Difference between revisions of "Template:Enemy test"

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(flexbox for off and def stats)
 
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<includeonly><!--
<includeonly><!--
--- Define datastring as variable - to only load from the Enemy data page once. ---
--- Load complete datastring into a variable - to only load from the Enemy data page once. ---
-->{{#vardefine:Datastring|{{:Enemy_data|{{ROOTPAGENAME}}}}}}<!--
-->{{#vardefine:Datastring|{{:Enemy_data|{{ROOTPAGENAME}}}}}}<!--
--- Separate values from datastring into individual variables. ---
-->{{#vardefine:Matter|{{#explode: {{#var:Datastring}}|;|9}}}}<!--
-->{{#vardefine:Matter|{{#explode: {{#var:Datastring}}|;|9}}}}<!--
-->{{#vardefine:Name|{{#explode: {{#var:Datastring}}|;|-2}}}}<!--
-->{{#vardefine:Name|{{#explode: {{#var:Datastring}}|;|-2}}}}<!--
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-->{{#vardefine:SacredResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|94}} | |0|{{#explode: {{#var:Datastring}}|;|94}}}}}}<!--
-->{{#vardefine:SacredResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|94}} | |0|{{#explode: {{#var:Datastring}}|;|94}}}}}}<!--
-->{{#vardefine:PsionicResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|95}} | |0|{{#explode: {{#var:Datastring}}|;|95}}}}}}<!--
-->{{#vardefine:PsionicResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|95}} | |0|{{#explode: {{#var:Datastring}}|;|95}}}}}}<!--
<!-- DEFINE ENEMY BODY TYPE BONUSES
-->{{#vardefine:BleedResistance|{{#ifeq: {{#explode: {{#var:Datastring}}|;|35}} | |0|{{#explode: {{#var:Datastring}}|;|35}}}}}}<!--
--- Define additional resistance bonuses from enemy body type as individual variables (from scr_mob_material_type). ---
-->{{#if: {{#var:Matter}} | {{#switch: {{#var:Matter}}
-->{{#if: {{#var:Matter}} | {{#switch: {{#var:Matter}}
| bones = {{#vardefine:rescrushing|-20}}{{#vardefine:respiercing|30}}{{#vardefine:resslashing|20}}{{#vardefine:respoison|100}}
| bones = {{#vardefine:resphysical|20}}{{#vardefine:rescrushing|-20}}{{#vardefine:respiercing|10}}{{#vardefine:respoison|200}}{{#vardefine:resnature|35}}{{#vardefine:resbleed|200}}
| ectoplasm = {{#vardefine:resphysical|80}}{{#vardefine:resnature|90}}{{#vardefine:resmagic|50}}{{#vardefine:respoison|100}}
| ectoplasm = {{#vardefine:resphysical|80}}{{#vardefine:resnature|60}}{{#vardefine:resmagic|-50}}{{#vardefine:respoison|200}}{{#vardefine:resbleed|200}}{{#vardefine:resstone|100}}
| ooze = {{#vardefine:rescaustic|100}}{{#vardefine:respoison|75}}{{#vardefine:resfire|-75}}
| ooze = {{#vardefine:rescaustic|100}}{{#vardefine:respoison|75}}{{#vardefine:resfire|-75}}
| chitin = {{#vardefine:resphysical|25}}{{#vardefine:rescaustic|-25}}
| chitin = {{#vardefine:resphysical|30}}
| #default = }}
| #default = }}
| }}<!--
| }}<!--
--><div style="width: 300px;">
--- Define Total Resistance variables by adding up resistances from enemy res, body type res and from the respective phys/natur/magic res category. ---
-->{{#vardefine:TotalPhysicalResistance|{{#expr: {{#var:resphysical}} + {{#var:PhysicalResistance}}}}}}<!--
-->{{#vardefine:TotalNatureResistance|{{#expr: {{#var:resnature}} + {{#var:NatureResistance}}}}}}<!--
-->{{#vardefine:TotalMagicResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}}}}}}<!--
-->{{#vardefine:TotalSlashingResistance|{{#expr: {{#var:resphysical}} + {{#var:resslashing}} + {{#var:PhysicalResistance}} + {{#var:SlashingResistance}}}}}}<!--
-->{{#vardefine:TotalPiercingResistance|{{#expr: {{#var:resphysical}} + {{#var:respiercing}} + {{#var:PhysicalResistance}} + {{#var:PiercingResistance}}}}}}<!--
-->{{#vardefine:TotalCrushingResistance|{{#expr: {{#var:resphysical}} + {{#var:rescrushing}} + {{#var:PhysicalResistance}} + {{#var:CrushingResistance}}}}}}<!--
-->{{#vardefine:TotalRendingResistance|{{#expr: {{#var:resphysical}} + {{#var:PhysicalResistance}} + {{#var:RendingResistance}}}}}}<!--
-->{{#vardefine:TotalFireResistance|{{#expr: {{#var:resnature}} + {{#var:resfire}} + {{#var:NatureResistance}} + {{#var:FireResistance}}}}}}<!--
-->{{#vardefine:TotalFrostResistance|{{#expr: {{#var:resnature}} + {{#var:NatureResistance}} + {{#var:FrostResistance}}}}}}<!--
-->{{#vardefine:TotalShockResistance|{{#expr: {{#var:resnature}} + {{#var:NatureResistance}} + {{#var:ShockResistance}}}}}}<!--
-->{{#vardefine:TotalPoisonResistance|{{#expr: {{#var:resnature}} + {{#var:respoison}} + {{#var:NatureResistance}} + {{#var:PoisonResistance}}}}}}<!--
-->{{#vardefine:TotalCausticResistance|{{#expr: {{#var:resnature}} + {{#var:rescaustic}} + {{#var:NatureResistance}} + {{#var:CausticResistance}}}}}}<!--
-->{{#vardefine:TotalUnholyResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}} + {{#var:UnholyResistance}}}}}}<!--
-->{{#vardefine:TotalArcaneResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}} + {{#var:ArcaneResistance}}}}}}<!--
-->{{#vardefine:TotalSacredResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}} + {{#var:SacredResistance}}}}}}<!--
-->{{#vardefine:TotalPsionicResistance|{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}} + {{#var:PsionicResistance}}}}}}<!--
-->{{#vardefine:TotalBleedResistance|{{#expr: {{#var:resbleed}} + {{#var:BleedResistance}}}}}}<!--
--- TOOLTIP START ---
--><div style="width: 450px;">
<div style="text-align:center;"><br><span style="font-size: 20px;">{{#if:{{#var:Name}}|{{#var:Name}}|{{ROOTPAGENAME}}}}</span><br><!--
<div style="text-align:center;"><br><span style="font-size: 20px;">{{#if:{{#var:Name}}|{{#var:Name}}|{{ROOTPAGENAME}}}}</span><br><!--
--- Level X / Enemy Type with capitalized first letter ---
-->Level {{#var:Level}} <!--
-->Level {{#var:Level}} <!--
-->{{#explode: {{#var:Datastring}}|;|3}}{{Clear}}<!--
--><span style="color:#d5b292;">{{ucfirst:{{#explode: {{#var:Datastring}}|;|3}}}}</span>{{Clear}}<!--
-->[[File:{{ROOTPAGENAME}}.png|link={{ROOTPAGENAME}}/Tooltip|class=image2x|alt={{ROOTPAGENAME}}|{{ROOTPAGENAME}}]]{{Clear}}<!--
--- Enemy Image + Second Enemy Image for Necromancer (Dagger) only---
--><div style="margin-left:5px;margin-right:5px;display:inline-block;">Health: {{#explode: {{#var:Datastring}}|;|12}}</div><!--
-->[[File:{{ROOTPAGENAME}}.png|link=|class=image2x|alt={{ROOTPAGENAME}}|{{ROOTPAGENAME}}]]{{#ifeq:{{ROOTPAGENAME}}|Necromancer (Dagger)|[[File:Necromancer (Cowl and dagger).png|link=|class=image2x|alt={{ROOTPAGENAME}}|{{ROOTPAGENAME}}]]|}}{{Clear}}<!--
--><div style="margin-left:5px;margin-right:5px;display:inline-block;">Energy: {{#explode: {{#var:Datastring}}|;|13}}</div><!--
--><div style="margin-left:5px;margin-right:5px;display:inline-block;">Health: <span style="color:#c75c5d;">{{#explode: {{#var:Datastring}}|;|12}}</span></div><!--
--><div style="margin-left:5px;margin-right:5px;display:inline-block;">Energy: <span style="color:#4c7fff;">{{#explode: {{#var:Datastring}}|;|13}}</span></div><!--
-->{{Tooltip rule}}'''Damage'''<br><!--
-->{{Tooltip rule}}'''Damage'''<br><!--
--- Only display Damage types that have a value. ---
--- Enemy Damage - only display Damage types that have a value. ---
-->{{#if:{{#var:Slashing Damage}}|{{#var:Slashing Damage}} {{Translate|Slashing|Properties}}<br>}}<!--
-->{{#if:{{#var:Slashing Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{#var:Slashing Damage}} {{Translate|Slashing|Properties}}</div>}}<!--
-->{{#if:{{#var:Piercing Damage}}|{{#var:Piercing Damage}} {{Translate|Piercing|Properties}}<br>}}<!--
-->{{#if:{{#var:Piercing Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{#var:Piercing Damage}} {{Translate|Piercing|Properties}}</div>}}<!--
-->{{#if:{{#var:Crushing Damage}}|{{#var:Crushing Damage}} {{Translate|Crushing|Properties}}<br>}}<!--
-->{{#if:{{#var:Crushing Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{#var:Crushing Damage}} {{Translate|Crushing|Properties}}</div>}}<!--
-->{{#if:{{#var:Rending Damage}}|{{#var:Rending Damage}} {{Translate|Rending|Properties}}<br>}}<!--
-->{{#if:{{#var:Rending Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{#var:Rending Damage}} {{Translate|Rending|Properties}}</div>}}<!--
-->{{#if:{{#var:Fire Damage}}|{{c|Fire|{{#var:Fire Damage}} {{Translate|Fire|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Fire Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Fire|{{#var:Fire Damage}} {{Translate|Fire|Properties}}}}</div>}}<!--
-->{{#if:{{#var:Frost Damage}}|{{c|Frost|{{#var:Frost Damage}} {{Translate|Frost|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Frost Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Frost|{{#var:Frost Damage}} {{Translate|Frost|Properties}}}}</div>}}<!--
-->{{#if:{{#var:Shock Damage}}|{{c|Shock|{{#var:Shock Damage}} {{Translate|Shock|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Shock Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Shock|{{#var:Shock Damage}} {{Translate|Shock|Properties}}}}</div>}}<!--
-->{{#if:{{#var:Poison Damage}}|{{c|Poison|{{#var:Poison Damage}} {{Translate|Poison|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Poison Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Poison|{{#var:Poison Damage}} {{Translate|Poison|Properties}}}}</div>}}<!--
-->{{#if:{{#var:Caustic Damage}}|{{c|Caustic|{{#var:Caustic Damage}} {{Translate|Caustic|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Caustic Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Caustic|{{#var:Caustic Damage}} {{Translate|Caustic|Properties}}}}</div>}}<!--
-->{{#if:{{#var:Arcane Damage}}|{{c|Arcane|{{#var:Arcane Damage}} {{Translate|Arcane|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Arcane Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Arcane|{{#var:Arcane Damage}} {{Translate|Arcane|Properties}}}}</div>}}<!--
-->{{#if:{{#var:Sacred Damage}}|{{c|Sacred|{{#var:Sacred Damage}} {{Translate|Sacred|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Sacred Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Sacred|{{#var:Sacred Damage}} {{Translate|Sacred|Properties}}}}</div>}}<!--
-->{{#if:{{#var:Unholy Damage}}|{{c|Unholy|{{#var:Unholy Damage}} {{Translate|Unholy|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Unholy Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Unholy|{{#var:Unholy Damage}} {{Translate|Unholy|Properties}}}}</div>}}<!--
-->{{#if:{{#var:Psionic Damage}}|{{c|Psionic|{{#var:Psionic Damage}} {{Translate|Psionic|Properties}}}}<br>}}<!--
-->{{#if:{{#var:Psionic Damage}}|<div style="margin-left:5px;margin-right:5px;display:inline-block;">{{c|Psionic|{{#var:Psionic Damage}} {{Translate|Psionic|Properties}}}}</div>}}<!--
-->{{Tooltip rule}}'''Protection'''</div><!--
-->{{Tooltip rule}}<!--
--- Enemy primary defenses - display both zero and non-zero Protection for all bodyparts, display only non-zero Resistances. ---
-->'''Protection'''</div><!--
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!--
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!--
--><div style="width: 145px;">Head <span style="float:right;">{{#var:Head DEF}}</span></div><!--
--><div style="width: 145px;">Head <span style="float:right;color:#d5b292;">{{#var:Head DEF}}</span></div><!--
--><div style="width: 145px;">Body <span style="float:right;">{{#var:Body DEF}}</span></div><!--
--><div style="width: 145px;">Body <span style="float:right;color:#d5b292;">{{#var:Body DEF}}</span></div></div><!--
--><div style="width: 145px;">Arms <span style="float:right;">{{#var:Arms DEF}}</span></div><!--
--><div style="width: 145px;">Legs <span style="float:right;">{{#var:Legs DEF}}</span></div></div><!--
--><div style="text-align:center;">'''Resistances'''</div><!--
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!--
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!--
-->{{#ifeq: {{#expr: {{#var:resphysical}} + {{#var:PhysicalResistance}}}} | 0 | |<div style="width: 145px;">Physical <span style="float:right;">{{#expr: {{#var:resphysical}} + {{#var:PhysicalResistance}}}}%</span></div>}}<!--
--><div style="width: 145px;">Arms <span style="float:right;color:#d5b292;">{{#var:Arms DEF}}</span></div><!--
-->{{#ifeq: {{#expr: {{#var:resnature}} + {{#var:NatureResistance}}}} | 0 | |<div style="width: 145px;">Nature <span style="float:right;">{{#expr: {{#var:resnature}} + {{#var:NatureResistance}}}}%</span></div>}}<!--
--><div style="width: 145px;">Legs <span style="float:right;color:#d5b292;">{{#var:Legs DEF}}</span></div></div><!--
-->{{#ifeq: {{#expr: {{#var:resmagic}} + {{#var:MagicResistance}}}} | 0 | |<div style="width: 145px;">Magic <span style="float:right;">{{#expr: {{#var:resmagic}} + {{#var:MagicResistance}}}}%</span></div>}}<!--
--><div style="text-align:center;"><br>'''Resistances'''</div><!--
-->{{#ifeq: {{#expr: {{#var:resslashing}} + {{#var:SlashingResistance}}}} | 0 | |<div style="width: 145px;">Slashing <span style="float:right;">{{#expr: {{#var:resslashing}} + {{#var:SlashingResistance}}}}%</span></div>}}<!--
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!--
-->{{#ifeq: {{#expr: {{#var:respiercing}} + {{#var:PiercingResistance}}}} | 0 | |<div style="width: 145px;">Piercing <span style="float:right;">{{#expr: {{#var:respiercing}} + {{#var:PiercingResistance}}}}%</span></div>}}<!--
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!--
-->{{#ifeq: {{#expr: {{#var:rescrushing}} + {{#var:CrushingResistance}}}} | 0 | |<div style="width: 145px;">Crushing <span style="float:right;">{{#expr: {{#var:rescrushing}} + {{#var:CrushingResistance}}}}%</span></div>}}<!--
-->{{#ifeq: {{#var:TotalPhysicalResistance}} | 0 | |<div style="width: 145px;border-width: 1px;border-style: none none dotted none;border-color:#71725e;">Physical <span style="float:right;">{{#var:TotalPhysicalResistance}}%</span></div>}}<!--
-->{{#ifeq: {{#var:RendingResistance}} | 0 | |<div style="width: 145px;">Rending <span style="float:right;">{{#var:RendingResistance}}%</span></div>}}<!--
-->{{#ifeq: {{#var:TotalSlashingResistance}} | 0 | |<div style="width: 145px;">Slashing <span style="float:right;">{{#var:TotalSlashingResistance}}%</span></div>}}<!--
-->{{#ifeq: {{#expr: {{#var:resfire}} + {{#var:FireResistance}}}} | 0 | |<div style="width: 145px;">{{C|Fire}} <span style="float:right;">{{C|Fire|{{#expr: {{#var:resfire}} + {{#var:FireResistance}}}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalPiercingResistance}} | 0 | |<div style="width: 145px;">Piercing <span style="float:right;">{{#var:TotalPiercingResistance}}%</span></div>}}<!--
-->{{#ifeq: {{#var:FrostResistance}} | 0 | |<div style="width: 145px;">{{C|Frost}} <span style="float:right;">{{C|Frost|{{#var:FrostResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalCrushingResistance}} | 0 | |<div style="width: 145px;">Crushing <span style="float:right;">{{#var:TotalCrushingResistance}}%</span></div>}}<!--
-->{{#ifeq: {{#var:ShockResistance}} | 0 | |<div style="width: 145px;">{{C|Shock}} <span style="float:right;">{{C|Shock|{{#var:ShockResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalRendingResistance}} | 0 | |<div style="width: 145px;">Rending <span style="float:right;">{{#var:TotalRendingResistance}}%</span></div>}}</div><!--
-->{{#ifeq: {{#expr: {{#var:respoison}} + {{#var:PoisonResistance}}}} | 0 | |<div style="width: 145px;">{{C|Poison}} <span style="float:right;">{{C|Poison|{{#expr: {{#var:respoison}} + {{#var:PoisonResistance}}}}%}}</span></div>}}<!--
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!--
-->{{#ifeq: {{#expr: {{#var:rescaustic}} + {{#var:CausticResistance}}}} | 0 | |<div style="width: 145px;">{{C|Caustic}} <span style="float:right;">{{C|Caustic|{{#expr: {{#var:rescaustic}} + {{#var:CausticResistance}}}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalNatureResistance}} | 0 | |<div style="width: 145px;border-width: 1px;border-style: none none dotted none;border-color:#71725e;">Nature <span style="float:right;">{{#var:TotalNatureResistance}}%</span></div>}}<!--
-->{{#ifeq: {{#var:UnholyResistance}} | 0 | |<div style="width: 145px;">{{C|Unholy}} <span style="float:right;">{{C|Unholy|{{#var:UnholyResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalFireResistance}} | 0 | |<div style="width: 145px;">{{C|Fire}} <span style="float:right;">{{C|Fire|{{#var:TotalFireResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:ArcaneResistance}} | 0 | |<div style="width: 145px;">{{C|Arcane}} <span style="float:right;">{{C|Arcane|{{#var:ArcaneResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalFrostResistance}} | 0 | |<div style="width: 145px;">{{C|Frost}} <span style="float:right;">{{C|Frost|{{#var:TotalFrostResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:SacredResistance}} | 0 | |<div style="width: 145px;">{{C|Sacred}} <span style="float:right;">{{C|Sacred|{{#var:SacredResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalShockResistance}} | 0 | |<div style="width: 145px;">{{C|Shock}} <span style="float:right;">{{C|Shock|{{#var:TotalShockResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:PsionicResistance}} | 0 | |<div style="width: 145px;">{{C|Psionic}} <span style="float:right;">{{C|Psionic|{{#var:PsionicResistance}}%}}</span></div>}}</div><!--
-->{{#ifeq: {{#var:TotalPoisonResistance}} | 0 | |<div style="width: 145px;">{{C|Poison}} <span style="float:right;">{{C|Poison|{{#var:TotalPoisonResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalCausticResistance}} | 0 | |<div style="width: 145px;">{{C|Caustic}} <span style="float:right;">{{C|Caustic|{{#var:TotalCausticResistance}}%}}</span></div>}}</div><!--
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!--
-->{{#ifeq: {{#var:TotalMagicResistance}} | 0 | |<div style="width: 145px;border-width: 1px;border-style: none none dotted none;border-color:#71725e;">Magic <span style="float:right;">{{#var:TotalMagicResistance}}%</span></div>}}<!--
-->{{#ifeq: {{#var:TotalUnholyResistance}} | 0 | |<div style="width: 145px;">{{C|Unholy}} <span style="float:right;">{{C|Unholy|{{#var:TotalUnholyResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalArcaneResistance}} | 0 | |<div style="width: 145px;">{{C|Arcane}} <span style="float:right;">{{C|Arcane|{{#var:TotalArcaneResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalSacredResistance}} | 0 | |<div style="width: 145px;">{{C|Sacred}} <span style="float:right;">{{C|Sacred|{{#var:TotalSacredResistance}}%}}</span></div>}}<!--
-->{{#ifeq: {{#var:TotalPsionicResistance}} | 0 | |<div style="width: 145px;">{{C|Psionic}} <span style="float:right;">{{C|Psionic|{{#var:TotalPsionicResistance}}%}}</span></div>}}</div></div><!--
--- COLLAPSED SECTION START - because these values are not normally visible ingame and there's a ton of them so it clutters the tooltip. ---
--- Stats are displayed in two columns. ---
--><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-statistics1"><!--
--><div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-statistics1"><!--
--><div style="text-align:center;">{{Tooltip rule}}'''Defensive stats'''</div><!--
--><div style="text-align:center;">{{Tooltip rule}}'''Defensive stats'''</div><!--
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!--
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!--
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!--
-->Block Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|20}} | |0|{{#explode: {{#var:Datastring}}|;|20}}}}%</span><br><!--
-->Block Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|20}} | |0|{{#explode: {{#var:Datastring}}|;|20}}}}%</span><br><!--
-->Bleed Res. <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|35}} | |0|{{#explode: {{#var:Datastring}}|;|35}}}}%</span><br><!--
-->Bleed Res. <span style="float:right;color:#d5b292;">{{#var:TotalBleedResistance}}%</span><br><!--
-->Control Res. <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|34}} | |0|{{#explode: {{#var:Datastring}}|;|34}}}}%</span></div><!--
-->Pain Res. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|61}} | |0|{{#explode: {{#var:Datastring}}|;|61}}}}%</span></div><!--
--><div style="width: 142px; float: left; padding-left: 5px;  min-height: 1px;"><!--
-->Block Power <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|21}} | |0|{{#explode: {{#var:Datastring}}|;|21}}}}</span><br><!--
-->Control Res. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|34}} | |0|{{#explode: {{#var:Datastring}}|;|34}}}}%</span></div><!--
--><div style="width: 142px; float: left; padding-left: 5px;  min-height: 1px;"><!--
--><div style="width: 142px; float: left; padding-left: 5px;  min-height: 1px;"><!--
-->Block Power <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|21}} | |0|{{#explode: {{#var:Datastring}}|;|21}}}}</span><br><!--
-->Dodge Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|19}} | |0|{{#explode: {{#var:Datastring}}|;|19}}}}%</span><br><!--
-->Pain Res. <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|61}} | |0|{{#explode: {{#var:Datastring}}|;|61}}}}%</span><br><!--
-->Move Res. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|33}} | |0|{{#explode: {{#var:Datastring}}|;|33}}}}%</span></div></div><!--
-->Move Res. <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|33}} | |0|{{#explode: {{#var:Datastring}}|;|33}}}}%</span><br><!--
-->Dodge Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|19}} | |0|{{#explode: {{#var:Datastring}}|;|19}}}}%</span></div>{{Clear}}<!--
--><div style="text-align:center;">{{Tooltip rule}}'''Offensive stats'''</div><!--
--><div style="text-align:center;">{{Tooltip rule}}'''Offensive stats'''</div><!--
--><div style="display: flex; flex-direction: row; flex-wrap: wrap; align-items: stretch; justify-content: space-between;"><!--
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!--
--><div style="width: 142px; float: left; padding-right: 5px; min-height: 1px;"><!--
-->Crit Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|23}} | |0|{{#explode: {{#var:Datastring}}|;|23}}}}%</span><br><!--
-->Crit Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|23}} | |0|{{#explode: {{#var:Datastring}}|;|23}}}}%</span><br><!--
-->Accuracy <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|18}} | |0|{{#explode: {{#var:Datastring}}|;|18}}}}%</span><br><!--
-->Counter Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|25}} | |0|{{#explode: {{#var:Datastring}}|;|25}}}}%</span><br><!--
-->Counter Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|25}} | |0|{{#explode: {{#var:Datastring}}|;|25}}}}%</span><br><!--
-->Stun Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|37}} | |0|{{#explode: {{#var:Datastring}}|;|37}}}}%</span><br><!--
-->Stun Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|37}} | |0|{{#explode: {{#var:Datastring}}|;|37}}}}%</span><br><!--
-->Knockb. Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|39}} | |0|{{#explode: {{#var:Datastring}}|;|39}}}}%</span><br><!--
-->Knockb. Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|39}} | |0|{{#explode: {{#var:Datastring}}|;|39}}}}%</span><br><!--
-->Life Leech <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|50}} | |0|{{#explode: {{#var:Datastring}}|;|50}}}}%</span><br><!--
-->Life Leech <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|50}} | |0|{{#explode: {{#var:Datastring}}|;|50}}}}%</span><br><!--
-->Vision <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|48}} | |0|{{#explode: {{#var:Datastring}}|;|48}}}}</span></div><!--
-->Vision <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|48}} | |0|{{#explode: {{#var:Datastring}}|;|48}}}}</span><br><!--
--><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!--
-->Magic Power <span style="float:right;">{{#expr: {{#ifeq: {{#explode: {{#var:Datastring}}|;|65}} | |0|{{#explode: {{#var:Datastring}}|;|65}}}} + 100}}%</span></div><!--
-->Crit Efficiency <span style="float:right;color:#d5b292;">{{x}}{{#expr: ({{#ifeq: {{#explode: {{#var:Datastring}}|;|24}} | |0|{{#explode: {{#var:Datastring}}|;|24}}}} + 100)/100}}</span><br><!--
-->Bleed Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|36}} | |0|{{#explode: {{#var:Datastring}}|;|36}}}}%</span><br><!--
-->Daze Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|38}} | |0|{{#explode: {{#var:Datastring}}|;|38}}}}%</span><br><!--
-->Immob. Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|40}} | |0|{{#explode: {{#var:Datastring}}|;|40}}}}%</span><br><!--
-->Energy Leech <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|51}} | |0|{{#explode: {{#var:Datastring}}|;|51}}}}%</span><br><!--
-->Bonus Range <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|49}} | |0|{{#explode: {{#var:Datastring}}|;|49}}}}</span></div><!--
--><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!--
--><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!--
-->Crit Efficiency <span style="float:right;">{{x}}{{#expr: ({{#ifeq: {{#explode: {{#var:Datastring}}|;|24}} | |0|{{#explode: {{#var:Datastring}}|;|24}}}} + 100)/100}}</span><br><!--
-->Accuracy <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|18}} | |0|{{#explode: {{#var:Datastring}}|;|18}}}}%</span><br><!--
-->Bleed Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|36}} | |0|{{#explode: {{#var:Datastring}}|;|36}}}}%</span><br><!--
-->Fumble Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|26}} | |0|{{#explode: {{#var:Datastring}}|;|26}}}}%</span><br><!--
-->Fumble Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|26}} | |0|{{#explode: {{#var:Datastring}}|;|26}}}}%</span><br><!--
-->Stagger Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|41}} | |0|{{#explode: {{#var:Datastring}}|;|41}}}}%</span><br><!--
-->Daze Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|38}} | |0|{{#explode: {{#var:Datastring}}|;|38}}}}%</span><br><!--
-->Magic Power <span style="float:right;color:#d5b292;">{{#expr: {{#ifeq: {{#explode: {{#var:Datastring}}|;|65}} | |0|{{#explode: {{#var:Datastring}}|;|65}}}} + 100}}%</span><br><!--
-->Immob. Chance <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|40}} | |0|{{#explode: {{#var:Datastring}}|;|40}}}}%</span><br><!--
-->Armor Pen. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|66}} | |0|{{#explode: {{#var:Datastring}}|;|66}}}}%</span></div></div><!--
-->Energy Leech <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|51}} | |0|{{#explode: {{#var:Datastring}}|;|51}}}}%</span><br><!--
--><div style="text-align:center;">{{Tooltip rule}}<!--
-->Bonus Range <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|49}} | |0|{{#explode: {{#var:Datastring}}|;|49}}}}</span><br><!--
--- Attributes are displayed in a row. ---
-->Armor Pen. <span style="float:right;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|66}} | |0|{{#explode: {{#var:Datastring}}|;|66}}}}%</span></div>{{Clear}}<!--
-->'''Attributes'''<br><!--
--><div style="text-align:center;">{{Tooltip rule}}'''Attributes'''<br><!--
--><div style="width:15%;display:inline-block;">STR: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|42}}</span></div><!--
--><div style="width:15%;display:inline-block;">STR</div><!--
--><div style="width:15%;display:inline-block;">AGL: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|43}}</span></div><!--
--><div style="width:15%;display:inline-block;">AGL</div><!--
--><div style="width:15%;display:inline-block;">PRC: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|45}}</span></div><!--
--><div style="width:15%;display:inline-block;">PRC</div><!--
--><div style="width:15%;display:inline-block;">VIT: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|44}}</span></div><!--
--><div style="width:15%;display:inline-block;">VIT</div><!--
--><div style="width:15%;display:inline-block;">WIL: <span style="color:#d5b292;">{{#explode: {{#var:Datastring}}|;|46}}</span></div></div></div><!--
--><div style="width:15%;display:inline-block;">WIL</div><br><!--
--- COLLAPSED SECTION END ---
--><div style="width:15%;display:inline-block;">{{#explode: {{#var:Datastring}}|;|42}}</div><!--
--><div style="text-align:center;">{{Tooltip rule}}<!--
--><div style="width:15%;display:inline-block;">{{#explode: {{#var:Datastring}}|;|43}}</div><!--
-->'''Miscellaneous'''<br><!--
--><div style="width:15%;display:inline-block;">{{#explode: {{#var:Datastring}}|;|45}}</div><!--
--><div style="width:30%;display:inline-block;">Faction: <span style="color:#9d9a9a;">{{#explode: {{#var:Datastring}}|;|4}}</span></div><!--
--><div style="width:15%;display:inline-block;">{{#explode: {{#var:Datastring}}|;|44}}</div><!--
--><div style="width:30%;display:inline-block;">Size: <span style="color:#9d9a9a;">{{#explode: {{#var:Datastring}}|;|8}}</span></div><!--
--><div style="width:15%;display:inline-block;">{{#explode: {{#var:Datastring}}|;|46}}</div></div></div><!--
--><div style="width:30%;display:inline-block;">XP: <span style="color:#f6bb15;">{{#explode: {{#var:Datastring}}|;|11}}</span></div></div><!--
--><div style="text-align:center;">{{Tooltip rule}}'''Miscellaneous'''<br><!--
-->{{Tooltip rule}}<!--
--><div style="width:30%;display:inline-block;">Faction:<br>{{#explode: {{#var:Datastring}}|;|4}}</div><!--
--- BUTTONS START ---
--><div style="width:30%;display:inline-block;">Size:<br>{{#explode: {{#var:Datastring}}|;|8}}<br></div><!--
--><div style="text-align:center;"><span class="mw-collapsible mw-customtoggle-statistics1 mw-customtoggle-statistics2" id="mw-customcollapsible-statistics2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show more</span><!--
--><div style="width:30%;display:inline-block;">XP:<br>{{#explode: {{#var:Datastring}}|;|11}}<br></div></div><!--
-->{{Tooltip rule}}<div style="text-align:center;"><span class="mw-collapsible mw-customtoggle-statistics1 mw-customtoggle-statistics2" id="mw-customcollapsible-statistics2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show more</span><!--
--><span class="mw-collapsible mw-collapsed mw-customtoggle-statistics1 mw-customtoggle-statistics2" id="mw-customcollapsible-statistics2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show less</span></div><!--
--><span class="mw-collapsible mw-collapsed mw-customtoggle-statistics1 mw-customtoggle-statistics2" id="mw-customcollapsible-statistics2" style="background-color: #272340; border: 2px solid black; padding: 10px 15px; font-size: 16px;">Show less</span></div><!--
--- BUTTONS END ---
--- Enemy Description ---
--><div style="color:#9d7969;text-align:justify;margin-top:10px;">{{#explode: {{#var:Datastring}}|;|-1}}</div></div><!--
--><div style="color:#9d7969;text-align:justify;margin-top:10px;">{{#explode: {{#var:Datastring}}|;|-1}}</div></div><!--
--- TOOLTIP END ---
--></includeonly><noinclude>{{doc}}[[Category:Tooltip templates]]</noinclude>
--></includeonly><noinclude>{{doc}}[[Category:Tooltip templates]]</noinclude>

Latest revision as of 19:25, 13 March 2023

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