Difference between revisions of "Template:Test"

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(temporarily removing food properties)
(updated consumable datastrings to 0.9.3.9)
 
(60 intermediate revisions by the same user not shown)
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<includeonly><!--
<!--
-->{{#vardefine:Armor Penetration|{{:Data|{{{1}}}|Armor Penetration}}}}<!--
--- If we're NOT on a page from this list, define the variable that will float values to the right. ---
-->{{#vardefine:Armor Damage|{{:Data|{{{1}}}|Armor Damage}}}}<!--
--><includeonly>{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}}
-->{{#vardefine:Bodypart Damage|{{:Data|{{{1}}}|Bodypart Damage}}}}<!--
|Swords
-->{{#vardefine:Physical Resistance|{{:Data|{{{1}}}|Physical Resistance}}}}<!--
|Axes
-->{{#vardefine:Nature Resistance|{{:Data|{{{1}}}|Nature Resistance}}}}<!--
|Maces
-->{{#vardefine:Magic Resistance|{{:Data|{{{1}}}|Magic Resistance}}}}<!--
|Daggers
-->{{#vardefine:Slashing Resistance|{{:Data|{{{1}}}|Slashing Resistance}}}}<!--
|Wands
-->{{#vardefine:Piercing Resistance|{{:Data|{{{1}}}|Piercing Resistance}}}}<!--
|Bows
-->{{#vardefine:Crushing Resistance|{{:Data|{{{1}}}|Crushing Resistance}}}}<!--
|Crossbows
-->{{#vardefine:Rending Resistance|{{:Data|{{{1}}}|Rending Resistance}}}}<!--
|Two-Handed Swords
-->{{#vardefine:Fire Resistance|{{:Data|{{{1}}}|Fire Resistance}}}}<!--
|Two-Handed Axes
-->{{#vardefine:Frost Resistance|{{:Data|{{{1}}}|Frost Resistance}}}}<!--
|Two-Handed Maces
-->{{#vardefine:Shock Resistance|{{:Data|{{{1}}}|Shock Resistance}}}}<!--
|Spears
-->{{#vardefine:Caustic Resistance|{{:Data|{{{1}}}|Caustic Resistance}}}}<!--
|Staves
-->{{#vardefine:Poison Resistance|{{:Data|{{{1}}}|Poison Resistance}}}}<!--
|Headgear
-->{{#vardefine:Arcane Resistance|{{:Data|{{{1}}}|Arcane Resistance}}}}<!--
|Chestpieces
-->{{#vardefine:Unholy Resistance|{{:Data|{{{1}}}|Unholy Resistance}}}}<!--
|Gloves
-->{{#vardefine:Sacred Resistance|{{:Data|{{{1}}}|Sacred Resistance}}}}<!--
|Belts
-->{{#vardefine:Psionic Resistance|{{:Data|{{{1}}}|Psionic Resistance}}}}<!--
|Boots
-->{{#vardefine:Bleed Resistance|{{:Data|{{{1}}}|Bleed Resistance}}}}<!--
|Shields
-->{{#vardefine:Knockback Resistance|{{:Data|{{{1}}}|Knockback Resistance}}}}<!--
|Cloaks
-->{{#vardefine:Move Resistance|{{:Data|{{{1}}}|Move Resistance}}}}<!--
|Amulets
-->{{#vardefine:Stun Resistance|{{:Data|{{{1}}}|Stun Resistance}}}}<!--
|Rings
-->{{#vardefine:Control Resistance|{{:Data|{{{1}}}|Control Resistance}}}}<!--
|Tools & Traps =
-->{{#vardefine:Pain Resistance|{{:Data|{{{1}}}|Pain Resistance}}}}<!--
|#default = float:right;
-->{{#vardefine:Bleed Chance|{{:Data|{{{1}}}|Bleed Chance}}}}<!--
}}}}<!--
-->{{#vardefine:Daze Chance|{{:Data|{{{1}}}|Daze Chance}}}}<!--
--- Load complete datastring into a variable - only load from the Weapon data page once. ---
-->{{#vardefine:Stun Chance|{{:Data|{{{1}}}|Stun Chance}}}}<!--
-->{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!--
-->{{#vardefine:Knockback Chance|{{:Data|{{{1}}}|Knockback Chance}}}}<!--
--- This template doesn't use Description, remove it for smaller size ---
-->{{#vardefine:Stagger Chance|{{:Data|{{{1}}}|Stagger Chance}}}}<!--
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!--
-->{{#vardefine:Immobilization Chance|{{:Data|{{{1}}}|Immobilization Chance}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#vardefine:Block Chance|{{:Data|{{{1}}}|Block Chance}}}}<!--
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}
-->{{#vardefine:Block Power|{{:Data|{{{1}}}|Block Power}}}}<!--
|Sword
-->{{#vardefine:Block Recovery|{{:Data|{{{1}}}|Block Recovery}}}}<!--
|Axe
-->{{#vardefine:Accuracy|{{:Data|{{{1}}}|Crit Chance}}}}<!--
|Mace
-->{{#vardefine:Crit Efficiency|{{:Data|{{{1}}}|Crit Efficiency}}}}<!--
|Dagger
-->{{#vardefine:Counter Chance|{{:Data|{{{1}}}|Counter Chance}}}}<!--
|Two-handed Sword
-->{{#vardefine:Fumble Chance|{{:Data|{{{1}}}|Fumble Chance}}}}<!--
|Spear
-->{{#vardefine:Range|{{:Data|{{{1}}}|Range}}}}<!--
|Two-handed Axe
-->{{#vardefine:Dodge Chance|{{:Data|{{{1}}}|Dodge Chance}}}}<!--
|Two-handed Mace
-->{{#vardefine:Damage Taken|{{:Data|{{{1}}}|Damage Taken}}}}<!--
|Bow
-->{{#vardefine:Damage Reflection|{{:Data|{{{1}}}|Damage Reflection}}}}<!--
|Crossbow
-->{{#vardefine:Bonus Range|{{:Data|{{{1}}}|Bonus Range}}}}<!--
|Staff
-->{{#vardefine:Energy|{{:Data|{{{1}}}|Energy}}}}<!--
|Tool
-->{{#vardefine:Energy Restoration|{{:Data|{{{1}}}|Energy Restoration}}}}<!--
|Lute =
-->{{#vardefine:Skills Energy Cost|{{:Data|{{{1}}}|Skills Energy Cost}}}}<!--
<!--
-->{{#vardefine:Spells Energy Cost|{{:Data|{{{1}}}|Spells Energy Cost}}}}<!--
--- WEAPON PROPERTIES ---
-->{{#vardefine:Cooldowns Duration|{{:Data|{{{1}}}|Cooldowns Duration}}}}<!--
-->{{#vardefine:Range|{{#explode: {{#var:Datastring}}|;|8}}}}<!--
-->{{#vardefine:Magic Power|{{:Data|{{{1}}}|Magic Power}}}}<!--
-->{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|9}}}}<!--
-->{{#vardefine:Arcanistic Power|{{:Data|{{{1}}}|Arcanistic Power}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|10}}}}<!--
-->{{#vardefine:Astromantic Power|{{:Data|{{{1}}}|Astromantic Power}}}}<!--
-->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|;|11}}}}<!--
-->{{#vardefine:Chronomantic Power|{{:Data|{{{1}}}|Chronomantic Power}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|25}}}}<!--
-->{{#vardefine:Cryomantic Power|{{:Data|{{{1}}}|Cryomantic Power}}}}<!--
-->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|26}}}}<!--
-->{{#vardefine:Electromantic Power|{{:Data|{{{1}}}|Electromantic Power}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Geomantic Power|{{:Data|{{{1}}}|Geomantic Power}}}}<!--
-->{{#vardefine:Block Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!--
-->{{#vardefine:Psionic Power|{{:Data|{{{1}}}|Psionic Power}}}}<!--
-->{{#vardefine:Block Power|{{#explode: {{#var:Datastring}}|;|29}}}}<!--
-->{{#vardefine:Pyromantic Power|{{:Data|{{{1}}}|Pyromantic Power}}}}<!--
-->{{#vardefine:Counter Chance|{{#explode: {{#var:Datastring}}|;|30}}}}<!--
-->{{#vardefine:Venomantic Power|{{:Data|{{{1}}}|Venomantic Power}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|;|31}}}}<!--
-->{{#vardefine:Health Restoration|{{:Data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Bleed Chance|{{#explode: {{#var:Datastring}}|;|32}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Daze Chance|{{#explode: {{#var:Datastring}}|;|33}}}}<!--
-->{{#vardefine:Fortitude|{{:Data|{{{1}}}|Fortitude}}}}<!--
-->{{#vardefine:Stun Chance|{{#explode: {{#var:Datastring}}|;|34}}}}<!--
-->{{#vardefine:Life Drain|{{:Data|{{{1}}}|Life Drain}}}}<!--
-->{{#vardefine:Knockback Chance|{{#explode: {{#var:Datastring}}|;|35}}}}<!--
-->{{#vardefine:Energy Drain|{{:Data|{{{1}}}|Energy Drain}}}}<!--
-->{{#vardefine:Immobilization Chance|{{#explode: {{#var:Datastring}}|;|36}}}}<!--
-->{{#vardefine:Noise Produced|{{:Data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Stagger Chance|{{#explode: {{#var:Datastring}}|;|37}}}}<!--
-->{{#vardefine:Stealth|{{:Data|{{{1}}}|Stealth}}}}<!--
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|38}}}}<!--
-->{{#vardefine:Lockpicking & Disarming|{{:Data|{{{1}}}|Lockpicking & Disarming}}}}<!--
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|;|39}}}}<!--
-->{{#vardefine:Vision|{{:Data|{{{1}}}|Vision}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|;|40}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{#explode: {{#var:Datastring}}|;|41}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{#explode: {{#var:Datastring}}|;|42}}}}<!--
-->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|;|43}}}}<!--
-->{{#vardefine:Backfire Chance|{{#explode: {{#var:Datastring}}|;|44}}}}<!--
-->{{#vardefine:Miracle Chance|{{#explode: {{#var:Datastring}}|;|45}}}}<!--
-->{{#vardefine:Miracle Potency|{{#explode: {{#var:Datastring}}|;|46}}}}<!--
-->{{#vardefine:Pyromantic Power|{{#explode: {{#var:Datastring}}|;|47}}}}<!--
-->{{#vardefine:Geomantic Power|{{#explode: {{#var:Datastring}}|;|48}}}}<!--
-->{{#vardefine:Venomantic Power|{{#explode: {{#var:Datastring}}|;|49}}}}<!--
-->{{#vardefine:Electromantic Power|{{#explode: {{#var:Datastring}}|;|50}}}}<!--
-->{{#vardefine:Cryomantic Power|{{#explode: {{#var:Datastring}}|;|51}}}}<!--
-->{{#vardefine:Arcanistic Power|{{#explode: {{#var:Datastring}}|;|52}}}}<!--
-->{{#vardefine:Astromantic Power|{{#explode: {{#var:Datastring}}|;|53}}}}<!--
-->{{#vardefine:Psionic Power|{{#explode: {{#var:Datastring}}|;|54}}}}<!--
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|;|55}}}}<!--
-->{{#vardefine:Life Drain|{{#explode: {{#var:Datastring}}|;|56}}}}<!--
-->{{#vardefine:Energy Drain|{{#explode: {{#var:Datastring}}|;|57}}}}<!--
-->{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|58}}}}<!--
-->{{#vardefine:Damage Taken|{{#explode: {{#var:Datastring}}|;|59}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|60}}}}<!--
-->{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|61}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}<!--
-->{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|63}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|64}}}}
}}}}<!--
--- Load complete datastring into a variable - only load from the Consumable data page once. ---
-->{{#ifeq: {{:Consumable_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Consumable_data|{{{1}}}}}}}<!--
--- This template doesn't use Description or MiddleText, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - (1 + {{#len:{{#explode: {{#var:Datastring}}|§|-1}}}} + {{#len:{{#explode: {{#var:Datastring}}|§|-2}}}} ) }}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}
|Additive
|Alcohol
|Beverage
|Drug
|Food
|Ingredient
|Medicine
|Ammo =
<!--
--- CONSUMABLE PROPERTIES ---
-->{{#vardefine:Catg|{{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}}}<!--
-->{{#vardefine:Duration|{{#explode: {{#var:Datastring}}|§|8}}}}<!--
-->{{#vardefine:Diet|{{#explode: {{#var:Datastring}}|§|10}}}}<!--
-->{{#vardefine:Hunger|{{#explode: {{#var:Datastring}}|§|11}}}}<!--
-->{{#vardefine:Hunger Change|{{#explode: {{#var:Datastring}}|§|12}}}}<!--
-->{{#vardefine:Hunger Resistance|{{#explode: {{#var:Datastring}}|§|13}}}}<!--
-->{{#vardefine:Thirst|{{#explode: {{#var:Datastring}}|§|14}}}}<!--
-->{{#vardefine:Thirst Change|{{#explode: {{#var:Datastring}}|§|15}}}}<!--
-->{{#vardefine:Immunity|{{#explode: {{#var:Datastring}}|§|16}}}}<!--
-->{{#vardefine:Immunity Change|{{#explode: {{#var:Datastring}}|§|17}}}}<!--
-->{{#vardefine:Intoxication|{{#explode: {{#var:Datastring}}|§|18}}}}<!--
-->{{#vardefine:Intoxication Change|{{#explode: {{#var:Datastring}}|§|19}}}}<!--
-->{{#vardefine:Intoxication Resistance|{{#explode: {{#var:Datastring}}|§|20}}}}<!--
-->{{#vardefine:Pain|{{#explode: {{#var:Datastring}}|§|21}}}}<!--
-->{{#vardefine:Pain Change|{{#explode: {{#var:Datastring}}|§|22}}}}<!--
-->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|§|23}}}}<!--
-->{{#vardefine:Pain Limit|{{#explode: {{#var:Datastring}}|§|24}}}}<!--
-->{{#vardefine:Morale|{{#explode: {{#var:Datastring}}|§|25}}}}<!--
-->{{#vardefine:Morale Change|{{#explode: {{#var:Datastring}}|§|26}}}}<!--
-->{{#vardefine:Morale Temporary|{{#explode: {{#var:Datastring}}|§|27}}}}<!--
-->{{#vardefine:Morale Diet|{{#explode: {{#var:Datastring}}|§|28}}}}<!--
-->{{#vardefine:Sanity|{{#explode: {{#var:Datastring}}|§|29}}}}<!--
-->{{#vardefine:Sanity Change|{{#explode: {{#var:Datastring}}|§|30}}}}<!--
-->{{#vardefine:Injury Treatment|{{#explode: {{#var:Datastring}}|§|31}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|§|32}}}}<!--
-->{{#vardefine:Health Replenishment|{{#explode: {{#var:Datastring}}|§|33}}}}<!--
-->{{#vardefine:HP Turn|{{#explode: {{#var:Datastring}}|§|34}}}}<!-- silverleaf thingy
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|§|35}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|§|36}}}}<!--
-->{{#vardefine:Max Energy|{{#explode: {{#var:Datastring}}|§|37}}}}<!--
-->{{#vardefine:Energy Replenishment|{{#explode: {{#var:Datastring}}|§|38}}}}<!-- max_mp_res
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|§|39}}}}<!--
-->{{#vardefine:MP Turn|{{#explode: {{#var:Datastring}}|§|40}}}}<!--
-->{{#vardefine:Fatigue|{{#explode: {{#var:Datastring}}|§|41}}}}<!--
-->{{#vardefine:Fatigue Change|{{#explode: {{#var:Datastring}}|§|42}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|§|43}}}}<!--
-->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|§|44}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|§|45}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|§|46}}}}<!--
-->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|§|47}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|§|48}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|§|49}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|§|50}}}}<!--
-->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|§|51}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|§|52}}}}<!--
-->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|§|53}}}}<!--
-->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|§|54}}}}<!--
-->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|§|55}}}}<!--
-->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|§|56}}}}<!--
-->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|§|57}}}}<!--
-->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|§|58}}}}<!--
-->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|§|59}}}}<!--
-->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|§|60}}}}<!--
-->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|§|61}}}}<!--
-->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|§|62}}}}<!--
-->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|§|63}}}}<!--
-->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|§|64}}}}<!--
-->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|§|65}}}}<!--
-->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|§|66}}}}<!--
-->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|§|67}}}}<!--
-->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|§|68}}}}<!--
-->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|§|69}}}}<!--
-->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|§|70}}}}<!--
-->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|§|71}}}}<!--
-->{{#vardefine:Nausea Chance|{{#explode: {{#var:Datastring}}|§|72}}}}<!--
-->{{#vardefine:Poisoning Chance|{{#explode: {{#var:Datastring}}|§|73}}}}<!--
-->{{#vardefine:Poisoning Duration|{{#explode: {{#var:Datastring}}|§|74}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|§|83}}}}<!--
-->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|§|84}}}}
}}}}<!--
--- Load complete datastring into a variable - to only load from the Armor data page once. ---
-->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!--
--- This template doesn't use Description, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}
|Shield
|Headgear
|Chestpiece
|Gloves
|Boots
|Belt
|Ring
|Amulet
|Cloak =
<!--
--- ARMOR AND JEWELRY PROPERTIES ---
--- Separate values from datastring into individual variables. ---
-->{{#vardefine:Block Chance|{{#explode: {{#var:Datastring}}|;|10}}}}<!--
-->{{#vardefine:Block Power|{{#explode: {{#var:Datastring}}|;|11}}}}<!--
-->{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|12}}}}<!--
-->{{#vardefine:Counter Chance|{{#explode: {{#var:Datastring}}|;|30}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|;|16}}}}<!--
-->{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|14}}}}<!--
-->{{#vardefine:Dodge Chance|{{#explode: {{#var:Datastring}}|;|13}}}}<!--
-->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|;|84}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|86}}}}<!--
-->{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|87}}}}<!--
-->{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|85}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!--
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}<!--
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|;|18}}}}<!--
-->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|;|21}}}}<!--
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|;|32}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|33}}}}<!--
-->{{#vardefine:Damage Taken|{{#explode: {{#var:Datastring}}|;|25}}}}<!--
-->{{#vardefine:Damage Reflection|{{#explode: {{#var:Datastring}}|;|37}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{#explode: {{#var:Datastring}}|;|19}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{#explode: {{#var:Datastring}}|;|20}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|;|26}}}}<!--
-->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|;|36}}}}<!--
-->{{#vardefine:Arcanistic Power|{{#explode: {{#var:Datastring}}|;|49}}}}<!--
-->{{#vardefine:Astromantic Power|{{#explode: {{#var:Datastring}}|;|50}}}}<!--
-->{{#vardefine:Cryomantic Power|{{#explode: {{#var:Datastring}}|;|48}}}}<!--
-->{{#vardefine:Electromantic Power|{{#explode: {{#var:Datastring}}|;|47}}}}<!--
-->{{#vardefine:Geomantic Power|{{#explode: {{#var:Datastring}}|;|45}}}}<!--
-->{{#vardefine:Psionic Power|{{#explode: {{#var:Datastring}}|;|51}}}}<!--
-->{{#vardefine:Pyromantic Power|{{#explode: {{#var:Datastring}}|;|44}}}}<!--
-->{{#vardefine:Venomantic Power|{{#explode: {{#var:Datastring}}|;|46}}}}<!--
-->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|;|52}}}}<!--
-->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|;|53}}}}<!--
-->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|;|54}}}}<!--
-->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|;|55}}}}<!--
-->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|;|56}}}}<!--
-->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|;|57}}}}<!--
-->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|;|58}}}}<!--
-->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|;|59}}}}<!--
-->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|;|63}}}}<!--
-->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|;|60}}}}<!--
-->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}<!--
-->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|;|61}}}}<!--
-->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|;|64}}}}<!--
-->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|;|65}}}}<!--
-->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|;|66}}}}<!--
-->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|;|67}}}}<!--
-->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|;|40}}}}<!--
-->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|;|39}}}}<!--
-->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|;|41}}}}<!--
-->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|;|42}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|;|29}}}}<!--
-->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|;|38}}}}<!--
-->{{#vardefine:Backfire Chance|{{#explode: {{#var:Datastring}}|;|22}}}}<!--
-->{{#vardefine:Miracle Chance|{{#explode: {{#var:Datastring}}|;|23}}}}<!--
-->{{#vardefine:Miracle Potency|{{#explode: {{#var:Datastring}}|;|24}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|31}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|43}}}}<!--
-->{{#vardefine:Life Drain|{{#explode: {{#var:Datastring}}|;|34}}}}<!--
-->{{#vardefine:Energy Drain|{{#explode: {{#var:Datastring}}|;|35}}}}
}}}}<!--
--><div style="display: flex;flex-direction:column;"><!--
--><div style="display: flex;flex-direction:column;"><!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 1;"> {{Translate|Armor Penetration|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Armor Penetration}}</div></div> | <span style="color:white;">{{#var:Armor Penetration}}</span></div>}}| }}<!--
-->{{#if: {{#var:Weapon Damage}} | <div style="order: 1;"> {{Translate|Weapon Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Weapon Damage}}>0|{{c|+|+{{#var:Weapon Damage}}%}}|{{c|-|{{#var:Weapon Damage}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Damage}} | <div style="order: 2;"> {{Translate|Armor Damage|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Armor Damage}}</div></div> | <span style="color:white;">{{#var:Armor Damage}}</span></div>}}| }}<!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 2;"> {{Translate|Armor Penetration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Penetration}}>0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Bodypart Damage}} | <div style="order: 3;"> {{Translate|Bodypart Damage|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Bodypart Damage}}</div></div> | <span style="color:white;">{{#var:Bodypart Damage}}</span></div>}}| }}<!--
-->{{#if: {{#var:Armor Damage}} | <div style="order: 3;"> {{Translate|Armor Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Damage}}>0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!--
-->{{#if: {{#var:Bodypart Damage}} | <div style="order: 4;"> {{Translate|Bodypart Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bodypart Damage}}>0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Physical Resistance}}</div></div> | <span style="color:white;">{{#var:Physical Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Weapon Damage}}{{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!--
-->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Nature Resistance}}</div></div> | <span style="color:white;">{{#var:Nature Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Physical Resistance}}>0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Magic Resistance}} | <div style="order: 13;"> {{Translate|Magic Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Magic Resistance}}</div></div> | <span style="color:white;">{{#var:Magic Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Nature Resistance}}>0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Magic Resistance}} | <div style="order: 13;"> {{Translate|Magic Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Magic Resistance}}>0|{{c|+|+{{#var:Magic Resistance}}%}}|{{c|-|{{#var:Magic Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Physical Resistance}}{{#var:Nature Resistance}}{{#var:Magic Resistance}} | <div style="order: 20;"> </div> | }}<!--
-->{{#if: {{#var:Physical Resistance}}{{#var:Nature Resistance}}{{#var:Magic Resistance}} | <div style="order: 20;"> </div> | }}<!--
-->{{#if: {{#var:Slashing Resistance}} | <div style="order: 21;"> {{Translate|Slashing Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Slashing Resistance}}</div></div> | <span style="color:white;">{{#var:Slashing Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Slashing Resistance}} | <div style="order: 21;"> {{Translate|Slashing Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Slashing Resistance}}>0|{{c|+|+{{#var:Slashing Resistance}}%}}|{{c|-|{{#var:Slashing Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Piercing Resistance}} | <div style="order: 22;"> {{Translate|Piercing Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Piercing Resistance}}</div></div> | <span style="color:white;">{{#var:Piercing Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Piercing Resistance}} | <div style="order: 22;"> {{Translate|Piercing Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Piercing Resistance}}>0|{{c|+|+{{#var:Piercing Resistance}}%}}|{{c|-|{{#var:Piercing Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Crushing Resistance}} | <div style="order: 23;"> {{Translate|Crushing Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Crushing Resistance}}</div></div> | <span style="color:white;">{{#var:Crushing Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Crushing Resistance}} | <div style="order: 23;"> {{Translate|Crushing Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crushing Resistance}}>0|{{c|+|+{{#var:Crushing Resistance}}%}}|{{c|-|{{#var:Crushing Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Rending Resistance}} | <div style="order: 24;"> {{Translate|Rending Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Rending Resistance}}</div></div> | <span style="color:white;">{{#var:Rending Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Rending Resistance}} | <div style="order: 24;"> {{Translate|Rending Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Rending Resistance}}>0|{{c|+|+{{#var:Rending Resistance}}%}}|{{c|-|{{#var:Rending Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Slashing Resistance}}{{#var:Piercing Resistance}}{{#var:Crushing Resistance}}{{#var:Rending Resistance}} | <div style="order: 30;"> </div> | }}<!--
-->{{#if: {{#var:Slashing Resistance}}{{#var:Piercing Resistance}}{{#var:Crushing Resistance}}{{#var:Rending Resistance}} | <div style="order: 30;"> </div> | }}<!--
-->{{#if: {{#var:Fire Resistance}} | <div style="order: 31;"> {{Translate|Fire Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Fire Resistance}}</div></div> | <span style="color:white;">{{#var:Fire Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Fire Resistance}} | <div style="order: 31;"> {{Translate|Fire Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fire Resistance}}>0|{{c|+|+{{#var:Fire Resistance}}%}}|{{c|-|{{#var:Fire Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Frost Resistance}} | <div style="order: 32;"> {{Translate|Frost Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Frost Resistance}}</div></div> | <span style="color:white;">{{#var:Frost Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Frost Resistance}} | <div style="order: 32;"> {{Translate|Frost Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Frost Resistance}}>0|{{c|+|+{{#var:Frost Resistance}}%}}|{{c|-|{{#var:Frost Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Shock Resistance}} | <div style="order: 33;"> {{Translate|Shock Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Shock Resistance}}</div></div> | <span style="color:white;">{{#var:Shock Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Shock Resistance}} | <div style="order: 33;"> {{Translate|Shock Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Shock Resistance}}>0|{{c|+|+{{#var:Shock Resistance}}%}}|{{c|-|{{#var:Shock Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Caustic Resistance}} | <div style="order: 34;"> {{Translate|Caustic Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Caustic Resistance}}</div></div> | <span style="color:white;">{{#var:Caustic Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Caustic Resistance}} | <div style="order: 34;"> {{Translate|Caustic Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Caustic Resistance}}>0|{{c|+|+{{#var:Caustic Resistance}}%}}|{{c|-|{{#var:Caustic Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Poison Resistance}} | <div style="order: 35;"> {{Translate|Poison Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Poison Resistance}}</div></div> | <span style="color:white;">{{#var:Poison Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Poison Resistance}} | <div style="order: 35;"> {{Translate|Poison Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Poison Resistance}}>0|{{c|+|+{{#var:Poison Resistance}}%}}|{{c|-|{{#var:Poison Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fire Resistance}}{{#var:Frost Resistance}}{{#var:Shock Resistance}}{{#var:Caustic Resistance}}{{#var:Poison Resistance}} | <div style="order: 40;"> </div> | }}<!--
-->{{#if: {{#var:Fire Resistance}}{{#var:Frost Resistance}}{{#var:Shock Resistance}}{{#var:Caustic Resistance}}{{#var:Poison Resistance}} | <div style="order: 40;"> </div> | }}<!--
-->{{#if: {{#var:Arcane Resistance}} | <div style="order: 41;"> {{Translate|Arcane Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Arcane Resistance}}</div></div> | <span style="color:white;">{{#var:Arcane Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Arcane Resistance}} | <div style="order: 41;"> {{Translate|Arcane Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Arcane Resistance}}>0|{{c|+|+{{#var:Arcane Resistance}}%}}|{{c|-|{{#var:Arcane Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Unholy Resistance}} | <div style="order: 42;"> {{Translate|Unholy Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Unholy Resistance}}</div></div> | <span style="color:white;">{{#var:Unholy Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Unholy Resistance}} | <div style="order: 42;"> {{Translate|Unholy Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Unholy Resistance}}>0|{{c|+|+{{#var:Unholy Resistance}}%}}|{{c|-|{{#var:Unholy Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Sacred Resistance}} | <div style="order: 43;"> {{Translate|Sacred Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Sacred Resistance}}</div></div> | <span style="color:white;">{{#var:Sacred Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Sacred Resistance}} | <div style="order: 43;"> {{Translate|Sacred Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sacred Resistance}}>0|{{c|+|+{{#var:Sacred Resistance}}%}}|{{c|-|{{#var:Sacred Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Psionic Resistance}} | <div style="order: 44;"> {{Translate|Psionic Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Psionic Resistance}}</div></div> | <span style="color:white;">{{#var:Psionic Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Psionic Resistance}} | <div style="order: 44;"> {{Translate|Psionic Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Psionic Resistance}}>0|{{c|+|+{{#var:Psionic Resistance}}%}}|{{c|-|{{#var:Psionic Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Arcane Resistance}}{{#var:Unholy Resistance}}{{#var:Sacred Resistance}}{{#var:Psionic Resistance}} | <div style="order: 50;"> </div> | }}<!--
-->{{#if: {{#var:Arcane Resistance}}{{#var:Unholy Resistance}}{{#var:Sacred Resistance}}{{#var:Psionic Resistance}} | <div style="order: 50;"> </div> | }}<!--
-->{{#if: {{#var:Bleed Resistance}} | <div style="order: 51;"> {{Translate|Bleed Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Bleed Resistance}}</div></div> | <span style="color:white;">{{#var:Bleed Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Bleed Resistance}} | <div style="order: 51;"> {{Translate|Bleed Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bleed Resistance}}>0|{{c|+|+{{#var:Bleed Resistance}}%}}|{{c|-|{{#var:Bleed Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Knockback Resistance}} | <div style="order: 52;"> {{Translate|Knockback Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Knockback Resistance}}</div></div> | <span style="color:white;">{{#var:Knockback Resistance}}</span></div>}}| }}<!-- historical value
-->{{#if: {{#var:Knockback Resistance}} | <div style="order: 52;"> {{Translate|Knockback Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Knockback Resistance}}>0|{{c|+|+{{#var:Knockback Resistance}}%}}|{{c|-|{{#var:Knockback Resistance}}%}}}}</span></div>| }}<!-- historical value
-->{{#if: {{#var:Move Resistance}} | <div style="order: 53;"> {{Translate|Move Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Move Resistance}}</div></div> | <span style="color:white;">{{#var:Move Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Move Resistance}} | <div style="order: 53;"> {{Translate|Move Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Move Resistance}}>0|{{c|+|+{{#var:Move Resistance}}%}}|{{c|-|{{#var:Move Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Stun Resistance}} | <div style="order: 54;"> {{Translate|Stun Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Stun Resistance}}</div></div> | <span style="color:white;">{{#var:Stun Resistance}}</span></div>}}| }}<!-- historical value
-->{{#if: {{#var:Stun Resistance}} | <div style="order: 54;"> {{Translate|Stun Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stun Resistance}}>0|{{c|+|+{{#var:Stun Resistance}}%}}|{{c|-|{{#var:Stun Resistance}}%}}}}</span></div>| }}<!-- historical value
-->{{#if: {{#var:Control Resistance}} | <div style="order: 55;"> {{Translate|Control Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Control Resistance}}</div></div> | <span style="color:white;">{{#var:Control Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Control Resistance}} | <div style="order: 55;"> {{Translate|Control Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Control Resistance}}>0|{{c|+|+{{#var:Control Resistance}}%}}|{{c|-|{{#var:Control Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Resistance}} | <div style="order: 56;"> {{Translate|Pain Resistance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Pain Resistance}}</div></div> | <span style="color:white;">{{#var:Pain Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Pain Resistance}} | <div style="order: 56;"> {{Translate|Pain Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Resistance}}>0|{{c|+|+{{#var:Pain Resistance}}%}}|{{c|-|{{#var:Pain Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Bleed Chance}} | <div style="order: 57;"> {{Translate|Bleed Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Bleed Chance}}</div></div> | <span style="color:white;">{{#var:Bleed Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Bleed Chance}} | <div style="order: 57;"> {{Translate|Bleed Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bleed Chance}}>0|{{c|+|+{{#var:Bleed Chance}}%}}|{{c|-|{{#var:Bleed Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Daze Chance}} | <div style="order: 58;"> {{Translate|Daze Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Daze Chance}}</div></div> | <span style="color:white;">{{#var:Daze Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Daze Chance}} | <div style="order: 58;"> {{Translate|Daze Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Daze Chance}}>0|{{c|+|+{{#var:Daze Chance}}%}}|{{c|-|{{#var:Daze Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Stun Chance}} | <div style="order: 59;"> {{Translate|Stun Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Stun Chance}}</div></div> | <span style="color:white;">{{#var:Stun Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Stun Chance}} | <div style="order: 59;"> {{Translate|Stun Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stun Chance}}>0|{{c|+|+{{#var:Stun Chance}}%}}|{{c|-|{{#var:Stun Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Knockback Chance}} | <div style="order: 60;"> {{Translate|Knockback Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Knockback Chance}}</div></div> | <span style="color:white;">{{#var:Knockback Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Knockback Chance}} | <div style="order: 60;"> {{Translate|Knockback Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Knockback Chance}}>0|{{c|+|+{{#var:Knockback Chance}}%}}|{{c|-|{{#var:Knockback Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Stagger Chance}} | <div style="order: 61;"> {{Translate|Stagger Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Stagger Chance}}</div></div> | <span style="color:white;">{{#var:Stagger Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Stagger Chance}} | <div style="order: 61;"> {{Translate|Stagger Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stagger Chance}}>0|{{c|+|+{{#var:Stagger Chance}}%}}|{{c|-|{{#var:Stagger Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Immobilization Chance}} | <div style="order: 62;"> {{Translate|Immobilization Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style="float: right;color:white;">{{#var:Immobilization Chance}}</div></div> | <span style="color:white;">{{#var:Immobilization Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Immobilization Chance}} | <div style="order: 62;"> {{Translate|Immobilization Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immobilization Chance}}>0|{{c|+|+{{#var:Immobilization Chance}}%}}|{{c|-|{{#var:Immobilization Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Bleed Resistance}}{{#var:Knockback Resistance}}{{#var:Move Resistance}}{{#var:Stun Resistance}}{{#var:Control Resistance}}{{#var:Pain Resistance}}{{#var:Bleed Chance}}{{#var:Daze Chance}}{{#var:Stun Chance}}{{#var:Knockback Chance}}{{#var:Stagger Chance}}{{#var:Immobilization Chance}} | <div style="order: 70;"> </div> | }}<!--
-->{{#if: {{#var:Bleed Resistance}}{{#var:Knockback Resistance}}{{#var:Move Resistance}}{{#var:Stun Resistance}}{{#var:Control Resistance}}{{#var:Pain Resistance}}{{#var:Bleed Chance}}{{#var:Daze Chance}}{{#var:Stun Chance}}{{#var:Knockback Chance}}{{#var:Stagger Chance}}{{#var:Immobilization Chance}} | <div style="order: 70;"> </div> | }}<!--
-->{{#if: {{#var:Block Chance}} | <div style="order: 71;"> {{Translate|Block Chance|Properties}}: {{#ifeq: {{ROOTPAGENAME}} | {{{1}}} | <div style
-->{{#if: {{#var:Block Chance}} | <div style="order: 71;"> {{Translate|Block Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Chance}}>0|{{c|+|+{{#var:Block Chance}}%}}|{{c|-|{{#var:Block Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Block Power}} | <div style="order: 72;"> {{Translate|Block Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:

Latest revision as of 01:41, 3 September 2025

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