Difference between revisions of "Skill data"

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<noinclude>Page for all Stoneshard skill data.
<noinclude>Page for selecting the correct skill tree data.
 
Selects from:
* [[Beasts skill data]]
* [[Brigands skill data]]
* [[Undead skill data]]
* [[Proselyte skill data]]
* [[Sword skill data]]
* [[Axe skill data]]
* [[Mace skill data]]
* [[Dagger skill data]]
* [[Two-handed Sword skill data]]
* [[Two-handed Axe skill data]]
* [[Two-handed Mace skill data]]
* [[Spear skill data]]
* [[Ranged skill data]]
* [[Shield skill data]]
* [[Staff skill data]]
* [[Basic skill data]]
* [[Athletic skill data]]
* [[Warfare skill data]]
* [[Magic Mastery skill data]]
* [[Dual Wielding skill data]]
* [[Survival skill data]]
* [[Armored Combat skill data]]
* [[Pyromancy skill data]]
* [[Geomancy skill data]]
* [[Electromancy skill data]]
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
<!--
<!--


----- GEOMANCY SKILLS -----
----- SWORD SKILLS -----
 
-->
|Cleaving Strike
|Keeping Distance
|Blade Maintenance
|Fencer's Stance
|Endurance Training
|Gloat
|Onrush
|Honed Edge = Sword skill data
<!--
 
----- AXE SKILLS -----
 
-->
|Mutilating Lunge
|Cut Through
|No Mercy
|Ferocity
|Massacre
|Reprisal
|Execution
|Tormenting Swings = Axe skill data
<!--
 
----- MACE SKILLS -----
 
-->
|Armor Break
|Onslaught
|Dazing Strikes
|Moment of Weakness
|Hammer and Anvil
|Respite
|Knock Out
|Concussion = Mace skill data
<!--
 
----- DAGGER SKILLS -----
 
-->
|Double Lunge
|Gaping Wound
|From the Shadows
|Quick Hands
|Painful Stabs
|Deadly Trick
|Weakening Jabs
|Coup de Grace
|Danse Macabre
|Counterattack Mastery = Dagger skill data
<!--
 
----- TWO-HANDED SWORD SKILLS -----
 
-->
|Parry
|Hewing Strike
|Recklessness
|Arc Cleave
|Feast of Steel
|Fight to the Death
|Revanche
|Heroic Charge
|Taste of Victory
|Courage = Two-handed Sword skill data
<!--
 
----- TWO-HANDED AXE SKILLS -----
 
-->
|Hooking Chop
|Dismember
|Shieldbreaker
|Reign in Blood
|Rampage
|Fatal Strike
|Finish `Em!
|Make Space
|Tool of Execution
|Maim and Kill = Two-handed Axe skill data
<!--
 
----- TWO-HANDED MACE SKILLS -----
 
-->
|Mighty Swing
|Unstoppable Force
|Unbalance
|Keep Them Coming
|Forceful Slam
|Striker Stance
|Bonebreaker (Two-Handed Mace skill)
|Skull Crusher
|Severe Concussion
|Revel in Battle = Two-handed Mace skill data
<!--
 
----- SPEAR SKILLS -----
 
-->
|Nail Down
|Impaling Lunge
|Precise Hits
|No Retreat
|Determination
|Pikeman Stance
|Wounding Spearhead
|Regroup
|One at a Time!
|Stay Back! = Spear skill data
<!--
 
----- RANGED WEAPON SKILLS -----
 
-->
|Taking Aim
|Distracting Shot
|Constant Practice
|Dexterity
|Startling Volley
|Suppression
|Anticipation
|Spot Weakness
|Long Shot
|Hunter's Mark
|Precision
|Headshot
|Shoot to Kill
|Upper Hand = Ranged skill data
<!--
 
----- SHIELD SKILLS -----
 
-->
|Raise Shield
|Breakthrough
|Moment of Retribution
|Embodiment of Resilience
|Shield Bash
|Last Bastion
|Hold the Line!
|Retaliation = Shield skill data
<!--
 
----- STAFF SKILLS -----


-->
-->
|Runic Boulder = {{#switch: {{{2}}}
|Hail of Blows
|Active=active
|Step Aside!
|Type=Target Tile
|Destabilizing Hits
|Range=Vision
|Battle Trance
|Energy=10
|Unwavering Stance
|Cooldown=2
|Triumph
|Modifiers=Magic Power
|Now or Never
|Requirements=
|Peacemaker = Staff skill data
|Description=Raises a runic boulder in a targeted tile. Deals {{c|arcane|4  Arcane Damage}} to all adjacent enemies with a {{c|w|75%}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|2}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
<!--
|Formuladesc=Raises a runic boulder in a targeted tile. Deals {{c|arcane|[ 4 * (1 + (GP / 100) ) ]  Arcane Damage}} to all adjacent enemies with a {{c|w|[ (MP + GP) / 2 ]}} chance to inflict {{c|w|Knockback}}.<br><br>Each runic boulder within Vision provides the caster with a stack of {{c|+|Runic Empowerment}}:<br><br>{{c|+|+10%}} Magic Power<br>{{c|+|+15%}} Geomantic Power<br>{{c|+|-10%}} Abilities Energy Cost<br>{{c|+|-10%}} Damage Taken<br>{{c|-|[ 2 * Cost ]}} Energy per turn<br><br>Boulders crumble when outside the caster's Vision or when the caster runs out of energy.<br><br>The maximum number of summoned boulders: {{W|3}}
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}


|Stone Armor = {{#switch: {{{2}}}
----- BASIC SKILLS -----
|Active=active
|Type=Target Self
|Range=
|Energy=30
|Cooldown=24
|Modifiers=Magic Power
|Requirements=
|Description=Activates the following effect for {{c|w|3}} turns:<br><br>{{c|+|+25%}} Physical Resistance<br>{{c|+|+40%}} Nature Resistance<br>{{c|+|+15%}} Magic Resistance<br>{{c|+|+75%}} Bleed Resistance<br>{{c|+|+35%}} Move Resistance<br>{{c|+|+15%}} Control Resistance<br><br>At the end of its duration the stone armor explodes, dealing {{c|w|1 Crushing Damage}} for each attack it absorbed with a {{c|w|35%}} chance to inflict {{c|w|Knockback}} to all adjacent enemies.<br><br>Each stack of {{c|+|Runic Empowerment}} prolongs the duration of the effect by {{c|w|4}} turns.<br>Raising new boulders prolongs the duration of the effect by {{c|w|2}} turns.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}


|Rune of Enfeeblement = {{#switch: {{{2}}}
-->
|Active=passive
|Examine Surroundings
|Requirements=
|Element of Surprise = Basic skill data
|Description=Enemies adjacent to a runic boulder are applied with {{c|-|-10%}} Physical Resistance, {{c|-|-10%}} Move Resistance, and {{c|-|-10%}} Control Resistance.
<!--
|Passivevalue1={{c|+|+15%}}
|Passivebonus1=Fortitude
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}


|Stone Spikes = {{#switch: {{{2}}}
----- ATHLETIC SKILLS -----
|Active=active
|Type=Target Object
|Range=Vision
|Energy=16
|Cooldown=12
|Modifiers=Magic Power
|Requirements=
|Description=Destroys a runic boulder, summoning stone spikes for {{W|8}} turns on every adjacent tile.<br><br>Spikes deal {{c|w|12 Piercing}} and {{c|w|3 Crushing Damage}}, with a {{c|w|50%}} chance to inflict {{c|w|Knockback}}.<br><br>Spikes' durability depends on the caster's Max Energy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}


|Petrification = {{#switch: {{{2}}}
-->
|Active=active
|Mighty Kick
|Type=Target Object
|Leg Sweep
|Range=6
|Disengage
|Energy=20
|Not This Time
|Cooldown=20
|Dash
|Modifiers=Magic Power
|Sudden Lunge
|Requirements=
|Push the Falling
|Description=Destroys a runic boulder with {{W|75%}} chance to {{W|Petrify}} all adjacent targets for {{W|5-6}} turns.<br><br>Each turn petrified enemies receive {{W|4}} damage, and the condition of their body parts deteriorates by {{neg|4%}}.<br><br>Each petrified enemy within vision grants {{pos|+15%}} Geomantic Power.
|Inner Reserves
|Passivevalue1={{c|+|+2%}}
|Elusiveness
|Passivevalue2={{c|-|-1%}}
|No Time to Linger
|Passivebonus1=Geomantic Power
|Adrenaline Rush
|Passivebonus2=Power of other Magic Schools
|Sprint Training
|#default = }}
|Peak Performance = Athletic skill data
<!--


|Rune of Binding = {{#switch: {{{2}}}
----- WARFARE SKILLS -----
|Active=passive
|Requirements=
|Description=Raising a runic boulder grants {{c|+|-25%}} Abilities Energy Cost for the next turn and reduces active Cooldowns for this ability tree (with the exception of {{Pos|Runic Boulder}}) by {{W|2}} turns.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Energy Restoration
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}


|Rune of Fortifying = {{#switch: {{{2}}}
-->
|Active=passive
|Seize the Initiative
|Requirements=
|War Cry
|Description=Each boulder adjacent to the caster grants them {{Pos|-10%}} Damage Taken.<br><br>Boulders receive {{Pos|20%}} less Damage.
|Opportune Moment
|Passivevalue1={{c|+|+5%}}
|Setup
|Passivebonus1=Control Resistance
|Offensive Tactic
|Passivevalue2={{c|+|+2%}}
|Defensive Tactic
|Passivebonus2=Geomantic Power
|Right on Target
|Passivevalue3={{c|-|-1%}}
|Intimidation
|Passivebonus3=Power of other Magic Schools
|Against the Odds
|#default = }}
|Finisher
|Tactical Advantage
|Thirst for Battle
|Armor Crusher
|Final Push = Warfare skill data
<!--


|Rune of Absorption = {{#switch: {{{2}}}
----- MAGIC MASTERY SKILLS -----
|Active=passive
|Requirements=
|Description=Each turn {{Pos|runic boulders}} drain {{c|energy|6}} Energy from every adjacent enemy, transfering it to the caster, and prolong their active Cooldowns by {{neg|1}} turn.<br>Enemies can only be affected by one instance of the effect.
|Passivevalue1={{c|+|+10%}}
|Passivebonus1=Energy Drain
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools


|#default = }}
-->
|Seal of Finesse
|Seal of Power
|Seal of Insight
|Seal of Cleansing
|Seal of Reflection
|Seal of Shackles
|Precise Movements
|Dissipation
|Body and Spirit
|Lingering Incantations
|Thaumaturgy
|Arcane Lore = Magic Mastery skill data
<!--


|Earthquake = {{#switch: {{{2}}}
----- DUAL WIELDING SKILLS -----
|Active=active
 
|Type=Target Object
-->
|Range=Vision
|Flurry of Strikes
|Energy=26
|Deflect
|Cooldown=14
|Dual Wielding Training
|Modifiers=Magic Power
|Dying Fervor
|Requirements=
|Enough for Everyone
|Description=Destroys a runic boulder, creating an earthquake for {{c|w|8}} turns in a large area around it.<br><br>Each turn of staying in the earthquake's area of effect:<br><br>Deals {{c|w|2 Crushing Damage}}.<br>Burns {{c|Energy|3%}} Max Energy<br>Has {{c|w|4%}} chance to {{c|w|Daze}} for {{c|w|3}} turns.<br>Applies {{c|-|-5%}} Control Resistance and {{c|-|-10%}} Move Resistance (the effect stacks and lasts until the end of the earthquake).
|Concentration
|Passivevalue1={{c|+|+2%}}
|Berserk Tradition
|Passivevalue2={{c|-|-1%}}
|Whirlwind
|Passivebonus1=Geomantic Power
|Unstoppable
|Passivebonus2=Power of other Magic Schools
|More Blood! = Dual Wielding skill data
|#default = }}
<!--
 
----- SURVIVAL SKILLS -----
 
-->
|First Aid
|Adaptability
|Pathfinder
|Will to Survive
|Austerity
|Ever Vigilant
|Huntmaster
|Campfire
|Make a Halt
|Skinning
|Cauterize Wounds = Survival skill data
<!--


|Rune of Destabilization = {{#switch: {{{2}}}
----- ARMORED COMBAT SKILLS -----
|Active=passive
|Requirements=
|Description=Prolongs the base duration of {{c|+|Earthquake}} by {{c|w|2}} turns.<br><br>All enemies within the area of {{c|+|Earthquake}} are applied with {{c|-|+10%}} Damage Taken and {{c|-|+10%}} Fumble Chance.
|Passivevalue1={{c|+|+5%}}
|Passivebonus1=Crit Chance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}


|Boulder Toss = {{#switch: {{{2}}}
-->
|Active=active
|Self-Repair
|Type=Target Tile
|Brace for Impact!
|Range=6
|Hard Target
|Energy=32
|Flexible Defense
|Cooldown=16
|Battle-Forged
|Modifiers=Magic Power
|Unyielding Defense
|Requirements=
|Battering Ram
|Description=Rips a targeted boulder from the ground and tosses it towards a targeted tile.<br><br>The toss deals {{c|w|20 Crushing Damage}} and {{c|Arcane|2 Arcane Damage}}.<br><br>Upon hitting its target, the boulder has {{c|w|100%}} chance to inflict {{c|w|Knockback}} and {{c|w|25%}} chance to apply {{c|w|Stun}} or {{c|w|Daze}}. <br><br>Each traveled tile increases the Damage by {{c|+|12%}}, and also increases the duration of {{c|w|Stun}} or {{c|w|Daze}}.
|Custom Adjustments= Armored Combat skill data
|Passivevalue1={{c|+|+2%}}
<!--
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}


|Overflowing Power = {{#switch: {{{2}}}
----- GEOMANCY SKILLS -----
|Active=active
|Type=Target Object
|Range=Vision
|Energy=40
|Cooldown=20
|Modifiers=Magic Power
|Description=Destroys a runic boulder, blowing it to pieces.<br><br>Deals {{c|Arcane|8 Arcane Damage}} and {{c|w|6 Crushing Damage}} to all targets in the area of effect. Has {{c|w|25%}} chance to inflict {{c|w|Knockback}} and {{c|w|50%}} chance to {{c|w|Stun}}.<br><br>Replenishes {{c|Energy|5%}} of Max Energy for each affected enemy.
|Passivevalue1={{c|+|+2%}}
|Passivevalue2={{c|-|-1%}}
|Passivebonus1=Geomantic Power
|Passivebonus2=Power of other Magic Schools
|#default = }}


|Rune of Cycle = {{#switch: {{{2}}}
-->
|Active=passive
|Runic Boulder
|Requirements=
|Stone Armor
|Description=Destroying a runic boulder to cast a spell deals {{C|Energy|10%}} Max Energy as {{c|Arcane|Arcane Damage}} to all adjacent targets.
|Rune of Enfeeblement
|Passivevalue1={{c|+|+10}}
|Stone Spikes
|Passivebonus1=Max Energy
|Petrification
|Passivevalue2={{c|+|+2%}}
|Rune of Binding
|Passivebonus2=Geomantic Power
|Rune of Fortifying
|Passivevalue3={{c|-|-1%}}
|Rune of Absorption
|Passivebonus3=Power of other Magic Schools
|Earthquake
|#default = }}
|Rune of Destabilization
|Boulder Toss
|Overflowing Power
|Rune of Cycle
|Rune of Sustention = Geomancy skill data
<!--


|Rune of Sustention = {{#switch: {{{2}}}
----- PYROMANCY SKILLS -----
|Active=passive
|Requirements=
|Description=Remaining on the same tile while under the effect of {{Pos|Stone Armor}} grants {{Pos|+5%}} Geomantic Power, {{Pos|+5%}} Energy Drain, and {{Pos|+5%}} Energy Restoration for {{W|5}} turns.<br>This effect stacks.
|Passivevalue1={{c|+|+10%}}
|Passivebonus1=Move Resistance
|Passivevalue2={{c|+|+2%}}
|Passivebonus2=Geomantic Power
|Passivevalue3={{c|-|-1%}}
|Passivebonus3=Power of other Magic Schools
|#default = }}


-->
|Fire Barrage
|Ring of Fire
|Baptism by Fire
|Flame Saturation
|Blaze
|Magma Rain
|Scorch
|Feed the Flames
|Melting Ray
|Incineration
|Safe Distance
|Inferno
|Excess Heat
|Pyromania = Pyromancy skill data
<!--
<!--


----- SWORD SKILLS -----
----- ELECTROMANCY SKILLS -----


-->
-->
|Jolt
|Impulse
|Short Circuit
|Static Field
|Ball Lightning
|Chain Lightning
|Tempest
|Residual Charge
|Potential Difference
|Unlimited Power
|Conductivity
|Resonance Cascade
|Chain Reaction
|Recharge = Electromancy skill data
<!--


|Cleaving Strike= {{#switch: {{{2}}}
----- BEASTS SKILLS -----
|Active=active
|Type=Target Area, 3 Tiles
|Range=1
|Energy=12
|Cooldown=8
|Modifiers=Strength, Agility
|Requirements=- Requires one-handed sword
|Description=Delivers a strike to three adjacent targets with {{Positive|+35%}} Bodypart Damage and {{Positive|+35%}} Bleed Chance.<br><br>Provides {{Positive|+10%}} Counter Chance for {{W|4}} turns for each enemy hit.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}


|Keeping Distance= {{#switch: {{{2}}}
-->
|Active=active
|Animated Servant
|Type=Target Tile
|Baleful Scream (harpy)
|Range=1
|Bone Pyres
|Energy=10
|Claw Swipe
|Cooldown=6
|Corrosive Blood
|Modifiers=Strength, Agility, Perception
|Dash (animal)
|Requirements=- Requires one-handed sword
|Deadly Tail
|Description={{W|Retreats}} a tile back.<br><br>If the next turn the emptied tile is occupied by an enemy, perform an attack with {{Positive|+35%}} Stagger Chance and {{Positive|+50%}} Bleed Chance.
|Deafening Roar
|Hiddenvalue1={{Pos|+10%}}
|Disturbed Hive
|Hiddenbonus1= Accuracy
|Dying Rage
|Hiddenvalue2={{Pos|-10%}}
|Earthshaking Strike (Young Troll)
|Hiddenbonus2= Fumble Chance
|Elusive Predators
|Passivevalue1={{Pos|-2.5%}}
|Grab ’Em!
|Passivebonus1= Cooldowns Duration for this ability tree
|Howl
|#default = }}
|Lion Leap
|Loud Barking
|Pack Sense
|Peck
|Primal Aether
|Ramming Charge (bison)
|Ramming Charge (boar)
|Ramming Charge (moose)
|Rapid Flight
|Regenerative Carapace
|Rend Flesh
|Rock Toss
|Shockwave
|Snake Stealth
|Swarm
|Taste for Flesh
|Troll Regeneration
|Unbearable Stench
|Vengeance of the Dead
|Voracity
|Web Spit = Beasts skill data
<!--


|Blade Maintenance= {{#switch: {{{2}}}
----- BRIGAND SKILLS -----
|Active=passive
|Requirements=- Requires one-handed sword
|Description=Swords' durability deteriorates {{W|50%}} slower.<br>If the equipped sword's durability is {{W|75%}} or more, grants {{Pos|+5%}} Weapon Damage, {{Pos|+5%}} Crit Chance, and {{Pos|+10%}} Crit Efficiency.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1=  Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|-3%}}
|Passivebonus2= Fumble Chance
|#default = }}


|Fencer's Stance= {{#switch: {{{2}}}
-->
|Active=active
|Coordinated Advance
|Type=No Target
|Dead or Alive
|Energy=10
|Net Throw
|Cooldown=10
|Raise the Banner!
|Requirements=- Requires one-handed sword
|Sic! = Brigands skill data
|Description={{W|Stance skill.}} Activates the following effect for {{W|6}} turns:<br><br>{{Pos|+7.5%}} Block Chance<br>{{Pos|+5%}} Counter Chance<br>{{Pos|+5%}} Weapon Damage<br>{{Pos|+7.5%}} Dodge Chance<br><br>Using this ability tree's skills grants {{Pos|1}} stack of the effect (up to {{W|4}} stacks).<br><br>Basic sword attacks prolong the duration of the effect by {{Pos|1}} turn (up to {{W|15}} turns), but decrease its number of stacks by {{Neg|1}}.
<!--
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}


|Endurance Training= {{#switch: {{{2}}}
----- UNDEAD SKILLS -----
|Active=passive
|Requirements=- Requires one-handed sword
|Description=Using this ability tree's skills grants {{pos|+25%}} Energy Restoration for {{W|4}} turns.
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|Passivevalue2={{Pos|+5}}
|Passivebonus2= Max Energy
|#default = }}


|Gloat= {{#switch: {{{2}}}
-->
|Active=passive
|Abominable Vitality
|Requirements=- Requires one-handed sword
|Binding Sigil
|Description=Sword attacks gain {{Pos|+5%}} Crit Chance and {{Pos|+5%}} Weapon Damage for each {{Neg|Bleeding}} affecting the target.<br><br>Killing a {{Neg|Bleeding}} enemy decreases Cooldowns Duration for this skill tree by {{W|2}} turns.
|Bolt of Darkness
|Passivevalue1={{Pos|-2.5%}}
|Bone Throw
|Passivebonus1= Cooldowns Duration for this ability tree
|Curse of Decay
|Passivevalue2={{Pos|+5%}}
|Curse of Agony
|Passivebonus2= Bleed Chance
|Deadly Premonition
|#default = }}
|Death Touch
|Desecration
|Spectral Haunting
|Grave Chill
|Necrophage
|Putrid Odor
|Lesser Ritual of Resurrection
|Greater Ritual of Resurrection
|Blasphemous Sigil
|Soul Sacrifice
|Steal Essence
|Strangling Grasp
|Unholy Blessing
|Wraith Summoning= Undead skill data
<!--


|Onrush= {{#switch: {{{2}}}
----- PROSELYTE SKILLS -----
|Active=active
|Type=Target Object
|Range=4
|Energy=20
|Cooldown=8
|Modifiers=Strength, Agility, Perception
|Requirements=- Requires one-handed sword
|Description=Rushes towards the target tp deliver a strike with {{Positive|+30%}} Damage and {{Positive|+30%}} Armor Penetration.<br><br>Applies the target {{Negative|-33%}} Bleed Resistance and {{Negative|+10%}} Damage Taken for {{W|4}} turns.
|Hiddenvalue1={{Pos|+10%}}
|Hiddenbonus1= Accuracy
|Hiddenvalue2={{Pos|-15%}}
|Hiddenbonus2= Fumble Chance
|Passivevalue1={{Pos|-2.5%}}
|Passivebonus1= Cooldowns Duration for this ability tree
|#default = }}


|Honed Edge= {{#switch: {{{2}}}
-->
|Active=passive
|Anthems of Bloodshed
|Requirements=- Requires one-handed sword
|Baleful Scream
|Description=Each sword strike grants you {{Pos|+5%}} Bleed Chance for {{W|5}} turns.<br>This effect stacks up to {{W|4}} times.
|Bestial Charge
|Passivevalue1={{Pos|-2.5%}}
|Bestial Rage
|Passivebonus1= Cooldowns Duration for this ability tree
|Blessed in Death
|Passivevalue2={{Pos|+5%}}
|Blister Burst
|Passivebonus2= Weapon Damage
|Blood Clot
|#default = }}
|Blood Craze
|Blood Puddle
|Blood Scent
|Blood Spit
|Bloodthirst
|Brand of Anguish
|Burnt Offering
|Chain Strike
|Corpse Devourment
|Devastating Power
|Driven by Pain
|Earthshaking Strike
|Embrace the Murk
|Feed the Host
|Face of Horror
|Fiery Embers
|Flesh Explosion
|Fling Away
|For Whom The Bell Tolls
|Herald of Ruination
|Immolation
|Jump Away
|Lacerate
|Lash Blessing
|Life Leech
|Mark of the Feast
|Murkstrike
|Murkwalk
|Neverending Torment
|One Body
|Phantom Bats
|Sacrificial Blood
|Summon Blood Golem
|Summon the Restless
|Summon Worm
|Tentacle Arm (skill)
|Tongue Leech
|Tongue Pull
|Tongue Push
|Unholy Anthems
|Unholy Ritual
|Draining Sigil
|Wild Swipe
|Wild Swipe (Ascended Archon)
|Wild Swipe (Enhanced)
|Willing Sacrifice
|Witness His Might!
|Wormfood = Proselyte skill data
<!--
 
----- ENEMY SKILLS -----


|#default = Data does not exist.}}</includeonly>
-->
|Blood Oath
|Crimson Banner
|Dark Ritual
|Driven by Pain
|Flesh Explosion
|Swipe
|Vampiric Blood = Enemy skill data
|#default = Skill data missing.
}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 21:19, 3 February 2024