Difference between revisions of "Proselyte skill data"

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<noinclude>Page for all Stoneshard Proselyte enemies skill data.
<noinclude>Page for all Stoneshard Proselyte enemies skill data.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
|Anthems of Bloodshed= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Grants each {{w|sixth}} strike with {{pos|+99%}} Crit Chance and {{pos|+66%}} Bleed Chance. <br><br>If the strike hits its target, grants {{pos|"Blood Vow"}} to all allies within Vision for {{w|3}} turns: <br><br>{{pos|+33%}} Life Drain <br>{{pos|+33%}} Healing Efficiency <br>{{pos|-33%}} Abilities Energy Cost.
|#default = }}


|Baleful Scream= {{#switch: {{{2}}}
|Baleful Scream= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=Target Object
|Type=Target Object
|Range=6
|Range=6
Line 9: Line 15:
|Cooldown=9
|Cooldown=9
|Requirements=
|Requirements=
|Description=Lets out a scream, dealing {{w|7 Psionic Damage}} to its target. <br>Has {{w|75%}} chance to {{w|Daze}} its target for {{w|2}} turns or to {{w|Stagger}} for {{w|4}} turns.
|Description=Lets out a shriek, dealing {{c|Psionic|6 Psionic Damage}}. <br>With {{w|75%}} chance {{w|Dazes}} the target or causes it to {{w|Stagger}} for {{w|2}} turns.
|Formuladesc=Lets out a scream, dealing {{w|7 Psionic Damage}} to its target. <br>Has {{w|75%}} chance to {{w|Daze}} its target for {{w|2}} turns or to {{w|Stagger}} for {{w|4}} turns.
|#default = }}
 
|Bestial Charge= {{#switch: {{{2}}}
|Active=charge
|Type=Target Object
|Range=5
|Energy=
|Cooldown=4
|Requirements=
|Description=Charges forward in a {{w|5}} tiles line. The first target in its path takes {{pos|666%}} damage. <br><br>If the Archon collides with the scenery during the charge, he is {{w|Stunned}} for {{w|2}} turns.
|#default = }}
 
|Bestial Rage= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Receiving damage, hitting targets, and using abilities increases the Yagram's hidden {{neg|Rage}} stat. When it reaches its maximum, activates {{pos|"Bestial Rage"}} for an indefinite number of turns: <br><br> {{pos|+33%}} Damage <br>{{pos|+66%}} Knockback Chance <br>{{neg|+33%}} Damage Taken <br>{{neg|66%}} chance to deliver a strike to a random adjacent target instead of the original one
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{pos|+9%}} Damage, {{pos|+9%}} Accuracy, {{pos|-9%}} Damage Taken to all allies who have a dead Martyr within their Vision.
|Description=While the Dead Martyr is within its allies' Vision, grants them {{pos|+9%}} Weapon Damage, {{pos|+9%}} Accuracy, {{pos|-9%}} Damage Taken. <br><br>Destroying the Dead Martyr removes the previously granted {{pos|"Blood Vow"}}.
|#default = }}
 
|Blister Burst= {{#switch: {{{2}}}
|Active=maneuver
|Type=Target Area
|Range=1
|Energy=9
|Cooldown=9
|Requirements=
|Description=Loses {{neg|6%}} Max Health. Deals {{unholy|6 Unholy}} and {{caustic|6 Caustic Damage}} to all adjacent targets except Proselytes and Undead. <br>Replenishes {{pos|9%}} Health and {{C|Energy|9%}} Max Energy to all affected Proselytes. <br><br>Creates {{W|Blood Puddles}} on all adjacent tiles for {{w|6}} turns. <br><br>Remaining in the {{W|Blood Puddle}} deals {{unholy|6 Unholy}} and {{caustic|6 Caustic Damage}} and grants {{neg|-6%}} Unholy Resistance for {{w|13}} turns. <br><br>{{W|Blood Puddles}} don't harm Proselytes, instead replenishing them {{pos|3%}} Max Health and {{C|Energy|3%}} Max Energy each turn.
|#default = }}
|#default = }}


Line 22: Line 53:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Delivering a strike to an enemy grants {{pos|"Blood Craze"}} for {{w|2}} turns:<br><br>{{pos|+10%}} Weapon Damage <br>{{pos|+1%}} Crit Chance <br> Each subsequent strike grants {{w|1}} stack of the effect (up to {{w|10}} stacks).
|Description=Hitting an enemy grants {{pos|"Blood Craze"}} for {{w|3}} turns:<br><br>{{pos|+6%}} Weapon Damage <br>{{pos|+3%}} Crit Chance <br><br>While {{pos|"Blood Craze"}} is active, each next hit grants an extra stack of the effect (up to {{w|VI}}) and refreshes its duration.
|#default = }}
 
|Blood Scent= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Each {{neg|Bleeding}} enemy or ally within Vision grants {{pos|+6%}} Damage, {{pos|+9%}} Counter Chance, and {{pos|+3%}} Crit Chance. <br><br>If an enemy within 9 tiles starts {{neg|Bleeding}}, attracts the Proselyte to their location.
|#default = }}
 
|Blood Clot= {{#switch: {{{2}}}
|Active=spell
|Type=Target Object
|Range=1
|Energy=
|Cooldown=5
|Backfireper=0
|Backfiredmg=0
|Requirements=
|Description=Launches a clot of blood at the target, dealing {{unholy|4 Unholy Damage}} and {{C|Caustic|4 Caustic Damage}}.
|#default = }}
 
|Blood Puddle= {{#switch: {{{2}}}
|Active=spell
|Type=Target Area
|Range=4
|Energy=
|Cooldown=5
|Backfireper=0
|Backfiredmg=0
|Requirements=
|Description=Marks an area. Next turn pours a puddle of boiling blood in it. <br><br>Puddles persist for {{w|2}} turns and deal {{unholy|15 Unholy Damage}} and {{C|Caustic|15 Caustic Damage}} per turn.
|#default = }}
 
|Blood Spit= {{#switch: {{{2}}}
|Active=attack
|Type=Target Object
|Range=5
|Energy=9
|Cooldown=4
|Requirements=
|Description=Loses {{neg|3%}} Max Health. Spits blood, dealing {{unholy|13 Unholy}} and {{caustic|9 Caustic Damage}} with {{W|95%}} Accuracy.<br><br>If the skill hits its target, applies it with {{neg|-6%}} Unholy Resistance for {{w|13}} turns and creates a {{W|Blood Puddle}} on its tile for {{W|3}} turns. <br><br>Remaining in the {{W|Blood Puddle}} deals {{unholy|13 Unholy}} and {{caustic|6 Caustic Damage}} and also grants {{neg|-6%}} Unholy Resistance for {{w|13}} turns. <br><br>{{W|Blood Puddles}} don't harm Proselytes, instead replenishing them {{pos|3%}} Max Health and {{C|Energy|3%}} Max Energy each turn.
|#default = }}
|#default = }}


|Bloodthirst= {{#switch: {{{2}}}
|Bloodthirst= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
Line 32: Line 103:
|Cooldown=13
|Cooldown=13
|Requirements=
|Requirements=
|Description=Delivers a strike with {{pos|+27%}} Life Drain and {{pos|+27%}} Bleed Chance. <br><br>Activates the following effect for {{<w|3}} turns:<br><br>{{pos|+9%}} Life Drain<br>Replenishes {{pos|6%}} Max Health and Energy each turn.
|Description=Delivers a strike with {{pos|+27%}} Life Drain and {{pos|+27%}} Bleed Chance. <br><br>Activates {{pos|"Vampiric Blood"}} for {{w|3}} turns:<br><br>{{pos|+9%}} Life Drain<br>Replenishes {{pos|6%}} Max Health and Energy each turn.
|#default = }}
 
|Brand of Anguish= {{#switch: {{{2}}}
|Active=attack
|Type=Target Object
|Range=1
|Energy=9
|Cooldown=6
|Requirements=
|Description=Delivers a strike with {{pos|+33%}} Fire Damage, causing {{W|100%}} more Pain. <br><br>If the strike hits a target affected by positive effects, removes one of them and permanently grants the Brander {{pos|+9%}} Life Drain.
|#default = }}
 
|Burnt Offering= {{#switch: {{{2}}}
|Active=maneuver
|Type=Target Object
|Range=6
|Energy=33
|Cooldown=3
|Requirements=
|Description=Destroys a corpse within Vision, leaving a {{W|Pyre}} in its place, which persists until it's extinguished or the Brander's death. Replenishes {{pos|9%}} Max Health. <br><br>Each burning {{W|Pyre}} replenishes {{pos|3%}} Max Health to the Brander each turn, and also grants him {{c|Fire|+3}} Fire Damage, {{pos|-6%}} Damage Taken, and {{pos|+6%}} Crit Chance. The effect stacks up to {{W|6}} times.
|#default = }}
|#default = }}


|Chain Strike= {{#switch: {{{2}}}
|Chain Strike= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
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|Cooldown=6
|Cooldown=6
|Requirements=
|Requirements=
|Description=Strikes with a chain with {{neg|-75%}} Damage, {{pos|+50%}} Daze Chance and {{pos|+50%}} Knockback Chance.
|Description=Delivers a strike with {{neg|-66%}} Damage, {{pos|+66%}} Daze Chance and {{pos|+66%}} Knockback Chance.
|#default = }}
 
|Corpse Devourment= {{#switch: {{{2}}}
|Active=maneuver
|Type=Target Object
|Range=1
|Energy=50
|Cooldown=
|Requirements=
|Description=Devours a corpse, replenishing {{pos|33%}} Max Health and {{C|Energy|33%}} Max Energy.
|#default = }}
 
|Devastating Power= {{#switch: {{{2}}}
|Active=attack
|Type=Target Tile
|Range=1
|Energy=26
|Cooldown=18
|Requirements=
|Description=Marks a tile. Next turn delivers a strike to the marked tile with {{pos|+33%}} Weapon Damage, {{pos|+33%}} Bodypart Damage, and {{pos|+66%}} Stun Chance.<br><br>{{pos|Doubles}} the bonuses if the strike is delivered to a target affected by {{W|Immobilization}}, {{W|Daze}}, {{W|Stun}}, {{W|Stagger}}, or {{W|Confusion}}.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Grants {{pos|+0.33%}} Damage, {{pos|-0.33%}} Damage Taken and {{pos|+0.13%}} Life Drain for each {{neg|missing}} percent of Health.
|Description=Grants {{pos|+0.33%}} Damage, {{pos|-0.33%}} Damage Taken and {{pos|+0.13%}} Life Drain for each missing {{neg|percent}} of Health.
|#default = }}
 
|Earthshaking Strike= {{#switch: {{{2}}}
|Active=attack
|Type=No Target
|Range=3
|Energy=26
|Cooldown=6
|Requirements=
|Description=Delivers a strike to three adjacent tiles and three tiles behind them with {{pos|+33%}} Stun Chance and {{pos|+66%}} Daze Chance. <br><br>Each target within the skill's area of effect increases the Yagram's {{neg|Rage}}.
|#default = }}
 
|Embrace the Murk= {{#switch: {{{2}}}
|Active=spell
|Type=No Target
|Range=4
|Energy=26
|Cooldown=26
|Backfireper=20
|Backfiredmg=0
|Requirements=
|Description=Performs a {{W|teleportation}} to the targeted tile. <br><br>Removes all negative effects and activates {{pos|"Murk"}} for {{W|9}} turns: <br><br>{{pos|+6%}}Crit Chance <br>{{pos|+9%}} Bodypart Damage <br>{{pos|+9%}} Bleed Chance <br>{{pos|+9%}} Life Drain <br>Replenishes {{pos|+6%}} Max Health and {{C|Energy|+6%}} Max Energy each turn. <br><br>Each turn grants a stack of the effect (up to {{w|VI}}). <br><br>While {{pos|"Murk"}} is active, grants {{pos|+66%}} Dodge Chance. Receiving damage, using abilities, and delivering strikes removes the effect. <br><br>This ability can't be used while affected by {{w|Immobilization}} or {{neg|"Net"}}.
|#default = }}
 
|Face of Horror= {{#switch: {{{2}}}
|Active=active
|Type=Target Object
|Range=4
|Energy=9
|Cooldown=9
|Requirements=
|Description=Makes a large amount of {{W|noise}} and deals {{C|Psionic|9 Psionic Damage}} with {{W|99%}} chance to {{W|Immobilize}} the target for {{W|2}} turns. The chance to {{W|Immobilize}} can be reduced by the target's Psionic Resistance.<br><br>Activates {{pos|"Battle Rage"}} and grants the same effect to all Proselytes within Vision for {{W|9}} turns.
|#default = }}
 
|Feed the Host= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Replenishes {{pos|66%}} of the damage dealt as Health to the summoner.
|#default = }}
 
|Fiery Embers= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=3
|Energy=18
|Cooldown=9
|Requirements=
|Description=Deals {{c|Fire|9 Fire}} and {{unholy|3 Unholy Damage}}, then creates {{W|Fiery Embers}} on the target's tile and three behind it, which persists for {{W|6}} turns. <br><br> Remaining on {{W|Fiery Embers}} applies {{neg|-9%}} Fire Resistance, {{neg|+6%}} Fumble Chance, and with {{W|33%}} chance causes the target to {{c|Fire|Ignite}}. The chance to {{c|Fire|Ignite}} can be reduced by the target's Fire Resistance. <br><br>The effect stacks up to {{W|6}} times. {{W|Fiery Embers}} don't harm Proselytes.
|#default = }}
 
|Flesh Explosion= {{#switch: {{{2}}}
|Active=maneuver
|Type=No Target
|Requirements=
|Description=The Blood Golem explodes the next turn after its death, dealing {{unholy|9 Unholy}} and {{C|caustic|26 Caustic Damage}} to all adjacent tiles.
|#default = }}
 
|Fling Away= {{#switch: {{{2}}}
|Active=attack
|Type=Target Object
|Range=1
|Energy=26
|Cooldown=9
|Requirements=
|Description=Delivers a strike with {{pos|+50%}} Stagger Chance, {{pos|+50%}} Stun Chance, and {{pos|+150%}} chance to Knock the target back {{w|2}} tiles.
|#default = }}
|#default = }}


|For Whom The Bell Tolls= {{#switch: {{{2}}}
|For Whom The Bell Tolls= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=No Target
|Type=No Target
|Range=
|Range=
Line 58: Line 234:
|Cooldown=66
|Cooldown=66
|Requirements=
|Requirements=
|Description=Generates a large amount of {{W|noise}}, attracting every proselyte within {{w|9}} tiles. <br><br>All enemies within {{w|9}} tiles receive {{psionic|9 Psionic Damage}}, {{neg|-6}} Sanity, and {{neg|+9%}} Damage Taken for {{w|9}} turns.
|Description=Makes a large amount of {{W|noise}}, attracting all proselyte within {{w|9}} tiles. <br><br>Deals {{psionic|9 Psionic Damage}} with {{W|75%}} Armor Penetration to all enemies within {{W|9}} tiles and applies them with {{neg|+9%}} Damage Taken for {{w|9}} turns and {{neg|-6%}} Sanity.
|#default = }}
 
|Herald of Ruination= {{#switch: {{{2}}}
|Active=attack
|Type=Target Area
|Range=4
|Energy=33
|Cooldown=13
|Requirements=
|Description=Delivers a strike to a large area within {{W|4}} tiles with {{pos|+99%}} Daze Chance and {{W|99%}} chance to cause {{W|Confusion}} for {{W|2}} turns. The chance to {{W|Confuse}} can be reduced by a target's Move Resistance.<br><br>Reduces all cooldowns by {{pos|3}} turns for each target or object of environment within the skill's area of effect.
|#default = }}
|#default = }}


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|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=On death grants {{pos|"Blood Oath"}} for {{W|10}} turns to all adjacent Proselytes: <br><br>{{pos|+25%}} Life Drain<br>{{pos|+50%}} Healing Efficiency<br>{{pos|-25%}} Abilities Energy Cost
|Description=Upon death, grants {{pos|"Blood Vow"}} to all Proselytes within Vision for {{W|6}} turns: <br><br>{{pos|+33%}} Life Drain<br>{{pos|+33%}} Healing Efficiency<br>{{pos|-33%}} Abilities Energy Cost
|#default = }}
 
|Jump Away= {{#switch: {{{2}}}
|Active=maneuver
|Type=Target Tile
|Range=1
|Energy=
|Cooldown=4
|Requirements=
|Description=Jumps {{w|2}} tiles or less, gains {{pos|+66%}} Dodge Chance and {{pos|-33%}} Damage Taken for the next turn.
|#default = }}
|#default = }}


|Lacerate= {{#switch: {{{2}}}
|Lacerate= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
|Energy=13
|Energy=9
|Cooldown=9
|Cooldown=9
|Requirements=
|Requirements=
|Description=Delivers a strike with {{neg|-70%}} Damage and {{pos|+70%}} Bleed Chance.
|Description=Delivers a strike with {{neg|-66%}} Damage and {{pos|+66%}} Bleed Chance.
|#default = }}
|#default = }}


|Lash Blessing= {{#switch: {{{2}}}
|Lash Blessing= {{#switch: {{{2}}}
|Active=active
|Active=maneuver
|Type=Target Object
|Type=Target Object
|Range=1
|Range=1
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|Cooldown=1
|Cooldown=1
|Requirements=
|Requirements=
|Description=Strikes himself or an ally with a lash with {{neg|-75%}} Damage, activating {{pos|"Battle Rage"}} for {{w|10}} turns:<br><br>{{pos|+10%}} Damage <br>{{pos|+7.5%}} Crit Chance <br>{{pos|+20%}} Crit Efficiency
|Description=Delivers a strike with {{neg|-66%}} Weapon Damage to himself or an ally, granting {{pos|"Battle Rage"}} for {{w|9}} turns: <br><br>{{pos|+10%}} Damage <br>{{pos|+7.5%}} Crit Chance <br>{{pos|+20%}} Crit Efficiency
|#default = }}
|#default = }}


|Life Leech= {{#switch: {{{2}}}
|Life Leech= {{#switch: {{{2}}}
|Active=active
|Active=spell
|Type=Target Object
|Type=Target Object
|Range=2
|Range=2
|Energy=26
|Energy=26
|Cooldown=9
|Cooldown=12
|Backfireper=14
|Backfireper=20
|Backfiredmg=0
|Backfiredmg=0
|Requirements=
|Requirements=
|Description=Deals {{unholy|Unholy Damage}}, Draining Life for the same amount.
|Description=Deals {{unholy|9 Unholy Damage}} <br><br>Replenishes Health for the amount of damage dealt by the spell. If Health is at {{neg|100%}}, increase it by the same amount for {{W|9}} turns.
|#default = }}
|#default = }}


|Mark of the Feast= {{#switch: {{{2}}}
|Mark of the Feast= {{#switch: {{{2}}}
|Active=active
|Active=spell
|Type=Target Object
|Type=Target Object
|Range=10
|Range=10
Line 108: Line 304:
|Backfiredmg=0
|Backfiredmg=0
|Requirements=
|Requirements=
|Description=Marks the target with the following effect: <br><br>{{pos|-13%}} Dodge Chance <br>{{pos|+13%}} Damage Taken <br><br>Attacks against the target affected by this effect gain {{pos|+33%}} Life Drain.
|Description=Applies {{neg|"Mark of the Feast"}} for {{W|3}} turns: <br><br>{{pos|-26%}} Bleed Resistance <br>{{pos|-13%}} Dodge Chance <br><br>Grants all received attacks {{pos|+13%}} Life Drain. <br><br>Receiving a {{neg|Bleeding}} prolongs the effect by {{neg|1}} turn.
|#default = }}
 
|Murkstrike= {{#switch: {{{2}}}
|Active=attack/charge
|Type=Target Object
|Range=9
|Energy=13
|Cooldown=13
|Requirements=
|Description=Performs a {{W|charge}} towards the target and delivers a strike with {{pos|+66%}} Crit Efficiency, {{pos|+66%}} Daze Chance, {{pos|+66%}} Armor Penetration. <br><br>This skill can be used only while affected by {{pos|"Murk"}}.
|#default = }}
 
|Murkwalk= {{#switch: {{{2}}}
|Active=spell
|Type=Target Tile
|Range=6
|Energy=9
|Cooldown=6
|Backfireper=12.50
|Backfiredmg=0
|Requirements=
|Description=Performs a {{W|teleportation}} to the targeted tile. <br><br> Grants {{pos|+18%}} Dodge Chance for {{w|3}} turns and reduces all Cooldowns by {{pos|3}} turns. <br><br>This ability can't be used while affected by {{w|Immobilization}} or {{neg|"Net"}}.
|#default = }}
|#default = }}


Line 114: Line 332:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=If there's both an ally and an enemy within Vision, lose {{neg|3%}} Max Health each turn.
|Description=Loses {{neg|3%}} Max Health each turn while there's both an enemy and an ally within Vision. If the Martyr is Alarmed, and there are no enemies within Vision, the Health loss is {{neg|tripled}}. <br><br>Upon death, grants "Blood Vow" to a random ally within Vision for {{W|99}} turns: <br><br>{{Pos|+33%}} Life Drain <br>{{pos|+33%}}Healing Efficiency <br>{{pos|+33%}} Abilities Energy Cost
|#default = }}
 
|One Body= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Transfers {{neg|66%}} of the damage received by the Tentacle to the Summoner. <br>Transfers {{neg|33%}} of the damage received by the summoner to the Tentacle. When the Tentacle is destroyed, the summoner loses {{neg|9%}} Max Health and is applied with {{neg|+33%}} Damage Taken for an indefinite number of turns. <br><br>Killing the Anmarrak destroys its Tentacle Arm as well.
|#default = }}
 
|Phantom Bats= {{#switch: {{{2}}}
|Active=spell
|Type=Target Area
|Range=3
|Energy=
|Cooldown=4
|Requirements=
|Description=Marks an area. <br><br>Next turn releases a swarm of spectral bats at it, dealing {{unholy|26 Unholy Damage}} and applying {{unholy|Curse}} for {{w|13}} turns.
|#default = }}
|#default = }}


|Sacrificial Blood= {{#switch: {{{2}}}
|Sacrificial Blood= {{#switch: {{{2}}}
|Active=active
|Active=spell
|Type=Target Object
|Range=8
|Energy=18
|Cooldown=17
|Backfireper=20
|Backfiredmg=0
|Requirements=
|Description=Applies the target with "Sacrificial Blood", which remains active until the caster's death. <br><br> Using {{W|Spells}} against a target affected by this effect grants {{pos|+9%}} Magic Power and {{pos|+9%}} Healing Efficiency (both effects stack up to {{W|6}} times) and also reduces all cooldowns by {{pos|3}} turns.
|#default = }}
 
|Summon Blood Golem= {{#switch: {{{2}}}
|Active=spell
|Type=Target Tile
|Range=11
|Energy=66
|Cooldown=66
|Backfireper=20
|Backfiredmg=0
|Requirements=
|Description=Summons a {{w|Blood Golem}} on the targeted tile.
|#default = }}
 
|Summon the Restless= {{#switch: {{{2}}}
|Active=spell
|Type=Target Tile
|Range=4
|Energy=
|Cooldown=5
|Backfireper=0
|Backfiredmg=0
|Requirements=
|Description=Reanimates one of the bodies in the corpse pile.
|#default = }}
 
|Summon Worm= {{#switch: {{{2}}}
|Active=maneuver
|Type=Target Tile
|Range=6
|Energy=9
|Cooldown=3
|Requirements=
|Description=Spends {{neg|3%}} Max health to summon a {{w|Leechworm}} on a targeted tile.
|#default = }}
 
|Tongue Leech= {{#switch: {{{2}}}
|Active=spell
|Type=Target Object
|Range=5
|Energy=33
|Cooldown=9
|Requirements=
|Description=Deals {{w|9 Piercing}}, {{poison|6 Poison}}, and {{unholy|6 Unholy Damage}}  with {{pos|+33%}} Armor Penetration, {{pos|+66%}} Bleed Chance, {{pos|+66%}} Immobilization Chance, and {{pos|+66%}} Life Drain.
|#default = }}
 
|Tongue Pull= {{#switch: {{{2}}}
|Active=attack
|Type=Target Object
|Range=5
|Energy=26
|Cooldown=9
|Requirements=
|Description=Deals {{w|9 Crushing}}, {{poison|6 Poison}}, and {{unholy|6 Unholy Damage}} with {{pos|+33%}} Armor Penetration and {{w|99%}} chance to {{w|Pull}} the target {{w|4}} tiles closer. <br><br>This skill can't be countered.
|#default = }}
 
|Tongue Push= {{#switch: {{{2}}}
|Active=attack
|Type=Target Object
|Type=Target Object
|Range=10
|Range=1
|Energy=13
|Energy=13
|Cooldown=13
|Cooldown=6
|Backfireper=12.50
|Requirements=
|Backfiredmg=0
|Description=Deals {{w|9 Crushing}}, {{poison|6 Poison}}, and {{unholy|6 Unholy Damage}} with {{pos|+33%}} Armor Penetration and {{w|99%}} chance to {{W|knock}} the target back {{w|2}} tiles. <br><br>This skill can't be countered.
|#default = }}
 
|Tentacle Arm (skill)= {{#switch: {{{2}}}
|Active=maneuver
|Type=Target Tile
|Range=9
|Energy=6
|Cooldown=1
|Requirements=
|Requirements=
|Description=Marks the target with the effect, which lingers until the caster's death: <br><br>The caster replenishes {{blue|3%}} Max Energy for each missing health of the affected target's Max Health. <br><br> Whenever the target affected by this effect takes Damage, the caster gains {{pos|+15%}} Magic Power and their active cooldowns are reduced by {{w|2}} turns.
|Description=Summons a {{cl|White|Tentacle Arm}} on a targeted tile and activates the effect of {{pos|"Mountain of Flesh"}} for an indefinite number of turns: <br><br> {{pos|-99%}} Damage Taken <br>{{pos|+200%}} Move Resistance <br>{{pos|+66%}} Control Resistance <br>{{pos|+66%}} Healing Efficiency <br>{{neg|Disables basic attacks and movement to other tiles}}
|#default = }}
|#default = }}


|Unholy Anthems= {{#switch: {{{2}}}
|Unholy Anthems= {{#switch: {{{2}}}
|Active=active
|Active=attack
|Type=No Target
|Type=No Target
|Range=
|Range=
|Energy=13
|Energy=13
|Cooldown=18
|Cooldown=18
|Backfireper=12.50
|Backfireper=20
|Backfiredmg=0
|Requirements=
|Description=Grants one of the following effects to all Proselytes within {{w|9}} for {{w|6}} turns: <br><br>{{pos|Rapid Restoration}} <br>{{pos|Sturdiness}} <br>{{pos|Battle Rage}}
|#default = }}
 
|Unholy Ritual= {{#switch: {{{2}}}
|Active=spell
|Type=No Target
|Range=1
|Energy=
|Cooldown=5
|Backfireper=5
|Backfiredmg=0
|Requirements=
|Description=Replenishes {{pos|+50%}} Max Health to all the Restless and grants them {{pos|+50%}} Damage.
|#default = }}
 
|Draining Sigil= {{#switch: {{{2}}}
|Active=spell
|Type=Target Tile
|Range=9
|Energy=26
|Cooldown=18
|Backfireper=20
|Backfiredmg=0
|Backfiredmg=0
|Requirements=
|Requirements=
|Description=All Proselytes within {{w|9}} tiles receive one of these effects for {{w|6}} turns: <br><br>{{pos|Rapid Restoration}} <br>{{pos|Sturdiness}} <br>{{pos|Battle Rage}}
|Description=Creates a {{W|Rune}} on the target's tile and two more on the tiles adjacent to it. The {{W|Runes}} persist for {{W|9}} turns or until the caster's death. <br><br>Remaining on the {{W|Runes}} deals {{c|Unholy|9 Unholy Damage}} with {{W|29%}} Immobilization Chance and permanently increases the caster's Max Health by {{pos|6%}}. <br><br>The {{W|Runes}} don't harm Proselytes, instead replenishing them {{pos|9%}} Max Health each turn.
|#default = }}
 
|Wild Swipe= {{#switch: {{{2}}}
|Active=attack
|Type=Target Area
|Range=1
|Energy=
|Cooldown=8
|Requirements=
|Description=Deliver a strike to three adjacent targets with {{pos|+100%}} Knockback Chance.
|#default = }}
 
|Wild Swipe (Ascended Archon)= {{#switch: {{{2}}}
|Active=active
|Type=Target Area
|Range=1
|Energy=
|Cooldown=0
|Requirements=
|Description=Deliver a strike to three adjacent targets with {{pos|+100%}} Knockback Chance.
|#default = }}
 
|Wild Swipe (Enhanced)= {{#switch: {{{2}}}
|Active=attack
|Type=Target Area
|Range=1
|Energy=
|Cooldown=0
|Requirements=
|Description=Deliver a strike to three adjacent targets with {{pos|+100%}} Knockback Chance.
|#default = }}
|#default = }}


Line 144: Line 506:
|Active=passive
|Active=passive
|Requirements=
|Requirements=
|Description=Upon receiving {{neg|Damage}}, {{pos|heals}} allies within Vision for {{W|50%}} of Health lost.
|Description=Replenishes Health to all allies within Vision for the amount of damage received.
|#default = }}
 
|Witness His Might!= {{#switch: {{{2}}}
|Active=passive
|Requirements=
|Description=Each type of Proselyte within Vision grants {{pos|+6%}} Max Health and {{pos|+6%}} Weapon Damage. <br><br>Hitting an enemy applies them with {{neg|+3%}} Damage Taken for {{w|6}} turns for each type of Proselyte within Vision.
|#default = }}
 
|Wormfood= {{#switch: {{{2}}}
|Active=spell
|Type=Target Object
|Range=6
|Energy=13
|Cooldown=6
|Backfireper=12.50
|Backfiredmg=0
|Requirements=
|Description=Destroys a flesh-covered corpse and summons {{w|Leechworms}} on the tiles adjacent to it. The number of summoned {{w|Leechworms}} depends on the corpse's size. <br><br>Grants already existing worms {{pos|+9%}} Max Health, {{pos|+9%}} Bleed Chance, and {{pos|+9%}} Crit Chance.
|#default = }}
|#default = }}


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 17:59, 22 October 2023

Page for all Stoneshard Proselyte enemies skill data.