Difference between revisions of "Blessings & Curses"

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Blessings and Curses represent a power cast upon the player by a God or similar powerful being. It can appear as a [[Status Effects|Status Effect]] that can affect the player character or represent some kind of power that was imbued into various [[Gear]]. Blessings and Curses are a planned feature that is currently not listed in the [[Development roadmap]].
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[[Blessing]]s and Curses represent a power cast upon the player by a God or similar powerful being. It can appear as a [[Status Effects|Status Effect]] that can affect the player character or represent some kind of power that was imbued into various [[Weapons]] and [[Armor|Armors]]. Blessings and Curses are a planned feature that is currently not listed in the [[Development roadmap]].


== Blessings ==
==Blessings ==
Blessings are currently not in the game, with the exception of praying at a [[Shrine]]. The player using the Shrine receives the temporary Status Effect: [[Blessing]].
Blessings are currently not in the game, with the exception of praying at a [[Shrine]]. The player using the Shrine receives the temporary Status Effect: [[Blessing]].


==Curses==
Curses are usually strong [[Enchantment]] that come with some kind of negative effect.


== Curses ==
===Cursed Items===
Curses are usually strong bonuses that come with some kind of negative effect.
'''{{c|Cursed}}''' Items are a special version of Enchanted Items. Bonuses on {{c|Cursed}} items are 30% more stronger than on standard Enchanted Items, and they always have an extra bonus based on the curse type, but also come with a negative effect.


Combinations of enchants on items cursed by [[Witch]] have some restrictions. Those enchants, listed on the [[Enchantments]] page, are separated into so called prefix and suffix enchants. Suffix enchants for armor and jewelry are: +4 health (+6 for cursed), +4 energy (+6 for cursed), +4% health regeneration (+6% for cursed) and +2% energy regeneration (+3% for cursed), while the rest are prefix enchants. The restriction rules forbid having 2 suffixes or 2 prefixes on the same cursed item. It can only be 1 prefix and/or 1 suffix. This means, it cannot be both +13% control resistance and +13% move resistance on the same armor piece, as well as +3 frost and +3 caustic damage on the same weapon. Keep in mind, that this restriction only applied to the {{c|Cursed}} items and not to the regular '''{{c|Rare}}''' ones.


=== Cursed Items ===
===List of Curses===
'''{{c|Cursed}}''' Items are a special version of Enchanted Items. Bonuses on {{c|Cursed}} items are stronger than on standard Enchanted Items, and they always have an extra bonus based on the curse type, but also come with a negative effect. All equipped '''{{c|Cursed}}''' Items have a chance to produce their negative effect on each turn.
{| class="stoneshard" style="margin: auto; text-align: center;"
 
!Curse
The effect from '''{{c|Cursed}}''' properties can become weaker or stronger depending on certain conditions. See the list of curses below.
!Item Type
 
!Positive effect
 
!Negative effect
=== List of Curses (OUTDATED AS OF 0.8.0.7) ===
|-
{| class="stoneshard" style="width: 75%; margin: auto; text-align: center;"
!Curse of Soulstealer
! Curse
|Weapons, Jewelry
! Item types
|{{pos|+15%}} Energy Drain
! Extra bonus
|{{neg|+25%}} Fatigue Change
! Negative effect
|-
! Curse of Gorelust
|Weapons, Jewelry
|{{pos|+10%}} Crit Chance
|{{neg|-20%}} Max HP
|-
|-
! Curse of Terror
!Curse of Mindwrecker
| Armor
|Weapons, Jewelry
| 10% Control Resistance. Low Morale improves the bonus.
|{{pos|+10%}} Magic Power
| -0.001% Moral Change.
| {{neg|+7.5%}} Backfire Chance
|-
|-
! Curse of Voracity
!Curse of Everfear
| Weapons,<br>Armor, Jewelry
|Weapons, Jewelry,
| +10% Life Drain. High Hunger improve the bonus.
Armor, Shields
| 0.001% Hunger Change.
|{{pos|-5%}} Damage Taken
|{{neg|-5%}} Accuracy
|-
|-
! Curse of Bloodlust
!Curse of Gnawmaw
| Weapons, Jewelry
|Weapons, Jewelry
| +10% Crit Chance. Low Health improves the bonus.
|{{pos|+15%}} Life Drain
| -0.001 Max Health Treshold each turn.
|{{neg|-33%}} Hunger Resistance
|-
|-
! Curse of Enervation
!Curse of Sufferjoy
| Weapons, Armors
|Weapons, Jewelry
| +13% Energy Drain. Low Energy improves the bonus.
|{{pos|+10%}} Weapon Damage
| -0.001 Max Energy Treshold each turn.
|{{neg|-33%}} Pain Resistance
|-
|-
! Curse of Suffering
!Curse of Loudmouth
| Weapons, Jewelry
|Weapons, Jewelry,
| +11% Weapon Damage. High Pain improves the bonus.
 
| 0.001% chance to increase pain each turn.
Armor, Shields
|{{pos|+25%}} Pain Resistance
|{{neg|+10%}} Cooldowns Duration
|-
|-
! Curse of Madness
!Curse of Goldhoarder
| Weapons,<br>Armor, Jewelry
|Weapons, Jewelry
| +26% Magic Resistance. Low Sanity improves the bonus.
|{{pos|+10%}} Bleeding Resistance
| -0.4% Sanity Change.
|{{neg|-30%}} Healing Efficiency
|}
|}


{{Template:Navigation||plain}}
{{Template:Navigation||plain}}
[[Category:Stoneshard]]
[[Category:Stoneshard]]

Latest revision as of 14:58, 16 January 2024

Blessings and Curses represent a power cast upon the player by a God or similar powerful being. It can appear as a Status Effect that can affect the player character or represent some kind of power that was imbued into various Weapons and Armors. Blessings and Curses are a planned feature that is currently not listed in the Development roadmap.

Blessings

Blessings are currently not in the game, with the exception of praying at a Shrine. The player using the Shrine receives the temporary Status Effect: Blessing.

Curses

Curses are usually strong Enchantment that come with some kind of negative effect.

Cursed Items

Cursed Items are a special version of Enchanted Items. Bonuses on Cursed items are 30% more stronger than on standard Enchanted Items, and they always have an extra bonus based on the curse type, but also come with a negative effect.

Combinations of enchants on items cursed by Witch have some restrictions. Those enchants, listed on the Enchantments page, are separated into so called prefix and suffix enchants. Suffix enchants for armor and jewelry are: +4 health (+6 for cursed), +4 energy (+6 for cursed), +4% health regeneration (+6% for cursed) and +2% energy regeneration (+3% for cursed), while the rest are prefix enchants. The restriction rules forbid having 2 suffixes or 2 prefixes on the same cursed item. It can only be 1 prefix and/or 1 suffix. This means, it cannot be both +13% control resistance and +13% move resistance on the same armor piece, as well as +3 frost and +3 caustic damage on the same weapon. Keep in mind, that this restriction only applied to the Cursed items and not to the regular Rare ones.

List of Curses

Curse Item Type Positive effect Negative effect
Curse of Soulstealer Weapons, Jewelry +15% Energy Drain +25% Fatigue Change
Curse of Gorelust Weapons, Jewelry +10% Crit Chance -20% Max HP
Curse of Mindwrecker Weapons, Jewelry +10% Magic Power +7.5% Backfire Chance
Curse of Everfear Weapons, Jewelry,

Armor, Shields

-5% Damage Taken -5% Accuracy
Curse of Gnawmaw Weapons, Jewelry +15% Life Drain -33% Hunger Resistance
Curse of Sufferjoy Weapons, Jewelry +10% Weapon Damage -33% Pain Resistance
Curse of Loudmouth Weapons, Jewelry,

Armor, Shields

+25% Pain Resistance +10% Cooldowns Duration
Curse of Goldhoarder Weapons, Jewelry +10% Bleeding Resistance -30% Healing Efficiency

Page last edited during patch: 0.8.1.8