Fumble Chance={{c|+|-4%}}
|Energy={{c|+|+4}}
|Magic Power={{c|+|+4%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Rusted Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=1
|Durability=25
|Protection=
|Price=1
|Description=They are so rusty that you shouldn't have any troubles with removing them.
|#default = }}
|Peasant Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=50
|Protection=1
|Price=50
|Description=Such shoes are usually worn until they crumble right off the wearer's feet.
|Dodge Chance={{c|+|+1%}}
|#default = }}
|Pointy Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=75
|Protection=1
|Price=50
|Description=These have been the pinnacle of peasant fashion for the last twenty years.
|Dodge Chance={{c|+|+1%}}
|#default = }}
|Travelling Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=100
|Protection=1
|Price=50
|Description=Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just don't forget to patch them up when needed.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|Bleed Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Town Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=125
|Protection=2
|Price=175
|Description=They look decent enough to be worn during fair festivities or when visiting a town square.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Riding Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Durability=150
|Protection=3
|Price=175
|Description=Comfortable for long rides. Not so comfortable for long walks.
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Hide Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=225
|Protection=4
|Price=375
|Description=A pair of sturdy boots made out of cowhide. In times of war such boots greatly grow in demand.
|Dodge Chance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Tanned Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Durability=250
|Protection=6
|Price=650
|Description=Tanned bull hide guarantees longevity to every footwear it's used for.
|Dodge Chance={{c|+|+5%}}
|Move Resistance={{c|+|+7.5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Norse Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=200
|Protection=4
|Price=375
|Description=They don't get wet, don't get stuck in mud, and don't get stained by blood.
|Dodge Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Duelist Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Durability=225
|Protection=5
|Price=650
|Description=A duelist should always strive to appear dashing while remaining sufficiently deadly.
|Dodge Chance={{c|+|+7%}}
|Counter Chance={{c|+|+2%}}
|Fumble Chance={{c|+|-2%}}
|Noise Produced={{c|+|-10%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|#default = }}
|Splinted Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|LVL=10
|Durability=300
|Protection=8
|Price=1000
|Description=A cheap, yet effective protection from sudden strikes to the feet.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-2}}
|Move Resistance={{c|+|+7.5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|#default = }}
|Sergeant Greaves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Durability=400
|Protection=12
|Price=1450
|Description=An obvious choice for a footsoldier: a combination of practicality of common boots and some fairly decent protection.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+7.5%}}
|Physical Resistance={{c|+|+20%}}
|#default = }}
|Knightly Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Durability=600
|Protection=20
|Price=4250
|Description=Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+25%}}
|#default = }}
|Baron Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Durability=700
|Protection=24
|Price=6400
|Description=The red velvet fittings are supposed to remind everyone who the lord of the land is.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+30%}}
|#default = }}
|Aldwynn Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=26
|Durability=750
|Protection=26
|Price=7700
|Description=It's possible to stand your ground against a small army while wearing them.
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+33%}}
|#default = }}
|Peasant Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=25
|Description=Keeps your pants in place, but that's about it.
|Fumble Chance={{c|+|-1%}}
|#default = }}
|Waistband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=87.5
|Description=This belt has a remarkable tendency to tie itself in impossible knots.
|Fumble Chance={{c|+|-1%}}
|Spells Energy Cost={{c|+|-3%}}
|#default = }}
|Leather Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=40
|Protection=
|Price=187.5
|Description=A common leather belt - simple and convenient, nothing more.
|Fumble Chance={{c|+|-2%}}
|Skills Energy Cost={{c|+|-3%}}
|#default = }}
|Norse Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Durability=50
|Protection=
|Price=187.5
|Description=In the North it's a tradition to decorate such belts with trophies.
|Counter Chance={{c|+|+3%}}
|Crit Chance={{c|+|+3%}}
|#default = }}
|Jorgrim's Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=6
|Durability=75
|Protection=
|Price=187.5
|Description=This belt used to be generously decorated with scalps and severed fingers, but Aldorian folks didn't look kindly on it, so Jorgrim had to get rid of his trophies.
|Crit Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Footman Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Durability=75
|Protection=
|Price=325
|Description=A military grade belt, these are often crafted on the request of soldiers and mercenaries.
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Knightly Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Protection=
|Price=500
|Description=A solid chain decorated with a few metal disks. It's more of a fashion accessory than a proper protection.
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-2%}}
|#default = }}
|Luxorious Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=10
|Durability=50
|Protection=
|Price=500
|Description=It's pricey - the buckle of this belt is encrusted with a real ruby.
|Fumble Chance={{c|+|-2%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|Fancy Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Durability=40
|Protection=
|Price=500
|Description=Perfect for demonstrating one's fashion sense during a joust.
|Dodge Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Chain Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=100
|Protection=
|Price=500
|Description=If you don't have a waist to speak of, it's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Block Chance={{c|+|+3%}}
|Block Recovery={{c|+|+2.5}}
|Fumble Chance={{c|+|-3%}}
|Noise Produced={{c|-|+5%}}
|#default = }}
|Ruby Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=25
|Protection=
|Price=1000
|Description=A distinguishing accessory of a noble (or wealthy) elf.
|Energy={{c|+|+5}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Wolfbrother Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=75
|Protection=
|Price=1000
|Description=The Wolfbrothers are considered the elite pf the Gray Army, even if ""elite"" and ""Gray Army"" barely ever go together.
 
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+5%}}
|Accuracy={{c|+|+3%}}
|#default = }}
|Mystic Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Durability=50
|Protection=
|Price=1000
|Description=If you stare too long into the mirror-polished buckle of this belt, it will stare back at you.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Ryn Gilded Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=12
|Durability=75
|Protection=
|Price=725
|Description=N/A
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|+|-3%}}
|Cooldowns Duration={{c|+|-3%}}
|#default = }}
|Copper Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=2
|Durability=15
|Protection=
|Price=25
|Description=The cheapest jewelry money can buy. Folks say that wearing copper can bolster one's health.
|Health Restoration={{c|+|+1%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|Bronze Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=125
|Description=For a noblewoman it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Energy Restoration={{c|+|+1%}}
|Skills Energy Cost={{c|+|-5%}}
|Move Resistance={{c|+|+3%}}
|Experience Gain={{c|+|+3%}}
|#default = }}
|Silver Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Durability=25
|Protection=
|Price=175
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|#default = }}
|Silver Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=25
|Protection=
|Price=275
|Description=A ring encrusted with an amethyst is a well-known warding against evil eye.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Move Resistance={{c|+|+3%}}
|Experience Gain={{c|+|+3%}}
|#default = }}
|Silver Topaz Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=300
|Description=Topaz and silver form quite an exquisite combination.
|Accuracy={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Piercing Resistance={{c|+|+3%}}
|#default = }}
|Silver Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=350
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Crit Chance={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
|Silver Sapphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=14
|Durability=25
|Protection=
|Price=600
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Silver Emerald Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=25
|Protection=
|Price=725
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|#default = }}
|Silver Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Durability=25
|Protection=
|Price=900
|Description=A frozen spark of the setting sun, now on your finger.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Golden Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Durability=25
|Protection=
|Price=350
|Description=Gold is an excellent conductor of magical energy. Maybe that's why everyone is after it?
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|#default = }}
|Gold Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=525
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Crit Chance={{c|+|+1%}}
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
|Carved Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=650
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+3%}}
|#default = }}
|Exquisite Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=25
|Protection=
|Price=650
|Description=The outer rim is decorated with an elegant pattern - a technique favored by the jewelers of Maen.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|#default = }}
|Gold Sapphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=25
|Protection=
|Price=750
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Energy={{c|+|+3}}
|Energy Restoration={{c|+|+2%}}
|Magic Power={{c|+|+3%}}
|Health Restoration={{c|+|+3%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Gold Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Durability=25
|Protection=
|Price=1350
|Description=Signet rings like these are often worn by the bigwigs of the Grand Magistrate.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Exquisite Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Durability=25
|Protection=
|Price=1650
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+5%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Verren's Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=1
|Durability=40
|Protection=
|Price=75
|Description=Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
|Fumble Chance={{c|+|-1%}}
|Control Resistance={{c|+|+3%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Velmir's Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=1
|Durability=40
|Protection=
|Price=75
|Description=This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the chosen path.
|Control Resistance={{c|+|+3%}}
|Pain Resistance={{c|+|+10%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Copper Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=2
|Durability=50
|Protection=
|Price=25
|Description=In Aldor copper chains are as much a jewelry as they are protective charms.
|Health Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Fang Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=100
|Description=An outstanding example of goblin fine arts.
|Crit Chance={{c|+|+1%}}
|Control Resistance={{c|+|+5%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Pearl Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Durability=25
|Protection=
|Price=350
|Description=This necklace is not made of the best pearls, but it still costs quite a bit.
|Cooldowns Duration={{c|+|-10%}}
|Fortitude={{c|+|+10%}}
|Frost Resistance={{c|+|+10%}}
|#default = }}
|Ruby Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Durability=25
|Protection=
|Price=2000
|Description=The ruby shines the prettiest under the direct sunlight.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+10%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|+|-10%}}
|Bleed Resistance={{c|+|+10%}}
|#default = }}
|Sapphire Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=25
|Protection=
|Price=1000
|Description=It hums quietly near sources of magic.
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Gold Medallion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Durability=50
|Protection=
|Price=750
|Description=A plain medallion without much flair - its value comes exclusively from the material.
|Energy={{c|+|+10}}
|Magic Power={{c|+|+6%}}
|#default = }}
|Jibean Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Durability=50
|Protection=
|Price=1000
|Description=A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
|Energy={{c|+|+6}}
|Energy Restoration={{c|+|+4%}}
|Magic Power={{c|+|+4%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Amber Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=200
|Description=Fjall and Skadia are well-known for their amber trade, so this amulet likely came from those lands.
|Fortitude={{c|+|+20%}}
|Bleed Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Lazurite Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=150
|Description=A talisman popular among the forest Folk. How exactly orcs and veerlings manage to obtain lazurite, which is almost non-existent in Aldor, is a proper mystery.
|Fumble Chance={{c|+|-2%}}
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+2%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
|Amethyst Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Durability=25
|Protection=
|Price=150
|Description=
|Fumble Chance={{c|+|-2%}}
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+2%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
|Jade Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Everflaming Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Bow Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Maaf Star= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Crude Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=
|ArmorClass=
|Material=
|Rarity=
|LVL=
|Durability=
|Protection=
|Price=
|Description=
|#default = }}
|Pagan Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Durability=75
|Protection=
|Price=750
|Description=This sinister amulet is older than a century or two.
|Dodge Chance={{c|+|+6%}}
|Crit Chance={{c|+|+6%}}
|Experience Gain={{c|+|+6%}}
|#default = }}
|Phylactery= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Durability=100
|Protection=
|Price=750
|Description=Someone's soul is encased in this crystal by an arcane ritual. Be on your guard when dealing with dark magic...
|Energy Restoration={{c|+|+6%}}
|Health Restoration={{c|+|+6%}}
|Damage Taken={{c|+|-6%}}
|#default = }}
|Jorgrim's Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=5
|Durability=50
|Protection=
|Price=150
|Description=Its surface is skillfully engraved with symbols. Perhaps even too skillfully for a piece of dwarven jewelry. Jorgrim doesn't speak much about this amulet's origins.
|Crit Chance={{c|+|+2%}}
|Accuracy={{c|+|+2%}}
|#default = }}
|Hand Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=5
|Durability=100
|Protection=
|Price=333
|Description=Hand imagery is regarded as a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Block Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Damage Taken={{c|+|-3%}}
|#default = }}
|Worn Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Durability=25
|Protection=
|Price=25
|Description=Judging by the abundant patchwork, this cloak has been in use for years.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|#default = }}
|Travelling Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Durability=50
|Protection=
|Price=100
|Description=It will protect from rain, warm you up in cold weather, and conceal you in the darkness.
|Dodge Chance={{c|+|+4%}}
|Noise Produced={{c|+|-10%}}
|Fortitude={{c|+|+5%}}
|#default = }}
|Azure Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Durability=40
|Protection=
|Price=200
|Description=An intricately embroidered cape made from some unknown azure fabric. Judging by the pattern on its gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|Velvet Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=80
|Protection=
|Price=1250
|Description=
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+3%}}
|Fortitude={{c|+|+15%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
|Court Mage Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=60
|Protection=
|Price=1250
|Description=
|#default = }}
|Nistrian Noble Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=125
|Protection=
|Price=1250
|Description=
|#default = }}
|Jibean Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Durability=150
|Protection=
|Price=1250
|Description=
|Dodge Chance={{c|+|+6%}}
|Fumble Chance={{c|+|-2%}}
|Noise Produced={{c|+|-10%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Occult Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=50
|Protection=
|Price=1250
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits the vampires - with stakes deep in their chests.
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Bleed Resistance={{c|+|+13%}}
|Crit Efficiency={{c|+|+13%}}
|#default = }}
|Jousting Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.02 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Durability=75
|Protection=
|Price=1250
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Dodge Chance={{c|+|+4%}}
|Noise Produced={{c|+|-10%}}
|Damage Taken={{c|+|-5%}}
|Skills Energy Cost={{c|+|-5%}}
|#default = }}<!--
 
----- WEAPONS -----
 
-->
|Wooden Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=wood
|Rarity=Common
|LVL=1
|Durability=25
|Price=5
|Description=Good enough to roughen up a training dummy.
|Range=
|Crushing Damage=8
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Rusty Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=1
|Durability=5
|Price=5
|Description=This sword has seen better days. It looks like it's about to crumble into dust.
|Range=
|Slashing Damage=4
|Poison Damage=2
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Home-made Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=2
|Durability=60
|Price=50
|Description=Apparently this was forged by a commoner with a dream of knightly feats.
|Range=
|Slashing Damage=16
|Block Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Traveller's Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=4
|Durability=80
|Price=193
|Description=The most dependable ally of a lonely traveler.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=17
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Shortsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=6
|Durability=100
|Price=413
|Description=Forging this type of sword is somewhat of a graduation exam in the Blacksmith Guild.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=18
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Arna's Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=6
|Durability=125
|Price=525
|Description=The blade is decorated with an inscription, faded by time. The words are no longer decipherable, but Arna already knows them by heart.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=18
|Accuracy={{c|+|+1%}}
|Block Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Brigand Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=8
|Durability=90
|Price=715
|Description=These swords are forged by the dozens in underground smithies.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=19
|Crit Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Watchman Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=10
|Durability=140
|Price=1100
|Description=These swords are issued to guardsmen of high rank.
|Range=
|Armor Penetration={{c|+|+5%}}
|Slashing Damage=20
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Footman Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=180
|Price=1595
|Description=Most suitable for a fight in tight formation.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Guild Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=200
|Price=1595
|Description=A quality, dependable weapon. Forging these is a routine job for the Guild's smiths.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+6}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Norse Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=150
|Price=1595
|Description=Skirmishing, plundering, murdering - nothing is impossible with this sword.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Fancy Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=14
|Durability=220
|Price=2800
|Description=A bit too fancy, but sometimes appearances are everything. It has a rough seal of a family house imprinted on its pommel.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Skills Energy Cost={{c|+|-10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Jarl Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=14
|Durability=200
|Price=2800
|Description=A richly decorated sword of some noble dwarf. Who knows how it found its way to Aldor...
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Katzbalger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=16
|Durability=260
|Price=2915
|Description=A fashionable sword, it's especially popular among the mercenaries of the Grand Magistrate.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Skonfert Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=16
|Durability=300
|Price=2915
|Description=Skonfert is famous for its smelters and skilful smiths. These swords are worthy of a nobleman.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Engraved Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=16
|Durability=260
|Price=3710
|Description=Created to be an eyeful. The hilt is tasteless but fairly comfortable.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=23
|Accuracy={{c|+|+5%}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Vanguard's Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=18
|Durability=320
|Price=3740
|Description=This sword has witnessed many a front line and survived a number of close battles.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=24
|Accuracy={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Knightly Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=22
|Durability=440
|Price=5775
|Description=One glance at this noble blade is enough to realize that only a select few are worthy to wield it.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=27
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Templar Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=26
|Durability=560
|Price=8470
|Description=There is a faint etching on the surface of the blade, pledging loyalty to the Host and the court... the common kind of court.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=22
|Sacred Damage=4
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Royal Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=680
|Price=15050
|Description=This sword comes from the arsenal of King Etbert himself. Perhaps it may be the one which helped unite Aldor.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=33
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+12}}
|Counter Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Relict Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=680
|Price=15050
|Description=Forged by master smiths in times immemorial. Its age is counted in centuries.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=33
|Arcane Damage=5
|#default = }}
|Battle Cleaver= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Price=175
|Description=A common cleaver refashioned into a sword-like shape by an unknown craftsman.
|Range=
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=20
|Accuracy={{c|-|-4%}}
|Fumble Chance={{c|-|+7%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Crude Falchion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=8
|Durability=100
|Price=650
|Description=Common folk are forbidden from owning swords. The response to this law are falchions.
|Range=
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=22
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+6%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Jagged Falchion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=14
|Durability=200
|Price=2000
|Description=A peculiar imitation of eastern blades, this sword is a product of the recent fascination with all things elvish.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=25
|Accuracy={{c|-|-4%}}
|Crit Chance={{c|+|+1%}}
|Block Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Mastercrafted Falchion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=20
|Durability=300
|Price=4250
|Description=Light, durable, sits well in hand, and can most certainly put an arrogant knight in his place.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=29
|Accuracy={{c|-|-4%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Captain Messer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=24
|Durability=275
|Price=6400
|Description=
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+33%}}
|Slashing Damage=32
|Accuracy={{c|-|-4%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Guard Broadsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=575
|Price=11895
|Description=Long ago, King Etbert's bodyguards used to carry these swords. After the monarch's death a number of them was stolen from the royal arsenal.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+50%}}
|Slashing Damage=36
|Accuracy={{c|-|-4%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+7}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Nomad Saber= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2000
|Description=This blade miraculously requires very little maintenance. There is a rumour that the tribes of the Yellow steppe treat their swords with some special solution.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Elven Saber= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=20
|Durability=425
|Price=4250
|Description=Some of the local nobility prefer these sabers to Aldorian swords despite any weird looks they get from their subjects.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=26
|Crit Chance={{c|+|+6%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Decorated Saber= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=550
|Price=8320
|Description=The gilded guard of this saber is decorated with intricate eastern ornament, a true work of art.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=28
|Accuracy={{c|+|+3%}}
|Crit Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Jibean Scimitar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=26
|Durability=625
|Price=7700
|Description=Half the legends about distant Jibey one way or another mention famous jibean scimitars. In Aldor they cost a fortune.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=30
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Ancient Scimitar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=700
|Price=11895
|Description=This sword is at least five centuries old but somehow it still keeps its edge.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=31
|Crit Chance={{c|+|+9%}}
|Bleed Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Goblin Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=175
|Description=This curved sword is covered with layers of old mud, rust, and caked blood.
|Range=
|Slashing Damage=12
|Poison Damage=4
|Fumble Chance={{c|-|+20%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Orcish Blade= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=75
|Price=350
|Description=A trophy sword reforged beyond recognition. Orcs make up for dullness of these blades with brute force behind each strike.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Fumble Chance={{c|-|+20%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Orcish Scimitar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=16
|Durability=100
|Price=450
|Description=A favourite weapon of orc warriors. They use these scimitars for training, on the battlefield, and when executing their prisoners.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Poison Damage=2
|Fumble Chance={{c|-|+25%}}
|Energy={{c|-|-5}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Orcish Cleaver= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=18
|Durability=75
|Price=550
|Description=These cleavers often leave grievous wounds, but they are too heavy and unwieldy for human hands.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=24
|Poison Damage=3
|Fumble Chance={{c|-|+33%}}
|Energy={{c|-|-8}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Orcish Battlesickle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Common
|LVL=20
|Durability=50
|Price=650
|Description=Orc zealots can cleave a grown man in two with these battlesickles.
|Range=
|Slashing Damage=26
|Energy={{c|-|-10}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Supremacy of Flame= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Sword
|Material=metal
|Rarity=Legendary
|LVL=30
|Durability=5
|Price=0
|Description=
|Range=
|#default = }}
|Sickle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=1
|Durability=50
|Price=50
|Description=Sickles are mostly used by children and women - during the harvesting season they clean up patches of grain that were missed during scything.
|Range=
|Slashing Damage=14
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Peasant Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=2
|Durability=75
|Price=50
|Description=The only thing this axe is decent at is chopping wood.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=18
|Accuracy={{c|+|+2%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Hunter Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=175
|Description=A useful tool - it may help you clear a path through dense thickets, chop some wood or skin a dead animal.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=18
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Naval Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Price=650
|Description=The trade fleet of Brynn is small but well guarded. Theses hatchets are mandatory for each sailor in case of a pirate attack.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=20
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+2}}
|Counter Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Bearded Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Price=650
|Description=It compensates for its short reach with convenience of use and solid armor penetration.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=20
|Accuracy={{c|+|+1%}}
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Boarding Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1450
|Description=A weapon of choice among the corsairs of the Bronze archipelago, indispensable during boardings.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=22
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+2%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Skadian Chekan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2000
|Description=These axes aren't used much in Aldor but you can see them everywhere in Skadia. Its hammerhead can help you out if the axeblade gets too chipped to use.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=23
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Nomad Sagaris= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2000
|Description=A widespread weapon among the nomads of the ohirian wastelands - each tribesman is granted one of them as an adulthood gift.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=23
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Footman Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2650
|Description=This small but convenient to carry axe comes into play when a sword just doesn't cut it anymore.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=24
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Rider Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=4250
|Description=Invented by an Aldwynnian smith, this axe soon became quite popular among the nobility.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=27
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Brynn Hatchet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=24
|Durability=625
|Price=6400
|Description=A weapon of rank, carried by captains of the Brynn garrison. The way they strut about with these axes on their belts is unmistakable.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=30
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Gilded Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=625
|Price=8320
|Description=A successful attempt at making an axe look luxurious without sacrificing its battle performance.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=30
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Felling Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=4
|Durability=110
|Price=175
|Description=This hatchet is great for chopping wood. Not so great for chopping heads.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=20
|Accuracy={{c|+|+2%}}
|Fumble Chance={{c|-|+8%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Dwarven Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=6
|Durability=140
|Price=375
|Description=The only thing that dwarves appreciate more than booze and looting is a good axe.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=21
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+10%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Norse Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Price=1000
|Description=A traditional weapon of the northern clans - dwarves have been using this axeshape for at least few hundred years.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=23
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Barbaric Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Price=1000
|Description=These simple axes are often used by the Forest folk. However when wielded by orcs, they become a formidable weapon.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=23
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+9%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Battle Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=300
|Price=2000
|Description=This axe is perfectly balanced. It's light enough to be handled easily but also packs the weight to hack through armor and shields.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=25
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Orcish Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=100
|Price=2650
|Description=This huge poleaxe is not easy to even pick up from the ground - orcs somehow manage to wield one of them in each hand.
|Range=
|Slashing Damage=27
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Heavy Aldorian Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=18
|Durability=450
|Price=3400
|Description=Over the last decades, Aldorians attained noticeable mastery in forging heavy plate armor. Axes like this are simply an attempt at evening the odds.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=28
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=525
|Price=4250
|Description=It's better to keep distance when dealing with a warrior wielding this axe - it chops off limbs and heads with equal ease.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=30
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Exquisite Tabar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=22
|Durability=600
|Price=5250
|Description=Tabars are the symbol of Maafs, the warrior estate which holds the most power in the Ahjat Empire. Even nobility is prohibited from carrying tabars without a special permission.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=31
|Accuracy={{c|+|+6%}}
|Counter Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Knightly Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=24
|Durability=700
|Price=6400
|Description=These axes are well suited for mounted combat. Aldorian knights often bring them when they ride into battle.
|Range=
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=33
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+4%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Heavy Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=26
|Durability=775
|Price=7700
|Description=It's not easy to handle such a heavy weapon, but the strikes which actually connect are bound to be deadly.
|Range=
|Armor Penetration={{c|+|+40%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=34
|Block Chance={{c|+|+6%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Aldwynn Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=26
|Durability=775
|Price=7700
|Description=Aldwynnian smiths either craft the heaviest and the most durable armor in Aldor or forge weaponry which can cut through the said protection.
|Range=
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=34
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+4%}}
|Fumble Chance={{c|-|+3%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Reinforced Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Common
|LVL=28
|Durability=850
|Price=9150
|Description=No armor can resist the monstrous weight behind this axeblade.
|Range=
|Armor Penetration={{c|+|+40%}}
|Bodypart Damage={{c|+|+50%}}
|Slashing Damage=36
|Crit Efficiency={{c|+|+10%}}
|Block Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Feudal Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Axe
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=850
|Price=11895
|Description=For years axes were considered a weapon of the peasantry. This perspective quickly changed when the late King Etbert introduced richly decorated axes as a symbol of power.
|Range=
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=36
|Crit Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|Fumble Chance={{c|-|+2%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Iron Bar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=1
|Durability=50
|Price=5
|Description=Getting smacked with this thing is not something one can easily walk off.
|Range=
|Crushing Damage=13
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Carpenter Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=1
|Durability=75
|Price=100
|Description=An ordinary hammer that can also be used to pull out bent or errant nails.
|Range=
|Crushing Damage=15
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Cudgel= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=1
|Durability=75
|Price=50
|Description=A crude club for a crude peasant.
|Range=
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=15
|Daze Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Blacksmith Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=50
|Description=It's quite eager to get to work.
|Range=
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=15
|Crit Chance={{c|+|+1%}}
|Daze Chance={{c|+|+1%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Spiked Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=2
|Durability=85
|Price=50
|Description=A wooden mace, bristling with imposing spikes. The wounds it leaves are less than pleasant.
|Range=
|Armor Damage={{c|+|+5%}}
|Armor Penetration={{c|+|+5%}}
|Piercing Damage=1
|Crushing Damage=15
|Crit Chance={{c|+|+1%}}
|Bleed Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+5%}}
|Spells Energy Cost={{c|-|+5%}}
|#default = }}
|Reinforced Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=4
|Durability=110
|Price=175
|Description=Clubs like this are often employed by city guards - don't need much else to scare off a pickpocket.
|Range=
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=16
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Heavy Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=4
|Durability=110
|Price=175
|Description=A transitional phase between makeshift clubs and real maces.
|Range=
|Armor Damage={{c|+|+5%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Crit Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Militia Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=6
|Durability=150
|Price=375
|Description=Peasants call these clubs ""snails"" - the headpiece is fashioned into a curly shape for some extra heftiness, providing a better chance against a well armored opponent.
|Range=
|Armor Damage={{c|+|+10%}}
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Footman Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=8
|Durability=165
|Price=650
|Description=A reliable weapon which doesn't require much skill or maintenance, it's eagerly used by common soldiers.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=18
|Crit Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Skadian Bludgeon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=10
|Durability=250
|Price=1000
|Description=A bludgeon is a surprisingly effective weapon. If anyone knows their maces, it would be Skadians.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=19
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=14
|Durability=300
|Price=2000
|Description=What's the main advantage of flanged maces? They don't get stuck when they crush skulls and plate armor.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=21
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Daze Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Voivode Bludgeon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=400
|Price=2650
|Description=Maces are rather well-regarded in Skadia. Even high-born military commanders don't scoff at using them, though this particular bludgeon is more of a ceremonial weapon.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=22
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Shishpar= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=350
|Price=2650
|Description=Shishpar is a flanged mace used in Jibey and the Maafian Empire to punch through scaled armor, which is quite popular in those lands.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=22
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Daze Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Morgenstern= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2650
|Description=A hit or two and the morgenstern will be the last star your enemy will ever see.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=2
|Crushing Damage=20
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Nistrian Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=18
|Durability=500
|Price=3400
|Description=Numerous wars with Aldor left a deep mark on the Nistrian warfare. Over time, they successfully adapted to dealing with the widespread use of plate armor among enemy soldiers.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=23
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Reinforced Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=20
|Durability=525
|Price=4250
|Description=It's safe to say that this mace offers the best quality for its price- it's simple, easy to wield, and very deadly.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=24
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Daze Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Bozdogan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=22
|Durability=600
|Price=5250
|Description=Maafian soldiers adopted bozdogans from the nomads of the conquered Jarimad.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=26
|Daze Chance={{c|+|+8%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Knightly Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=24
|Durability=700
|Price=6400
|Description=This flanged mace was created with a rather creative mindset. Still, the unusual shape of the mace head and its handle don't sacrifice their function.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+25%}}
|Crushing Damage=27
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Mastercrafted Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=26
|Durability=775
|Price=7700
|Description=If there're any weaponsmiths in Aldor who can forge a mace like this, they most likely reside in Aldwynn...
|Range=
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=28
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Block Chance={{c|+|+2%}}
|Daze Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Ornate Flanged Mace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=850
|Price=11895
|Description=It's apparent that the master smith, who meticulously crafted this mace, put his heart and soul into it. The lord ordering it clearly had money to spare.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=30
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+25%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=14
|Durability=325
|Price=2000
|Description=The infantry armed with heavy warhammers is sometimes the only thing which can hold its ground against dismounted knights.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=2
|Crushing Damage=19
|Accuracy={{c|+|+3%}}
|Fumble Chance={{c|-|+8%}}
|Stun Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Chekan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=18
|Durability=475
|Price=3400
|Description=Skadian warhammers are forged with quality in mind, so they are often seeked after even outside of their country of origin.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=23
|Fumble Chance={{c|-|+5%}}
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Footman Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=20
|Durability=575
|Price=4250
|Description=A hammer like this can punch a hole in even the heaviest of plates, but it doesn't fare more than adequately against poorly defended targets.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=2
|Crushing Damage=22
|Accuracy={{c|+|+1%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|-|+7%}}
|Stun Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Knightly Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=26
|Durability=850
|Price=7700
|Description=Traditionally, Aldorian nobles used to regard swords as the only ""knightly"" weapon, but over the recent years many of them learned to appreciate warhammers and maces.
|Range=
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+45%}}
|Crushing Damage=28
|Accuracy={{c|+|+2%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+4%}}
|Stun Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Decorated Warhammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=925
|Price=11895
|Description=The times when maces were considered a weapon of peasantry are long gone, and this gilded warhammer, decorated with horsehair, is the testament to that.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=30
|Accuracy={{c|+|+2%}}
|Fumble Chance={{c|-|+3%}}
|Stun Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Peasant Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=4
|Durability=100
|Price=175
|Description=During peacetime these flails are used to thresh wheat. During wartime - to chase off marauding deserters.
|Range=
|Armor Damage={{c|+|+5%}}
|Bodypart Damage={{c|+|+15%}}
|Crushing Damage=20
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Militia Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=wood
|Rarity=Common
|LVL=6
|Durability=125
|Price=375
|Description=Village militias are only called upon as a last resort. In such situation any household object can become a weapon.
|Range=
|Armor Damage={{c|+|+10%}}
|Bodypart Damage={{c|+|+20%}}
|Crushing Damage=21
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|-|+10%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|War Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Price=650
|Description=A flail like this can be quite unpredictable, demanding much more skill than you might initially assume.
|Range=
|Armor Damage={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Crushing Damage=22
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+2%}}
|Fumble Chance={{c|-|+14%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Spiked Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1450
|Description=As common folk like to say, a spiked flail is the final argument of peasants.
|Range=
|Armor Damage={{c|+|+15%}}
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=2
|Crushing Damage=22
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+16%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Heavy Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2650
|Description=In experienced hands a flail can become a deadly weapon, capable of dealing grievous wounds.
|Range=
|Armor Damage={{c|+|+25%}}
|Bodypart Damage={{c|+|+35%}}
|Piercing Damage=1
|Crushing Damage=25
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+18%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Footman Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=24
|Durability=625
|Price=6400
|Description=Flails are often considered to be a weapon for those of low birth, but sometimes they are used by noble lords. These ""noble"" flails are crafted with quality in mind.
|Range=
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+45%}}
|Crushing Damage=32
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+20%}}
|Daze Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Elven Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=26
|Durability=700
|Price=7700
|Description=Elven flails serve mostly a ceremonial purpose, carried only by the most skilled warriors to flaunt their status. As a result, no money is being spared to properly decorate them.
|Range=
|Armor Damage={{c|+|+40%}}
|Bodypart Damage={{c|+|+50%}}
|Crushing Damage=34
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+16%}}
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Three-Headed Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Mace
|Material=metal
|Rarity=Common
|LVL=28
|Durability=775
|Price=9150
|Description=A risky weapon for those who know what they are doing.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+60%}}
|Piercing Damage=4
|Crushing Damage=32
|Accuracy={{c|-|-3%}}
|Fumble Chance={{c|-|+22%}}
|Bleed Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Kitchen Knife= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=1
|Durability=25
|Price=15
|Description=It's dull, but it can still cut cheese.
|Range=
|Piercing Damage=8
|#default = }}
|Shiv= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=2
|Durability=50
|Price=38
|Description=A makeshift blade wrapped in a piece of cloth. A common weapon of urchins and vagabonds.
|Range=
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=12
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Commoner Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=4
|Durability=70
|Price=131
|Description=Common folks are prohibited from owning swords, and since axes and clubs aren't well suited for fastening them to a belt, a dagger like this is the most obvious option for a peasant to pick.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=14
|Counter Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Dirk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Price=131
|Description=The very name of this daggers sounds like someone is choking on their own blood..
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=14
|Counter Chance={{c|+|+4%}}
|#default = }}
|Travelling Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=6
|Durability=90
|Price=281
|Description=An unassuming dagger which can be comfortably concealed under a cloak. Suitable for self defense.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=14
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+2%}}
|#default = }}
|Brigand Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=6
|Durability=80
|Price=281
|Description=A crudely reforged hunting knife. Great for both back-stabbing and slitting throats.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+5%}}
|Piercing Damage=14
|Crit Chance={{c|+|+2%}}
|Counter Chance={{c|+|+2%}}
|#default = }}
|Short Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=8
|Durability=105
|Price=488
|Description=Every self-respecting merchant has one of these. Helps when dealing with disgruntled clients unless they have numerical superiority.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=15
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|#default = }}
|Bollock Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=10
|Durability=125
|Price=750
|Description=As gamblers of Aldor like to say, ""Keep an ace up your sleeve and a dagger in your boot"".
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=16
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+2%}}
|#default = }}
|Rondel= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=12
|Durability=150
|Price=1088
|Description=This dagger's round guard and pommel secure the user's grip and prevent the blade from sinking too deep into enemy's flesh.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=17
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}
|Baselard= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=14
|Durability=200
|Price=1500
|Description=Baselards are so popular among the nobility and common townsmen that they often act as a mandatory accessory rather than an actual weapon.
|Range=
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=18
|Crit Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|#default = }}
|Parrying Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=16
|Durability=225
|Price=1988
|Description=On Bronze Isles every dispute is resolved in a duel. These daggers are a product of the times.
|Range=
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=19
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Counter Chance={{c|+|+4%}}
|#default = }}
|Decorated Dagger= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Unique
|LVL=18
|Durability=275
|Price=3315
|Description=Local nobles have an ancient tradition of exchanging daggers. In each other's backs, as a rule.
|Range=
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=19
|Crit Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-5%}}
|Bleed Chance={{c|+|+5%}}
|#default = }}
|Misericorde= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=20
|Durability=325
|Price=3188
|Description=Knightly etiquette dictates that a mercy blow to an incapacitated opponent can only be delivered with this dagger.
|Range=
|Armor Penetration={{c|+|+50%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=20
|Crit Chance={{c|+|+6%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-5%}}
|#default = }}
|Elven Stiletto= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Dagger
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=3938
|Description=Just like most elven things, it's light, elegant, and deadly.
|Range=
|Armor Penetration={{c|+|+60%}}
|Piercing Damage=21
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+10%}}
|#default = }}
|War Scythe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=2
|Durability=75
|Price=63
|Description=A weapon of uncertain times - a simple scythe blade, fastened to a wooden handle.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=21
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Warbrand= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=219
|Description=It's sharp to such a degree that a sufficient strike can cleave an enemy in half.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=22
|Accuracy={{c|+|+4%}}
|Fumble Chance={{c|-|+8%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Crude Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=8
|Durability=125
|Price=813
|Description=A decent attempt at forging a real longsword. Very commendable.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=25
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Fumble Chance={{c|-|+6%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Bastard Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=10
|Durability=175
|Price=1250
|Description=This wide blade is best wielded with both hands.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=23
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Footman Two-Hander= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1813
|Description=These swords even the odds when fighting enemies clad in full plate, making them a popular choice among veterans and mercenaries.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=27
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Nistrian Rhomphaia= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1813
|Description=Nistrian smiths still forge certain antique weaponry, though they use steel instead of iron now.
|Range=
|Armor Penetration={{c|+|+10%}}
|Slashing Damage=27
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|+|-4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Sergeant Bastard Sword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=14
|Durability=275
|Price=2500
|Description=A weapon often used by sergeants of the Magistrate. Such swords aren't cheap, but definitely worth it.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=25
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=3313
|Description=As mercenaries like to joke: ""The longer the sword, the shorter the opponents"".
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=30
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Veteran Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=18
|Durability=400
|Price=4250
|Description=This two-handed sword was forged with pure functionality in mind: its strength lies in perfect simplicity and great balance.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=32
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Lordly Longsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=5313
|Description=Apparently, its original owner tried to avoid unnecessary expenses: this quality sword, forged from good steel, is completely bereft of any decorations.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=33
|Accuracy={{c|+|+4%}}
|Counter Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Claymore= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=22
|Durability=550
|Price=6563
|Description=Initially, these swords were only used by the nobility of the Aldorian foothills, but now they can be found all around the country.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=35
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Knightly Greatsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=22
|Durability=550
|Price=6563
|Description=Perhaps the single best thing ever produced by local weaponsmiths.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=35
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Flamberg= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=24
|Durability=500
|Price=8000
|Description=The flamberge's wavy blade deals such grievous wounds, that the voices for banning it outright grow louder with each passing day.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=33
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+5%}}
|Crit Efficiency={{c|+|+20%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Ornate Two-Hander= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Unique
|LVL=24
|Durability=525
|Price=9920
|Description=The sword's handle makes its origins crystal clear - Brynn weaponsmiths have a soft spot for elegant yet pretentious ornaments.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=37
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Grossemesser= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=26
|Durability=700
|Price=9625
|Description=Formally it's not a sword, just a very, very big knife.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=35
|Crit Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Brynn Greatsword= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=26
|Durability=800
|Price=9625
|Description=At least half the Magistrate army consists of mercenaries. A decent pay and honorary swords - a surefire way to earn loyalty of these dogs of war.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=39
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Espadon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Sword
|Material=metal
|Rarity=Common
|LVL=28
|Durability=750
|Price=11438
|Description=Despite the strict isolation, some goods still get smuggled from the Bronze Isles to Aldor. Most of the time the contraband includes various swords: to their credit, the islanders have had a lot of practice forging weaponry.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=41
|Crit Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Peasant Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=2
|Durability=75
|Price=55
|Description=A modest homemade spear, it comes in handy when hunting boars.
|Range=
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=18
|Accuracy={{c|+|+5%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Militia Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=4
|Durability=100
|Price=193
|Description=It doesn't take much time to learn how to use a spear efficiently. For this very reason, peasant militias make an active use of them.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=19
|Accuracy={{c|+|+5%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+10%}}
|Spells Energy Cost={{c|-|+10%}}
|#default = }}
|Mancatcher= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=4
|Durability=75
|Price=193
|Description=An indispensable tool for pinning down escaping foes and wild beasts, it can often be seen in the hands of manhunters.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=15
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Hunting Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Durability=125
|Price=413
|Description=A scourge of bears, this weapon is used for hunting the largest game.
|Range=
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=20
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Ox Tongue Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=8
|Durability=150
|Price=715
|Description=When properly sharpened, the broad edges of the ""ox tongue"" spearhead bite into flesh, leaving gruesome, slashing wounds, which take a long time to heal.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=2
|Piercing Damage=19
|Accuracy={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|War Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Durability=175
|Price=1100
|Description=As one prominent Aldorian commander used to say, the wars are waged by knights but are won with spears. The spears like this one.
|Range=
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=22
|Accuracy={{c|+|+7%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+4}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Lance= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1595
|Description=Noble sires use lances to knock each other off their horses. This one appears to be a trophy, slightly altered for fighting on foot by some soldier.
|Range=
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=23
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Norse Spear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=12
|Durability=225
|Price=1595
|Description=The dwarves of Fjall rarely use spears in combat, considering them a hunting tool, unworthy of a real warrior.
|Range=
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=23
|Accuracy={{c|+|+5%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Awl Pike= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=16
|Durability=325
|Price=2915
|Description=A distant cousin of a goedendag, forged by a skilled weaponsmith.
|Range=
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=23
|Accuracy={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Partizan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=20
|Durability=475
|Price=4675
|Description=The protrusions on both sides of the spearhead allow for some fancy moves such as parrying sluggish sword strikes.
|Range=
|Armor Penetration={{c|+|+50%}}
|Piercing Damage=28
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Spoontoon= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=24
|Durability=625
|Price=7040
|Description=Another example of the Bronze Isles influence, this weapon's aesthetics are valued just as much as its killing potential.
|Range=
|Armor Penetration={{c|+|+60%}}
|Piercing Damage=31
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Watchman Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Durability=100
|Price=450
|Description=These halberds are often forged from poor steel, as city guards don't see much action.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=12
|Piercing Damage=10
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+10}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Price=1200
|Description=A halberd is beloved by the Aldorian infantry for its versatility. Being able to use a weapon for both slashing and thrusting attacks is a valuable asset on the battlefield.
|Range=
|Armor Penetration={{c|+|+15%}}
|Slashing Damage=14
|Piercing Damage=10
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Guisarme= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=14
|Durability=225
|Price=2400
|Description=It's said that Aldorian smiths got the idea of forging such a peculiarly shaped weapon from the denizens of the Bronze Isles
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=10
|Piercing Damage=17
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Magistrate Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=18
|Durability=350
|Price=4080
|Description=A halberd was originally a mercenary weapon, so it comes as no surprise that it's so widely used by the army of the Grand Magistrate, which almost entirely consists of free companies.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=17
|Piercing Damage=12
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+7%}}
|Block Power={{c|+|+14}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Sabre Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=22
|Durability=475
|Price=6300
|Description=There are two kinds of halberdiers: those who prefer thrusting, and those who prefer slashing. This halberd is for those who have troubles deciding.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=14
|Piercing Damage=19
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+15}}
|Counter Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Billhook= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=24
|Durability=525
|Price=7680
|Description=Every now and then the clergy and nobility push for banning this weapon outright - with a billhook in hand even a greenhorn recruit can stand his ground against heavy cavalry.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=4
|Piercing Damage=30
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+10%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Scorpion Halberd= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=26
|Durability=600
|Price=9240
|Description=This halberd's name speaks for itself - the headpiece vaguely resembles a scorpion's stinger and is capable of delivering equally painful wounds.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=4
|Piercing Damage=32
|Accuracy={{c|+|+10%}}
|Block Chance={{c|+|+12%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Peasant Pitchfork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=2
|Durability=60
|Price=55
|Description=Makes a short work of haystacks and distracted opponents.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=18
|Accuracy={{c|+|+3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Goedendag= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=6
|Durability=115
|Price=413
|Description=To the knightly estate's great displeasure, this simple peasant weapon is perfectly capable of piercing even quality plate armor.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=18
|Crushing Damage=2
|Accuracy={{c|+|+2%}}
|Bleed Chance={{c|+|+4%}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|War Pitchfork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=10
|Durability=150
|Price=1100
|Description=There isn't a single agricultural tool which hasn't been repurposed for military use.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage=22
|Accuracy={{c|+|+3%}}
|Block Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Brandistock= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=14
|Durability=250
|Price=2200
|Description=Brandistock is a fairly uncommon weapon which is sometimes handed out to the road guard sergeants.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=24
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Fauchard Fork= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=18
|Durability=350
|Price=3740
|Description=When it comes to designing weapons for killing their own kind, the creativity and ingenuity of people is truly remarkable.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+45%}}
|Piercing Damage=27
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+4%}}
|Block Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Spetum= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Spear
|Material=metal
|Rarity=Common
|LVL=22
|Durability=500
|Price=5775
|Description=Unlike a common pitchfork, spetum has its prongs aiming at different directions, which makes them much more suitable for parrying enemy blows.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+40%}}
|Piercing Damage=30
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Militia Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=6
|Durability=175
|Price=450
|Description=A home-made axe on a long pole - the Gray Army makes frequent use of these.
|Range=
|Armor Penetration={{c|+|+20%}}
|Slashing Damage=25
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Footman Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=8
|Durability=225
|Price=780
|Description=Upon closer inspection it becomes apparent that this poleaxe was inspired by Skadian bardiches.
|Range=
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=27
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Eederax= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=250
|Price=1200
|Description=After the Aldorian army was routed by the Nistrian cavalry at the battle of Thorny Hill, the militia of Eeders learned their lesson and started attaching specialized hooks to their axes.
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=28
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Watchman Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=12
|Durability=325
|Price=1740
|Description=It was forged by the Council weaponsmiths with less metal than usual, allowing for cheaper production.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=29
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+25%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+8}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Two-Handed Broadaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=375
|Price=2400
|Description=Only the toughest warriors can handle this axe efficiently.
|Range=
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=31
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+3%}}
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Heavy Eederax= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=375
|Price=2400
|Description=A heavier version of an eederax: the traditional hook became a part of the axeblade itself.
|Range=
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=31
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Bleed Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Nistrian Bardiche= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=450
|Price=3180
|Description=It didn't take long for Fjall dwarves to adopt Skadian bardiches. And thanks to their mercenaring waranks, bardiches found their way to Nistra as well.
|Range=
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=32
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+40%}}
|Block Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Aldorian Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=675
|Price=5100
|Description=Poleaxes started to gain popularity in Aldor not long before the war, as the need to combat the increasing use of heavy armor had become apparent.
|Range=
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=36
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Skadian Bardiche= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=675
|Price=5100
|Description=Skadian bardiches are a weapon of status. Only the greatest warriors have the right to carry them: the champions and the retinue of Skadian princes.
|Range=
|Armor Penetration={{c|+|+45%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=36
|Accuracy={{c|+|+6%}}
|Crit Efficiency={{c|+|+60%}}
|Block Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Aldwynn Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=22
|Durability=775
|Price=6300
|Description=It cleaves open both the laminar armor of Maafian cavalry and the breastplates of Nistrian cataphracts with equal ease.
|Range=
|Armor Penetration={{c|+|+45%}}
|Slashing Damage=38
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|Bleed Chance={{c|+|+5%}}
|Immobilization Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Heavy Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=26
|Durability=1000
|Price=9240
|Description=It takes a decent amount of strength to wield a heavy poleaxe, but if you have what it takes, there's almost no match to its penetrative power.
|Range=
|Armor Penetration={{c|+|+45%}}
|Slashing Damage=42
|Accuracy={{c|+|+8%}}
|Block Chance={{c|+|+8%}}
|Block Power={{c|+|+14}}
|Counter Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Knightly Poleaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=28
|Durability=1075
|Price=10980
|Description=Aldorian knights are slow to accept any novelty. Nevertheless, the numerous advanages of poleaxes can persuade even the most stubborn.
|Range=
|Armor Penetration={{c|+|+50%}}
|Slashing Damage=44
|Accuracy={{c|+|+8%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+20}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Peasant Scythe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=2
|Durability=100
|Price=58
|Description=Might pass for a weapon when a peasant war is already brewing at the door.
|Range=
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=16
|Bleed Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Doloire= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=4
|Durability=135
|Price=201
|Description=Situated somewhere in between a tool and an actual weapon, a doloire is often called a ""wagoner's axe"". It can often be seen carried by caravaneers escorting military wagons.
|Range=
|Armor Penetration={{c|+|+10%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=22
|Accuracy={{c|+|+4%}}
|Block Chance={{c|+|+2%}}
|Bleed Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Militia Bill= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=6
|Durability=175
|Price=431
|Description=It would be impossible to count how many noble lords had their lives ended by this unassuming peasant weapon.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+10%}}
|Slashing Damage=23
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=250
|Price=1150
|Description=A predecessor to halberds, a voulge is still occasionally used by watchmen and some militiamen.
|Range=
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+15%}}
|Slashing Damage=25
|Accuracy={{c|+|+4%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Skadian Sovnya= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=375
|Price=2300
|Description=The weapon can often be seen in the hands of Skadian cavalry. However, it wasn't invented by them: Skadians borrowed it from the Poleds, a tribe inhabiting the shores of the Icy Sea.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Slashing Damage=28
|Accuracy={{c|+|+5%}}
|Crit Efficiency={{c|+|+25%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Glaive= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=450
|Price=3048
|Description=Even though it bears a resemblance to a spear, thrusting with a glaive is not very effective - it's basically a broad sword attached to a shaft.
|Range=
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+25%}}
|Slashing Damage=29
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+4%}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|Jagged Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=18
|Durability=550
|Price=3910
|Description=All those spikes have numerous uses: catch an enemy weapon, pull down a rider from their horse, finish off a wounded opponent...
|Range=
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+30%}}
|Slashing Damage=26
|Piercing Damage=5
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+4%}}
|Crit Efficiency={{c|+|+20%}}
|Bleed Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Forholt Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=22
|Durability=750
|Price=6038
|Description=The weapon is a rare sight outside of Forholt, where it's carried by mounted guardsmen. Contrary to its name, it has more in common with a bardiche than with a staff.
|Range=
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+40%}}
|Slashing Damage=34
|Accuracy={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Counter Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Ornate Voulge= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=1050
|Price=13268
|Description=The stamp of the Guild makes it safe to assume that this voulge was forged for some high-ranking Magistrate commander.
|Range=
|Armor Penetration={{c|+|+35%}}
|Bodypart Damage={{c|+|+35%}}
|Slashing Damage=39
|Accuracy={{c|+|+5%}}
|Crit Chance={{c|+|+7%}}
|Counter Chance={{c|+|+7%}}
|Bleed Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Lumberjack Axe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=4
|Durability=150
|Price=210
|Description=This axe is great for felling trees. It fares slightly worse when it comes to chopping heads.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+25%}}
|Slashing Damage=27
|Accuracy={{c|-|-7%}}
|Fumble Chance={{c|-|+30%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Aldorian Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=8
|Durability=225
|Price=780
|Description=Even though many will deny it, Aldorians actually learned a few things from dwarves - how to make such axes, for instance.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=29
|Accuracy={{c|-|-6%}}
|Fumble Chance={{c|-|+28%}}
|Stagger Chance={{c|+|+14%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Norse Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=10
|Durability=275
|Price=1200
|Description=The inexplicable adoration dwarves have for axes is often expressed by making them larger and larger.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=31
|Accuracy={{c|-|-6%}}
|Fumble Chance={{c|-|+28%}}
|Stagger Chance={{c|+|+16%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Heavy Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=14
|Durability=425
|Price=2400
|Description=It's hard to imagine armor which would protect from a direct hit from this axe.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+35%}}
|Slashing Damage=34
|Accuracy={{c|-|-7%}}
|Fumble Chance={{c|-|+24%}}
|Stagger Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+70%}}
|Spells Energy Cost={{c|-|+70%}}
|#default = }}
|Orient Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=16
|Durability=500
|Price=3180
|Description=Jarimad nomads fight on foot only as a last resort. In such circumstances they fight with similar axes: they proved their usefulness in many battles against the Maafian heavy infantry.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+30%}}
|Slashing Damage=36
|Accuracy={{c|-|-5%}}
|Fumble Chance={{c|-|+20%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Double Headed Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=18
|Durability=600
|Price=4080
|Description=Despite its formidable appearance, this axe isn't all that handy in a real fight.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=37
|Accuracy={{c|-|-10%}}
|Fumble Chance={{c|-|+35%}}
|Stagger Chance={{c|+|+20%}}
|Skills Energy Cost={{c|-|+85%}}
|Spells Energy Cost={{c|-|+85%}}
|#default = }}
|Elven Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Common
|LVL=20
|Durability=725
|Price=5100
|Description=Longaxes are exotic to elven lands - the peoples of Jacinth who use them can be counted on the fingers of one hand.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+33%}}
|Slashing Damage=39
|Accuracy={{c|-|-4%}}
|Fumble Chance={{c|-|+22%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+55%}}
|Spells Energy Cost={{c|-|+55%}}
|#default = }}
|Exquisite Longaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Axe
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=1175
|Price=13725
|Description=A longaxe is a highly unusual choise for a ceremonial weapon. By the looks of the decorations, the original owner shelled out a pretty sum for it.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+40%}}
|Slashing Damage=48
|Accuracy={{c|-|-6%}}
|Fumble Chance={{c|-|+24%}}
|Stagger Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Footman Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Price=1668
|Description=If the enemy's armor can withstand blunt impact, this polemace also has a spike for precise strike to the neck.
|Range=
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=26
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+15%}}
|Bleed Chance={{c|+|+5%}}
|Daze Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Heavy Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=525
|Price=3048
|Description=The mace head was forged in such a way that it can be used with equal effectiveness against both lightly and heavily armored opponents.
|Range=
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=29
|Accuracy={{c|+|+5%}}
|Fumble Chance={{c|-|+14%}}
|Daze Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Knightly Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Durability=750
|Price=4888
|Description=A single solid strike from this polemace will make the enemy forget even their own name.
|Range=
|Armor Penetration={{c|+|+45%}}
|Crushing Damage=32
|Accuracy={{c|+|+7%}}
|Fumble Chance={{c|-|+14%}}
|Daze Chance={{c|+|+18%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Aldwynn Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=26
|Durability=1125
|Price=8855
|Description=A customary weapon of the Royal Armorbreakers - a famous guard unit, currently employed in the service of the Council.
|Range=
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=37
|Accuracy={{c|+|+7%}}
|Fumble Chance={{c|-|+12%}}
|Daze Chance={{c|+|+21%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Exquisite Polemace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=1350
|Price=15588
|Description=Don't let all the gilding mislead you: despite its rich decorations, this polemace shatters skulls and bones just as well as its plain counterparts.
|Range=
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=42
|Accuracy={{c|+|+7%}}
|Fumble Chance={{c|-|+10%}}
|Daze Chance={{c|+|+25%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Large Club= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=1
|Durability=50
|Price=50
|Description=A weapon tested by millenia of hunting and gathering.
|Range=
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=21
|Stun Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Heavy Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=2
|Durability=115
|Price=58
|Description=It's not an easy task to seriously harm a well-armored opponent with this club, but it has all the chances to briefly knock the wind out of them.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=22
|Stun Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Reinforced Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=wood
|Rarity=Common
|LVL=4
|Durability=150
|Price=201
|Description=The spiked iron bands definitely add extra heftiness to this club.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=2
|Crushing Damage=22
|Stun Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Spiked Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=6
|Durability=200
|Price=431
|Description=It's best to avoid being hit by this warclub - its strikes not only shatter bones, but leave deep puncture wounds.
|Range=
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=4
|Crushing Damage=21
|Bleed Chance={{c|+|+4%}}
|Stun Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|War Maul= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=8
|Durability=225
|Price=748
|Description=Sometimes the simplest solution is the best one. The maul is the perfect example of that.
|Range=
|Armor Damage={{c|+|+50%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=25
|Stun Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Orcish Warclub= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=10
|Durability=275
|Price=1150
|Description=It looks exactly as orcish weapons are supposed to - crude and intimidating.
|Range=
|#default = }}
|Reinforced Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=10
|Durability=275
|Price=1150
|Description=Apparently it used to be a simple warhammer until some weaponsmith decided to reinforce it and put it on a longer shaft.
|Range=
|Armor Damage={{c|+|+60%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=26
|Accuracy={{c|+|+4%}}
|Stun Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Kriegshammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=12
|Durability=350
|Price=1668
|Description=Can break one's jaw by just pronouncing its name.
|Range=
|Armor Damage={{c|+|+75%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=28
|Accuracy={{c|+|+4%}}
|Bleed Chance={{c|+|+2%}}
|Stun Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Footman Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=14
|Durability=425
|Price=2300
|Description=The convenience and versatility of these polehammers garner them praise from the veteran soldiers of both the Council and the Magistrate.
|Range=
|Armor Damage={{c|+|+70%}}
|Armor Penetration={{c|+|+35%}}
|Crushing Damage=29
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Heavy Warpick= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=500
|Price=3048
|Description=This weapon is a world apart from a common pickaxe - the tool which originally inspired it.
|Range=
|Armor Damage={{c|+|+100%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=29
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Aldorian Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=16
|Durability=500
|Price=3048
|Description=Polehammers almost rival halberds in their popularity among the Magistrate mercenaries.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=30
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Hawk's Beak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=20
|Durability=725
|Price=4888
|Description=A rare helmet or a cuirass stand a chance against the three-pronged head of this polehammer.
|Range=
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+45%}}
|Piercing Damage=2
|Crushing Damage=33
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|Bleed Chance={{c|+|+6%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Knightly Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=22
|Durability=825
|Price=6038
|Description=Not so long ago, polehammers started to swiftly gain popularity in knightly jousts.
|Range=
|Armor Damage={{c|+|+90%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=35
|Accuracy={{c|+|+6%}}
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+10}}
|Daze Chance={{c|+|+3%}}
|Stun Chance={{c|+|+3%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Elven Maul= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=24
|Durability=950
|Price=7360
|Description=Elves call this hammer shape a ""bull horn"" for the distinctive spike on its back end.
|Range=
|Armor Damage={{c|+|+110%}}
|Armor Penetration={{c|+|+60%}}
|Crushing Damage=37
|Daze Chance={{c|+|+7%}}
|Stun Chance={{c|+|+7%}}
|Stagger Chance={{c|+|+7%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Brynn Polehammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=24
|Durability=950
|Price=7360
|Description=A line of soldiers carrying these polehammers is a force which even heavy cavalry has to reckon with. Or, to be more precise, it has to do so the most.
|Range=
|Armor Damage={{c|+|+85%}}
|Armor Penetration={{c|+|+50%}}
|Crushing Damage=37
|Accuracy={{c|+|+10%}}
|Crit Chance={{c|+|+4%}}
|Bleed Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Relict Hammer= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Unique
|LVL=28
|Durability=1175
|Price=13268
|Description=There was a time when this boar-shaped piece was carried at the head of unstoppable legions.
|Range=
|Armor Damage={{c|+|+80%}}
|Armor Penetration={{c|+|+40%}}
|Crushing Damage=36
|Arcane Damage=2
|Sacred Damage=2
|Accuracy={{c|+|+8%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Long Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=6
|Durability=215
|Price=413
|Description=A lucky hit from this flail can crush a cheap helmet along with the enemy skull.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+20%}}
|Crushing Damage=28
|Crit Chance={{c|+|+3%}}
|Fumble Chance={{c|-|+30%}}
|Daze Chance={{c|+|+2%}}
|Stun Chance={{c|+|+2%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Maen Flail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Two-handed Mace
|Material=metal
|Rarity=Common
|LVL=14
|Durability=475
|Price=2200
|Description=The majority of the Cowls, the fanatical followers of Neer, hail from peasantry, so it comes as no surprise that they are mostly armed with heavy flails.
|Range=
|Armor Damage={{c|+|+40%}}
|Armor Penetration={{c|+|+30%}}
|Crushing Damage=34
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+15%}}
|Fumble Chance={{c|-|+26%}}
|Daze Chance={{c|+|+4%}}
|Stun Chance={{c|+|+4%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+33%}}
|Spells Energy Cost={{c|-|+33%}}
|#default = }}
|Peasant Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=2
|Durability=40
|Price=55
|Description=Brash peasants sometimes carry these bows when they decide to secretly hunt on their lord's land.
|Range=7
|Piercing Damage=16
|Accuracy={{c|-|-75%}}
|Fumble Chance={{c|-|+1%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Short Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=4
|Durability=50
|Price=193
|Description=A simple wooden bow, learning to shoot with it can prove to be quite a challenge.
|Range=8
|Piercing Damage=17
|Accuracy={{c|-|-70%}}
|Fumble Chance={{c|+|-2%}}
|Immobilization Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Dirwin's Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=4
|Durability=50
|Price=245
|Description=The sheer number of notches can be a source of either pride or awe. It depends on who is looking at them.
|Range=8
|Armor Penetration={{c|+|+5%}}
|Piercing Damage=17
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Hunting Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=6
|Durability=65
|Price=413
|Description=This bow combines decent range with enough power to hunt big game.
|Range=8
|Piercing Damage=18
|Accuracy={{c|-|-70%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Watchman Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=6
|Durability=90
|Price=413
|Description=A perfect example of a weapon's effectiveness relying entirely on the user's skill: this bow is pretty much useless in the hands of a novice archer.
|Range=8
|Armor Penetration={{c|+|+5%}}
|Piercing Damage=18
|Accuracy={{c|-|-70%}}
|Crit Chance={{c|+|+1%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Levy Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=8
|Durability=75
|Price=715
|Description=To learn a bow like this you need to start training from childhood, a usual practice in many Aldorian villages.
|Range=9
|Armor Penetration={{c|+|+5%}}
|Piercing Damage=19
|Accuracy={{c|-|-70%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|War Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=10
|Durability=90
|Price=1100
|Description=An experienced archer can deliver some serious damage with this bow.
|Range=9
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=20
|Accuracy={{c|-|-65%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Norse Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=10
|Durability=90
|Price=1100
|Description=Dwarves don't hold much respect for bows. They are usually issued to youngsters who aren't experienced enough to fight on the frontline.
|Range=9
|Armor Penetration={{c|+|+5%}}
|Bodypart Damage={{c|+|+15%}}
|Piercing Damage=20
|Accuracy={{c|-|-70%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+10%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Yew Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=12
|Durability=115
|Price=1595
|Description=Yew is generally used to make long bows, but sometimes craftsmen settle for a smaller size.
|Range=10
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=21
|Accuracy={{c|-|-60%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Nistrian Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Durability=90
|Price=2200
|Description=Whittling the enemy down with constant arrow barrages from a safe distance and agile maneuvering is the preferred tactic of the Nistrian light infantry.
|Range=10
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=22
|Accuracy={{c|-|-60%}}
|Crit Efficiency={{c|+|+25%}}
|Immobilization Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Nomad Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Durability=150
|Price=2200
|Description=A bow of Jarimad nomads, it's usually used from the saddle.
|Range=10
|Armor Penetration={{c|+|+5%}}
|Piercing Damage=22
|Accuracy={{c|-|-60%}}
|Crit Chance={{c|+|+3%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+50%}}
|Spells Energy Cost={{c|-|+50%}}
|#default = }}
|Curved Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=16
|Durability=165
|Price=2915
|Description=The curved form of this bow allows it to send arrows further and with more precision than usual, though it has a bit of kick which takes time to get used to.
|Range=10
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=23
|Accuracy={{c|-|-55%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Long Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=14
|Durability=200
|Price=2300
|Description=As folk wisdom says, as long as Aldor has a dozen of long bows, it's undefeatable.
|Range=13
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=25
|Accuracy={{c|-|-55%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+2%}}
|Skills Energy Cost={{c|-|+60%}}
|Spells Energy Cost={{c|-|+60%}}
|#default = }}
|Heavy Aldorian Bow
= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=18
|Durability=275
|Price=3910
|Description=Has enough power to knock an armored knight at full charge from his saddle.
|Range=13
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=28
|Accuracy={{c|-|-50%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+70%}}
|Spells Energy Cost={{c|-|+70%}}
|#default = }}
|Eeders Bow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Common
|LVL=22
|Durability=385
|Price=6038
|Description=The production process for these famous longbows is hardly a common knowledge - the denizens of Eeders aren't particularly talkative.
|Range=14
|Armor Penetration={{c|+|+20%}}
|Piercing Damage=31
|Accuracy={{c|-|-45%}}
|Knockback Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+6%}}
|Skills Energy Cost={{c|-|+75%}}
|Spells Energy Cost={{c|-|+75%}}
|#default = }}
|Carved Longbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Bow
|Material=wood
|Rarity=Unique
|LVL=24
|Durability=450
|Price=9280
|Description=It was most likely crafted for some wealthy royal ranger, who received a fief for his loyal service.
|Range=14
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=32
|Accuracy={{c|-|-45%}}
|Knockback Chance={{c|+|+8%}}
|Immobilization Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+8%}}
|Skills Energy Cost={{c|-|+65%}}
|Spells Energy Cost={{c|-|+65%}}
|#default = }}
|Training Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=2
|Durability=40
|Price=60
|Description=It's significantly easier to learn how to use a crossbow than a bow, but there's no avoiding practice either way.
|Range=6
|Armor Penetration={{c|+|+5%}}
|Piercing Damage=20
|Accuracy={{c|-|-50%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Hunting Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=6
|Durability=95
|Price=450
|Description=Crossbows are well-suited for hunting - their accuracy and stopping power barely leave any chances even for large game.
|Range=8
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=24
|Accuracy={{c|-|-45%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+3%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Watchman Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=8
|Durability=115
|Price=780
|Description=Village guards are recruited from peasantry, who are quite skilled with a bow. The same can't be said about town guards, so they are usually handed out crossbows.
|Range=8
|Armor Penetration={{c|+|+15%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=26
|Accuracy={{c|-|-45%}}
|Immobilization Chance={{c|+|+4%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Belt Hook Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=10
|Durability=100
|Price=1200
|Description=The belt hook allows for easier reloading, making it possible to better engage back muscles when drawing the string.
|Range=7
|Armor Penetration={{c|+|+15%}}
|Piercing Damage=24
|Accuracy={{c|-|-35%}}
|Crit Chance={{c|+|+1%}}
|Fumble Chance={{c|+|-2%}}
|Bleed Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+15%}}
|Spells Energy Cost={{c|-|+15%}}
|#default = }}
|War Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=12
|Durability=170
|Price=1740
|Description=The most ubiquitous crossbow among the both sides of the conflict - it's equally popular with the soldiers of the Council and the mercenaries of the Magistrate.
|Range=8
|Armor Penetration={{c|+|+25%}}
|Piercing Damage=28
|Accuracy={{c|-|-40%}}
|Skills Energy Cost={{c|-|+30%}}
|Spells Energy Cost={{c|-|+30%}}
|#default = }}
|Cranequin Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=14
|Durability=150
|Price=2400
|Description=Cranequin is a rather cunning mechanism which made crossbows even more deadly than they had already been. At least a dozen engineers and master craftsmen from all over Aldor claim it to be their invention.
|Range=7
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+20%}}
|Piercing Damage=27
|Accuracy={{c|-|-30%}}
|Crit Chance={{c|+|+2%}}
|Crit Efficiency={{c|+|+10%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|#default = }}
|Eastern Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=16
|Durability=250
|Price=3180
|Description=Exquisite carvings, smooth curves... Everything about this crossbow betrays its elven origins.
|Range=9
|Armor Penetration={{c|+|+20%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=31
|Accuracy={{c|-|-35%}}
|Immobilization Chance={{c|+|+9%}}
|Skills Energy Cost={{c|-|+35%}}
|Spells Energy Cost={{c|-|+35%}}
|#default = }}
|Pull-Lever Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=16
|Durability=250
|Price=3180
|Description=Reloading a crossbow with a lever offers much faster rate of fire without sacrificing the weapon's draw weight.
|Range=9
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+25%}}
|Piercing Damage=31
|Accuracy={{c|-|-30%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Windlass Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=20
|Durability=425
|Price=5100
|Description=If you spend a few months actively using this crossbow, even village fair strongmen will envy your muscles.
|Range=11
|Armor Damage={{c|+|+20%}}
|Armor Penetration={{c|+|+40%}}
|Piercing Damage=40
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+8%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Heavy Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=22
|Durability=350
|Price=6300
|Description=This crossbow is fitted with a significantly more sophisticated cranequin than usual, allowing for much greater convenience when reloading it.
|Range=9
|Armor Penetration={{c|+|+30%}}
|Bodypart Damage={{c|+|+30%}}
|Piercing Damage=36
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+8%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Carved Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=22
|Durability=200
|Price=6300
|Description=Any weapon has a potential to be transformed into an object of art. It's an age of redundancy after all.
|Range=8
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=30
|Accuracy={{c|-|-20%}}
|Crit Chance={{c|+|+3%}}
|Crit Efficiency={{c|+|+20%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Chance={{c|+|+16%}}
|Skills Energy Cost={{c|-|+45%}}
|Spells Energy Cost={{c|-|+45%}}
|#default = }}
|Aldwynn Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Durability=375
|Price=7680
|Description=Back in the day, His Lordship Brodwyn Der Razen made it his personal mission to fit his army with crossbows of this design. After that, quite a number of other prominent Council commanders decided to follow his lead.
|Range=10
|Armor Penetration={{c|+|+35%}}
|Piercing Damage=37
|Accuracy={{c|-|-25%}}
|Knockback Chance={{c|+|+12%}}
|Immobilization Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+40%}}
|Spells Energy Cost={{c|-|+40%}}
|#default = }}
|Brynn Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Durability=450
|Price=7680
|Description=The Falcon Company is one of the most well-known detachments of the Magistrate's army. Their crossbows were made by the Brynnian master craftsmen in the likeness of elven bolt throwers.
|Range=11
|Armor Penetration={{c|+|+30%}}
|Piercing Damage=38
|Accuracy={{c|-|-20%}}
|Crit Efficiency={{c|+|+30%}}
|Bleed Chance={{c|+|+6%}}
|Immobilization Chance={{c|+|+15%}}
|Skills Energy Cost={{c|-|+25%}}
|Spells Energy Cost={{c|-|+25%}}
|#default = }}
|Maen Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Durability=300
|Price=7680
|Description=Citizens of Maen hold a deep appreciation for simplicity, light weight, and convenience. This crossbow combines all three qualities in its design.
|Range=9
|Armor Penetration={{c|+|+25%}}
|Bodypart Damage={{c|+|+10%}}
|Piercing Damage=26
|Accuracy={{c|-|-15%}}
|Crit Chance={{c|+|+10%}}
|Bleed Chance={{c|+|+20%}}
|Immobilization Chance={{c|+|+5%}}
|Skills Energy Cost={{c|-|+20%}}
|Spells Energy Cost={{c|-|+20%}}
|Noise Produced={{c|+|-20%}}
|#default = }}
|Garrison Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=24
|Durability=575
|Price=7680
|Description=Even when shooting over large distances, these crossbows are quite effective at sniping siege engineers
|Range=12
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+50%}}
|Piercing Damage=44
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+10%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+75%}}
|Spells Energy Cost={{c|-|+75%}}
|#default = }}
|Guard Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=350
|Price=11550
|Description=Not too long before his demise, King Etbert ordered to form a unit of elite crossbow guard. The most skilled Aldwynnian craftsmen were tasked with providing the weaponry, but they only managed to make a few dozen crossbows before the monarch's death.
|Range=12
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+60%}}
|Piercing Damage=46
|Accuracy={{c|-|-30%}}
|Knockback Chance={{c|+|+12%}}
|Stagger Chance={{c|+|+10%}}
|Skills Energy Cost={{c|-|+70%}}
|Spells Energy Cost={{c|-|+70%}}
|#default = }}
|Siege Crossbow= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Crossbow
|Material=wood
|Rarity=Common
|LVL=28
|Durability=700
|Price=10980
|Description=The brutal killing power of this crossbow gave birth to rumors that a bolt launched with it can knock a charging cavalryman off his saddle.
|Range=12
|Armor Damage={{c|+|+35%}}
|Armor Penetration={{c|+|+70%}}
|Piercing Damage=48
|Accuracy={{c|-|-35%}}
|Knockback Chance={{c|+|+12%}}
|Stagger Chance={{c|+|+12%}}
|Skills Energy Cost={{c|-|+100%}}
|Spells Energy Cost={{c|-|+100%}}
|#default = }}
|Cammock= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=1
|Durability=50
|Price=25
|Description=This staff is so withered that it's hard to think of any use for it.
|Range=
|Crushing Damage=12
|Arcane Damage=1
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Healer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=2
|Durability=55
|Price=50
|Description=There are rumors that healers of Aldor place special enchantments on their staffs, granting them an ability to mend wounds and cure diseases.
|Range=
|Crushing Damage=11
|Sacred Damage=2
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
|Travelling Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=4
|Durability=75
|Price=175
|Description=A staff like this makes every journey easier.
|Range=
|Crushing Damage=14
|Block Chance={{c|+|+2%}}
|Block Power={{c|+|+5}}
|Fumble Chance={{c|+|-2%}}
|#default = }}
|Pilgrim Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=6
|Durability=100
|Price=375
|Description=A trusty companion for long travels between holy sites.
|Range=
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=13
|Sacred Damage=1
|Block Chance={{c|+|+4%}}
|Block Power={{c|+|+8}}
|#default = }}
|Conjurer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=8
|Durability=115
|Price=650
|Description=A tree branch, darkened from age. It's decorated with pieces of cloth and strange etchings - a single glance at it is all it takes to feel a deep-seated anxiety.
|Range=
|Crushing Damage=11
|Arcane Damage=2
|Unholy Damage=2
|Magic Power={{c|+|+5%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|Goblin Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=8
|Durability=115
|Price=650
|Description=A symbol of power and authority wielded by goblin shamans. Peasants believe that goblins use these staffs to send plague upon cattle.
|Range=
|Crushing Damage=9
|Poison Damage=6
|#default = }}
|Reinforced Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=10
|Durability=200
|Price=1000
|Description=Once you get the hang of it, it's quite possible to beat the living daylights out of a clumsy brigand with this staff's heavy knob.
|Range=
|Armor Penetration={{c|+|+5%}}
|Crushing Damage=16
|Crit Chance={{c|+|+2%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|#default = }}
|Monk Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=12
|Durability=125
|Price=1450
|Description=Aldorian monks are shrouded in rumors. It's said that their staffs carry the blessing of the Host themselves.
|Range=
|Crushing Damage=13
|Sacred Damage=4
|Block Chance={{c|+|+3%}}
|Block Power={{c|+|+4}}
|Counter Chance={{c|+|+3%}}
|Daze Chance={{c|+|+3%}}
|Knockback Chance={{c|+|+3%}}
|#default = }}
|Metallic Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=14
|Durability=250
|Price=2000
|Description=Despite its formidable appearance, this staff is surprisingly light. It's also a great conduit for magic energies.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=14
|Shock Damage=4
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+12}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
|Dwarven Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=14
|Durability=125
|Price=2000
|Description=The elaborate headpiece in the form of a sea leviathan is carved so intricately, that it seems like it may start spewing flames at any moment.
|Range=
|Crushing Damage=12
|Fire Damage=6
|Crit Chance={{c|+|+2%}}
|Cooldowns Duration={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Tribal Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=14
|Durability=125
|Price=2000
|Description=A plainly decorated staff of the Forest folk. It can be used to empower a simple spell.
|Range=
|Crushing Damage=12
|Poison Damage=4
|Arcane Damage=2
|#default = }}
|Skadian Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=16
|Durability=200
|Price=2650
|Description=Distant Skadia is known for its powerful warlocks. This staff must have traveled a long way...
|Range=
|Crushing Damage=13
|Frost Damage=6
|Magic Power={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Block Power={{c|+|+10}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Shaman Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=16
|Durability=125
|Price=2650
|Description=It was crafted by veerlings, the Wild Ones. The ram skull vibrates in the presence of magic.
|Range=
|Crushing Damage=15
|Poison Damage=2
|Psionic Damage=2
|#default = }}
|Witch Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=16
|Durability=75
|Price=2650
|Description=Witch staffs have two primary purposes: to sustain the life of their masters and to cast the most brutal of hexes.
|Range=
|Crushing Damage=8
|Arcane Damage=2
|Unholy Damage=2
|Sacred Damage=2
|Psionic Damage=2
|Magic Power={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Energy Restoration={{c|+|+3%}}
|#default = }}
|Exquisite Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=18
|Durability=250
|Price=3400
|Description=This staff was most likely crafted for some Aldorian official who decided to try themselves in mysticism and occult. A common occurrence among those who are jaded with life.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=17
|Arcane Damage=2
|Magic Power={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+6%}}
|Block Power={{c|+|+12}}
|#default = }}
|Orcish Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=18
|Durability=150
|Price=3400
|Description=Orc shamans use these staffs during their blood rituals.
|Range=
|Crushing Damage=15
|Arcane Damage=2
|Sacred Damage=2
|#default = }}
|Hermit Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=18
|Durability=200
|Price=3400
|Description=The Old Recluses have been protectors of Aldor for ages, yet they remain a mystery. It's said that over the last few years many of them have disappeared without a trace.
|Range=
|Crushing Damage=15
|Arcane Damage=2
|Sacred Damage=2
|#default = }}
|Priest Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=20
|Durability=350
|Price=4250
|Description=These staffs, still bearing the seal of the Host, are the main proof for the divine anointment of the clerical estate.
|Range=
|Armor Penetration={{c|+|+10%}}
|Crushing Damage=16
|Sacred Damage=4
|Magic Power={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Healing Efficiency={{c|+|+15%}}
|#default = }}
|Enchanter Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=20
|Durability=350
|Price=4250
|Description=This staff is a remnant of glorious times when the United Circle was competing with the Enchanter's Guild.
|Range=
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=14
|Fire Damage=2
|Arcane Damage=2
|Sacred Damage=2
|Magic Power={{c|+|+10%}}
|Block Chance={{c|+|+4%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Venomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=When wielded by an experienced hand, this staff can turn even the weakest poison into a deadly one.
|Range=
|Armor Damage={{c|+|+50%}}
|Crushing Damage=17
|Poison Damage=2
|Caustic Damage=2
|Bleed Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-5%}}
|Venomantic Power={{c|+|+15%}}
|Health Restoration={{c|+|+5%}}
|Life Drain={{c|+|+10%}}
|#default = }}
|Pyromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=The spherical knob radiates extreme heat, but for some reason it doesn't seem possible to set anything on fire with it. For the time being...
|Range=
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Fire Damage=4
|Crit Chance={{c|+|+5%}}
|Energy={{c|+|+5}}
|Pyromantic Power={{c|+|+15%}}
|Bonus Range={{c|+|+1}}
|#default = }}
|Electromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=The ill-wishers from the Circle of Pyromancy used to spread rumors that the founder of the Circle of Electromancy Frid Konnoken met his demise when he dropped one of these staffs in a street puddle.
|Range=
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Shock Damage=4
|Energy Restoration={{c|+|+10%}}
|Spells Energy Cost={{c|+|-10%}}
|Electromantic Power={{c|+|+15%}}
|#default = }}
|Astromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Astromancers claim that this staff possesses an astonishingly precise ability to model the movement of our... how do they call it? Right, our ""planet"".
|Range=
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Fire Damage=2
|Sacred Damage=2
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+5%}}
|Astromantic Power={{c|+|+15%}}
|Life Drain={{c|+|+5%}}
|Energy Drain={{c|+|+5%}}
|#default = }}
|Cryomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Cryomancers love to joke about this staff's bone-chilling properties. The last time anyone laughed at this pun was a century ago.
|Range=
|Crushing Damage=17
|Frost Damage=4
|Accuracy={{c|+|+5%}}
|Daze Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Energy Restoration={{c|+|+5%}}
|Cryomantic Power={{c|+|+15%}}
|#default = }}
|Psimancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Durability=150
|Price=5250
|Description=The open palm on top of this staff has a strange tendency to attract glances... It's hard to look away.
|Range=
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Psionic Damage=4
|Immobilization Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|Psionic Power={{c|+|+15%}}
|Life Drain={{c|+|+10%}}
|#default = }}
|Arcanist Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Don't even try prying the enchanted amethyst out of this staff's headpiece unless you plan spending the rest of your life in some distant dimension.
|Range=
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Arcane Damage=4
|Magic Power={{c|+|+5%}}
|Energy={{c|+|+5}}
|Arcanistic Power={{c|+|+15%}}
|Energy Drain={{c|+|+10%}}
|#default = }}
|Geomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Durability=500
|Price=5250
|Description=This staff is fashioned from nigh indestructible stone... yet it weighs much lighter than wood.
|Range=
|Armor Damage={{c|+|+30%}}
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=17
|Arcane Damage=4
|Block Power={{c|+|+5}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Geomantic Power={{c|+|+15%}}
|Damage Taken={{c|+|-5%}}
|#default = }}
|Chronomancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=22
|Durability=425
|Price=5250
|Description=Sooner or later everyone's time will run out, even chronomancers are no exception. This staff, however, helps to slow this process down a bit.
|Range=
|Crushing Damage=15
|Arcane Damage=2
|Sacred Damage=2
|Psionic Damage=2
|Fumble Chance={{c|+|-5%}}
|Dodge Chance={{c|+|+5%}}
|Cooldowns Duration={{c|+|-10%}}
|Chronomantic Power={{c|+|+15%}}
|#default = }}
|Necromancer Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=22
|Durability=200
|Price=6825
|Description=Rumors say it's considered prestigious among necromancers to carve their staffs out of skulls of clerics and witch hunters whom they personally tortured to death.
|Range=
|Crushing Damage=10
|Unholy Damage=11
|Magic Power={{c|+|+6%}}
|Spells Energy Cost={{c|+|-6%}}
|Energy Drain={{c|+|+6%}}
|#default = }}
|Vampiric Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Unique
|LVL=22
|Durability=400
|Price=6825
|Description=This staff fills the surrounding air with a heavy stench of stale blood.
|Range=
|Bodypart Damage={{c|+|+13%}}
|Rending Damage=10
|Unholy Damage=11
|Bleed Chance={{c|+|+13%}}
|Life Drain={{c|+|+13%}}
|#default = }}
|Wizard Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Common
|LVL=24
|Durability=425
|Price=6400
|Description=This staff's headpiece was forged in a special shape designed for conducting all types of magic.
|Range=
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=11
|Arcane Damage=10
|Magic Power={{c|+|+15%}}
|Energy Restoration={{c|+|+1%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Orient Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=wood
|Rarity=Unique
|LVL=26
|Durability=500
|Price=10010
|Description=Nevermind the naysayers, elves do have a knack for fine crafts. It's quite clear that this magnificently decorated staff saw much attention from its creator.
|Range=
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=15
|Fire Damage=2
|Shock Damage=2
|Arcane Damage=2
|Magic Power={{c|+|+5%}}
|Crit Chance={{c|+|+5%}}
|Block Chance={{c|+|+5%}}
|Counter Chance={{c|+|+5%}}
|#default = }}
|Relict Staff= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Unique
|LVL=30
|Durability=650
|Price=13975
|Description=A powerful artifact of a long gone civilization. Its potential boggles the mind.
|Range=
|Armor Penetration={{c|+|+15%}}
|Crushing Damage=13
|Arcane Damage=4
|Sacred Damage=4
|Magic Power={{c|+|+20%}}
|Cooldowns Duration={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|#default = }}
|Sangvus Illumination= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Staff
|Material=metal
|Rarity=Legendary
|LVL=30
|Durability=650
|Price=0
|Description=
|Range=
|#default = }}
|Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=50
|Description=Shackles with a short chain. The bracelets dig into the skin, greatly hindering arm movement and making it difficult to even lift a spoon to the mouth.
|Range=
|Fumble Chance={{c|-|+50%}}
|Noise Produced={{c|-|+100%}}
|#default = }}
|Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=50
|Description=A chain is a weapon of street and tavern fights, hardly suitable for real combat.
|Range=
|Crushing Damage=14
|Accuracy={{c|-|-5%}}
|Crit Chance={{c|+|+10%}}
|Fumble Chance={{c|-|+33%}}
|Daze Chance={{c|+|+5%}}
|Stun Chance={{c|+|+5%}}
|Knockback Chance={{c|+|+5%}}
|Stagger Chance={{c|+|+5%}}
|#default = }}
|Lute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Lute
|Material=wood
|Rarity=Common
|LVL=1
|Durability=25
|Price=150
|Description=Be it Aldorian troubadours, Nistrian vagantes, elven gusans - a lute is beloved by minstrels all over the world. Not so long ago it even found its way to Fjall, although not every skald was happy about it.
|Range=
|Crushing Damage=10
|Daze Chance={{c|+|+10%}}
|Noise Produced={{c|-|+25%}}
|#default = }}
|Pickaxe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.05 -->
|WeaponType=Tool
|Material=metal
|Rarity=Common
|LVL=1
|Durability=100
|Price=100
|Description=These pickaxes see use all over the realm, from Forholt gold mines to convict quarries of the Northern Borderlands.
|Range=
|Armor Damage={{c|+|+25%}}
|Armor Penetration={{c|+|+10%}}
|Piercing Damage=15
|Fumble Chance={{c|-|+25%}}
|#default = }}
                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     
|#default = Data does not exist.}}</includeonly>

Latest revision as of 12:20, 26 June 2023