Difference between revisions of "Armor Break"

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|Type=Target Object
|Range=1
|Energy=10
|Cooldown=10
|Modifiers=Strength, Perception
|Requirements=- Requires a mace
|Description=Deliver a strike with {{Pos|+70%}} Stagger Chance, {{Pos|+15%}} Armor Penetration and {{Pos|+100%}} Armor Damage.<br><br>If the enemy is {{W|Dazed}}, grants the strike {{Pos|+10%}} Armor Damage for each remaining turn of the Daze.<br>If the enemy is {{W|Stunned}}, grants the strike {{Pos|+30%}} Armor Damage for each remaining turn of the Stun.<br><br>Applies the enemy with {{Neg|+15%}} Damage Taken and {{Neg|-10%}} Control Resistance for {{W|3}} turns.<br><br>Reduces active Cooldowns for this ability tree by {{Pos|2}} turns.
|Hiddenbonus={{Pos|+10%}} Accuracy<br>{{Pos|-15%}} Fumble Chance
|Passivebonus={{Pos|-2.5%}} Cooldowns Duration for this skill tree
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<noinclude>
{{Template:Skill navbox}}
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Latest revision as of 19:59, 11 April 2023


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Armor Break
Armor Break
Attack
Type
Target Object
Range
1
Energy
10
Cooldown
8
Modified by: Strength, Agility, Perception

- Requires a one-handed mace
Delivers a strike with +75% Stagger Chance, +25% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +10% Armor Damage for each turn of Daze affecting the target and +30% Armor Damage for each turn of Stun.

If the strike does damage, applies the target with +10% Damage Taken and -10% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.
Delivers a strike with +(55 + (0.5 * AGL) + (1.5 * STR))% Stagger Chance, (5 + (2 * STR))% Armor Penetration, and +150% Armor Damage.

Grants the strike additional +(PRC)% Armor Damage for each turn of Daze affecting the target and +(3 * PRC)% Armor Damage for each turn of Stun.

Applies the enemy with +(5 + (0.5 * PRC))% Damage Taken and -(5 + (0.5 * AGL))% Move Resistance for 3 turns.

Reduces the ability tree's cooldowns by 2 turns.

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