Difference between revisions of "Template:Weapon"

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(removing old float and clear)
(add category parameter)
 
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<includeonly><!--
<includeonly><!--
--- Define variables for properties used more than once in the template - goal is to only load each property from the Data page once. ---
--- If item name is provided as parameter, use the parameter instead of root page. ---
-->{{#vardefine:Rarity|{{:Weapon_data|{{ROOTPAGENAME}}|Rarity}}}}<!--
-->{{#vardefine:Page|{{#if:{{{1|}}}|{{{1|}}}|{{ROOTPAGENAME}}}}}}<!--
-->{{#vardefine:Weapon Type|{{:Weapon_data|{{ROOTPAGENAME}}|WeaponType}}}}<!--
--- Load complete datastring into a variable - to only load from the Armor data page once. ---
-->{{#vardefine:Slashing Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Slashing Damage}}}}<!--
-->{{#vardefine:Datastring|{{:Weapon_data|{{#var:Page}}}}}}<!--
-->{{#vardefine:Piercing Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Piercing Damage}}}}<!--
--- Separate values from datastring into individual variables. ---
-->{{#vardefine:Crushing Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Crushing Damage}}}}<!--
-->{{#vardefine:Unobtainable|{{#explode: {{#var:Datastring}}|;|-2}}}}<!--
-->{{#vardefine:Rending Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Rending Damage}}}}<!--
-->{{#vardefine:Rarity|{{#explode: {{#var:Datastring}}|;|2}}}}<!--
-->{{#vardefine:Fire Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Fire Damage}}}}<!--
-->{{#vardefine:WeaponType|{{#explode: {{#var:Datastring}}|;|1}}}}<!--
-->{{#vardefine:Frost Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Frost Damage}}}}<!--
-->{{#vardefine:Slashing Damage|{{#explode: {{#var:Datastring}}|;|13}}}}<!--
-->{{#vardefine:Shock Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Shock Damage}}}}<!--
-->{{#vardefine:Piercing Damage|{{#explode: {{#var:Datastring}}|;|14}}}}<!--
-->{{#vardefine:Poison Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Poison Damage}}}}<!--
-->{{#vardefine:Crushing Damage|{{#explode: {{#var:Datastring}}|;|15}}}}<!--
-->{{#vardefine:Caustic Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Caustic Damage}}}}<!--
-->{{#vardefine:Rending Damage|{{#explode: {{#var:Datastring}}|;|16}}}}<!--
-->{{#vardefine:Arcane Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Arcane Damage}}}}<!--
-->{{#vardefine:Fire Damage|{{#explode: {{#var:Datastring}}|;|17}}}}<!--
-->{{#vardefine:Sacred Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Sacred Damage}}}}<!--
-->{{#vardefine:Shock Damage|{{#explode: {{#var:Datastring}}|;|18}}}}<!--
-->{{#vardefine:Unholy Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Unholy Damage}}}}<!--
-->{{#vardefine:Poison Damage|{{#explode: {{#var:Datastring}}|;|19}}}}<!--
-->{{#vardefine:Psionic Damage|{{:Weapon_data|{{ROOTPAGENAME}}|Psionic Damage}}}}<!--
-->{{#vardefine:Caustic Damage|{{#explode: {{#var:Datastring}}|;|20}}}}<!--
-->{{#vardefine:Durability|{{:Weapon_data|{{ROOTPAGENAME}}|Durability}}}}<!--
-->{{#vardefine:Frost Damage|{{#explode: {{#var:Datastring}}|;|21}}}}<!--
-->{{#vardefine:Description|{{:Weapon_data|{{ROOTPAGENAME}}|Description}}}}<!--
-->{{#vardefine:Arcane Damage|{{#explode: {{#var:Datastring}}|;|22}}}}<!--
-->{{#vardefine:Unholy Damage|{{#explode: {{#var:Datastring}}|;|23}}}}<!--
-->{{#vardefine:Sacred Damage|{{#explode: {{#var:Datastring}}|;|24}}}}<!--
-->{{#vardefine:Psionic Damage|{{#explode: {{#var:Datastring}}|;|25}}}}<!--
-->{{#vardefine:Durability|{{#explode: {{#var:Datastring}}|;|4}}}}<!--
-->{{#vardefine:Description|{{#explode: {{#var:Datastring}}|;|-1}}}}<!--
-->{{#vardefine:Price|{{#explode: {{#var:Datastring}}|;|7}}}}<!--
--- Load translations that are used multiple times into variables. ---
-->{{#vardefine:TranslateName|{{Translate|{{#var:Page}}|ItemNames}}}}<!--
-->{{#vardefine:TranslateDamage|{{Translate|Damage|Properties}}}}<!--
-->{{#vardefine:TranslatePrice|{{Translate|Price|Properties}}}}<!--
--- Weapon Tooltip start. ---
--- Weapon Tooltip start. ---
-->{| width=300px;
-->{| width=300px;
|style="text-align:center;"|<!--
|style="text-align:center;"|<!--
--- Check if item is marked as unobtainable. ---
--- Check if item is marked as unobtainable. ---
-->{{#if:{{:Weapon_data|{{ROOTPAGENAME}}|Unobtainable}}|{{Unobtainable}}<br />}}<!--
-->{{#if:{{#var:Unobtainable}}|{{Unobtainable}}<br />}}<!--
--- Check if item has Rarity, then format the text, color the item name with Rarity's color and display the weapon type. Default to Common Rarity if the item has no Rarity. ---
--- Check if item is of better rarity than common ---
-->{{#if: {{#var:Rarity}} | <span style="font-size: 20px;">{{c|{{#var:Rarity}}|{{Translate|{{ROOTPAGENAME}}|ItemNames}}}}</span> <br /> <span style="color:#9d9a9a;">{{Translate|{{#var:Rarity}}|Properties}} | <span style="font-size: 20px;">{{Translate|{{ROOTPAGENAME}}|ItemNames}}</span> <br /> <span style="color:#9d9a9a;">{{Translate|Common|Properties}} }} {{Translate|{{#var:Weapon Type}}|Properties}}</span>{{Tooltip rule}}
-->{{#if: {{#var:Rarity}} | <span style="font-size: 20px;">{{c|{{#var:Rarity}}|{{#var:TranslateName}}}}</span> <br /> <span style="color:#9d9a9a;">{{Translate|{{#var:Rarity}}|Properties}} | <span style="font-size: 20px;">{{#var:TranslateName}}</span> <br /> <span style="color:#9d9a9a;">{{Translate|Common|Properties}} }} {{Translate|{{#var:WeaponType}}|Properties}}</span>{{Tooltip rule}}
|-
|-
|style="text-align:center;"|<!--
|style="text-align:center;"|<!--
--- Only display Damage types that have a value. ---
--- Only display Damage types that have a value. ---
-->{{#if:{{#var:Slashing Damage}}|{{#var:Slashing Damage}} {{Translate|Slashing|Properties}} {{Translate|Damage|Properties}}<br>}}<!--
-->{{#if:{{#var:Slashing Damage}}|{{#var:Slashing Damage}} {{Translate|Slashing|Properties}} {{#var:TranslateDamage}}<br>}}<!--
-->{{#if:{{#var:Piercing Damage}}|{{#var:Piercing Damage}} {{Translate|Piercing|Properties}} {{Translate|Damage|Properties}}<br>}}<!--
-->{{#if:{{#var:Piercing Damage}}|{{#var:Piercing Damage}} {{Translate|Piercing|Properties}} {{#var:TranslateDamage}}<br>}}<!--
-->{{#if:{{#var:Crushing Damage}}|{{#var:Crushing Damage}} {{Translate|Crushing|Properties}} {{Translate|Damage|Properties}}<br>}}<!--
-->{{#if:{{#var:Crushing Damage}}|{{#var:Crushing Damage}} {{Translate|Crushing|Properties}} {{#var:TranslateDamage}}<br>}}<!--
-->{{#if:{{#var:Rending Damage}}|{{#var:Rending Damage}} {{Translate|Rending|Properties}} {{Translate|Damage|Properties}}<br>}}<!--
-->{{#if:{{#var:Rending Damage}}|{{#var:Rending Damage}} {{Translate|Rending|Properties}} {{#var:TranslateDamage}}<br>}}<!--
--- Swap the order of words for Russian wiki version on Fire, Frost, Shock, Poison and Caustic damage types, its a grammar/pronounciation thing apparently. ---
--- Swap the order of words for Russian wiki version on Fire, Frost, Shock, Poison and Caustic damage types, its a grammar/pronounciation thing apparently. ---
-->{{#if:{{#var:Fire Damage}}|{{c|Fire|{{#var:Fire Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{Translate|Damage|Properties}} {{Translate|Fire|Properties}}|{{Translate|Fire|Properties}} {{Translate|Damage|Properties}}}}}}<br>}}<!--
-->{{#if:{{#var:Fire Damage}}|{{c|Fire|{{#var:Fire Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{#var:TranslateDamage}} {{Translate|Fire|Properties}}|{{Translate|Fire|Properties}} {{#var:TranslateDamage}}}}}}<br>}}<!--
-->{{#if:{{#var:Frost Damage}}|{{c|Frost|{{#var:Frost Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{Translate|Damage|Properties}} {{Translate|Frost|Properties}}|{{Translate|Frost|Properties}} {{Translate|Damage|Properties}}}}}}<br>}}<!--
-->{{#if:{{#var:Frost Damage}}|{{c|Frost|{{#var:Frost Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{#var:TranslateDamage}} {{Translate|Frost|Properties}}|{{Translate|Frost|Properties}} {{#var:TranslateDamage}}}}}}<br>}}<!--
-->{{#if:{{#var:Shock Damage}}|{{c|Shock|{{#var:Shock Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{Translate|Damage|Properties}} {{Translate|Shock|Properties}}|{{Translate|Shock|Properties}} {{Translate|Damage|Properties}}}}}}<br>}}<!--
-->{{#if:{{#var:Shock Damage}}|{{c|Shock|{{#var:Shock Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{#var:TranslateDamage}} {{Translate|Shock|Properties}}|{{Translate|Shock|Properties}} {{#var:TranslateDamage}}}}}}<br>}}<!--
-->{{#if:{{#var:Poison Damage}}|{{c|Poison|{{#var:Poison Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{Translate|Damage|Properties}} {{Translate|Poison|Properties}}|{{Translate|Poison|Properties}} {{Translate|Damage|Properties}}}}}}<br>}}<!--
-->{{#if:{{#var:Poison Damage}}|{{c|Poison|{{#var:Poison Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{#var:TranslateDamage}} {{Translate|Poison|Properties}}|{{Translate|Poison|Properties}} {{#var:TranslateDamage}}}}}}<br>}}<!--
-->{{#if:{{#var:Caustic Damage}}|{{c|Caustic|{{#var:Caustic Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{Translate|Damage|Properties}} {{Translate|Caustic|Properties}}|{{Translate|Caustic|Properties}} {{Translate|Damage|Properties}}}}}}<br>}}<!--
-->{{#if:{{#var:Caustic Damage}}|{{c|Caustic|{{#var:Caustic Damage}} {{#ifeq: {{#titleparts: {{PAGENAME}} | 1 | 2}} | ru |{{#var:TranslateDamage}} {{Translate|Caustic|Properties}}|{{Translate|Caustic|Properties}} {{#var:TranslateDamage}}}}}}<br>}}<!--
-->{{#if:{{#var:Arcane Damage}}|{{c|Arcane|{{#var:Arcane Damage}} {{Translate|Arcane|Properties}} {{Translate|Damage|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Arcane Damage}}|{{c|Arcane|{{#var:Arcane Damage}} {{Translate|Arcane|Properties}} {{#var:TranslateDamage}}}}<br>}}<!--
-->{{#if:{{#var:Sacred Damage}}|{{c|Sacred|{{#var:Sacred Damage}} {{Translate|Sacred|Properties}} {{Translate|Damage|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Sacred Damage}}|{{c|Sacred|{{#var:Sacred Damage}} {{Translate|Sacred|Properties}} {{#var:TranslateDamage}}}}<br>}}<!--
-->{{#if:{{#var:Unholy Damage}}|{{c|Unholy|{{#var:Unholy Damage}} {{Translate|Unholy|Properties}} {{Translate|Damage|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Unholy Damage}}|{{c|Unholy|{{#var:Unholy Damage}} {{Translate|Unholy|Properties}} {{#var:TranslateDamage}}}}<br>}}<!--
-->{{#if:{{#var:Psionic Damage}}|{{c|Psionic|{{#var:Psionic Damage}} {{Translate|Psionic|Properties}} {{Translate|Damage|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Psionic Damage}}|{{c|Psionic|{{#var:Psionic Damage}} {{Translate|Psionic|Properties}} {{#var:TranslateDamage}}}}<br>}}<!--
-->{{Tooltip rule}}
-->{{Tooltip rule}}
|-
|-
|<!--
|<!--
--- Load and sort this weapon's properties, we use another template. ---
--- Load and sort this weapon's properties, we use another template. ---
--><div style="width:100%;color:#9d9a9a;">{{Test|{{ROOTPAGENAME}}}}</div>
--><div style="width:100%;color:#9d9a9a;">{{Test|{{#var:Page}}}}</div>
<div style="color:#9d9a9a;">{{Translate|Durability|Properties}}: <span style="color:white;">{{#var:Durability}}/{{#var:Durability}}</span></div>
<div style="color:#9d9a9a;">{{Translate|Durability|Properties}}: <span style="color:white;">{{#var:Durability}}/{{#var:Durability}}</span></div>
|-
|-
|style="color:#9d7969;text-align:justify"|<!--
|style="color:#9d7969;text-align:justify"|<!--
--- Depending on which page we are currently on, description is loaded either from Data page, or from description translation template. ---
--- Depending on which page we are currently on, description is loaded either from Data page, or from description translation template. ---
-->{{Tooltip rule}}{{#if: {{#titleparts: {{PAGENAME}} | 1 | 2}}|{{#ifeq: {{PAGENAME}}|{{ROOTPAGENAME}}/Tooltip |{{#var:Description}}|{{Translate|{{ROOTPAGENAME}}|ItemDescriptions}}}}|{{#var:Description}}}}<div style="float:right;">[[File:Gold_Icon.png|18px|alt={{Translate|Price|Properties}}|link=|{{Translate|Price|Properties}}]]{{W|{{:Weapon_data|{{ROOTPAGENAME}}|Price}}}}</div><br />
-->{{Tooltip rule}}{{#if: {{#titleparts: {{PAGENAME}} | 1 | 2}}|{{#ifeq: {{PAGENAME}}|{{#var:Page}}/Tooltip |{{#var:Description}}|{{Translate|{{#var:Page}}|ItemDescriptions}}}}|{{#var:Description}}}}<div style="float:right;">[[File:Gold_Icon.png|18px|alt={{#var:TranslatePrice}}|link=|{{#var:TranslatePrice}}]]{{W|{{#var:Price}}}}</div><br />
|-
|-
|style="text-align:center;"|[[File:{{#if:{{:Weapon_data|{{ROOTPAGENAME}}|Image}}|{{:Weapon_data|{{ROOTPAGENAME}}|Image}}|{{ROOTPAGENAME}}.png}}|class=image2x|link={{#ifeq:{{SUBPAGENAME}}|Tooltip|{{BASEPAGENAME}}|{{PAGENAME}}/Tooltip}}|alt={{Translate|{{ROOTPAGENAME}}|ItemNames}}|{{Translate|{{ROOTPAGENAME}}|ItemNames}}]]
|style="text-align:center;"|[[File:{{#var:Page}}.png|class=image2x|link=|alt={{#var:TranslateName}}|{{#var:TranslateName}}]]
|}
|}
{{#if: {{#titleparts: {{PAGENAME}} | 1 | 2}} | {{#ifeq: {{PAGENAME}} | {{ROOTPAGENAME}}/Tooltip |[[Category:{{#var:Weapon Type}} Tooltips]]|{{#if: {{#titleparts: {{PAGENAME}} | 1 | 3}}|[[Category: {{uc:{{#titleparts: {{PAGENAME}} | 1 | 2}}}} {{#var:Weapon Type}} Tooltips]]|[[Category: {{uc:{{#titleparts: {{PAGENAME}} | 1 | 2}}}} {{#var:Weapon Type}}]]}}}}|[[Category:{{#var:Weapon Type}}]]}}</includeonly><noinclude>{{doc}}
{{#if: {{{category|}}} ||{{#if: {{#titleparts: {{PAGENAME}} | 1 | 2}} | {{#ifeq: {{PAGENAME}} | {{#var:Page}}/Tooltip |[[Category:{{#var:WeaponType}} Tooltips]]|{{#if: {{#titleparts: {{PAGENAME}} | 1 | 3}}|[[Category: {{uc:{{#titleparts: {{PAGENAME}} | 1 | 2}}}} {{#var:WeaponType}} Tooltips]]|[[Category: {{uc:{{#titleparts: {{PAGENAME}} | 1 | 2}}}} {{#var:WeaponType}}]]}}}}|[[Category:{{#var:WeaponType}}]]}}}}</includeonly><noinclude>{{doc}}
[[Category:Tooltip templates]]</noinclude>
[[Category:Tooltip templates]]</noinclude>

Latest revision as of 12:03, 26 June 2023

Template-info.png Documentation

This is weapon template created for use together with the Template:Tooltip hover box template to display tooltip with item attributes for weapons.

Usage: Copy this code to any page where you want to display the item tooltip:

{{{{{1|Tooltip hover box}}}|title={{Weapon}}}}

You can provide the item name as first parameter, otherwise the pagename is used.

By default, the page is also labelled with a category corresponding to the item type (ie. Heavy Aldorian Bow will receive the Category: Bow). If you don't want to add this category to a page, add the category parameter:

{{{{{1|Tooltip hover box}}}|title={{Weapon|Heavy Aldorian Bow|category=no}}}}

Examples:

Heavy Aldorian Bow
Common Bow
31 Piercing Damage

Armor Penetration: +33%
 
Knockback Chance: +6%
Stagger Chance: +4%
Immobilization Chance: +8%
 
Accuracy: -40%
Range: 12
 
Skills Energy Cost: +50%
Spells Energy Cost: +50%
 
Durability: 225/225

It has enough power to knock a charging knight from his saddle.
Price3910

Heavy Aldorian Bow
UNOBTAINABLE
Orcish Battlesickle
Common Sword
26 Slashing Damage

 
Energy: -10
Skills Energy Cost: +50%
Spells Energy Cost: +50%
 
Durability: 50/50

Orc zealots are capable of cleaving a grown man in two with a single swing of their battlesickles.
Price650

Orcish Battlesickle