Difference between revisions of "Armor data"

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<noinclude>Page for all Stoneshard armor data.
<noinclude>Page for all Stoneshard armor data.
This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.
1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69;70;71;72;73;74;75;76;77;78;79;80;81;82;83;84;85;86;87;88;89;90
ID;Slot;Armor Class;Rarity;Material;Price;Markup;Durability;Protection;Block Chance;Block Power;Block Recovery;Dodge Chance;Crit Avoidance;Vision;Fumble Chance;Energy;Energy Restoration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Damage Taken;Cooldowns Duration;Accuracy;Crit Chance;Crit Efficiency;Counter Chance;Max Health;Health Restoration;Healing Efficiency;Health Drain;Energy Drain;Fortitude;Damage Reflected;Experience Gain;Move Resistance;Bleed Resistance;Control Resistance;Pain Resistance;Fatigue Resistance;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;Tags;IsOpen;NoDrop;fragment_cloth01;fragment_cloth02;fragment_cloth03;fragment_cloth04;fragment_leather01;fragment_leather02;fragment_leather03;fragment_leather04;fragment_metal01;fragment_metal02;fragment_metal03;fragment_metal04;fragment_gold;Weapon Damage;Alternative images (for wiki);Alternative images (for wiki);Alternative images (for wiki);Obtainability;Alternative name (for wiki);Description
==Usage==
You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [[https://edit-csv.net https://edit-csv.net]]. Open the Read options and check the "Has Header" checkbox.
You'll get a table format that's easier to read.
</noinclude><includeonly>{{#switch: {{{1}}}
</noinclude><includeonly>{{#switch: {{{1}}}
<!--
<!--
Line 6: Line 16:


-->
-->
|Board Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=1
|Tags=aldor common
|Durability=75
|Protection=
|Price=25
|Description=This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+14}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|Oaken Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=150
|Protection=
|Price=40
|Description=It isn't particularly durable, but it serves its purpose well enough.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+16}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Fist Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=50
|Protection=
|Price=150
|Description=Fist shields don't hinder mobility and allow to safely parry weaker attacks.
|Block Chance={{c|+|+10%}}
|Block Power={{c|+|+10}}
|Block Recovery={{c|+|+20%}}
|Counter Chance={{c|+|+10%}}
|#default = }}
|Leather Targe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Tags=aldor uncommon
|Durability=125
|Protection=
|Price=300
|Description=The Firns' descendants strictly adhere to the tradition: these shields are almost exactly the same as the ones used a thousand years ago.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+15%}}
|Counter Chance={{c|+|+5%}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|Dwarven Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Image = Dwarven Shield A.png
|Image2 = Dwarven Shield B.png
|Image3 = Dwarven Shield C.png
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Tags=fjall common
|Durability=175
|Protection=
|Price=300
|Description=Dwarves have a preference for these round shields - they are suitable for tight formations as well as one-on-one combat.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Round Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=200
|Protection=
|Price=300
|Description=A wooden shield reinforced with a few metal plates. A common armament of Aldorian militia.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Buckler= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=125
|Protection=
|Price=500
|Description=Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully trained Brynn accent.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+15}}
|Block Recovery={{c|+|+10%}}
|Counter Chance={{c|+|+15%}}
|Energy={{c|-|-5}}
|Move Resistance={{c|+|+5%}}
|#default = }}
|Nomad Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=10
|Tags=elven common
|Durability=250
|Protection=
|Price=750
|Description=To make a kalkan, nomads weave reed stalks into a desired shape and then fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+10%}}
|Dodge Chance={{c|-|-4%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Rider Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=350
|Protection=
|Price=750
|Description=The most popular choice among the cavalry - it helps with deflecting spears while on horseback and increases your chances of survival when the situation requires you to dismount.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Nistrian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=12
|Tags=nistra common
|Durability=300
|Protection=
|Price=1088
|Description=A favourite shield of Nistrian horsemen - its curved form reliably protects a good portion of the rider's back from arrows.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+5%}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|Rondache= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Tags=foreign common
|Durability=350
|Protection=
|Price=1000
|Description=Rondaches were brought to Aldor from the Bronze Isles. As with all things new and alien, the locals treat them with suspicion.
|Block Chance={{c|+|+15%}}
|Block Power={{c|+|+20}}
|Block Recovery={{c|+|+7.5%}}
|Counter Chance={{c|+|+10%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Heavy Kalkan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=325
|Protection=
|Price=2000
|Description=This kalkan is larger and heavier than usual. Perhaps it once belonged to some nomadic noble.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+25}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-6%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+12%}}
|#default = }}
|Orient Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=22
|Tags=elven common
|Durability=400
|Protection=
|Price=4000
|Description=Elven shields are durable and don't weigh the arm down. According to rumors, they're made with an alloy exotic to Aldor.
|Block Chance={{c|+|+20%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+10%}}
|Counter Chance={{c|+|+12%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+7%}}
|#default = }}
|Maaf Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=24
|Tags=elven uncommon
|Durability=450
|Protection=
|Price=4750
|Description=Maafs are the warrior estate which seized power in Ahjat a few centuries ago. Their round shields are hard to mistake for anything else.
|Block Chance={{c|+|+25%}}
|Block Power={{c|+|+30}}
|Block Recovery={{c|+|+7.5%}}
|Dodge Chance={{c|-|-5%}}
|Counter Chance={{c|+|+10%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Relict Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=
|Tags=special
|Durability=
|Protection=
|Price=0
|Description=N/A
|#default = }}
|Thousand-Faced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Light
|Material=metal
|Rarity=Legendary
|LVL=
|Tags=special
|Durability=
|Protection=
|Price=0
|Description=N/A
|#default = }}
|Magistrate Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=brynn common
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Grand Magistrate.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Council Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Royal Council.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Gray Army Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears the colors of the Gray Army.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Heater Shield D= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Heater Shield E= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears King Etbert's crest.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Heater Shield F= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=8
|Tags=special
|Durability=350
|Protection=
|Price=500
|Description=Such shields are perhaps the most sensible choice when fighting on foot. This one bears an insignia of some noble house.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Raven Heater Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=8
|Tags=special
|Durability=400
|Protection=
|Price=650
|Description=The fearsome Raven gang, which used to be the scourge of the entire realm, suffered their first and final defeat in the battle of the Hangman's Hill. There were almost no survivors: Sir Wolfard's troops immediately hanged the few bandits they had captured, giving the previously nameless hill its moniker.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-3%}}
|Fortitude={{c|+|+20%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Skadian Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=12
|Tags=skadia common
|Durability=550
|Protection=
|Price=1000
|Description=A heavy Skadian shield bearing the crest of the Elder Prince. It was probably brought to Aldor by a mercenary who used to serve in the Prince's retinue.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Nomad Adarga= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|LVL=12
|Tags=elven common
|Durability=400
|Protection=
|Price=1000
|Description=Horsemen of the Ohirian barrens prefer adargas over kalkans: a light leather shield is more convenient when fighting from horseback.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+30}}
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|#default = }}
|Huscarl Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=14
|Tags=skadia uncommon
|Durability=500
|Protection=
|Price=1500
|Description=Dwarven huscarls sleep in their clothes, keeping weapons and shields within arm's reach. Life in Fjall is unpredictable, so their master might require protection at a moment's notice.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Joust Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=14
|Tags=aldor uncommon
|Durability=450
|Protection=
|Price=1500
|Description=The main purpose of jousts is to show off, so no expenses are spared when it comes to decorating these shields. The last joust before the war was so festive that it was more reminiscent of a carnival than a celebration of combat prowess.
|Block Chance={{c|+|+30%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-10%}}
|Counter Chance={{c|+|+5%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+15%}}
|#default = }}
|Kite Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=600
|Protection=
|Price=2550
|Description=Although this shield offers reliable cover to the entire body, from feet to shoulders, you won't run far with it weighting you down.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-18%}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Long Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=650
|Protection=
|Price=2550
|Description=This shield combines convenience of heater shields with protection of kite shields. On the downside, it's rather heavy.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+35}}
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Knightly Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=700
|Protection=
|Price=3188
|Description=Sometimes a knight needs to fight on foot. This shield is a perfect choice for such scenarios.
|Block Chance={{c|+|+35%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Brotherhood of Ouroboros' Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Medium
|Material=wood
|Rarity=Unique
|LVL=22
|Tags=special
|Durability=800
|Protection=
|Price=4000
|Description=Among the brotherhoods created after the dissolution of the Triple Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Block Chance={{c|+|+40%}}
|Block Power={{c|+|+40}}
|Dodge Chance={{c|-|-15%}}
|Energy={{c|-|-15}}
|Energy Restoration={{c|-|-4%}}
|Healing Efficiency={{c|+|+5%}}
|Damage Reflection={{c|+|5%}}
|Damage Taken={{c|+|-5%}}
|Move Resistance={{c|+|+20%}}
|#default = }}
|Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Image = Tower Shielda.png
|Image2 = Orient Tower Shieldb.png
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=850
|Protection=
|Price=2500
|Description=It will protect you from most attacks, but it's a sheer torment to lug it around.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-30%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|Heavy Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=900
|Protection=
|Price=2500
|Description=These shields are often called "storm shields" in Aldor. They come in handy when you need to hide from arrows raining down from the walls of a besieged castle.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+55}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-22}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Reinforced Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=900
|Protection=
|Price=2500
|Description=A long, sturdy shield. Its rims are reinforced with iron bands.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+45}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Brynn Pavise= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=24
|Tags=brynn common
|Durability=1000
|Protection=
|Price=3750
|Description=These shields are employed by the famous Crossbow Brigades, the elite units of the Brynn garrison.
|Block Chance={{c|+|+55%}}
|Block Power={{c|+|+55}}
|Block Recovery={{c|-|-25%}}
|Dodge Chance={{c|-|-30%}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+30%}}
|#default = }}
|Defensive Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=24
|Tags=aldor common
|Durability=1150
|Protection=
|Price=3750
|Description=This shield was commissioned specifically for the Crossbow Brigades. The Magistrate of Brynn rejected the design, so the entirety of the first batch was sold to whoever was willing to buy.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+55}}
|Block Recovery={{c|-|-20%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-26}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Guardsman Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Unique
|LVL=24
|Tags=special
|Durability=1000
|Protection=
|Price=3750
|Description=After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. They brought their equipment along with them, including these shields.
|Block Chance={{c|+|+50%}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-15%}}
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-5%}}
|Damage Reflection={{c|+|5%}}
|Fortitude={{c|+|+15%}}
|Move Resistance={{c|+|+25%}}
|#default = }}
|Shield of the Truth's Eternal Sun= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=1000
|Protection=
|Price=6500
|Description=It's a well-known fact that the Brotherhood of the Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Block Chance={{c|+|+45%}}
|Block Power={{c|+|+50}}
|Block Recovery={{c|-|-10%}}
|Dodge Chance={{c|-|-25%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Magic Power={{c|+|+10%}}
|Move Resistance={{c|+|+25%}}
|Experience Gain={{c|+|+15%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
|Orient Tower Shield= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=wood
|Rarity=Common
|LVL=28
|Tags=elven rare
|Durability=1200
|Protection=
|Price=5500
|Description=This shield, which was originally forged in the fabled lands of Shanguo, traveled for thousands of miles before finding its way to Aldor - it's nigh impossible to imagine the circumstances of its journey.
|Block Chance={{c|+|+60%}}
|Block Power={{c|+|+60}}
|Block Recovery={{c|-|-35%}}
|Dodge Chance={{c|-|-35%}}
|Energy={{c|-|-30}}
|Energy Restoration={{c|-|-8%}}
|Move Resistance={{c|+|+33%}}
|#default = }}
|Rigild's Redemption= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Shield
|ArmorClass=Heavy
|Material=metal
|Rarity=Legendary
|LVL=
|Tags=special
|Durability=
|Protection=
|Price=0
|Description=N/A
|#default = }}
|Crimson Headband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=25
|Protection=
|Price=15
|Description=A great example of why the best defence is a good offense.
|Crit Chance={{c|+|+1%}}
|Pain Resistance={{c|+|+10%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Peasant Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Protection=1
|Price=25
|Description=The only distinguishing feature about this cap is that it wasn't washed for way too long.
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Peasant Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Protection=1
|Price=25
|Description=In case of heat or rain, its brims can be slightly turned down.
|Energy Restoration={{c|+|+1%}}
|Bleed Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Forester Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Protection=1
|Price=75
|Description=These feathered hats are a distinguishing mark of the foresters at the service of local lords.
|Accuracy={{c|+|+1%}}
|Bleed Resistance={{c|+|+3%}}
|Physical Resistance={{c|+|+2%}}
|#default = }}
|Hood= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Protection=1
|Price=75
|Description=A woolen hood with a tip folded in a playful manner. These were once popular among the townsmen of Maen.
|Dodge Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Arming Cap= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Protection=3
|Price=250
|Description=It will soften a club blow. Can't ask more of it.
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+2.5%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
|Padded Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=125
|Protection=5
|Price=500
|Description=Sweating like a pig is unavoidable when wearing this coif, but safety is above all.
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+33%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+8%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Norrheim Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Tags=fjall common
|Durability=150
|Protection=6
|Price=1250
|Description=If a piece of armor is decorated with wild animals' horns, furs, and bones, then it most likely used to belong to a Norrheim clansman. In their society, a person's merit is based exclusively on hunting ability and prowess.
|Dodge Chance={{c|-|-3%}}
|Crit Chance={{c|+|+2%}}
|Energy={{c|-|-2}}
|Health Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+5%}}
|Crit Efficiency={{c|+|+10%}}
|#default = }}
|Mercenary Captain Headwear= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=aldor uncommon
|Durability=75
|Protection=3
|Price=700
|Description=The life of a mercenary is too short and perilous to spend it wearing dull outfits.
|Dodge Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Crit Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+20%}}
|Pain Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
|Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=150
|Protection=8
|Price=850
|Description=Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide decent protection against slashing strikes.
|Energy={{c|-|-2}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Ornate Mail Coif= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=8
|Tags=special
|Durability=175
|Protection=9
|Price=1250
|Description=Donning this magnificent coif makes you want to embark on a quest for some holy chalices or rocks with a sword stuck in them.
|Energy={{c|-|-1}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+5%}}
|Slashing Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Protection=9
|Price=1000
|Description=A small, light, and, quite importantly, cheap helmet - an obvious choice for many guards and militia.
|Energy={{c|-|-2}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Cervelliere with Ear Guards= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Tags=special
|Durability=175
|Protection=10
|Price=1500
|Description=Judging by the eye-catching rim and a pair of metal discs, meant to provide some additional protection, this helmet used to belong to some merchant's son during his service in town militia.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Fortitude={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Experience Gain={{c|+|+5%}}
|#default = }}
|Cone Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=125
|Protection=9
|Price=1000
|Description=Helmets of this shape have been in use for centuries. They are usually worn by those who can't afford anything better.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Kettle Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=150
|Protection=10
|Price=1250
|Description=A kettle helmet is essentially a hat, albeit made of metal. Even an average village blacksmith can craft one.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Skadian Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Tags=special
|Durability=175
|Protection=10
|Price=1250
|Description=Generations of conflicts with Fjall dwarves and Jarimad nomads left an undeniable mark of their culture on Skadian armor and weaponry.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Guard Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=175
|Protection=12
|Price=1500
|Description=When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=200
|Protection=13
|Price=1750
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs.
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|War Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=175
|Protection=12
|Price=1750
|Description=Although war hats are slightly more intricate than a simple kettle helmet, it doesn't really affect their price.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Mail Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=175
|Protection=12
|Price=1750
|Description=Additional neck protection is never redundant. Still, it pays off to not rely on it too much.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Open Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=200
|Protection=14
|Price=2500
|Description=Thanks to its domed shape, a bascinet often deflects enemy blows, preventing them from doing significant harm.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Wolf Ribs Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=225
|Protection=15
|Price=3000
|Description=A bascinet with a grated visor and a nose guard. Protects the face better than an open version.
|Vision={{c|-|-1}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Footman Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Protection=16
|Price=3500
|Description=Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Protection=16
|Price=3500
|Description=Sallets are quite popular among Aldorian soldiers. An open version is comfortable to wear in combat and doesn't cost much.
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+15%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Heavy Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=275
|Protection=18
|Price=4500
|Description=A reinforced variant of barbute, favored by those who don't find scars attractive.
|Accuracy={{c|-|-2%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Ornate Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=18
|Tags=special
|Durability=250
|Protection=18
|Price=5000
|Description=This generously gilded helmet is supposed to be worn while leading parades in celebration of unceasing victories.
|Crit Chance={{c|+|+3%}}
|Accuracy={{c|+|+3%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Visored Cervelliere= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=200
|Protection=16
|Price=2000
|Description=High-born or not, some knights don't have a single coin to their name. Affording decent armor is out of the question, so is wearing a kettle helmet like a commoner. That's when cervelliers come into play.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+20%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Visored Pot Helmet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=250
|Protection=18
|Price=3000
|Description=These helmets were in use many, many years ago. In this day and age, Aldorian armorsmiths forge much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Klappvisor Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=250
|Protection=20
|Price=3500
|Description=The visor of this bascinet provides solid protection against slashing and piercing strikes, but it greatly reduces your vision as a trade-off.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Jousting Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=200
|Protection=20
|Price=4000
|Description=The flowers adorning this bascinet symbolize nobility, temperance, and purity of intention.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Damage Taken={{c|+|-3%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=300
|Protection=20
|Price=4500
|Description=Topfhelms have been out of fashion for quite a while. Nowadays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Jousting Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=18
|Tags=special
|Durability=250
|Protection=22
|Price=5000
|Description=The only thing setting it apart from a common topfhelm is abundant decorations. It's hopelessly outdated: the only thing you'll conquer while wearing it is the hearts of fair maidens.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Damage Taken={{c|+|-3%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Aldorian Topfhelm= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=350
|Protection=22
|Price=4500
|Description=A variation of a topfhelm, improved upon by Aldorian craftsmen - it boasts slicker shape and exquisite decorations.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Unholy Resistance={{c|+|+5%}}
|#default = }}
|Hounskull Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=300
|Protection=22
|Price=4500
|Description=A hounskull visor may look peculiar, but it's capable of deflecting blows while also providing some breathing room.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Pig-Faced Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=18
|Tags=special
|Durability=325
|Protection=22
|Price=5000
|Description=Bascinets with such visors are novel to Aldor. What armorsmith could have crafted it?
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-3}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2%}}
|Fortitude={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Bellows Visored Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=300
|Protection=24
|Price=6000
|Description=This type of visor is named after forge bellows. The perforations allow for less restricted breathing and better ventilation.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Visored Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor common
|Durability=325
|Protection=24
|Price=6000
|Description=Fear makes the wolf bigger than he is, and it's hard to see a damn thing in one of these sallets - as a result, they are often worn by those fighting on the front lines.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Ornate Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=20
|Tags=special
|Durability=375
|Protection=24
|Price=7500
|Description=A sallet painted in black with a prayer meticulously inscribed on its rim - supposedly, it should provide additional protection against stray arrows and sudden strikes.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Damage Taken={{c|+|-5%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|Unholy Resistance={{c|+|+15%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|Mastercrafted Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=22
|Tags=special
|Durability=350
|Protection=26
|Price=9000
|Description=It used to belong to Lord Nothward, notorious for his obsession with weapons and armor, which coexisted peculiarly with incredible cowardice.
|Dodge Chance={{c|+|+3%}}
|Accuracy={{c|-|-2%}}
|Vision={{c|-|-1}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-3%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Visored Barbute= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=350
|Protection=26
|Price=7500
|Description=Visored barbutes can easily rival sallets and bascinets. Choosing one over another is mostly a matter of preference.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-14}}
|Energy Restoration={{c|-|-4%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Gryphon Sallet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor rare
|Durability=400
|Protection=28
|Price=9000
|Description=The beak-like visor of this sallet protects the wearer's face against most dangers. It's a frequent choice of many high-born warriors.
|Accuracy={{c|-|-4%}}
|Vision={{c|-|-2}}
|Energy={{c|-|-16}}
|Energy Restoration={{c|-|-5%}}
|Bleed Resistance={{c|+|+30%}}
|Control Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Visored Grand Bascinet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldor rare
|Durability=500
|Protection=30
|Price=11000
|Description=One of the heaviest helmets out there. It protects the head and the neck from just about anything, not to mention how imposing it looks.
|Accuracy={{c|-|-5%}}
|Vision={{c|-|-3}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-6%}}
|Bleed Resistance={{c|+|+40%}}
|Control Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+35%}}
|Piercing Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-25%}}
|#default = }}
|Apprentice Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Protection=
|Price=50
|Description=This cowl makes your head clearer... Or is it just your imagination?
|Energy Restoration={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-1%}}
|#default = }}
|Novice Mage Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=60
|Protection=1
|Price=350
|Description=Its colors are reminiscent of the cowls worn by freshmen of the Academy.
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-2%}}
|#default = }}
|Wanderer's Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=100
|Protection=1
|Price=1000
|Description=These cowls are usually pulled over one's eyes: many commoners believe that a mage's gaze brings woes and misfortune, so why not ease their fears?
|Energy Restoration={{c|+|+3%}}
|Magic Power={{c|+|+7%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+7.5%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|Exquisite Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=75
|Protection=2
|Price=2000
|Description=The inner layer of this cowl is embroidered with supporting and protective spells.
|Magic Power={{c|+|+10%}}
|Cooldowns Duration={{c|+|-3%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+10%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
|Arcanist Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=aldor magic
|Durability=80
|Protection=2
|Price=3500
|Description=Almost doesn't wrinkle when subjected to portal jumps.
|Spells Energy Cost={{c|+|-5%}}
|Arcanistic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+20%}}
|Miracle Chance={{c|+|+10%}}
|#default = }}
|Pyromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=aldor magic
|Durability=80
|Protection=2
|Price=3500
|Description=Fire magic can be dangerous even for pyromancers themselves. This cowl extinguishes the flames which creep dangerously close to its wearer's face.
|Spells Energy Cost={{c|+|-3%}}
|Pyromantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Fire Resistance={{c|+|+20%}}
|Backfire Damage={{c|+|-20%}}
|#default = }}
|Geomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=aldor magic
|Durability=100
|Protection=4
|Price=3500
|Description=When you pull up this cowl, you feel a sudden union with the ground under your feet.
|Spells Energy Cost={{c|+|-3%}}
|Geomantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Control Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+15%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
|Electromancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=aldor magic
|Durability=80
|Protection=2
|Price=3500
|Description=Novice electromancers wearing these cowls often complain about being distracted by the constant crackling of electric discharge, but they quickly grow accustomed to it.
|Spells Energy Cost={{c|+|-3%}}
|Electromantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Shock Resistance={{c|+|+20%}}
|Backfire Chance={{c|+|-5%}}
|Miracle Potency={{c|+|+15%}}
|#default = }}
|Chronomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=aldor magic
|Durability=80
|Protection=2
|Price=3500
|Description=Most people barely feel the flow of time. Chronomancers, on the other hand, perceive the world in a completely different manner - their consciousness is bursting with flashes of both future and past events.
|Cooldowns Duration={{c|+|-5%}}
|Chronomantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+10%}}
|#default = }}
|Cryomancer Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=aldor magic
|Durability=80
|Protection=2
|Price=3500
|Description=Keeps your mind cold and your ears warm.
|Spells Energy Cost={{c|+|-3%}}
|Cryomantic Power={{c|+|+15%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+2%}}
|Magic Resistance={{c|+|+10%}}
|Frost Resistance={{c|+|+25%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+25%}}
|#default = }}
|Witch Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=8
|Tags=special
|Durability=99
|Protection=1
|Price=500
|Description=It's just an old, dusty hat, but for some reason you are compelled to put it on your head.
|Spells Energy Cost={{c|+|-3%}}
|Cooldowns Duration={{c|+|-3%}}
|Magic Resistance={{c|+|+9%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|Hired Blade Cowl= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=2
|Tags=special exc
|Durability=75
|Protection=1
|Price=100
|Description=The Blades were a group of assassins operating in every major Aldorian city. They didn't last long though: betrayed by their client, most of them were found out, apprehended, and executed after a series of high-profile murders.
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Plague Doctor Mask= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Headgear
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Tags=special
|Durability=60
|Protection=2
|Price=250
|Description=The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas.
|Vision={{c|-|-1}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+25%}}
|Fortitude={{c|+|+25%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+4%}}
|Poison Resistance={{c|+|+66%}}
|Caustic Resistance={{c|+|+33%}}
|#default = }}
|Witchfinder Hat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1
|ArmorType=Headgear
|ArmorClass=Medium
|Material=cloth
|Rarity=Unique
|LVL=8
|Tags=special
|Durability=80
|Protection=1
|Price=100
|Description=The mere sight of this hat can scare the life out of perfectly innocent herbalists and healers.
|#default = }}
|Tattered Rags= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Tags=special
|Durability=5
|Protection=
|Price=1
|Description=It's completely soaked in blood and sweat.
|#default = }}
|Old Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Tags=aldor uncommon
|Durability=20
|Protection=
|Price=20
|Description=A ragged shirt littered with stitches, patches, and oily spots.
|Dodge Chance={{c|+|+1%}}
|#default = }}
|Linen Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=40
|Protection=1
|Price=40
|Description=Some peasants own only a shirt like this one. Naturally, it's worn for every occasion.
|Dodge Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|Townsman Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor uncommon
|Durability=50
|Protection=1
|Price=60
|Description=Townsmen lead a much better life than common peasants. Their clothes reflect this.
|Dodge Chance={{c|+|+2%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|Townsman Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=65
|Protection=2
|Price=200
|Description=Well-to-do townsmen of Aldwynn and Brynn can often be spotted wearing these clothes. Can't say the same about Maen - their rich have long been hanged.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Elven Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Tags=elven common
|Durability=75
|Protection=3
|Price=600
|Description=There is a faint flowery scent coming from the cloth. It reminds you of places you've never travelled to.
|Dodge Chance={{c|+|+10%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Velmir's Embroidered Caftan= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Tags=special exc
|Durability=100
|Protection=2
|Price=200
|Description=This well-made caftan is battered and worn out, a distant echo of a life left behind.
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Fur Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=norse common
|Durability=75
|Protection=2
|Price=80
|Description=It won't protect you from anything but cold. Though the dwarves of Fjall don't need more than this.
|Dodge Chance={{c|+|+7%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|Frost Resistance={{c|+|+15%}}
|#default = }}
|Dirwin's Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Tags=special exc
|Durability=100
|Protection=2
|Price=250
|Description=Dirwin has been wearing this vest for so long, it's a miracle it hasn't yet fused with him.
|Dodge Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-5%}}
|Skills Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Frost Resistance={{c|+|+10%}}
|#default = }}
|Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Protection=3
|Price=300
|Description=Comfortable and pragmatic, this vest is favoured by wealthy peasants.
|Dodge Chance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=125
|Protection=3
|Price=300
|Description=It's suitable for a night out, a duel, or both at the same time. You'll look appropriate either way.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Duelist Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=aldor uncommon
|Durability=200
|Protection=5
|Price=3000
|Description=Some duelists prefer wearing all black when showing up to a fight. Why? Blood is harder to spot on dark fabric.
|Dodge Chance={{c|+|+16%}}
|Counter Chance={{c|+|+6%}}
|Bleed Resistance={{c|+|+45%}}
|Physical Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+5%}}
|#default = }}
|Padded Leather Vest= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Protection=5
|Price=600
|Description=The main source of pride for every show-off from the slums.
|Dodge Chance={{c|+|+10%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
|Padded Doublet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Protection=5
|Price=600
|Description=It protects much better than a common doublet, and it looks fancy to boot.
|Dodge Chance={{c|+|+8%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+8%}}
|Crushing Resistance={{c|+|+3%}}
|#default = }}
|Skarhogg Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=fjall uncommon
|Durability=100
|Protection=4
|Price=4000
|Description=There's a shared belief among dwarves that the clothes blessed by Skarhogg shamans can fortify the strength and resolve of any warrior that puts them on.
|Dodge Chance={{c|+|+12%}}
|Counter Chance={{c|+|+4%}}
|Fumble Chance={{c|+|-4%}}
|Crit Chance={{c|+|+4%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+5%}}
|Frost Resistance={{c|+|+15%}}
|#default = }}
|Norrheim Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=fjall uncommon
|Durability=100
|Protection=6
|Price=4000
|Description=The dwarves of the Norrheim clan deal with the most dangerous beasts the North can offer on a daily basis, so their warriors' garments are frequently imbued with protective enchantments.
|Dodge Chance={{c|+|+10%}}
|Energy Restoration={{c|+|+5%}}
|Damage Taken={{c|+|-5%}}
|Bleed Resistance={{c|+|+25%}}
|Control Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+8%}}
|Frost Resistance={{c|+|+25%}}
|#default = }}
|Pourpoint= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=175
|Protection=6
|Price=850
|Description=The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Eventually, it became a sign of good taste to wear a pourpoint when attending the court.
|Dodge Chance={{c|+|+5%}}
|Energy={{c|-|-2}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+8%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=200
|Protection=7
|Price=1000
|Description=Makes you look fat, but who cares about appearances in the thick of a battle?
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Magistrate Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Tags=brynn common
|Durability=200
|Protection=7
|Price=1000
|Description=A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often used by village militias and light infantry.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=225
|Protection=8
|Price=1100
|Description=Stuffed with oakum, these coats are quite popular among guardsmen and poor soldiers.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+45%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Long Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=275
|Protection=9
|Price=1250
|Description=It protects well for its price. The main concern is overheating to death.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+50%}}
|Physical Resistance={{c|+|+15%}}
|Crushing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+5%}}
|#default = }}
|Mirror Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Tags=nistra common
|Durability=300
|Protection=10
|Price=1750
|Description=A Nistrian gambeson reinforced with a round chest plate. Frugal Nistrians don't bring many of these to Aldor.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+45%}}
|Physical Resistance={{c|+|+15%}}
|Piercing Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Lamellar Quilted Coat= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=325
|Protection=11
|Price=2200
|Description=An unknown craftsman reinforced this quilted coat with rows of leather scales. The execution lacks quality, but it serves its purpose.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+55%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+15%}}
|#default = }}
|Royal Ranger Gambeson= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=450
|Protection=12
|Price=4000
|Description=Long ago the Royal Rangers used to patrol the lands of His Majesty. Their gambesons were sewn by the best craftsmen of Aldor.
|Dodge Chance={{c|-|-5%}}
|Noise Produced={{c|+|-5%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+66%}}
|Physical Resistance={{c|+|+25%}}
|Nature Resistance={{c|+|+33%}}
|Crushing Resistance={{c|+|+10%}}
|Rending Resistance={{c|+|+25%}}
|Poison Resistance={{c|+|+15%}}
|#default = }}
|Der Vyrne Heirloom Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Unique
|LVL=10
|Tags=special exc
|Durability=250
|Protection=8
|Price=1250
|Description=This cuirass holds sentimental value to Arna. It used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Dodge Chance={{c|-|-1%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+5%}}
|Physical Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Hauberk= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=350
|Protection=12
|Price=1750
|Description=Hauberks have stood the test of time: they were already in use when the Ald tribes, the ancestors of the modern Aldorians, took over the Firn foothills.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Skadian Yushman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Tags=skadia common
|Durability=350
|Protection=12
|Price=2000
|Description=Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such armor is more than capable of protecting cavalry from stray arrows or spear thrusts.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Mail Shirt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=400
|Protection=13
|Price=2500
|Description=Mail shirts protect well and don't restrict mobility. On the downside, they require thousands of metal rings and lots and lots of time to make, which unsurprisingly results in a high price.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Magistrate Mail= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Tags=brynn common
|Durability=400
|Protection=13
|Price=2500
|Description=A mail shirt with a blue and white tabard - a regular piece of equipment of the Magistrate's garrisons.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+20%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Fjall Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Tags=fjall common
|Durability=300
|Protection=14
|Price=3000
|Description=Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Dodge Chance={{c|-|-6%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+15%}}
|Crushing Resistance={{c|+|+5%}}
|Rending Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Light Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=450
|Protection=15
|Price=4000
|Description=A favourite garb of Aldorian mercenaries - it protects much better than a simple gambeson, but it's not as heavy as an actual suit of armor.
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+20%}}
|Crushing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
|Sergeant Brigantine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor common
|Durability=550
|Protection=16
|Price=5000
|Description=Sergeants and veteran mercenaries often sport this type of armor while they save up for something more substantial.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Jousting Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=500
|Protection=22
|Price=6500
|Description=Some of its combat effectiveness was stripped away in favor of imposing aesthetics. And yet it's hard to deny, this armor makes quite an impression.
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-20}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Knightly Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor common
|Durability=600
|Protection=24
|Price=8000
|Description=This armor is favored by Aldorian knights. It protects almost as well as full plate but costs less and looks fancier.
|Dodge Chance={{c|-|-14%}}
|Energy={{c|-|-22}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+30%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Elven Brigandine= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Tags=elven common
|Durability=700
|Protection=23
|Price=10000
|Description=Sipahi are the heavy cavalry that forms the core of the Ahjat Empire's army, a cornerstone of its many victories. Unsurprisingly, their armor is crafted by the best armorsmiths on the personal orders of Ahjat's emir.
|Dodge Chance={{c|-|-12%}}
|Energy={{c|-|-18}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+12%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+33%}}
|Slashing Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Plate Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor common
|Durability=750
|Protection=26
|Price=9500
|Description=Even if they spend their entire lives saving up, most people still won't be able to afford this armor.
|Dodge Chance={{c|-|-16%}}
|Energy={{c|-|-24}}
|Energy Restoration={{c|-|-5%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Ceremonial Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=26
|Tags=special
|Durability=700
|Protection=28
|Price=12500
|Description=Judging by the engraving, it used to belong to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne died heroically in a prolonged battle with a whole roast hog.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-25}}
|Energy Restoration={{c|-|-5%}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+25%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+33%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Aldwynn Cuirass= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=28
|Tags=aldwynn uncommon
|Durability=850
|Protection=30
|Price=13500
|Description=Aldwynn cuirasses are infamous for demanding months of hard work to craft.
|Dodge Chance={{c|-|-20%}}
|Energy={{c|-|-28}}
|Energy Restoration={{c|-|-6%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+40%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Vagabond Knight's Armor= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Heavy
|Material=metal
|Rarity=Unique
|LVL=30
|Tags=special
|Durability=999
|Protection=33
|Price=15000
|Description=This mysterious armor looks both surprisingly modern and incredibly ancient...
|Dodge Chance={{c|-|-18%}}
|Energy={{c|-|-26}}
|Energy Restoration={{c|-|-6%}}
|Damage Reflection={{c|+|6%}}
|Damage Taken={{c|+|-6%}}
|Move Resistance={{c|+|+18%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+36%}}
|Slashing Resistance={{c|+|+9%}}
|Shock Resistance={{c|-|-20%}}
|Backfire Chance={{c|+|-6%}}
|#default = }}
|Apprentice Robe= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Protection=1
|Price=75
|Description=The black color of this robe indicates that an apprentice wearing it hasn't yet decided which Circle to pursue.
|Energy={{c|+|+5}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Jonna's Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=4
|Tags=special exc
|Durability=75
|Protection=2
|Price=250
|Description=A uniform of the Academy student, fashioned by Jonna from a man's mantle.
|Energy Restoration={{c|+|+1%}}
|Magic Power={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|Novice Mage Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Protection=1
|Price=500
|Description=A magically gifted person can try their luck as an apprentice to an experienced sorcerer. Most of them often accept a student - not for the love of teaching, but largely because there's always a use for a personal servant.
|Magic Power={{c|+|+5%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}
|Wanderer's Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=100
|Protection=2
|Price=750
|Description=Some mages make a living by wandering the world, offering their services to anyone who is willing to pay. Most of them suffer a miserable fate: some die after taking on a contract they can't handle, some join brigand gangs, while others fall victim to the mob, which is quick to act upon its prejudice.
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+3%}}
|Magic Power={{c|+|+7%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+8%}}
|#default = }}
|Brigand Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Tags=aldor rare
|Durability=125
|Protection=2
|Price=1500
|Description=Whoever makes mantles for brigands, in the very least they know their way around a needle.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+10%}}
|Cooldowns Duration={{c|+|-5%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+10%}}
|Fire Resistance={{c|+|+5%}}
|#default = }}
|Exquisite Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=150
|Protection=3
|Price=2500
|Description=It's vogue among Aldorian lords to have a mage or two in their court. They aren't always treated fairly, but, as a matter of prestige, they are often provided with fine attires.
|Magic Power={{c|+|+15%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+15%}}
|Miracle Chance={{c|+|+5%}}
|Miracle Potency={{c|+|+10%}}
|#default = }}
|Hermit Garment= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|Unobtainable=1
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=14
|Tags=special
|Durability=175
|Protection=5
|Price=3000
|Description=The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Many believe it was them who'd been maintaining relative stability within the realm, and once their numbers had dwindled, everything went straight to hell.
|Energy={{c|+|+10}}
|Energy Restoration={{c|+|+5%}}
|Magic Power={{c|+|+20%}}
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+10%}}
|Magic Resistance={{c|+|+25%}}
|#default = }}
|Arcanist Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Tags=aldor magic
|Durability=75
|Protection=3
|Price=5500
|Description=A distinctive mantle of the Arcane Circle, it's soaked with magic essence.
|Energy Restoration={{c|+|+3%}}
|Spells Energy Cost={{c|+|-10%}}
|Arcanistic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+25%}}
|Backfire Chance={{c|+|-10%}}
|#default = }}
|Pyromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Tags=aldor magic
|Durability=75
|Protection=3
|Price=5500
|Description=This mantle has a special enchantment on it: it's not exactly fireproof, but it burns poorly.
|Energy Restoration={{c|+|+3%}}
|Spells Energy Cost={{c|+|-5%}}
|Pyromantic Power={{c|+|+33%}}
|Bleed Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Fire Resistance={{c|+|+25%}}
|Backfire Chance={{c|+|-5%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|Geomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Tags=aldor magic
|Durability=150
|Protection=5
|Price=5500
|Description=The rune embroidered on this mantle improves the connection between a geomancer and their runic boulders.
|Energy Restoration={{c|+|+3%}}
|Damage Taken={{c|+|-9%}}
|Spells Energy Cost={{c|+|-5%}}
|Geomantic Power={{c|+|+30%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+7%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+15%}}
|#default = }}
|Electromancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Tags=aldor magic
|Durability=75
|Protection=3
|Price=5500
|Description=Barely touching the material sends a sharp, tingling sensation up one's arm. That is unless you're an electromancer - they don't seem to feel such a thing.
|Energy Restoration={{c|+|+5%}}
|Spells Energy Cost={{c|+|-5%}}
|Cooldowns Duration={{c|+|-5%}}
|Electromantic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Shock Resistance={{c|+|+25%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|Chronomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Tags=aldor magic
|Durability=75
|Protection=3
|Price=5500
|Description=This mantle is decorated with inscriptions in a long-forgotten ancient language. The chronomancers of the present merely recite the surviving spells with little to no understanding of the power behind their magic.
|Dodge Chance={{c|+|+9%}}
|Damage Taken={{c|+|-3%}}
|Cooldowns Duration={{c|+|-8%}}
|Fortitude={{c|+|+9%}}
|Chronomantic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|Arcane Resistance={{c|+|+25%}}
|#default = }}
|Cryomancer Mantle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Chestpiece
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Tags=aldor magic
|Durability=75
|Protection=3
|Price=5500
|Description=Made of deceptively light cloth, this mantle is fortified with cryomantic enchantments that can withstand even the harshest of frosts.
|Energy Restoration={{c|+|+3%}}
|Health Restoration={{c|+|+10%}}
|Healing Efficiency={{c|+|+33%}}
|Spells Energy Cost={{c|+|-5%}}
|Cryomantic Power={{c|+|+30%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+10%}}
|Frost Resistance={{c|+|+40%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|Town Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Tags=aldor common
|Durability=25
|Protection=1
|Price=25
|Description=For when you don't want to get your hands dirty.
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Leather Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=50
|Protection=1
|Price=50
|Description=These gloves are crafted from finely tanned leather.
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+2.5%}}
|#default = }}
|Leather Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=50
|Protection=2
|Price=100
|Description=A few layers of thick leather that will protect your forearms but leave the wrists vulnerable.
|Dodge Chance={{c|+|+4%}}
|Fumble Chance={{c|+|-1%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Blacksmith Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=100
|Protection=4
|Price=200
|Description=These tough mittens offer solid protection from burns and can soften incoming blows.
|Fumble Chance={{c|-|+3%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+5%}}
|Fire Resistance={{c|+|+15%}}
|#default = }}
|Falconeer Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=150
|Protection=3
|Price=150
|Description=There was a time in Aldor when hunting birds became an item of prestige. A lord without a personal falconeer would feel inadequate even in front of his own court.
|Skills Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Tied Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=125
|Protection=5
|Price=400
|Description=Career duelists have a preference for this kind of gloves. They look good and protect from enemy lunges.
|Counter Chance={{c|+|+2%}}
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+7.5%}}
|#default = }}
|Splint Vambraces= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=150
|Protection=8
|Price=750
|Description=They leave your hands open, but the reinforced forearms are meant to compensate for it.
|Block Chance={{c|+|+1%}}
|Dodge Chance={{c|+|+2%}}
|Counter Chance={{c|+|+1%}}
|Fumble Chance={{c|+|-3%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
|Mail Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=200
|Protection=10
|Price=1250
|Description=A good choice for those who value their fingers.
|Energy={{c|-|-1}}
|Energy Restoration={{c|-|-0.5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+12.5%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Brigandine Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=250
|Protection=12
|Price=1600
|Description=The inner layer of these gloves is lined with metal plates, slightly restricting hand movement as a result.
|Energy={{c|-|-3}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-8%}}
|#default = }}
|Sergeant Gloves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=300
|Protection=14
|Price=2000
|Description=A variant on brigantine gloves with an extra layer of protection - it has metal plates shielding the fingers and the back of the hand.
|Fumble Chance={{c|-|+1%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-1%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+20%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Plate Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=400
|Protection=18
|Price=3500
|Description=Making plate gloves is a form of art, demanding an outstanding knowledge of the trade from a craftsman.
|Fumble Chance={{c|-|+3%}}
|Accuracy={{c|-|-1%}}
|Energy={{c|-|-6}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+25%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Knightly Gauntlets= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=450
|Protection=20
|Price=4500
|Description=These satin-lined hourglass gauntlets are meant to be yet another way to flaunt one's status.
|Fumble Chance={{c|-|+3%}}
|Accuracy={{c|-|-1%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-2%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+30%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Plate Mittens= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=22
|Tags=aldor uncommon
|Durability=500
|Protection=24
|Price=5250
|Description=The last thing these mittens provide is a freedom of wrist movement. On the bright side, there's no dropping your sword while wearing them. Never.
|Fumble Chance={{c|-|+5%}}
|Accuracy={{c|-|-2%}}
|Energy={{c|-|-8}}
|Energy Restoration={{c|-|-2.5%}}
|Bleed Resistance={{c|+|+33%}}
|Physical Resistance={{c|+|+35%}}
|Piercing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Jonna's Casting Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Tags=special exc
|Durability=50
|Protection=1
|Price=250
|Description=A reminder of strenuous, yet rewarding days spent studying in the Academy, when the future seemed bright and full of promise. So many things have changed since then...
|Energy={{c|+|+3}}
|Cooldowns Duration={{c|+|-3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
|Ruby Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Tags=aldor magic
|Durability=75
|Protection=2
|Price=3000
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Energy={{c|+|+3}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+3%}}
|Shock Resistance={{c|-|-10%}}
|Miracle Chance={{c|+|+5%}}
|#default = }}
|Sapphire Mage Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Tags=aldor magic
|Durability=75
|Protection=2
|Price=3000
|Description=Mage bracers are usually made of silver or gold encrusted with all kinds of gems - the resonance created by putting precious metals and stones together can empower spells.
|Energy={{c|+|+3}}
|Energy Restoration={{c|+|+5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+15%}}
|Shock Resistance={{c|-|-10%}}
|Backfire Chance={{c|+|-5%}}
|#default = }}
|Orient Bracers= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Gloves
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=20
|Tags=elven uncommon
|Durability=100
|Protection=4
|Price=5000
|Description=The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and hasn't really changed since its adoption by modern craftsmen.
|Dodge Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|Backfire Chance={{c|+|-3%}}
|#default = }}
|Rusted Shackles= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=1
|Tags=special
|Durability=25
|Protection=
|Price=1
|Description=They are so rusty that you shouldn't have any troubles with removing them.
|#default = }}
|Peasant Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Tags=aldor common
|Durability=25
|Protection=1
|Price=75
|Description=Such shoes are usually worn until they crumble right off the wearer's feet.
|Dodge Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Pointy Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=1
|Tags=aldor common
|Durability=50
|Protection=1
|Price=75
|Description=These have been the pinnacle of peasant fashion for the last twenty years.
|Dodge Chance={{c|+|+1%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Travelling Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=75
|Protection=2
|Price=200
|Description=Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just don't forget to patch them up when needed.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+3%}}
|#default = }}
|Town Shoes= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=100
|Protection=3
|Price=200
|Description=Fancy enough for when you're going out into the world to prove your mettle.
|Dodge Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+4%}}
|#default = }}
|Riding Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=125
|Protection=4
|Price=300
|Description=Comfortable for long rides. Not so comfortable for long walks.
|Dodge Chance={{c|+|+4%}}
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|#default = }}
|Hide Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=150
|Protection=5
|Price=450
|Description=A pair of sturdy boots made out of cowhide. In times of war such footwear greatly grows in demand.
|Dodge Chance={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+20%}}
|Physical Resistance={{c|+|+6%}}
|#default = }}
|Tanned Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=175
|Protection=6
|Price=750
|Description=Tanned bull hide guarantees longevity to every footwear it's used for.
|Dodge Chance={{c|+|+5%}}
|Move Resistance={{c|+|+7.5%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+8%}}
|#default = }}
|Norse Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=10
|Tags=fjall common
|Durability=200
|Protection=5
|Price=900
|Description=They don't get wet, don't get stuck in mud, and don't get stained by blood.
|Dodge Chance={{c|+|+5%}}
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+4%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+50%}}
|Physical Resistance={{c|+|+8%}}
|#default = }}
|Elven Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Tags=elven common
|Durability=250
|Protection=6
|Price=1700
|Description=In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.
|Dodge Chance={{c|+|+7%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Move Resistance={{c|+|+5%}}
|Bleed Resistance={{c|+|+35%}}
|Physical Resistance={{c|+|+6%}}
|Fire Resistance={{c|+|+15%}}
|Frost Resistance={{c|+|+15%}}
|#default = }}
|Duelist Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=16
|Tags=aldor uncommon
|Durability=200
|Protection=6
|Price=2000
|Description=Other than the fighting skill, duelists also constantly sharpen their fashion sense.
|Dodge Chance={{c|+|+9%}}
|Counter Chance={{c|+|+6%}}
|Noise Produced={{c|+|-10%}}
|Move Resistance={{c|+|+8%}}
|Bleed Resistance={{c|+|+40%}}
|Physical Resistance={{c|+|+8%}}
|#default = }}
|Splint Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=leather
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=175
|Protection=7
|Price=1000
|Description=A cheap yet effective protection from sudden strikes to the feet.
|Dodge Chance={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
|Soldier Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=200
|Protection=8
|Price=1000
|Description=Maimed by war, common soldiers become a heavy burden for their families, so each of them tries their best to return home with a full set of limbs.
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-3}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-5%}}
|#default = }}
|Mail Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=250
|Protection=10
|Price=1450
|Description=Such footwear is cheap to maintain and can withstand a glancing blow to the legs - what else can a warrior wish for?
|Dodge Chance={{c|-|-2%}}
|Energy={{c|-|-1}}
|Energy Restoration={{c|-|-1%}}
|Move Resistance={{c|+|+10%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+10%}}
|Slashing Resistance={{c|+|+10%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Sergeant Greaves= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor common
|Durability=300
|Protection=12
|Price=2000
|Description=An obvious choice for any infantryman: a combination of practicality of common boots and some fairly decent protection.
|Dodge Chance={{c|-|-3%}}
|Energy={{c|-|-4}}
|Energy Restoration={{c|-|-2%}}
|Move Resistance={{c|+|+15%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+15%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-10%}}
|#default = }}
|Reinforced Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor common
|Durability=325
|Protection=14
|Price=2650
|Description=Strapping steel plates to a pair of boots is a simple and reliable way of protecting your legs from injury.
|Dodge Chance={{c|-|-4%}}
|Energy={{c|-|-5}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+15%}}
|Slashing Resistance={{c|+|+5%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Scaled Boots= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Medium
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=400
|Protection=16
|Price=3400
|Description=It was obviously inspired by the Nistrian military tradition - scaled armor is still a common sight around those parts.
|Dodge Chance={{c|-|-5%}}
|Energy={{c|-|-7}}
|Energy Restoration={{c|-|-3%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+20%}}
|Shock Resistance={{c|-|-15%}}
|#default = }}
|Knightly Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=500
|Protection=18
|Price=4250
|Description=Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Dodge Chance={{c|-|-7%}}
|Energy={{c|-|-9}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+25%}}
|Piercing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Baron Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=24
|Tags=aldor uncommon
|Durability=450
|Protection=22
|Price=6400
|Description=The red velvet fittings are supposed to remind everyone who the lord of the land is.
|Dodge Chance={{c|-|-8%}}
|Energy={{c|-|-10}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+20%}}
|Bleed Resistance={{c|+|+30%}}
|Physical Resistance={{c|+|+30%}}
|Piercing Resistance={{c|+|+5%}}
|Crushing Resistance={{c|+|+5%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Aldwynn Sabatons= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Boots
|ArmorClass=Heavy
|Material=metal
|Rarity=Common
|LVL=26
|Tags=aldwynn uncommon
|Durability=650
|Protection=25
|Price=7700
|Description=It's possible to stand your ground against a small army while wearing them.
|Dodge Chance={{c|-|-10%}}
|Energy={{c|-|-12}}
|Energy Restoration={{c|-|-4%}}
|Move Resistance={{c|+|+25%}}
|Bleed Resistance={{c|+|+25%}}
|Physical Resistance={{c|+|+35%}}
|Shock Resistance={{c|-|-20%}}
|#default = }}
|Peasant Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=25
|Protection=
|Price=25
|Description=A belt with the nastiest timing for getting loose, so it needs to be fastened as tight as possible.
|Fumble Chance={{c|+|-1%}}
|#default = }}
|Waistband= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=25
|Protection=
|Price=88
|Description=This belt has a remarkable tendency to tie itself in impossible knots.
|Fumble Chance={{c|+|-1%}}
|Spells Energy Cost={{c|+|-3%}}
|#default = }}
|Leather Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=50
|Protection=
|Price=188
|Description=A common leather belt, nothing more.
|Fumble Chance={{c|+|-2%}}
|Skills Energy Cost={{c|+|-3%}}
|#default = }}
|Norse Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=6
|Tags=fjall common
|Durability=75
|Protection=
|Price=188
|Description=In the North there still persists a barbaric tradition to decorate belts with various, uh, "trophies".
|Counter Chance={{c|+|+3%}}
|Crit Chance={{c|+|+3%}}
|#default = }}
|Jorgrim's Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=6
|Tags=special exc
|Durability=100
|Protection=
|Price=188
|Description=This belt used to be generously decorated with scalps and severed fingers, making things rather awkward with the Aldorian folk, so Jorgrim had to hastily get rid of it all.
|Crit Chance={{c|+|+3%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|Footman Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=75
|Protection=
|Price=325
|Description=A military grade belt, these are often crafted on the request of soldiers and mercenaries.
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Knightly Girdle= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=150
|Protection=
|Price=500
|Description=A solid chain decorated with a few metal disks. It's more of a fashion accessory than a proper protection.
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-2%}}
|#default = }}
|Luxurious Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=10
|Tags=aldor uncommon
|Durability=50
|Protection=
|Price=500
|Description=The buckle of this belt is encrusted with a real ruby. Mages sure have a taste in jewelry.
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+3%}}
|#default = }}
|Fancy Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=25
|Protection=
|Price=500
|Description=Perfect for demonstrating one's fashion sense during a joust.
|Dodge Chance={{c|+|+2%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|#default = }}
|Chain Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=125
|Protection=
|Price=500
|Description=If you don't have a waist to speak of, It's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Block Chance={{c|+|+3%}}
|Block Recovery={{c|+|+2.5%}}
|Fumble Chance={{c|+|-3%}}
|Noise Produced={{c|-|+5%}}
|#default = }}
|Ruby Sash= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Tags=elven common
|Durability=25
|Protection=
|Price=1000
|Description=A distinguishing accessory of a noble (or wealthy) elf.
|Skills Energy Cost={{c|+|-4%}}
|Spells Energy Cost={{c|+|-4%}}
|Bleed Resistance={{c|+|+8%}}
|Miracle Chance={{c|+|+4%}}
|#default = }}
|Wolfbrother Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Tags=maen uncommon
|Durability=100
|Protection=
|Price=1000
|Description=The Wolfbrothers are considered the elite of the Gray Army, even if "elite" and "Gray Army" barely ever go together.
|Block Chance={{c|+|+3%}}
|Counter Chance={{c|+|+5%}}
|Accuracy={{c|+|+3%}}
|#default = }}
|Mystic Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Common
|LVL=14
|Tags=aldor magic
|Durability=75
|Protection=
|Price=1000
|Description=Staring for too long into the mirror-polished buckle of this belt summons a sensation of falling into an abyss.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Gilded Duelist Belt= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Belt
|ArmorClass=Light
|Material=leather
|Rarity=Unique
|LVL=14
|Tags=special
|Durability=150
|Protection=
|Price=1000
|Description=A belt made of durable, high-quality leather in accordance with the latest Brynn fashion trends. Its buckle proudly displays an engraved monogram of some noble house.
|Dodge Chance={{c|+|+3%}}
|Counter Chance={{c|+|+3%}}
|Skills Energy Cost={{c|+|-3%}}
|Cooldowns Duration={{c|+|-3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Copper Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=15
|Protection=
|Price=25
|Description=The cheapest jewelry money can buy. Folks say that wearing copper can bolster one's health.
|Health Restoration={{c|+|+1%}}
|Bleed Resistance={{c|+|+4%}}
|#default = }}
|Bronze Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=25
|Protection=
|Price=125
|Description=For a noblewoman it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Energy Restoration={{c|+|+1%}}
|Skills Energy Cost={{c|+|-3%}}
|Move Resistance={{c|+|+5%}}
|Experience Gain={{c|+|+2%}}
|#default = }}
|Silver Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=25
|Protection=
|Price=175
|Description=According to local beliefs, silver protects against evil eye and diseases.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|#default = }}
|Silver Amethyst Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=25
|Protection=
|Price=275
|Description=A ring encrusted with an amethyst is a well-known talisman for maintaining mental clarity.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Move Resistance={{c|+|+5%}}
|Experience Gain={{c|+|+3%}}
|#default = }}
|Silver Topaz Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=25
|Protection=
|Price=300
|Description=Topaz and silver form an exquisite combination, perfectly affordable by well-to-do townsmen. This kind of jewelry is often bought by mid-level merchants as a present to their wives and daughters.
|Accuracy={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Piercing Resistance={{c|+|+3%}}
|#default = }}
|Silver Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=25
|Protection=
|Price=350
|Description=It's believed that every aquamarine carries a heavenly blessing, so they are often used to decorate rings and necklaces.
|Crit Chance={{c|+|+1%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
|Silver Sapphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=14
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=600
|Description=The union of silver and sapphires is considered by jewelers to be one of the most refined and harmonious.
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Silver Emerald Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=725
|Description=In iatrochemistry, emeralds are speculated to be the quintessence of life force - that's why they are worn daily and nightly by those who wish to bolster their health.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+5%}}
|Nature Resistance={{c|+|+5%}}
|#default = }}
|Silver Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=900
|Description=A frozen spark of the setting sun, now on your finger.
|Health Restoration={{c|+|+1%}}
|Healing Efficiency={{c|+|+5%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+7%}}
|#default = }}
|Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=8
|Tags=aldor common
|Durability=25
|Protection=
|Price=350
|Description=Gold is an excellent conductor of magical energy. Maybe that's why everyone is after it?
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|#default = }}
|Gold Aquamarine Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=525
|Description=Aquamarine favors the bold and the courageous: it's supposed to bring good luck in risky endeavors.
|Crit Chance={{c|+|+2%}}
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Shock Resistance={{c|+|+5%}}
|#default = }}
|Carved Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=650
|Description=It's rather impressive how much a simple gold ring can transform in the hands of a skilled craftsman.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+3%}}
|#default = }}
|Exquisite Gold Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=650
|Description=The outer rim is decorated with an elegant pattern - a technique favored by the jewelers of Maen.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+5%}}
|#default = }}
|Gold Sapphire Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=750
|Description=Set with a masterfully cut sapphire, this ring is a dream of every novice magician.
|Energy={{c|+|+3}}
|Energy Restoration={{c|+|+2%}}
|Magic Power={{c|+|+3%}}
|Health Restoration={{c|+|+3%}}
|Magic Resistance={{c|+|+5%}}
|#default = }}
|Gold Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=18
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=1350
|Description=Signet rings like these are often worn by the bigwigs of the Grand Magistrate.
|Energy={{c|+|+3}}
|Magic Power={{c|+|+3%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Bleed Resistance={{c|+|+7%}}
|#default = }}
|Exquisite Ruby Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Tags=elven common
|Durability=25
|Protection=
|Price=1650
|Description=From a certain distance, the masterfully cut ruby can easily be mistaken for a drop of fresh blood.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+5%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|#default = }}
|Verren's Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=1
|Tags=special exc
|Durability=40
|Protection=
|Price=75
|Description=Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
|Fumble Chance={{c|+|-1%}}
|Control Resistance={{c|+|+5%}}
|#default = }}
|Velmir's Ring= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Ring
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=1
|Tags=special exc
|Durability=40
|Protection=
|Price=75
|Description=This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the chosen path.
|Control Resistance={{c|+|+3%}}
|Pain Resistance={{c|+|+10%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Copper Chain= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=25
|Protection=
|Price=25
|Description=In Aldor copper chains are as much a jewelry as they are protective charms.
|Health Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+5%}}
|#default = }}
|Fang Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Tags=special
|Durability=50
|Protection=
|Price=100
|Description=An outstanding example of goblin fine arts.
|Crit Chance={{c|+|+1%}}
|Crit Efficiency={{c|+|+5%}}
|#default = }}
|Pearl Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Tags=aldor common
|Durability=25
|Protection=
|Price=350
|Description=This necklace is not made of the best pearls, but it still costs quite a bit.
|Cooldowns Duration={{c|+|-5%}}
|Fortitude={{c|+|+10%}}
|Frost Resistance={{c|+|+10%}}
|#default = }}
|Ruby Necklace= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=20
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=2000
|Description=The ruby shines the prettiest under the direct sunlight.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+10%}}
|Skills Energy Cost={{c|+|-5%}}
|Spells Energy Cost={{c|+|-5%}}
|Bleed Resistance={{c|+|+12%}}
|#default = }}
|Sapphire Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Tags=aldor uncommon
|Durability=25
|Protection=
|Price=1000
|Description=It hums quietly near sources of magic.
|Energy={{c|+|+5}}
|Energy Restoration={{c|+|+5%}}
|Magic Resistance={{c|+|+10%}}
|#default = }}
|Gold Medallion= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=12
|Tags=aldor common
|Durability=50
|Protection=
|Price=750
|Description=A plain medallion without much flair - its value comes exclusively from the material.
|Energy={{c|+|+10}}
|Magic Power={{c|+|+6%}}
|#default = }}
|Jibean Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Tags=elven uncommon
|Durability=50
|Protection=
|Price=1000
|Description=A gold amulet, generously painted with azure and purple - these colors are a rare sight in Aldor.
|Energy Restoration={{c|+|+4%}}
|Magic Power={{c|+|+4%}}
|Spells Energy Cost={{c|+|-4%}}
|Miracle Chance={{c|+|+4%}}
|#default = }}
|Amber Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=75
|Protection=
|Price=200
|Description=Fjall and Skadia are well-known for their amber trade, so this amulet likely came from those lands.
|Fortitude={{c|+|+20%}}
|Bleed Resistance={{c|+|+10%}}
|Crushing Resistance={{c|+|+5%}}
|#default = }}
|Lazurite Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=4
|Tags=special
|Durability=50
|Protection=
|Price=150
|Description=A talisman popular among the Forest folk. How exactly orcs manage to obtain lazurite, which is almost non-existent in Aldor, is a proper mystery.
|Fumble Chance={{c|+|-2%}}
|Energy Restoration={{c|+|+2%}}
|Health Restoration={{c|+|+2%}}
|Healing Efficiency={{c|+|+20%}}
|#default = }}
|Amethyst Pendant= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=25
|Protection=
|Price=350
|Description=Amethyst is also known as the sage stone - pendants and necklaces encrusted with this gem are often worn by people who have a keen interest in various sciences.
|Health Restoration={{c|+|+5%}}
|Healing Efficiency={{c|+|+10%}}
|Move Resistance={{c|+|+5%}}
|Experience Gain={{c|+|+5%}}
|#default = }}
|Jade Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Tags=elven common
|Durability=50
|Protection=
|Price=800
|Description=Before taking over the rest of the Jacinth Kingdoms, jade first became fashionable in Shenfen, where most of it is mined and produced.
|Energy={{c|+|+5}}
|Magic Power={{c|+|+5%}}
|Health Restoration={{c|+|+10%}}
|Poison Resistance={{c|+|+15%}}
|#default = }}
|Amulet of the Everflaming= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=10
|Tags=elven uncommon
|Durability=50
|Protection=
|Price=1250
|Description=The sun-worshiping cult of the Everflaming was outlawed a long time ago by the grandfather of the presently ruling Amir of Jibey. Nowadays, only a few isolated communes remain of this once-popular religion.
|Healing Efficiency={{c|+|+5%}}
|Skills Energy Cost={{c|+|-4%}}
|Spells Energy Cost={{c|+|-4%}}
|Pyromantic Power={{c|+|+5%}}
|Fire Resistance={{c|+|+15%}}
|#default = }}
|Bow Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=6
|Tags=aldor common
|Durability=75
|Protection=
|Price=200
|Description=A belief that a weapon-shaped talisman helps mastering its full-sized version was already commonplace during the time of ancient Firns.
|Fumble Chance={{c|+|-2%}}
|Accuracy={{c|+|+2%}}
|Skills Energy Cost={{c|+|-2%}}
|Cooldowns Duration={{c|+|-2%}}
|#default = }}
|Maaf Star= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Common
|LVL=16
|Tags=elven rare
|Durability=50
|Protection=
|Price=1500
|Description=Thanks to these pridefully displayed amulets, maafs can be easily recognized on the streets of Ahjat cities even during the times of peace.
|Fumble Chance={{c|+|-2%}}
|Crit Chance={{c|+|+2%}}
|Energy={{c|+|+4}}
|Energy Restoration={{c|+|+4%}}
|Magic Resistance={{c|+|+4%}}
|#default = }}
|Crude Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=wood
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=25
|Protection=
|Price=25
|Description=These plain-looking trinkets are popular among the peasantry - supposedly, the hole in the middle of the amulet can ward off the evil eye.
|Fumble Chance={{c|+|-1%}}
|Unholy Resistance={{c|+|+4%}}
|Backfire Chance={{c|+|-1%}}
|#default = }}
|Venemist's Talisman= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=14
|Tags=special
|Durability=33
|Protection=
|Price=600
|Description=It's set with an incredibly large morion that seems to be shifting its color every now and then... Or is it merely a trick of the light?
|Damage Reflection={{c|+|9%}}
|Spells Energy Cost={{c|+|-9%}}
|Magic Resistance={{c|+|+9%}}
|Unholy Resistance={{c|+|+9%}}
|Experience Gain={{c|+|+9%}}
|#default = }}
|Pagan Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Tags=special
|Durability=99
|Protection=
|Price=750
|Description=This sinister amulet is older than a century or two.
|Cooldowns Duration={{c|+|-6%}}
|Unholy Resistance={{c|-|-33%}}
|Experience Gain={{c|+|+6%}}
|Miracle Chance={{c|+|+6%}}
|#default = }}
|Phylactery= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Rare
|LVL=10
|Tags=special
|Durability=333
|Protection=
|Price=750
|Description=A vessel for someone's soul, sealed inside with a forbidden ritual. It's best to be cautious when dealing with dark magic...
|Health Restoration={{c|+|+6%}}
|Damage Taken={{c|+|-6%}}
|Spells Energy Cost={{c|+|-6%}}
|Unholy Resistance={{c|-|-33%}}
|#default = }}
|Jorgrim's Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=5
|Tags=special exc
|Durability=75
|Protection=
|Price=150
|Description=The craftsmanship is arguably way too intricate for a piece of dwarven jewelry. Jorgrim always keeps this amulet on him - what history does it hold?
|Fumble Chance={{c|+|-1%}}
|Crit Chance={{c|+|+1%}}
|Accuracy={{c|+|+1%}}
|#default = }}
|Hand Amulet= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Amulet
|ArmorClass=Light
|Material=metal
|Rarity=Unique
|LVL=9
|Tags=special
|Durability=99
|Protection=
|Price=333
|Description=Hand imagery is regarded as a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Block Chance={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Damage Taken={{c|+|-3%}}
|Physical Resistance={{c|+|+3%}}
|Nature Resistance={{c|+|+3%}}
|Magic Resistance={{c|+|+3%}}
|#default = }}
|Worn Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=2
|Tags=aldor common
|Durability=25
|Protection=
|Price=25
|Description=Judging by the abundant patchwork, this cloak has been in use for years.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-5%}}
|#default = }}
|Travelling Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=4
|Tags=aldor common
|Durability=50
|Protection=
|Price=100
|Description=It will protect from rain, warm you up in cold weather, and conceal you in the darkness.
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Fortitude={{c|+|+5%}}
|#default = }}
|Azure Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=6
|Tags=special exc
|Durability=50
|Protection=
|Price=200
|Description=An intricately embroidered cape made from some unknown azure fabric. Judging by the pattern on its gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+1%}}
|#default = }}
|Velvet Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=aldor uncommon
|Durability=75
|Protection=
|Price=1800
|Description=For a long while, there was an unspoken rule in Aldor that only those born into nobility can wear red velvet. Brynn merchants, however, have been paying little to no attention to this custom during the last few decades.
|Dodge Chance={{c|+|+2%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+3%}}
|Healing Efficiency={{c|+|+10%}}
|Skills Energy Cost={{c|+|-3%}}
|Spells Energy Cost={{c|+|-3%}}
|Fortitude={{c|+|+15%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
|Court Mage Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Tags=aldor magic
|Durability=100
|Protection=
|Price=3000
|Description=Court mages have a very specific sense of fashion. Their goal is to dazzle and leave an impression, so they gravitate towards the craziest styles and colors.
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Magic Power={{c|+|+3%}}
|Backfire Chance={{c|+|-3%}}
|Miracle Chance={{c|+|+3%}}
|#default = }}
|Nistrian Noble Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=18
|Tags=nistra common
|Durability=150
|Protection=
|Price=2000
|Description=Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders, such as wearing this particular style of cloaks, for example.
|Block Chance={{c|+|+3%}}
|Block Recovery={{c|+|+3%}}
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-10%}}
|Energy Restoration={{c|+|+3%}}
|Bleed Resistance={{c|+|+10%}}
|Physical Resistance={{c|+|+5%}}
|Nature Resistance={{c|+|+10%}}
|#default = }}
|Jibean Cape= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Common
|LVL=16
|Tags=elven common
|Durability=125
|Protection=
|Price=2200
|Description=It's made of the thinnest of silks, and yet it's also incredibly durable. It would take a significant effort to rip a piece from it.
|Dodge Chance={{c|+|+6%}}
|Counter Chance={{c|+|+3%}}
|Fumble Chance={{c|+|-3%}}
|Noise Produced={{c|+|-15%}}
|Skills Energy Cost={{c|+|-3%}}
|Nature Resistance={{c|+|+4%}}
|Magic Resistance={{c|+|+4%}}
|#default = }}
|Occult Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->
|ArmorType=Cloak
|ArmorClass=Light
|Material=cloth
|Rarity=Unique
|LVL=16
|Tags=special
|Durability=33
|Protection=
|Price=2333
|Description=Long ago Brynn used to be a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they met their demise as it befits vampires - with stakes deep in their chests.
|Dodge Chance={{c|+|+3%}}
|Noise Produced={{c|+|-13%}}
|Bleed Resistance={{c|+|+18%}}
|Crit Efficiency={{c|+|+13%}}
|#default = }}
|Jousting Cloak= {{#switch: {{{2}}}
<!-- Updated with Bulk Parser V 1.10 -->


|ArmorType=Cloak
|Board Shield=1;shield01;Shield;Light;Common;wood;25;0.5;60;;10;7;10;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;This homemade shield is just a few rough planks cobbled together. Still better than nothing.
|ArmorClass=Light
|Material=cloth
|Oaken Shield=2;shield02;Shield;Light;Common;wood;250;1;80;;12;9;10;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Not particularly durable, but it serves its purpose well enough.
|Rarity=Unique
|LVL=16
|Round Shield=3;shield03;Shield;Light;Common;wood;625;1;100;;14;11;10;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A wooden shield reinforced with a few strips of metal. A common armament of the Aldorian infantry.
|Tags=special
|Durability=200
|Dwarven Shield=3;shield04;Shield;Light;Common;wood;625;1;100;;12;10;10;;;;;-3;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;Dwarven Shield A.png;Dwarven Shield B.png;Dwarven Shield C.png;;;Dwarves have a preference for round shields - they are suitable for tight formations as well as one-on-one combat.
|Protection=
 
|Price=2600
|Kalkan=4;shield05;Shield;Light;Common;wood;1400;1;120;;16;13;10;;;;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;To make a kalkan, nomads weave reed stalks into a desired shape, then fasten it with a metal ring. The resulting shield is both lightweight and durable.
|Description=It's embroidered with heraldic crests of a long dead noble house.
|Dodge Chance={{c|+|+5%}}
|Reinforced Kalkan=5;shield06;Shield;Light;Common;wood;2975;1;140;;18;13;10;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;This kalkan is larger and heavier than usual. Perhaps it once belonged to some nomadic nobleman.
|Noise Produced={{c|+|-10%}}
|Damage Taken={{c|+|-5%}}
|Orient Shield=5;shield07;Shield;Light;Common;metal;3275;1.1;140;;20;15;7;;;;;-5;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Elven shields are reliable and don't weigh the arm down. The alloy they are made of is exotic to Aldor.
|Bleed Resistance={{c|+|+15%}}
|Physical Resistance={{c|+|+5%}}
|Fist Shield=1;shield08;Shield;Light;Common;wood;50;2;45;;5;2;15;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Fist shields don't get in the way and allow to safely parry weaker attacks.
|Nature Resistance={{c|+|+5%}}
|Magic Resistance={{c|+|+5%}}
|Leather Targe=2;shield09;Shield;Light;Common;leather;125;1;60;;7;4;15;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The Firns' descendants strictly adhere to tradition: these shields are almost exactly the same as the ones used a thousand years ago.
|#default = }}
|Recruit Buckler=2;shield10;Shield;Light;Common;wood;125;1;60;;6;6;12;;;;;;;;;;;;;;;;;;4;;;;;;;;;4;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Recruits typically need time to adjust to carrying and properly using a shield, which is why they prefer to start out with something lighter.
|Buckler=3;shield11;Shield;Light;Common;metal;325;1;75;;9;6;15;;;;;-1;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Any duelist worth their salt must possess three things: a buckler, a trusty blade, and a carefully rehearsed Brynn accent.
|Rondache=4;shield12;Shield;Light;Common;metal;750;1;90;;11;8;15;;;;;-2;;;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Rondaches were brought to Aldor from the Bronze Isles. As with all things new and alien, the locals regard them with a certain amount of prejudice.
|Aristocrat Shield=5;shield13;Shield;Light;Common;metal;1575;1;90;;13;10;15;;;;;-3;;;;;;;;;;;;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;There are letters painted along the rim - words of prayer, perhaps, or a noble family's motto.
|Maaf Shield=5;shield14;Shield;Light;Common;metal;1975;1.25;105;;14;12;15;;;;;-4;;;;;;;;;;;;;9;;;;;;;;;7;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Maafs are the warrior estate which seized power in Ahjat a few centuries ago. Their round shields are hard to mistake for anything else.
|Magistrate Heater Shield=2;shield15;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears the colors of the Grand Magistrate.
|Council Heater Shield=2;shield15b;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears the colors of the Royal Council.
|Gray Army Heater Shield=2;shield15c;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears the colors of the Gray Army.
|Heater Shield D=2;shield15d;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot.
|Heater Shield E=2;shield15e;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears King Etbert's crest.
|Heater Shield F=2;shield15f;Shield;Medium;Common;wood;325;1;140;;22;18;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A solid choice when fighting on foot. This particular shield bears an insignia of some noble house.
|Skadian Shield=3;shield16;Shield;Medium;Common;wood;850;1;175;;26;22;;-4;;;;-6;-2;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;skadia;;;;;;;;;;;;;;;;;;;;;;A heavy Skadian shield bearing the crest of the Elder Prince. It was probably brought to Aldor by a mercenary who used to serve in the Prince's retinue.
|Kite Shield=4;shield17;Shield;Medium;Common;wood;1875;1;210;;30;26;;-6;;;;-8;-2;;;;;;;;;;;;;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Although this shield offers reliable cover to the entire body, from feet to shoulders, you won't run far with it weighing you down.
|Huscarl Shield=4;shield18;Shield;Medium;Common;wood;1875;1;210;;27;23;;-5;;;;-8;-2;;;;;;;;;;;;4;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;Dwarven huscarls sleep in their clothes, keeping weapons and shields within arm's reach. Life in Fjall is unpredictable, and you never know when your master may require protection.
|Raven Heater Shield=4;shield19;Shield;Medium;Unique;wood;2250;1.2;210;;26;27;;-2;;;;-4;-2;;;;;;;;;;;;;;;;;;10;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;The fearsome Raven Gang, which used to be the scourge of the entire realm, suffered their first and final defeat in the battle of the Hangman's Hill. There were almost no survivors: Sir Wolfard's troops immediately hanged those few bandits they had captured, giving the previously nameless hill its moniker.
|Long Shield=5;shield20;Shield;Medium;Common;wood;3950;1;245;;34;30;;-8;;;;-10;-2;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A shield that combines the convenience of heater shields with the coverage of kite shields. On the downside, it's rather heavy.
|Brotherhood of Ouroboros' Shield=5;shield21;Shield;Medium;Unique;wood;3950;1;245;;31;27;;-8;;;;-8;-2;;;3;;;;;;;;;;6;;10;;;;10;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;3;;;;;;Among the brotherhoods created after the dissolution of the Triune Hand Order, the Brotherhood of Ouroboros is the most secretive and mysterious one. Its symbol has a plethora of interpretations: the most popular one is a righteous death followed by a rebirth.
|Ald Chieftain Shield=5;shield22;Shield;Medium;Unique;metal;3950;1;185;;30;30;;-10;;;;-12;-3;;;;;;;;;;;;;;;;;;;;;10;10;;;15;;;;;;;;;5;10;10;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;The mastery of metalworking techniques was one of the ancient Alds' greatest strengths - some of the miraculously surviving relics from their time continue to inspire awe even today.
|Nomad Adarga=3;shield23;Shield;Medium;Common;leather;975;1.15;165;;18;20;5;-1;4;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Horsemen of the Ohirian barrens usually prefer adargas over kalkans: a light leather shield is much more convenient when fighting from horseback.
|Rider Shield=3;shield24;Shield;Medium;Common;wood;850;1;150;;22;18;5;-1;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A cavalryman's shield of choice - it helps with deflecting spears while on horseback and increases your chances of survival when the situation requires you to dismount.
|Squire Shield=4;shield25;Shield;Medium;Common;wood;1875;1;180;;26;22;5;-2;;;;-4;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It's customary for a squire to have his shield painted in his master's colors to limit the confusion that may arise in the midst of a raging battle.
|Skirmisher Shield=4;shield26;Shield;Medium;Common;wood;1875;1;180;;23;20;8;;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A favorite shield of the Nistrian light cavalry - its curved form protects a good portion of the rider's back from arrows.
|Knightly Shield=5;shield27;Shield;Medium;Common;wood;3950;1;210;;30;26;5;-3;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Sometimes a knight needs to fight on foot. This shield is excellent for such scenarios.
|Albrecht the Beastslayer's Shield=5;shield28;Shield;Medium;Unique;wood;3950;1;210;;27;25;5;-3;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;8;8;8;8;;;;;;;;;;;;;;;;15;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;The infamous Beast of Ratten terrorized the countryside for several years, slaughtering at least a hundred livestock and a couple dozen peasants. Fortunately, it was tracked down and slain by Sir Albrecht - may the Host bless his brave soul.
|Jousting Shield=5;shield29;Shield;Medium;Unique;wood;3950;1;210;;33;33;5;-3;;;;-5;-1;;;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;The main purpose of jousts is to show off, so no expense is too great when it comes to elaborate shield paintings. In fact, the last joust before the war was so exceedingly festive that it was more reminiscent of a carnival than a celebration of combat prowess.
|Footman Shield=3;shield30;Shield;Heavy;Common;wood;1000;1;250;;32;32;-20;-12;4;;;-12;-3;;;;;;;;;;;;;;;;;;;;;13;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A long, sturdy shield. Its rims are reinforced with iron bands.
|Assault Shield=4;shield31;Shield;Heavy;Common;wood;2250;1;300;;36;36;-20;-14;6;;;-14;-3;;;;;;;;;;;;;;;;;;;;;16;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Might come in handy if you ever need to hide from arrows raining down from the walls of a besieged castle.
|Shield of Truth's Eternal Sun=5;shield32;Shield;Heavy;Unique;wood;4750;1;350;;40;40;-20;-16;8;;;-16;-3;-5;-7;;;7;;;-5;;;;;;;;;;;;;20;;;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;It's a well-known fact that the Brotherhood of Truth's Eternal Sun favors the pursuit of Knowledge over prayers and martial training. And yet, it doesn't affect the Brotherhood knights' combat readiness in the slightest: if anything, their study of the world's secrets fills them with incredible zeal on the battlefield.
|Guardsman Shield=5;shield33;Shield;Heavy;Unique;wood;4750;1;350;;44;44;-13;-16;8;;;-16;-3;;;;;;;;;;;;5;;;;;;10;;;20;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. Rather predictably, they took all their equipment with them, these shields included.
|Nistrian Shield=3;shield34;Shield;Heavy;Common;wood;1175;1;300;;37;42;-25;-16;7;;;-16;-4;;;;;;;;;;;;;;;;;;;;;20;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;nistra;;;;;;;;;;;;;;;;;;;;;;To a Great Despot it's a matter of prestige to be perceived as a successor to the great Axonian Empire and its rulers. This is why so many Nistrian armor and weaponsmiths continue to dutifully replicate centuries-old designs.
|Mercenary Tower Shield=4;shield35;Shield;Heavy;Common;wood;2625;1;360;;38;40;-20;-20;9;;;-18;-4;;;;;;;;;;;;;;;;;;;;;20;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;About a third of someone' contract reward went toward the paints and hiring an artist. Well, we only live once.
|Tower Shield=4;shield36;Shield;Heavy;Common;wood;2625;1;360;;41;46;-25;-18;12;;;-18;-4;;;;;;;;;;;;;;;;;;;;;20;;12;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It will protect you from pretty much any attack, but it's a sheer torment to lug it around.
|Brynn Pavise=5;shield37;Shield;Heavy;Common;wood;5550;1;420;;45;50;-25;-20;13;;;-20;-4;;;;;;;;;;;;;;;;;;;;;26;;15;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;These shields are employed by famous Crossbow Brigades, the elite units of the Brynn garrison.
|Orient Tower Shield=5;shield38;Shield;Heavy;Unique;wood;5550;1;420;;50;55;-31;-24;16;;;-20;-5;;;;;;;;;;;;;;;;;;;;;31;;18;;-10;;;;;;;;;;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;Forged in the fabled land of Shanguo, this shield had traveled for thousands of miles before finding its way to Aldor - it's nigh impossible to imagine the circumstances of its journey.
|Broad-Brimmed Hat=1;head01;Headgear;Light;Common;cloth;25;1;30;1;;;;2;;;-1;;;;;;;;;;;;;;;;;;;;;;;;4;2;;5;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;Offers a bit of respite from the scorching midday sun.
|Peasant Hat=1;head02;Headgear;Light;Common;cloth;25;1;30;1;;;;3;;;;;2;;;;;;;;;;;;;;;;;;;;;;4;2;;;;;;;;;;;2;;;;;3;3;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;In case of heat or rain, its brims can be slightly turned down.
|Hood=2;head03;Headgear;Light;Common;cloth;200;1;40;2;;;;4;;;-1;;;;;;;;;;;;2;;;;;;;;;;;;6;4;;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;A woolen hood with a playfully folded tip. These were once popular among Maen townsmen.
|Hired Blade Cowl=2;head04;Headgear;Light;Unique;cloth;225;1.15;50;2;;;;3;;;-2;;;;;;;;;;;;2;;;;;;;;;;;;6;4;;;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;2;;;;;;;;;;;;;;;;;;;The Blades were a group of assassins operating in every major Aldorian city. They didn't last long though: betrayed by their client, most of them were found out, apprehended, and executed after a series of high-profile murders.
|Gamekeeper Hat=3;head05;Headgear;Light;Common;cloth;500;1;50;4;;;;6;;;;;;;;;;;;;;4;3;;;;;;;;;;;;8;6;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;These feathered hats are a distinguishing mark of the gamekeepers at the service of local lords.
|Mercenary Captain Headwear=4;head06;Headgear;Light;Common;cloth;1150;1;60;5;;;;8;;;;;;;;;;;;;;;4;5;;;;;;;;;;;10;8;10;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;1;;1;;;;1;;;;;;;;;;;;;;;The life of a mercenary is too short and perilous to spend it wearing dull outfits.
|Peasant Cap=1;head07;Headgear;Light;Common;cloth;25;1;60;2;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;8;5;;;;;;;;;;;6;;;3;;;3;;;;;;;;;;aldor;1;;2;;;;;;;;;;;;;;;;;;;The only distinguishing feature about this cap is that it hasn't been washed for way too long.
|Arming Cap=2;head08;Headgear;Light;Common;cloth;200;1;80;4;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;10;7;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;1;;;2;;;;;;;;;;;;;;;;;;It might soften a club blow. Can't expect more from it.
|Plague Doctor Mask=2;head09;Headgear;Light;Unique;leather;200;1;80;4;;;;;;-2;;;;;;;;;;;;;;;;;5;15;;;;;;;10;7;;;;;;;;;;;5;;;;;;;;;65;;;;;;;special;1;;;;;;2;;;;;;;;;;;;;;;The tip of this unsettling mask's beak is packed with a mix of medicinal herbs, their smell repelling plague-bearing miasmas. That's how most healers explain it anyway.
|Padded Coif=3;head10;Headgear;Light;Common;cloth;500;1;100;6;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;12;10;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;1;;;2;;;;;;;;;;;;;;;;;;It'll make you sweat like a pig, but safety is above all.
|Closed Coif=4;head10;Headgear;Light;Common;cloth;1150;1;120;8;;;;4;;;;;-1;;;;;;;;;;;;;;;;;;;;;;14;12;;;;;;;;;;;12;;;;;8;;;;;;;;;;;aldor;;;;3;;;;;;;;;;;;;;;;;;The high collar and layered padding should be more than enough to keep the wearer from spitting their teeth after taking a club to the face.
|Norrheim Helmet=4;head11;Headgear;Light;Common;leather;1325;1.15;120;7;;;;-2;;;;-1;;;;;;;;;;;1;;;;;;;;;;;;21;12;;;;;;;;;;;12;;;;;;20;;;;;;;;;;fjall;1;;;;;;3;;;;;;;;;;;;;;;If a piece of armor is decorated with wild animals' horns, furs, and bones, then it most likely belonged to a member of the Norrheim clan, where a person's merit is based exclusively on their hunting prowess.
|Mail Coif=3;head12;Headgear;Light;Common;metal;1025;2;150;8;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;12;10;;;;;;;;;;;10;;;12;;;12;;;;;;;;;;aldor;1;;;;;;;;;;;2;;;;;;;;;;Mail coifs are ubiquitous - they don't cost much, are lightweight, and provide adequate protection against slashing strikes.
|Squire Mail Coif=4;head13;Headgear;Light;Common;metal;2300;2;180;10;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;14;12;;;;;;;;;;;12;;;12;;;12;;;;;;;;;;aldor;1;;;;;;;;;;;3;;;;;;;;;;With this coif on your head, it's only appropriate to join a quest for some holy chalices or rocks with a sword stuck in them.
|Cervelliere=2;head14;Headgear;Medium;Common;metal;375;1;100;6;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;12;12;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;Small, light, and, quite importantly, cheap - a helmet worn by many guards and militia.
|Cone Helmet=2;head15;Headgear;Medium;Common;metal;275;0.75;100;5;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;Helmets of this shape have been in use for centuries, commonly worn by those who can't afford anything better.
|Skadian Helmet=2;head16;Headgear;Medium;Unique;metal;375;1;100;6;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;12;10;;;;;;;;;;;10;;;;;;;;;;;;;;;;special exc;1;;;;;;;;;;2;;;;;;;;;;;Generations of conflicts with Fjall dwarves and Jarimad nomads left an indelible mark of their culture on Skadian armor and weaponry.
|Kettle Helmet=2;head17;Headgear;Medium;Common;metal;425;1.15;100;7;;;;;3;;;-1;;;;;;;;;;;;;;;;;;;;;;;12;10;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;A kettle helmet is essentially a hat, albeit made of metal. Even an amateurish village blacksmith can be tasked with crafting one.
|Mail Cervelliere=3;head18;Headgear;Medium;Common;metal;1175;1.15;150;10;;;;;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;15;15;;;;;;;;;;;14;;;15;;;15;;;;;;;;;;aldor;1;;;;;;;;;;2;1;;;;;;;;;;Additional neck protection is never redundant. Still, it pays not to get overly confident while wearing something as light as a cervellier.
|War Hat=3;head19;Headgear;Medium;Common;metal;1025;1;125;9;;;;;6;;;-2;;;;;;;;;;;;;;;;;;;;;;;16;15;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;3;;;;;;;;;;;A step above the kettle helmet, tougher and more resistant to both melee and ranged weaponry.
|Open Sentinet=3;;Headgear;Medium;Common;metal;925;0.9;115;9;;;;;;;;-2;;;;;;;;;;;;;;;;;;;3;;;;14;17;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;3;;;;;;;;;;;Some people spitefully suggest that, contrary to their name, sentinets weren't invented in Sentia but were brought there from the Bronze Isles. The truth is, no one knows for sure anymore.
|Cervelliere with Ear Guards=3;head20;Headgear;Medium;Unique;metal;1225;1.2;115;8;;;;;;;;-2;;;;;;;;;;;;;;;;;;;8;;;;15;19;;;;;;;;;;;14;;;5;;;5;;;;;;;;;;special;1;;;;;;;;;;2;;1;;;;;;;;;Judging by the eye-catching band and a pair of metal discs, added for some extra protection, this helmet used to belong to some merchant's son during his service in the town militia.
|Sallet=4;head21;Headgear;Medium;Common;metal;2300;1;150;12;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;18;20;;;;;;;;;;;18;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;4;;;;;;;;;;;Sallets aren't uncommon among Aldorian soldiers. An open version is comfortable to wear, compromising neither your vision nor the ability to take deep breaths.
|Barbute=5;head22;Headgear;Medium;Common;metal;4850;1;175;15;;;;;;;;-4;;;;;;;;;;;;;;;;;;;;;;;21;25;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;5;;;;;;;;;;;Barbutes offer a great balance between protection and unobtrusiveness, which makes them well-suited for archers and light infantry.
|Pot Helmet=2;head23;Headgear;Medium;Common;metal;400;0.85;100;7;;;;;;;;-6;-1;;;;;;;;;;;;;;;;;;;;;;15;15;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;2;;;;;;;;;;;Its glory years are long behind it. In this day and age, Aldorian armorsmiths are capable of forging much more efficient designs.
|Guard Helmet=2;head24;Headgear;Medium;Common;metal;500;1.1;120;8;;;;;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;17;15;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;1;;;;;;1;;;;2;;;;;;;;;;;When King Etbert ascended the throne, Aldor was drowning in crime and infighting. His swift success in regaining control over the brigand-infested roads can mostly be attributed to the creation of guard units that answered directly to him rather than local lords.
|Reinforced Sentinet=3;;Headgear;Medium;Common;metal;1100;0.9;135;10;;;;;;;;-3;-1;;;;;;;;;;;;;;;;;;5;;;;20;23;;;;;;;;;;;16;;;;;;;;;;;;;;;;unique;1;;;;;;;;;;3;;;;;;;;;;;A pair of cheek plates instantly transforms this light helmet into a noticeably more protective piece.
|Open Bascinet=3;head25;Headgear;Medium;Common;metal;1225;1;150;11;;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;2;;;;20;20;;;;;;;;;;;18;;;;;;;;;;;;;;;;aldor;1;;;;;;1;;;;2;;;;;;;;;;;Thanks to its domed shape, a bascinet can reliably redirect incoming strikes, preventing them from doing significant harm.
|Wolf Ribs Bascinet=4;head26;Headgear;Medium;Common;metal;2750;1;180;14;;;;;;;;-7;-2;;;;;;;;;;;;;;;;;;4;;;;23;25;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;4;;;;;;;;;;;A bascinet with a grated visor and a nose guard. Protects the face better than an open variant.
|Captain Barbute=5;head27;Headgear;Medium;Common;metal;5825;1;210;17;;;;;;-1;;-9;-2;;;;;;;;;;;;;;;;;;6;;;;26;30;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;1;;;;;;;;;;5;;;;;;;;;;;A reinforced variant of a barbute, preferred by those who don't find scars attractive.
|Ornate Barbute=5;head28;Headgear;Medium;Unique;metal;5825;1;210;17;;;;;;-1;;-9;-2;;;5;;;;;;4;;;;;;;;;8;;;;26;30;;;;;;;;;;;24;;;;;;;;;;;;;;;;unique;1;;;;;;;;;;3;;;;2;;;;;;;A generously gilded helmet you'd be expected to wear while leading parades in celebration of ceaseless victories.
|Visored Cervelliere=3;head29;Headgear;Heavy;Common;metal;1425;1;200;15;;;;;6;-1;;-12;-3;;;;;;;;;-2;;;;;;;;;9;;;;26;25;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;3;;;;;;;;;;;High-born or not, some knights don't have a single coin to their name. Affording first-rate armor is out of the question, so is wearing a common soldier's kettle helmet. And that's where cervelliers come into play.
|Bellows-Visored Sallet=4;head32;Headgear;Heavy;Common;metal;3225;1;205;18;;;;;6;-1;;-11;-3;;;;;;;;;-2;;;;;;;;;7;;;;26;26;;;;;;;;;;;20;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Named after forge bellows, this helmet's visor has numerous perforations, allowing for less restricted breathing and improved air flow.
|Visored Sallet=4;head30;Headgear;Heavy;Common;metal;3225;1;240;18;;;;;9;-1;;-14;-3;;;;;;;;;-3;;;;;;;;;12;;;;30;30;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Fear makes the wolf bigger than he is, and it's hard to see a damn thing in one of these sallets - as a result, they are often worn by soldiers fighting on the front line.
|Visored Barbute=4;head33;Headgear;Heavy;Common;metal;3225;1;265;19;;;;;11;-1;;-18;-4;;;;;;;;;-4;;;;;;;;;10;;;;35;34;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Visored barbutes are in no way inferior to sallets and bascinets. Choosing one over another is a matter of preference.
|Ornate Sallet=4;head31;Headgear;Heavy;Unique;metal;3225;1;240;18;;;;;18;-1;;-14;-3;;;;;;;;;-3;;;;;;;;;24;;;;30;30;;;;;;;;;;;24;;5;;;;;;;;;;;10;;;unique;;;;;;;;;;;4;;;;;;;;;;;A sallet painted in black with a line of prayer meticulously inscribed on its rim - supposedly, it should provide additional protection against stray arrows and sudden strikes.
|Visored Sentinet=5;head33;Headgear;Heavy;Common;metal;6800;1;265;21;;;;;10;-2;;-16;-5;;;;;;;;;-6;;;;;;;;;18;;;;42;40;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;Complete with a full visor, sentinets offer protection on par with the more widespread sallets and barbutes. In some aspects, they even surpass them.
|Gryphon Sallet=5;head34;Headgear;Heavy;Common;metal;6800;1;280;21;;;;;12;-2;;-16;-5;;;;;;;;;-6;;;;;;;;;15;;;;40;47;;;;;;;;;;;28;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;The beak-like visor of this sallet keeps the wearer's face safe from most dangers. In general, such helmets are worn by warriors of noble blood.
|Luxurious Sallet=5;head35;Headgear;Heavy;Unique;metal;6800;1;310;21;;;;5;12;-1;;-16;-5;;;5;;;;;;-6;;;;;;;;;15;;5;;34;35;;;;;;;;;;;28;;;;;;;;;;;;;;;;unique;;;;;;;;;;;3;;;;2;;;;;;;This helmet's original owner was Lord Nothward, notorious for his obsession with weapons and armor. Rather peculiarly, he was also an irredeemable coward insistent on avoiding the battlefield.
|Ceremonial Sentinet=5;head33;Headgear;Heavy;Unique;metal;6800;1;280;21;;;;;10;-2;;-13;-4;;;;;;;;-5;-4;;;;;;;;;23;;;;40;40;;;;;;;;;;;28;;;;;;;;;;;;;;;;unique;;;;;;;;;;;3;;;;3;;;;;;;The gilded ornaments seem to be the craftsman's attempt at adapting the traditional Radiant Wars motifs to fit the shape of a modern helmet.
|Vagabond Knight's Sentinet=5;head33;Headgear;Heavy;Unique;metal;6800;1;225;19;;;;;18;-1;;-16;-5;;-6;3;;3;;;;-6;;;;;;;;6;15;;;;40;40;;;;;;;;;;;28;9;9;;;;;;;;;;;;;;unique;;;;;;;;;;;5;;;;;3;;;;;;The absolute mystery of this helmet's origins deepens with its engraved interior, which calls to mind elven craftsmanship - though, given the overall design, such a claim makes very little sense.
|Jousting Bascinet=3;head36;Headgear;Heavy;Unique;metal;1625;1;270;17;4;;;;9;-2;;-16;-5;;;;;;;-5;;-4;;;;;;;;;12;;;;32;30;;;;;;;;;;;27;;;;;;;;;;;;;;;;unique;;;;;;;;;;;3;;;;;;;;;;;The flowers adorning its brow symbolize nobility, temperance, and purity of intention.
|Klappvisor Bascinet=3;head37;Headgear;Heavy;Common;metal;1625;1;300;17;;;;;9;-2;;-16;-5;;;;;;;;;-4;;;;;;;;;12;;;;32;30;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;3;;;;;;;;;;;This bascinet's visor forms a solid barrier against blades and arrows. As a trade-off, it also greatly limits your vision.
|Hounskull Bascinet=4;head38;Headgear;Heavy;Common;metal;3675;1;360;20;;;;;12;-2;;-18;-5;;;;;;;;;-5;;;;;;;;;16;;;;36;35;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;A hounskull visor may look peculiar, but it actually excels at deflecting blows to the face while also providing more breathing room.
|Pig-Faced Bascinet=5;head39;Headgear;Heavy;Common;metal;7775;1;420;23;;;;;15;-2;;-20;-5;;;;;;;;;-6;;;;;;;;;20;;;;40;40;;;;;;;;;;;33;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;Bascinets with such visors are novel to Aldor, but they are growing more and more fashionable with each passing day.
|Visored Grand Bascinet=5;head40;Headgear;Heavy;Common;metal;7775;1;460;25;;;;;17;-3;;-25;-6;;;;;;;;;-8;;;;;;;;;20;;;;42;42;;;;;;;;;;;33;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;5;;;;;;;;;;;One of the heaviest helmets out there, it can protect your head and neck from just about anything - not to mention how formidable it looks.
|Visored Pot Helmet=3;head41;Headgear;Heavy;Common;metal;1325;1;250;16;;;;;5;-2;;-14;-4;;;;;;;;;-3;;;;;;;;;5;;;;28;27;;;;;;;;;;;25;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Its glory years are long behind it. In this day and age, Aldorian armorsmiths are capable of forging much more efficient designs. And even though the visor adds an extra layer of protection, the whole thing is still outrageously outdated.
|Topfhelm=4;head42;Headgear;Heavy;Common;metal;3000;1;300;19;;;;;7;-2;;-16;-4;;;;;;;;;-4;;;;;;;;;7;;;;32;30;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;Topfhelms have been out of fashion for quite a while. Nowadays they are worn almost exclusively by gray-haired, irredeemably nostalgic veterans.
|Jousting Topfhelm=4;head43;Headgear;Heavy;Unique;metal;3000;1;270;19;4;;;;7;-2;;-16;-4;;;;;;;-5;;-4;;;;;;;;;7;;;;32;30;;;;;;;;;;;27;;;;;;;;;;;;;;;;unique;;;;;;;;;;;4;;;;1;;;;;;;If you ignore the lavish decorations, it's just a simple, hopelessly outdated topfhelm: the only thing it'll help you conquer it is the hearts of fair maidens.
|Radiant Topfhelm=5;head44;Headgear;Heavy;Unique;metal;6325;1;350;22;;;;;14;-2;;-14;-4;;;;;3;;;;-3;;;;;;;;;8;;;;36;38;;;;;;;;;;;30;;;;;;;;;;;;;33;;;unique;;;;;;;;;;;4;;;;1;;;;;;;A variant of a topfhelm improved upon by Aldorian craftsmen, boasting a slicker shape and exquisite ornaments. These were all the rage during the Radiant Wars.
|Vagrant Cowl=1;head45;Headgear;Light;Common;cloth;75;1;20;1;;;;;;;-1;;1;;;;-1;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;1;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;Doesn't make you look any more trustworthy, to put it bluntly.
|Fledgling Mage Cowl=2;head46;Headgear;Light;Common;cloth;475;1;40;2;;;;;;;;3;2;;;4;-3;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;magic;1;;2;;;;;;;;;;;;;;;;;;;Its colors are reminiscent of the cowls worn by students of the Academy.
|Witch Hat=2;head47;Headgear;Light;Unique;cloth;575;1.2;20;2;;;;;;;;;;;;6;;3;6;;;;;;;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;special;1;;2;;;;;;;;;;;;;;;;;;;Just an old, dusty hat, but for some reason you are compelled to put it on your head.
|Wanderer Cowl=3;head48;Headgear;Light;Common;cloth;1275;1;50;3;;;;;;1;;5;2;;;6;-5;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;3;;;;;;;;;;;;;;;;magic;1;;2;;;;;;;;;;;;;;;;;;;These cowls are usually pulled over one's eyes: many commoners believe that a mage's gaze brings woes and misfortune, so why not ease their fears?
|Battlemage Cowl=4;head49;Headgear;Light;Common;cloth;2450;0.85;70;5;;;;;;1;;7;3;;;9;-8;;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;6;9;9;;;;;;;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Its inner layer is embroidered with protective spells.
|Arcanist Cowl=4;head50;Headgear;Light;Common;cloth;2875;1;60;4;;;;4;;1;;6;2;;;;-6;;;;;;;;;;;;;9;;;;;6;;;;;;;;;8;;;4;;;;;;;;;;;;20;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Barely forms any wrinkles when subjected to portal jumps.
|Pyromancer Cowl=4;head51;Headgear;Light;Common;cloth;2875;1;60;4;;;;;;1;;6;2;;;;-6;2;5;;;;;;;;;;;;;;;;6;;;;8;;;;;;;;4;;;;;;;20;;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Fire magic can be dangerous even to pyromancers themselves. This cowl is capable of extinguishing the flames that creep dangerously close to its wearer's face.
|Geomancer Cowl=4;head52;Headgear;Light;Common;cloth;2875;1;80;5;;;;;;1;;6;2;;;;-6;;;-5;;;;;;;;;;;8;;;;6;;;;;8;;;;;;;5;;;;;;;;;;;;10;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Pulling up this cowl makes you feel inexplicable unity with the ground under your feet.
|Electromancer Cowl=4;head53;Headgear;Light;Common;cloth;2875;1;60;4;;;;;;1;;8;3;;-5;;-6;;;;;;;;;;;;;;;;;;6;;;;;;;8;;;;;4;;;;;;;;20;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Novice electromancers often complain about being constantly distracted by the constant electric crackling produced by these cowls. They quickly grow accustomed to it though.
|Cryomancer Cowl=4;head54;Headgear;Light;Common;cloth;2875;1;60;4;;;;;10;1;;6;2;;;;-8;;;;;;;;;5;;;;;;;;;6;;;;;;;;8;;;;4;;;;;;;;;;;25;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Keeps your mind cold and your ears warm.
|Spellweaver Cowl=5;head55;Headgear;Light;Common;cloth;6075;1;70;5;;;;;;1;;9;3;;-6;10;-9;;;;-5;;;;;;;;;;;;;;7;;;;;;;;;;;;5;;;;;;;;;;;;;;;;magic;1;;;3;;;;;;;;;;;;;;;;;;Spellweavers perceive the world in a manner entirely different from other people - their consciousness is finely tuned to catch the disturbances in the flow of magical energies.
|Crimson Headband=1;head56;Headgear;Light;Common;cloth;20;;15;;;;;;;;-1;;;;;;-1;1;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;1;;1;;;;;;;;;;;;;;;;;;;A testament to why the best defense is a good offense.
|Academy Circlet=2;head57;Headgear;Light;Common;leather;575;1;20;;;;;;;;;;;;;9;;1;4;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;1;;;;;;;A constant companion of every Maen Academy student - the resonance created by precious metals makes it simpler to overcome the hurdles of learning magic.
|Topaz Circlet=3;head58;Headgear;Light;Common;leather;1375;0.9;35;;;;;;;;;;;;;11;;2;6;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;;;;;;;;Topazes can be relatively cheap - pieces of equipment encrusted with them are commonly purchased by mages of modest income.
|Gilded Circlet=3;head59;Headgear;Light;Common;leather;1825;1.2;20;;;;;;;;;;;;;13;-1;2;6;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;2;;;;;;;Hardly the most elegant piece of jewelry - the craftsman was clearly more interested in the practical applications of gold than its aesthetics.
|Dwarven Circlet=4;head60;Headgear;Light;Common;leather;4150;1.2;60;;;;;;5;;;;;;;14;;5;10;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;7;7;7;;;;;;;;;;;;;;fjall;1;;;;;;1;;;;;;;;;;;;;;;A customary headwear of Fjall seidrs, practitioners of the bizarre mix of Axonian magic and local pagan rituals.
|Battlemage Circlet=4;head61;Headgear;Light;Common;leather;3450;1;30;;;;;;;;;6;3;;;15;;3;8;;-4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;;;;;;;;Battlemages aren't averse to risks. Many of them willingly forgo proper head protection to stay unhindered while casting complex spells.
|Ruby Circlet=5;head62;Headgear;Light;Common;leather;7300;1;45;;;;;;;;;;;;-5;16;;3;10;;-8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;1;;;;;;1;;;;;;;;;;;;;;;The ability of rubies to withstand violent energies makes them particularly attractive to sorcerers who favor dangerous and unpredictable schools of magic, such as pyromancy.
|Court Mage Diadem=5;head63;Headgear;Light;Common;metal;8375;1.15;20;;;;;;;;;;;;;20;;4;15;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;magic;1;;;;;;;;;;;;;;3;;;;;;;Just a few years worth of village taxes is all it costs for a lord to adorn his court mage with one of these diadems.
|Hermit Wreath=5;head64;Headgear;Light;Unique;wood;7300;1;35;;;;;;;1;;4;2;;;18;;4;10;;-5;;;;;4;2;;;;;;;;;;;;;;;;;;;;;15;;;;;;;;;;;;;;;unique;1;;;;;;1;;;;;;;;;;;;;;;Inexplicably, the strips of bark still appear to be fresh, alive even... What power makes it possible?
|Tattered Rags=1;chest01;Chestpiece;Light;Common;cloth;25;1;15;1;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;1;;;;;;;;;;;;;;;;;;;It's completely soaked in blood and sweat.
|Old Shirt=1;chest02;Chestpiece;Light;Common;cloth;10;;10;1;;;;2;;;;;;-3;;;;;;;;;;;;;;;;;;;;;1;;;3;;;;;;;;;1;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;A ragged shirt littered with stitches, patches, and oily spots.
|Linen Shirt=1;chest03;Chestpiece;Light;Common;cloth;25;1;20;1;;;;3;;;;;;-5;;;;;;;;;;;;;;;;;;;;;2;;;5;;;;;;;;;1;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;Some peasants own only a shirt on their back. Naturally, it's worn for every occasion.
|Fine Shirt=2;chest04;Chestpiece;Light;Common;cloth;125;1;20;1;;;;6;;;;;;-6;;;;;;;;;;;;;;;;;;;;;4;;;7;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;Rich peasants like to look the part - after all, why not wear better clothes if you have the funds?
|Dirwin's Vest=2;chest05;Chestpiece;Light;Unique;cloth;100;0.8;20;1;;;;3;;;;;;-6;;;;;;;;3;;;;;;;;;;;;;4;;;9;;;;;;;;;2;5;;;;;5;;;;;;;;;;special exc;;;;1;;;1;;;;;;;;;;;;;;;Dirwin has been wearing this vest for so long, it's a miracle it hasn't yet fused with him.
|Velmir's Embroidered Caftan=2;chest06;Chestpiece;Light;Unique;cloth;100;0.8;20;1;;;;5;;;;;;-4;;;;;;;;;;;2;;;;;;5;;;;10;;;4;;;;;;;;;5;;;;;;;;;;;;;;;;special exc;;;1;1;;;;;;;;;;;;;;;;;;A well-made caftan, now battered and worn out, a distant echo of the life left behind.
|Merchant Vest=3;chest07;Chestpiece;Light;Common;cloth;325;1;25;2;;;;9;;;;;;-7;;;;;;;;;;;;;;;;;;;;;6;;;9;;;;;;;;;3;;;;;;;;;;;;;;;;aldor;;;2;;;;;;;;;;;;;;;;;;;A well-to-do city merchant can be easily recognized by their attire. Such flashiness worked a bit too well in Maen - anyone dressed in a fancy garb was among the first to face the gallows.
|Elven Garment=4;chest08;Chestpiece;Light;Common;cloth;750;1;30;2;;;;12;;;;;;-8;;;;;;;;;;;7;;;;;;;;;;8;;;12;;;;;;;;;4;;;;;;;;;;;;;;;;elven;;;1;1;;;;;;;;;;;;;;;;;;There is a faint flowery scent coming from the cloth. It reminds you of places you've never had a chance to travel to.
|Leather Vest=1;chest09;Chestpiece;Light;Common;leather;50;1;30;1;;;;2;;;;;;;;;;;;;;;;;2;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;Comfortable and pragmatic, such vests are favored by peasants with spare gold in their pockets.
|Fur Vest=1;chest10;Chestpiece;Light;Common;leather;50;1;20;1;;;;4;;;;;;;;;;;;;;;1;5;2;;;;;;;;;;4;;;;;;;;;;;;5;;;;;;;;;;;20;;;;;fjall;;;1;;;;1;;;;;;;;;;;;;;;It won't protect you from anything but cold. On the other hand, Fjall dwarves don't usually need more than that.
|Leosthenes' Doublet=2;chest11;Chestpiece;Light;Unique;cloth;375;1.5;40;2;;;;2;;;;;;;;3;;;;;;;;;2;;;;;;;;;;3;;;;;;;;;;;;2;;;;;;;;;;;;;;;;special exc;;;;2;;;1;;;;;;;;;3;;;;;;A Nistrian-style doublet, reeking of sweat and blood. The only reminder of its owner's Agemon past is a few gilded clasps bearing the crest of the Great Despot.
|Padded Leather Vest=2;chest12;Chestpiece;Light;Common;leather;250;1;40;2;;;;4;;;;;;;;;;;;;;;;;4;;;;;;;;;;6;;;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;1;;;;2;;;;;;;;;;;;;;;An attire that would be the main source of pride for any show-off from the slums.
|Padded Doublet=3;chest13;Chestpiece;Light;Common;cloth;650;1;50;3;;;;6;;;-2;;;;;;;;;;;;;;6;;;;;;;;;;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;1;1;;;;;;;;;;;;;;;;;;It's suitable for a night out, a duel, or both at the same time. You'll look appropriate either way.
|Duelist Doublet=4;chest14;Chestpiece;Light;Common;cloth;1475;1;60;4;;;;8;;;;;;;;;;;;;;;2;;8;;;;;;;;;;10;;5;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;1;;1;;;;;;;;;;;;;;;;;A fair number of duelists prefer wearing all black when showing up for a fight. Why? Blood is harder to spot on dark fabric.
|Pourpoint=4;chest15;Chestpiece;Light;Common;cloth;1475;1;75;6;;;;6;5;;;;;;;;;;;-5;;;;;5;;;;;;;;;;20;;;;;;;;;;;;12;;;;;5;;;;;;;;;;;aldor;;;1;;1;;;;;;;;;;;;;;;;;The fashion for wearing gambesons as civil clothing was spearheaded by King Etbert himself. Thanks to his efforts, it became a sign of good taste to wear a pourpoint when attending the court.
|Skarhogg Garment=4;chest16;Chestpiece;Light;Common;cloth;1625;1.1;40;3;;;;3;;;-3;;;;;;;;;;;;4;20;4;;;;;;;;;;6;;;;;;;;;;;;5;;;;;;;;;;;15;;;;;fjall;;;;;1;;1;;;;;;;;;;;;;;;There's a dwarven belief that an attire blessed by Skarhogg shamans can fortify strength and resolve of any warrior who puts it on.
|Fencer Doublet=5;chest17;Chestpiece;Light;Common;cloth;3125;1;70;5;4;;;10;;;;;;;;;;;;;;;;;10;;;;;;;;;;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;1;1;;;;;;;;;;;6;;;;;;A garment beloved by the aristocrats who spend all their free time on mastering the sword: it's tough, boasts strong seams, and looks fancy to boot.
|Aristocrat Doublet=5;chest18;Chestpiece;Light;Common;cloth;3125;1;90;7;;;;7;7;;;;;-5;;;;;;;-5;;;;7;;;;;;5;;;;17;;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;;;2;;1;;;;;;;;;;;;;;;;;From the stitching to the buckles, every single part is crafted from the finest materials and with flawless workmanship.
|Gambeson=2;chest19;Chestpiece;Light;Common;cloth;250;1;60;4;4;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;;;;;;;;;Makes you look fat, but who cares about appearances in the thick of a fight?
|Magistrate Gambeson=2;chest20;Chestpiece;Light;Common;cloth;250;1;60;4;4;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;;;;;;;;;A regular quilted gambeson, painted with the blues and whites of the Magistrate. It's often worn by village militias and light infantry.
|Long Gambeson=3;chest21;Chestpiece;Light;Common;cloth;650;1;85;6;6;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;3;;;;;;;;;;;;;;;;;It protects well for its price. The main concern is overheating to death.
|Vehement Gambeson=3;chest22;Chestpiece;Light;Common;cloth;750;1.15;55;4;2;;;4;;;;;;-4;-4;4;;;;;-4;;;;;;;;;;;;;;8;;;;;;;;;;;;10;15;15;;;;;;;;;;;10;;;magic;;;;2;1;;;;;;;;;;;;;;;;;The Vehement are militant Hieronites who took up arms to fight against all manner of ghouls, warlocks, and unholy monstrosities.
|Sentian Gambeson=3;chest23;Chestpiece;Light;Common;cloth;650;1;75;5;3;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;11;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;3;;;;;;;;;;;;;;;;;The Sentians have always been known for their ability to add a touch of refinement to even the most simple and mundane items.
|Lamellar Gambeson=4;chest24;Chestpiece;Light;Common;leather;1475;1;90;8;6;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;12;;;;5;5;;;;;;;;;;;aldor;;;;;;;;1;3;;;;;;;;;;;;;A quilted chestpiece reinforced with multiple rows of leather plates to better disperse the force of incoming strikes.
|Norrheim Garment=4;chest25;Chestpiece;Light;Common;leather;1700;1.15;60;7;4;;;7;;;;;;;;;;;;-5;;;;;;;;;;;;;;;12;;;;;;;;;;;;7;10;5;;;;;;;;;20;;;;;fjall;;;;;;;2;2;;;;;;;;;;;;;;The dwarves of the Norrheim clan have to deal with the most dangerous beasts the North can offer on a daily basis, so their warriors' garments are frequently imbued with protective enchantments.
|Battlemage Gambeson=4;chest26;Chestpiece;Light;Common;cloth;1700;1.15;70;6;2;;;5;;;;;;-5;-8;7;;;;;;;;;;;;;;;;;;;14;;;;;;;;;;;;10;20;20;;;;;;;;;;;;;;magic;;;;;2;2;;;;;;;;;;;;;;;;Much lighter than a common gambeson and much sturdier than a mantle, this chestpiece combines the best of both worlds.
|Mirror Plate Gambeson=5;chest27;Chestpiece;Light;Common;cloth;3575;1.15;120;11;7;;;3;5;;;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;18;;;;;5;10;;;;;;;;;;aldor;;;;;2;;;2;;;1;;;;;;;;;;;The idea of strapping a round metal chestplate to a gambeson has its roots in Nistra, but the benefits it provides quickly became apparent to Aldorian armorsmiths as well.
|Magehunter Gambeson=5;chest28;Chestpiece;Light;Common;cloth;3575;1.15;90;9;6;;;6;;;;;;-6;-6;5;;;;;;;;;;;;;;;;;;;13;;;;;;;;;;;;12;15;15;;;;;;;;;;;15;;;aldor;;;;1;;2;;2;;;;;;;;;;;;;;The life of a magehunter is full of uncertainty. However, with a gambeson like this, managing that uncertainty becomes so much easier.
|Captain Gambeson=5;chest29;Chestpiece;Light;Common;cloth;3125;1;105;10;8;;;5;3;;;;;;;;;;;;;;;;;;;;;;5;;;;16;;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;;;;;2;2;1;;;;;;;;;;;;;;;Anyone who lives long enough to earn the rank of captain knows full well how to avoid putting themselves into unnecessary danger - sometimes you just don't need more than a gambeson.
|Hermit Garment=5;chest30;Chestpiece;Light;Unique;cloth;3900;1.25;105;8;4;;;6;;;;6;3;;;12;;;;;;;;;;6;3;;;;;;;;16;;;;;;;;;;;;14;25;;;;;;;;;;;;;;;unique;;;;1;2;;1;;;;;;;;;;;;;;;The enigmatic Sages, who made the deepest thicket of the local forests their home, are one of the greatest Aldorian mysteries. Many believe it was them who'd been protecting the land from the worst of it - and now that their numbers have dwindled, everything comes crashing down.
|Royal Ranger Gambeson=5;chest31;Chestpiece;Light;Unique;cloth;3900;1.25;160;10;;;;8;;;-5;;;;;;;;;;;5;;;;;;;;;;;;;24;;;;;;;;;;;;22;20;;;;;20;;;;;;;;;;unique;;;1;1;;3;;;;;;;;;;;;;;;;The main task of the Royal Rangers was to patrol the hunting grounds of His Majesty. Their gambesons were sewn by the best craftsmen the realm had to offer.
|Der Vyrne Heirloom Cuirass=2;chest32;Chestpiece;Medium;Unique;metal;500;1;75;6;;;;-3;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;10;;;5;;;;;;;;;7;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;2;;;1;;;;;;;;This cuirass holds sentimental value to Arna - it used to be the most treasured heirloom of the House der Vyrne, passed down through generations. Time wasn't kind to it.
|Recruit Mail=2;chest33;Chestpiece;Medium;Common;metal;725;1.5;100;8;;;;-3;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;;17;;;;;;;;;;;;8;;;12;;;;;;;;;;;;;aldor;;;;;;;;1;;;;2;;;;;;;;;;Mail shirts have stood the test of time: they were already in use when the Ald tribes, the ancestors of the modern Aldorians, took over the Firn foothills.
|Footman Mail=3;chest34;Chestpiece;Medium;Common;metal;1300;1;165;11;;;;-4;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;3;;;;;;;;;;Hauberks protect well and don't restrict mobility. On the downside, you can't make one without thousands of metal rings and lots and lots of time - obviously, all of that adds to the price.
|Magistrate Mail=3;chest35;Chestpiece;Medium;Common;metal;1300;1;165;11;;;;-4;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;3;;;;;;;;;;A mail shirt with a blue and white tabard - a standard chestpiece of the Magistrate's garrisons.
|Skadian Yushman=4;chest36;Chestpiece;Medium;Common;metal;3550;1.2;180;15;;;;-7;;;;-7;-2;;;;;;;;;;;;;;;;;;;;;;23;;;;;;;;;;;;14;;;18;5;;;;;;;;;;;;skadia;;;;;;;;;;;;3;1;;;;;;;;;Skadians borrowed the practice of reinforcing mail armor with iron plates from Jarimad warriors. Such chestpieces are more than capable of protecting the cavalry from stray arrows and spear thrusts.
|Mail Mantle=4;chest37;Chestpiece;Medium;Common;metal;3250;1.1;100;11;;;;-5;;;;-4;-2;;-5;5;;;;;;;;;;;;;;;;;;;16;;;-5;;;;;;;;;10;15;15;15;;;;;;;;;;;;;magic;;;;2;;;;;;;;2;;;;;;;;;;Such mantles have been a common garb of Aldorian battlemages ever since the Radiant Wars - the long range of maaf bows would make short work of anyone wearing light clothes.
|Mercenary Cuirass=4;chest38;Chestpiece;Medium;Common;metal;2950;1;150;14;;;;-5;4;;;-7;-2;;;;;;;;;;;;;;;;;;4;;;;23;;;;;;;;;;;;18;;;;;5;;;;;;;;;;;aldor;;;;;;1;;;;;1;;;2;;;;;;;;A breastplate worn by lonely mercenaries - it's relatively light, covers the vital spots, and doesn't cost all that much.
|Captain Cuirass=5;chest39;Chestpiece;Medium;Common;metal;6225;1;175;17;;;;-6;6;;;-9;-2;;;;;;;;-3;;;;;;;;;;6;;;;26;;;;;;;;;;;;24;;;5;;;;;;;;;;;;;aldor;;;;1;;;;;;;1;1;;2;;;;;;;;It's not unusual for leaders of the most celebrated mercenary warbands to amass fortunes that eclipse those of many aristocrats. Naturally, much of it is spent on acquiring the best equipment available.
|Footman Brigandine=3;chest40;Chestpiece;Heavy;Common;metal;1825;1;200;15;;;;-8;;;;-12;-3;;;;;;;;;;;;;;;;;;;;;;26;;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;;;;;;1;;;;;;2;;;;;;;;;;A favorite chestpiece of the Aldorian light infantry - it protects much better than a simple gambeson while being less cumbersome than plate armor.
|Vehement Brigandine=3;chest41;Chestpiece;Heavy;Common;metal;2100;1.15;140;13;;;;-8;;;;-12;-3;-5;-5;;;;;;;;;;;;;;;;;;;;26;;;;;;;;;;;;22;20;20;;;;;;;;;;;10;;;magic;;;;;;;;;;2;;1;;;;;;;;;;When it comes to the Vehement, their members hail from all walks of life - there are peasants, fanatical pilgrims, knights errant, and even battlemages.
|Sergeant Brigandine=4;chest42;Chestpiece;Heavy;Common;metal;4125;1;265;18;;;;-10;;;;-14;-3;;;;;;;;;;;;;;;;;;;;;;30;;;;;;;;;;;;24;;;;5;;;;;;;;;;;;aldor;;;;;;;;;;1;;2;1;;;;;;;;;Sergeants and veteran mercenaries sport this type of armor while they're saving up for something more substantial.
|Mercenary Brigandine=4;chest43;Chestpiece;Heavy;Common;metal;3925;0.95;240;17;;;;-8;;;;-11;-3;;;;;;;;;;;;;;;;;;;;;;30;;;;;;;;;;;;24;;;;;5;;;;;;;;;;;aldor;;;;;;;;;;2;;;2;1;;;;;;;;The longer mercenaries stay alive, the better they're paid - and the better they're paid, the longer they stay alive...
|Knightly Brigandine=5;chest44;Chestpiece;Heavy;Common;metal;8725;1;280;21;;;;-12;8;;;-16;-3;;;;;;;;;;;;;;;;;;;;;;34;;;;;;;;;;;;28;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;3;;2;;;;;;;;A chestpiece held in high esteem by Aldorian knights. It provides almost the same level of protection as full plate but costs less and looks fancier.
|Elven Brigandine=5;chest45;Chestpiece;Heavy;Common;metal;9600;1.1;340;22;;;;-13;;;;-16;-4;;;;;;;;;;;;;;;;;;;;;5;36;;;;;;;;;;;;30;;;;10;;;;;;;;;;;;elven;;;;;;;;;;;;4;;1;;;;;;;;Sipahi are the heavy cavalry that forms the core of the Ahjat Empire's army, a cornerstone of its many victories. Unsurprisingly, their gear is crafted only by the best armorsmiths on the personal orders of Ahjat emirs.
|Fjall Armor=3;chest46;Chestpiece;Heavy;Common;metal;1800;0.86;300;15;;;;-12;8;;;-13;-4;;;;;;;;;;;;;;;;;;3;;;;29;;;;;;;;;;;;24;;;;15;;;;;;;;;;;;fjall;;;;;;;;;;;;3;;;;;;;;;;Fjall iron is hardly of the best quality, yet dwarves have an incredible knack for forging relatively decent armor from it.
|Old-Fashioned Armor=3;chest47;Chestpiece;Heavy;Common;metal;2100;1;300;17;;;;-14;12;;;-16;-5;;;;;;;;;;;;;;;;;;;;;;32;;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;;2;;;;;;;;A relatively affordable piece of plate armor, worn by landless knights, mercenaries, and everyone else who isn't rolling in gold at the moment.
|Flagbearer Armor=4;chest48;Chestpiece;Heavy;Common;metal;4725;1;360;20;;;;-17;15;;;-18;-5;;;;;;;;;;;;;;;;;;;;;;36;;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;;3;;;;;;;;When flagbearers are slain in battle, their comrades are usually quick to follow suit - providing the former with quality armor is plain common sense.
|Scaled Armor=4;chest49;Chestpiece;Heavy;Common;metal;3775;0.8;400;18;;;;-14;12;;;-14;-5;;;;;;;;;;;;;;;;;;5;;;;32;;;;;;;;;;;;30;;;;;;;;;;;;;;;;aldor;;;;2;;;;;;;;;;4;;;;;;;;Scaled armor was at its peak during the latest war with Nistra, from where it was borrowed by Aldorian knights to begin with.
|Jousting Armor=4;chest50;Chestpiece;Heavy;Unique;metal;4725;1;360;21;5;5;;-17;15;;;-18;-5;;;;;;;-5;;;;;;;;;;;;;;;36;;;;;;;;;;;;30;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;1;3;1;;;;;;;Some of its combat effectiveness was stripped away in favor of imposing aesthetics. Still, it's hard to deny that this armor makes quite an impression.
|Noble Armor=5;chest51;Chestpiece;Heavy;Common;metal;10475;1.05;440;23;;;;-20;18;;;-16;-5;;;;;;;;;;;;;;;;;;8;;;;36;;;;;;;;;;;;33;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;2;3;;;;;;;;Some nobles wouldn't mind bartering away one of their smaller, less prosperous fiefs in exchange for a similar chestpiece.
|Knightly Armor=5;chest52;Chestpiece;Heavy;Common;metal;9975;1;420;23;3;;5;-20;18;;;-20;-5;;;;;;;;;;;;;;;;;;;;;;40;;;;;;;;;;;;33;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;1;3;;;;;;;;Making a single suit of noble plate armor demands multiple craftsmen and months of hard work.
|Ceremonial Armor=5;chest53;Chestpiece;Heavy;Unique;metal;12450;1.25;420;24;;;;-20;23;;;-20;-5;;;;;;;;;;;;;7;5;25;;;;;;;40;;;;;;;;;;;;33;;;;;;;;;;;;;;;;unique;;;;;;;;;;;;1;2;2;;;;;;;;Judging by the engraving, it once belonged to Sir der Ulne, a famous glutton and a drunkard. A dozen years ago, during one of his feasts, Sir der Ulne met a heroic death in a prolonged battle with a whole roast hog.
|Vagabond Knight's Armor=5;chest54;Chestpiece;Heavy;Unique;metal;12450;1.25;300;21;;;;-16;18;;;-16;-4;;;;-6;6;;;;;;;;;;;;6;12;;;;33;;;;;;;;;;;;33;9;9;;;;;;;;;;;;;;unique;;;;2;;;;;;;;1;;4;;;;;;;;This mysterious armor looks both surprisingly modern and incredibly ancient...
|Initiate Robe=1;chest55;Chestpiece;Light;Common;cloth;100;1;30;1;;;;;;;;2;1;;;3;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;;2;;;;;;;;;;;;;;;;magic;;;;1;;;;;;;;;;;;;;;;;;The black color of this mantle indicates that a student wearing it hasn't yet decided which Circle they wish to pursue.
|Mahir's Garment=2;chest56;Chestpiece;Light;Unique;cloth;675;1;40;2;;;;;;;;2;1;-3;-3;;;;;;;;;;;;;;;;;;5;;2;;;5;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;1;;;1;;;;;;;;;;;;;;;A manner of robe that is typically the sole possession of wandering dervishes such as Mahir. It offers reliable protection from both the scorching sun of Jacinth as well as the bone-chilling cold of its desert nights.
|Jonna's Mantle=2;chest57;Chestpiece;Light;Unique;cloth;675;1;50;2;;;;;;;;;;;;3;-3;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;2;;;;;;;;;;;;;;;;;;A uniform of the Academy student, fashioned by Jonna from a man's mantle.
|Fledgling Mage Mantle=2;chest58;Chestpiece;Light;Common;cloth;675;1;40;2;;;;;;;;4;2;;;5;;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;4;;;;;;;;;;;;;;;;magic;;;2;1;;;;;;;;;;;;;;;;;;A magically gifted person can try their luck as an apprentice to an experienced sorcerer. They rarely turn anyone down - not for the love of teaching, but largely because there's always a use for a personal servant.
|Wanderer Mantle=3;chest59;Chestpiece;Light;Common;cloth;1825;1;50;3;;;;;;;;8;5;;;8;;;;;;;;;;;;;;;;;;;3;;;8;;;;;;;;;6;;;;;;;;;;;;;;;;magic;;;2;1;;;;;;;;;;;;;;;;;;There are mages who make a living by wandering the world, offering their services to anyone willing to pay. Most of them suffer a miserable fate: some die after taking on a contract they can't handle, some join brigand gangs, while others fall victim to the mob, which is quick to act upon its prejudice.
|Hired Mage Mantle=3;chest60;Chestpiece;Light;Common;cloth;1825;1;70;4;;;;;;;;4;2;;;5;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;9;7;7;;;;;;;;;;;;;;magic;;;;3;;;;;;;;;;;;;;;;;;A sturdy garment that can take a beating, a reasonable choice for most contracts.
|Soldier Mantle=3;chest61;Chestpiece;Light;Common;cloth;1825;1;55;3;;;;;;;;6;3;;;7;-3;1;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;6;;;;;;;;;;;;;;;;magic;;;1;2;;;;;;;;;;;;;;;;;;One of King Etbert's decrees demanded all mages to join the army in the event of war, which handily provided him with lots of additional troops during his Radiant campaigns. These army-issued mantles aren't much to look at, but the craftsmanship is perfectly serviceable.
|Battlemage Mantle=4;chest62;Chestpiece;Light;Common;cloth;4125;1;70;5;;;;;;;;8;3;;;7;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;8;;;;;;;;;;;;;;;;magic;;;;2;;;;;;1;;;;;;;;;;;;Battle-proven mages are always in demand and, consequently, are wealthy enough to afford custom-tailored, hard-wearing mantles.
|Maen Mantle=4;chest63;Chestpiece;Light;Common;cloth;4125;1;80;4;;;;;;;;8;4;;;9;;;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;12;9;9;;;;;;;;;;;;;;magic;;;;2;;;;1;;;;;;;;;;;;;;Most of the time, the weather in Maen is rather chilly, so local mages have a preference for thick, heavy mantles. Why risk catching a cold if you can avoid it?
|Arcanist Mantle=4;chest64;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;;;;5;2;;;;;;;;;;;;;;;;;9;;;;;4;;;;;;;;;10;;;8;;;;;;;;;;;;20;;;;magic;;;;4;;;;;;;;;;;;;;;;;;A distinct mantle of the Circle of Arcanistics, thoroughly imbued with pure magic essence.
|Pyromancer Mantle=4;chest65;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;;;;5;2;;;;;2;4;;;;;;;;;;;;;;;;4;;;;10;;;;;;;;8;;;;;;;20;;;;;;;;;magic;;;;4;;;;;;;;;;;;;;;;;;It bears a special enchantment: the fabric is not exactly flameproof, but it's definitely slow to catch fire.
|Geomancer Mantle=4;chest66;Chestpiece;Light;Common;cloth;4125;1;80;4;;;;;;;;5;2;;;;;;;-4;;;;;;;;;;;9;;;;4;;;;;10;;;;;;;8;;;;;;;;;;;;10;;;;magic;;;;4;;;;;;;;;;;;;;;;;;The runic embroidery strengthens the connection between a geomancer and the boulders they summon.
|Electromancer Mantle=4;chest67;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;;;;10;4;;-3;;;;;;;;;;;;;;;;;;;;4;;;;;;;10;;;;;8;;;;;;;;20;;;;;;;;magic;;;;4;;;;;;;;;;;;;;;;;;Barely touching the material sends a sharp, tingling sensation up one's arm. That is unless you're an electromancer.
|Cryomancer Mantle=4;chest68;Chestpiece;Light;Common;cloth;4125;1;60;4;;;;;12;;;5;2;;;;-5;;;;;;;;;7;;;;;;;;;4;;;;;;;;10;;;;8;;;;;;;;;;;25;;;;;magic;;;;4;;;;;;;;;;;;;;;;;;Made of deceptively light cloth, this mantle is fortified with cryomantic enchantments that can withstand even the harshest of frosts.
|Spellweaver Mantle=5;chest69;Chestpiece;Light;Common;cloth;8725;1;50;5;;;;;;;;10;5;;-5;12;;;;;-7;;;;;;;;;;;;;;5;;;;;;;;;;;;10;;;;;;;;;;;;;;;;magic;;;;5;;;;;;;;;;;;;;;;;;Most mages have to contend with merely reciting the few surviving spells, possessing little to no understanding of the force powering them. But not everyone is satisfied with this state of things: the half-secretive Circle of Spellweavers aims to resurrect the lost art of creating new spells - their efforts are yet to bear fruit.
|Red Silk Mantle=5;chest70;Chestpiece;Light;Common;cloth;8725;1;70;6;;;;8;;;;15;8;;;12;-8;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;14;7;7;;;;;;;;;;;;;;elven;;;;5;;;;;;;;;;;;;;;;;;Red silk is brought to Brynn by elven caravans, from where it eventually finds its way to Maen craftsmen - only they know how to work this fascinating material to unlock its full potential.
|Court Mage Mantle=5;chest71;Chestpiece;Light;Common;cloth;8725;1;60;4;;;;;;;;10;5;;;14;;3;6;;;;;;;;;;;;;;;;3;;;;;;;;;;;;5;;;;;;;;;;;;;;;;magic;;;;4;;;;;;;;;;;2;;;;;;;Mages who find themself a part of a noble court are a subject of envy. The life they lead is comfy, lucrative, and devoid of any real dangers - that is until their master decides to participate in a military campaign...
|Work Gloves=1;arms01;Gloves;Light;Common;cloth;25;1;45;1;;;;;;;-1;;;;;;;;;;;;;4;;;;;;;;;;;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;For when you don't want to get your hands dirty.
|Blacksmith Mittens=1;arms02;Gloves;Light;Common;leather;50;1.5;60;2;1;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;9;;;;;;;25;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;These tough mittens offer solid protection from burns and sharp edges.
|Leather Gloves=2;arms03;Gloves;Light;Common;leather;225;1;60;2;;;;;;;-2;;;;;;;;;;;;;8;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;These gloves were crafted from finely tanned leather.
|Leather Bracers=2;arms04;Gloves;Light;Common;leather;225;1;40;1;;;;;;;-2;;;-5;;;;;;;;1;;8;;;;;;;;;;;5;;;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;A few layers of sturdy leather that cover the forearms but leave your wrists completely open.
|Leosthenes' Bracers=2;arms05;Gloves;Light;Unique;leather;325;1.5;70;1;;;;;;;-1;;;-5;-5;;-1;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;6;5;5;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;One of the many rules of the Gymnasium forbade removing these heavy and uncomfortable bracers anywhere but the baths - Leosthenes has grown so accustomed to their presence that he now sees them as just another part of his body.
|Falconeer Gloves=3;arms06;Gloves;Light;Common;leather;600;1;75;4;;;;;;;-3;;;;;;;;;;;;;12;;;;;;;;;;;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;There was a time in Aldor when hunting birds became an item of prestige. A lord without a personal falconeer would feel inadequate even in front of his own court.
|Tied Gloves=4;arms07;Gloves;Light;Common;leather;1350;1;90;6;;;;;;;-4;;;;;;;;;;;;;16;;;;;;;;;;;14;;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;Career duelists favor this kind of gloves the most - they look rather dashing and can withstand a sword thrust.
|Splint Bracers=2;arms08;Gloves;Medium;Common;metal;375;1;120;6;;;;;;;-3;-3;;-5;;;;;;;;2;;;;;;;;;;;;;13;;;;;;;;;;;;5;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;They do nothing to protect your hands, but the reinforced forearms should be enough to compensate for it.
|Mail Gloves=3;arms09;Gloves;Medium;Common;metal;1000;1;165;11;;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;2;;;;;;;;;;Sensible handwear for anyone who values their fingers.
|Soldier Gloves=3;arms10;Gloves;Medium;Common;metal;1000;1;150;12;;;;;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;;20;;;;;;;;;;;;14;;;;;;;;;;;;;;;;aldor;;;;;;;;;;1;;1;;;;;;;;;;They're lined with metal plates, slightly restricting hand movement as a result.
|Riveted Gloves=4;arms11;Gloves;Medium;Common;metal;2225;1;180;14;;;;;;;;-7;-2;;;;;;;;;;;;;;;;;;;;;;23;;;;;;;;;;;;18;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;1;;1;;;;;;;;;;A direct strike to the hands will still hurt like hell, but at least you won't lose them.
|Captain Gloves=5;arms12;Gloves;Medium;Common;metal;4700;1;210;17;;;;;;;;-9;-2;;;;;;;;;;;;;;;;;;;;;;26;;;;;;;;;;;;22;;;;;;;;;;;;;;;;aldor;;;;;;;;;;1;1;2;;;;;;;;;;A type of brigandine gloves that comes with an extra layer of protection - a few more metal plates shielding the fingers and the back of the hand.
|Plate Mittens=3;arms13;Gloves;Heavy;Common;metal;1475;1;250;16;2;;;;5;;3;-14;-4;;;;;;;;;;;;;;;;;;;;;;29;;;;;;;;;;;;25;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;4;;;;;;;;;;;A wide range of wrist motion is the last thing these mittens will provide you with.
|Plate Gauntlets=4;arms14;Gloves;Heavy;Common;metal;3350;1;300;19;3;;;;7;;4;-16;-4;;;;;;;;;;;;;;;;;;;;;;33;;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;3;1;;;;;;;;;;Crafting plate gloves is a form of art which demands consummate skill and impeccable knowledge of the trade.
|Knightly Gauntlets=5;arms15;Gloves;Heavy;Common;metal;7075;1;350;22;4;;;;10;;5;-18;-4;;;;;;;;;;;;;;;;;;;;;;37;;;;;;;;;;;;31;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;3;2;;;;;;;;;;These satin-lined hourglass gauntlets are supposed to be yet another way to flaunt one's status and exquisite taste in armor.
|Novice Hand Wraps=1;arms16;Gloves;Light;Common;cloth;100;1;30;1;;;;;;;;2;1;;;2;;1;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;The path to becoming a mage invariably starts with pain and injuries. A few layers of tightly wrapped cloth can slightly reduce the price of initial failures.
|Jonna's Casting Bracers=2;arms17;Gloves;Light;Unique;cloth;550;1;40;1;;;;;;;;4;;;;4;-2;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;A reminder of strenuous, yet rewarding days spent studying at the Academy, when the future looked bright and full of promise. So much has changed since then...
|Sorcerer Bracers=3;arms18;Gloves;Light;Common;leather;1475;1;50;3;;;;;;;;6;3;;;6;;3;;;;;;;;;;;;;;;;;8;;;;;;;;;;;;6;6;6;;;;;;;;;;;;;;magic;;;1;;;;1;;;;;;;;;;;;;;;The magic sigils carved into the leather are useful for swiftly redirecting the flow of magical energies in the chaos of combat.
|Orient Bracers=4;arms19;Gloves;Light;Common;leather;3350;1;80;2;;;;;;;;8;4;;;8;;4;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;elven;;;;;;;2;;;;;;;;2;;;;;;;The gilded acanthus ornaments are a staple of Hazzun jewelry. This technique was invented in ancient times and has seen very little change after being rediscovered by modern craftsmen.
|Ruby Mage Bracers=5;arms20;Gloves;Light;Common;leather;7075;1;70;2;;;;;;;;10;3;;;12;;5;;;-5;;;;;;;;;;;;;;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;magic;;;;;;;2;;;;;;;;2;;;;;;;Mage bracers are usually made of silver or gold and are encrusted with all kinds of gems - the resonance created by putting precious metals and stones together is capable of empowering magic spells.
|Sapphire Mage Bracers=5;arms21;Gloves;Light;Common;leather;7075;1;70;2;;;;;;;;15;6;;-4;10;;5;;;;;;;;;;;;6;;;;;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;magic;;;;;;;2;;;;;;;;2;;;;;;;Mage bracers are usually made of silver or gold and are encrusted with all kinds of gems - the resonance created by putting precious metals and stones together is capable of empowering magic spells.
|Ancient Wristbands=5;arms25;Gloves;Light;Unique;metal;7775;1.1;55;2;;;;;;;;10;5;;;14;;5;5;;;;;;;;;;;;;;;;5;;;;;;;;;;;;3;5;5;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;4;;;;;;;Fashioned in either the Ald or Firn tradition - the splendor of the adornments suggests they were once worn by a prominent chieftain or high priest.
|Mystic Gloves=4;arms22;Gloves;Light;Common;leather;2800;1;80;5;;;;;;;;12;4;;;;-8;;5;;-6;;;;;;;;;;;;;;20;;;;;;;;;;;;12;10;10;;;;;;;;;;;25;;;magic;;;2;;;;1;;;;;;;;;;;;;;;They're covered with peculiar symbols in accordance with an ancient, half-forgotten technique.
|Battlemage Gloves=4;arms23;Gloves;Light;Common;leather;2800;1;95;7;;;;;;;;9;4;;;;-10;;;;-6;;;;;;;;;;;;;;30;;;;;;;;;;;;20;20;20;;;;;;;;;;;;;;magic;;;;;;;2;1;;;;;;;;;;;;;;Well-trained and experienced mages are a force to be reckoned with, which makes them a prime target on the battlefield. Unsurprisingly, they're always on a lookout for quality armor that doesn't compromise the freedom of movement.
|Court Mage Gloves=5;arms24;Gloves;Light;Common;leather;5900;1;105;6;;;;;;;;12;5;;;;-12;2;;;-7;;;;;;;;;;;;;;12;;;;;;;;;;;;14;14;14;;;;;;;;;;;;;;magic;;;;1;;;1;;;;;;;;2;;;;;;;Gems and noble metals are treasured for their ability to resonate with magic. What at first may appear as a display of unrestrained opulence can in fact be a tool of the trade.
|Rusted Shackles=1;boots01;Boots;Heavy;Common;metal;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;-100;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;Shackles so rusty that you shouldn't have any trouble removing them with your bare hands.
|Peasant Shoes=1;boots02;Boots;Light;Common;leather;50;1;60;2;;;;2;;;;;;;;;;;;;;;;;1;;;;;;;;;4;8;;;;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;Such shoes are usually worn until they crumble right off the wearer's feet.
|Hide Boots=2;boots03;Boots;Light;Common;leather;275;1;80;4;;;;4;;;;;;;;;;;;;;;;;2;;;;;;;;;7;10;;;;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;;;;;2;;;;;;;;;;;;;;A pair of sturdy boots made out of cow leather. In times of war, this kind of footwear greatly grows in demand.
|Tanned Boots=3;boots04;Boots;Light;Common;leather;750;1;100;6;;;;6;;;;;;;;;;;;;;;;;3;;;;;;;;;10;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;aldor;;;;;;;;3;;;;;;;;;;;;;;Tanned bull hide guarantees longevity for any footwear it's used in.
|Norse Boots=3;boots05;Boots;Light;Common;leather;825;1.1;90;6;;;;5;;;;;1;;;;;;;;;;;;4;;;;;;;;;11;17;;;;;;;;;;;;10;;;;;;15;;;;;;;;;;fjall;;;1;;;;;2;;;;;;;;;;;;;;They are waterproof, don't get stuck in mud, and are easy to clean from blood stains.
|Elven Boots=4;boots06;Boots;Light;Common;leather;1850;1.1;130;8;;;;6;;;-3;;;-5;;;;;;;;;;;4;;;;;;;;;10;12;;;;;;;;;;;;10;;;;;;;;;;;;;;;;elven;;;;;;;;3;;;;;;;;;;;;;;In Jacinth Kingdoms, felt boots are sported by people from all walks of life, be it Ohirian nomads, maafs of Ahjat, or ghazi of Jibey.
|Duelist Boots=4;boots07;Boots;Light;Common;leather;1675;1;120;8;;;;8;;;;;;;;;;;;;;;;;6;;;;;;;;;12;14;;;;;;;;;;;;12;;;;;;;;;;;;;;;;aldor;;;;;;;;4;;;;;;;;;;;;;;In addition to the fighting skill, duelists also continuously sharpen their fashion sense.
|Magehunter Boots=5;boots08;Boots;Light;Common;leather;3525;1;140;10;;;;10;;;-2;;;;;;-2;;;;;;;;5;;;;;;;;;15;16;;;;;;;;;;;;14;20;20;;;;;;;;;;;;;;aldor;;;;;;;;5;;;;;;;;;;;;;;The leather was specially treated to protect against fire, electricity, and other harmful elements that may be summoned by a resisting sorcerer.
|Pointy Shoes=1;boots09;Boots;Light;Common;leather;25;1;45;1;;;;;;;;3;1;;;;;;;;;;;;;;;;;;;;;2;4;;;5;;;;;;;;;2;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;A design that has been the pinnacle of peasant fashion for the last twenty years.
|Traveling Shoes=2;boots10;Boots;Light;Common;leather;175;1;60;2;;;;;;;;5;2;;;;;;;;;;;;;;;;;;;;;4;6;;;10;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;Shoes like these are cheap and wear well, the qualities which attract all kinds of vagabonds. Just make sure to keep them free of holes.
|Mahir's Boots=2;boots11;Boots;Light;Common;cloth;175;1;60;1;;;;2;;;;5;2;;;;;;;;;;;;;;;;;;5;;;4;6;;;15;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;The steps taken in these felt boots surpass even the number of stars in the sky.
|Town Shoes=3;boots12;Boots;Light;Common;leather;500;1;75;3;;;;;;;;7;3;;;;;;;;;;;;;;;;;;;;;6;8;;;15;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;2;;;;;;;;;;;;;;;Fancy enough for when you're going out into the world to prove your mettle.
|Riding Boots=3;boots13;Boots;Light;Common;leather;600;1.2;85;4;;;;;;;;6;2;;;;;;;;;;;;;;;;;;;;;6;8;;;10;;;;;;;;;6;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;;;;;;;;;Comfortable for long horse rides. Not so comfortable for long walks.
|Fancy Boots=4;boots14;Boots;Light;Common;leather;1125;1;90;4;;;;;;;;9;4;;;;;;;;;;;;;;;;;;;;;8;10;;;20;;;;;;;;;8;;;;;;;;;;;;;;;;aldor;;;;;;;;4;;;;;;;;;;;;;;A pair of expertly-crafted boots that will add a spring to your step while promenading the streets.
|Court Mage Boots=5;boots15;Boots;Light;Common;leather;2825;1.2;105;5;;;;;;;;12;5;;-3;;-2;;3;;;;;;;;;;;;;;;10;12;;;25;;;;;;;;;10;;;;;;;;;;;;;;;;magic;;;2;;;;;3;;;;;;;;;;;;;;Stylish, light, durable, and unbelievably comfortable, a dream come true for most mages.
|Recruit Boots=2;boots16;Boots;Medium;Common;metal;375;1;100;8;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;14;15;;;;;;;;;;;;12;;;;;5;;;;;;;;;;;aldor;;;;;;;2;;;;;;;1;;;;;;;;Maimed by war, common soldiers become a heavy burden for their families, so each of them tries their best to return home with a full set of limbs.
|Splint Boots=2;boots17;Boots;Medium;Common;metal;375;1;120;8;;;;-3;;;;-3;-1;;;;;;;;;;;;;;;;;;;;;10;20;;;;;;;;;;;;12;;;5;;;;;;;;;;;;;aldor;;;;;;;;2;;;;1;;;;;;;;;;A cheap yet effective protection from sudden strikes to the feet.
|Mail Boots=3;boots18;Boots;Medium;Common;metal;1000;1;165;11;;;;-4;;;;-5;-1;;;;;;;;;;;;;;;;;;;;;16;20;;;;;;;;;;;;10;;;15;;;;;;;;;;;;;aldor;;;;;;;;;;;;2;;;;;;;;;;Such footwear is cheap to maintain and can withstand a glancing blow to the legs - what else can a warrior wish for?
|Veteran Greaves=4;boots19;Boots;Medium;Common;metal;2225;1;180;14;;;;-5;;;;-7;-2;;;;;;;;;;;;;;;;;;;;;20;23;;;;;;;;;;;;20;;;;;;;;;;;;;;;;aldor;;;;;;;3;;;;;;;1;;;;;;;;An obvious choice for any infantryman: a combination of common boots' practicality and some fairly decent protection.
|Captain Boots=5;boots20;Boots;Medium;Common;metal;4700;1;210;17;;;;-6;;;;-9;-2;;;;;;;;;;;;;;;;;;;;;24;26;;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;;;;;;;;2;;;3;;;;;;;;;;;Fitting a bunch of steel plates onto a pair of boots is a straightforward and reliable way of protecting your legs from injury.
|Sardar Boots=5;boots21;Boots;Medium;Unique;metal;4700;1;210;15;;;;3;;;-3;-9;-2;;;;;;;;;;;;;;;;;;;;;22;33;;;;;;;;;;;;20;;;;;;;;;;;;;;;;unique;;;;;1;;;;2;;1;;;1;;;;;;;;Maaf military leaders - sardars - enjoy great power even when not actively leading the armies. In the years between wars, most of them hoard so much wealth that they become almost reluctant to return to the battlefield...
|Engraved Greaves=5;boots22;Boots;Medium;Unique;metal;4700;1;210;17;;;;-6;;;;-7;-2;-5;-5;5;;;;;;;;;;;;;;;;;;31;26;;;15;;;;;;;;;24;8;8;;;;;;;;;;;;;;unique;;;;;;;;1;;;2;;;1;1;;;;;;;It would be a mistake to perceive the gilding as a mere decoration. To a battlemage, gold rims and edges can actually be of great practical use.
|Scaled Boots=4;boots23;Boots;Heavy;Common;metal;2675;0.8;330;17;;;;-8;6;;;-12;-3;;;;;;;;;;;;;;;;;;;;;27;26;;;;;;;;;;;;24;;;;;;;;;;;;;;;;aldor;;;;;;;;;;1;;;;3;;;;;;;;These were obviously inspired by the Nistrian military tradition - scaled armor is still a common sight around those parts.
|Sergeant Sabatons=4;boots24;Boots;Heavy;Common;metal;3350;1;300;19;;;;-10;7;;;-16;-4;;;;;;;;;;;;;;;;;;;;;30;33;;;;;;;;;;;;27;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;1;;1;3;;;;;;;;Not the most light or comfortable footwear, but, as the saying goes, victory trumps everything.
|Noble Sabatons=5;boots25;Boots;Heavy;Common;metal;7075;1;350;22;;;;-12;10;;;-18;-4;;;;;;;;;;;;;;;;;;;;;39;43;;;;;;;;;;;;31;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;1;;1;4;;;;;;;;The red velvet fittings are here to remind everyone who the lord of the land is.
|Aldwynn Sabatons=5;boots26;Boots;Heavy;Common;metal;8125;1.15;385;23;;;;-13;11;;;-21;-5;;;;;;;;;;;;;;;;;;;;;35;37;;;;;;;;;;;;34;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;1;1;4;;;;;;;;With these on your feet, you feel like you can hold your ground against a small army.
|Rope Belt=1;belt01;Belt;Light;Common;cloth;25;1;20;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;For when you've run out of other options.
|Embroidered Belt=2;belt02;Belt;Light;Common;cloth;100;1;25;;;;;3;;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;1;;;;;;;Perfect for displaying one's fashion sense during a drinking night.
|Nomad Girdle=3;belt03;Belt;Light;Common;cloth;275;1.1;35;;;;;4;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;1;;;;;;;;;;;;;;;;;;;Tying coins to a belt is an Ohirian custom, each of them commemorating an important event in the wearer's life: surviving a battle, becoming a parent, losing a loved one...
|Gilded Belt=3;belt05;Belt;Light;Unique;leather;300;1.2;25;;;;;3;;;;;;;;;;;;;;;1;;1;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;special;;;;;;;1;;;;;;;;1;;;;;;;A belt made of durable, high-quality leather in accordance with the latest Brynn fashion trends. Its buckle proudly displays some nobleman's monogram.
|Duelist Belt=4;belt04;Belt;Light;Common;leather;575;1;35;;;;;5;4;;;;;-3;;;;;;;;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;A little something to complete the image of a daring fighter and a relentless heartbreaker.
|Aristocrat Belt=5;belt06;Belt;Light;Common;leather;1225;1;40;;;;5;6;;;;;;;;;;;;;-3;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;;;;;1;;;;;;;The design was clearly inspired by the styles of the Bronze Isles - Arno di Berro himself wears a similar-looking belt.
|Leather Belt=1;belt07;Belt;Light;Common;leather;50;2;35;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;A perfectly ordinary leather belt, nothing more.
|Chain Belt=2;belt08;Belt;Light;Common;metal;100;1;50;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;aldor;;;;;;;;;;;1;;;;;;;;;;;If you don't have a waist to speak of, it's not wise to wear this belt over a civil garment - the links have a notable tendency to pinch and chafe.
|Footman Belt=3;belt09;Belt;Light;Common;leather;250;1;60;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;;5;;;;;;;;;;aldor;;;;;;;1;;;;;;;;;;;;;;;A military-style belt - these are often crafted on the request of soldiers and mercenaries.
|Mercenary Belt=4;belt10;Belt;Light;Common;leather;575;1;70;;6;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;12;;;;;;;;;;3;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;A thin belt complete with a few metal buckles. It's still more of a fashion accessory than a functional piece of armor though.
|Knightly Belt=5;belt11;Belt;Light;Common;metal;1225;1;85;;7;3;;;10;;;;;;;;;;;;;;;;;;;;;;3;;;;;;15;;;;;;;;;;4;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;2;;;;;;;;;;;The art of engraving has reached amazing heights over the last half century: each of the belt's plates is inscribed with scenes of hunts and battles.
|Peasant Sash=1;belt12;Belt;Light;Common;cloth;25;1;35;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;A sash with the nastiest timing for getting loose, so it's best to fasten it as tight as possible.
|Norse Belt=2;belt13;Belt;Light;Common;leather;100;1.1;35;;;;;;;;-3;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;1;;;;;;;;;;;;;;;In the North, there still persists a barbaric tradition of decorating belts with various so-called "trophies".
|Jorgrim's Belt=2;belt14;Belt;Light;Unique;leather;100;1;40;;;;;;;;-2;;;;;;;;;;;;;5;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;2;;;;;;;;;;;;;;;Used to be generously decorated with scalps and severed fingers, making things rather awkward with the Aldorian folk, forcing Jorgrim to hastily get rid of it all.
|Fur Belt=3;belt15;Belt;Light;Common;leather;250;1;45;;;;;;;;-4;;;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;10;;;;;aldor;;;1;;;;1;;;;;;;;;;;;;;;It's trimmed with luscious fur of some unknown Fjall beast.
|Wolfbrother Belt=4;belt16;Belt;Light;Common;leather;575;1;55;;;;;;;;-5;;;;;;;;;;;;;12;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;1;;;;1;;;;;;;;;;;The Wolfbrothers are considered the elite of the Gray Army, even if the words "elite" and "Gray Army" seem to contradict each other.
|Captain Waistband=5;belt17;Belt;Light;Common;leather;1225;1;65;;;;;;;;-6;;;;;;;;;;;2;;15;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;1;;;;;;;;;;;;;;Multiple layers of tanned leather are more than capable of softening incoming strikes.
|Braided Girdle=1;belt18;Belt;Light;Common;cloth;25;1;10;;;;;;;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;1;;;;;;;;;;;;;;;;;;;Has a remarkable tendency to tie itself in impossible knots.
|Ornate Girdle=2;belt19;Belt;Light;Common;leather;125;1;15;;;;;;;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;;;1;;;;;;;;;;;;;;;;;;;Pairs well with any mantle, making it perfect for mages who care about fashion.
|Luxurious Belt=3;belt20;Belt;Light;Common;leather;400;1.2;20;;;;;;;;;;;;;;-4;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;magic;;;;;;;1;;;;;;;;1;;;;;;;The buckle is encrusted with a real ruby, greatly increasing its appeal in the eyes of any mage.
|Mystic Belt=4;belt21;Belt;Light;Common;leather;750;1;25;;;;;;;;;5;;;-3;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;magic;;;;;;;1;;;;;;;;2;;;;;;;Staring for too long into the mirror-polished buckle summons a creeping sensation of falling into the abyss.
|Ruby Sash=4;belt22;Belt;Light;Common;cloth;900;1.2;25;;;;;;;;;;;;;;-5;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;1;;;;;;;;;;;;;;;;;;;A distinguishing accessory of a noble or wealthy elf.
|Court Mage Belt=5;belt23;Belt;Light;Common;leather;1900;1.2;30;;;;;;;;;;;;;;-6;1;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;magic;;;;;;;1;;;;;;;;2;;;;;;;It's hard to imagine a more wasteful and extravagant way to belt one's clothes.
|Verren's Ring=1;ring01;Ring;Light;Unique;metal;30;1;30;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;Upon parting with this ring, Verren was, as always, stingy on details. It might come in handy at some point... But how?
|Velmir's Ring=1;ring02;Ring;Light;Unique;metal;30;1;40;;;;;;;;;;;;;;;;;;;1;1;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;This ring used to belong to Velmir's brother. Now it serves as a silent reminder of the path he chose for himself.
|Copper Ring=1;ring03;Ring;Light;Common;metal;15;1;40;;;;;;;;;;;;;;;;;;;;;;;;1;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The cheapest jewelry money can buy. It's said that wearing copper is beneficial to one's constitution.
|Ancient Copper Ring=2;ring04;Ring;Light;Common;metal;20;1;40;;;;;;;;;;;;;;;;;;;;;;;;2;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The metal aged so poorly that it's become impossible to tell the ring's age: could be a couple hundred years, could be a thousand.
|Brass Ring=2;ring05;Ring;Light;Common;metal;20;1;50;;;;;;;;-1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Brass has been around for centuries - the technique used to make this ring is rooted in the Firn metal-working tradition.
|Bronze Amethyst Ring=3;ring06;Ring;Light;Common;metal;60;1;50;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;For a noblewoman, it's a boring ring with a cheap gem. For a poor commoner's daughter - an incredible luxury and her greatest treasure.
|Brass Signet=3;ring07;Ring;Light;Common;metal;60;1;50;;;;;;;;-2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A handy tool for sealing personal letters and business papers.
|Steel Signet=3;ring08;Ring;Light;Common;metal;60;1;55;;3;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;King Etbert used to personally award such rings to soldiers who distinguished themselves during his military campaigns.
|Brass Agate Ring=3;ring09;Ring;Light;Common;metal;60;1;55;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The kind of ring wealthy townspeople gift their children to celebrate them coming of age and entering adulthood.
|Silver Ring=2;ring10;Ring;Light;Common;silver;40;1;30;;;;;;;;;;;;;;;;;;;;;;;2;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;According to local beliefs, silver offers protection against the evil eye and diseases.
|Mastercrafted Silver Ring=3;ring11;Ring;Light;Common;silver;120;1;40;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Somewhat reminiscent of the bands exchanged between newly-weds in Maen - or at least that had been the custom when people there were still getting married.
|Silver Jade Ring=3;ring12;Ring;Light;Common;silver;120;1;40;;;;;;;;;;;;;;;;;;;;;;;5;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Jade isn't as popular in Aldor as it is in the East, but the jewelry made with it is still pretty easy to find.
|Berserk Ring=3;ring13;Ring;Light;Common;leather;120;1;40;;;;;;;;;;;;;;;;;4;;;2;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;Its previous owner could equally likely be an orc or a dwarf.
|Silver Amethyst Ring=4;ring14;Ring;Light;Common;silver;280;1;50;;;;;;;;-2;;;;;;;;;;;;;;;;;8;;;;;5;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A ring encrusted with an amethyst is a well-known talisman for maintaining mental clarity.
|Silver Aquamarine Ring=4;ring15;Ring;Light;Common;silver;280;1;50;;;;;;;;;5;;;;;;;;;;;;;;3;;;;;;;;;6;;;;;;;;;;;;;;5;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It's believed that every aquamarine carries a heavenly blessing, so they are often used for rings and necklaces.
|Silver Topaz Ring=4;ring16;Ring;Light;Common;silver;280;1;50;;;;;;;;;;;;;;;;;;;2;;;;;;;;;;;;;6;;;;;;;;;;;;;5;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Topaz and silver form an exquisite combination which doesn't cost more than an affluent townsman can afford - it's the kind of jewelry a mid-level merchant would gift to his wife or daughter.
|Silver Emerald Ring=5;ring17;Ring;Light;Common;silver;600;1;55;;;;;;;;-3;;;;;;;;;;;;;;;6;1;5;;;;;;;7;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;In iatrochemistry, emeralds are speculated to be the quintessence of life force - that's why they are worn daily and nightly by those who wish to bolster their health.
|Silver Sapphire Ring=5;ring18;Ring;Light;Common;silver;600;1;55;;;;;;;;;7;2;;;;;;;;;;;;;;;;;;;;;;7;;;;;;;;;;;;;;6;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Jewelers consider the union of silver and sapphires to be one of the most refined and harmonious.
|Silver Ruby Ring=5;ring19;Ring;Light;Common;silver;600;1;55;;;;;;;;;;;;;;;;;;-4;3;;;;;;;;;;;;;7;;;;;;;;;;;;;6;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A frozen spark of the setting sun, now on your finger.
|Gold Ring=2;ring20;Ring;Light;Common;gold;100;1;15;;;;;;;;;2;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Gold is an excellent magical conduit. Maybe that's where its value comes from?
|Carved Gold Ring=3;ring21;Ring;Light;Common;gold;260;1;20;;;;;;;;;4;;;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It's amazing how much a plain gold ring can transform in the hands of a skilled craftsman.
|Mastercrafted Gold Ring=4;ring22;Ring;Light;Common;gold;580;1;25;;;;;;;;;8;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The outer rim is decorated with an elegant pattern - a technique favored by Maen jewelers.
|Gold Aquamarine Ring=4;ring23;Ring;Light;Common;gold;580;1;25;;;;;;;;;4;;;;4;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Aquamarine favors the bold and the courageous: reputedly, it brings good luck in risky endeavors.
|Gold Ruby Ring=4;ring24;Ring;Light;Common;gold;580;1;25;;;;;;;;;4;;;;4;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Signet rings like this one are beloved by bigwigs of the Grand Magistrate.
|Gold Diamond Ring=5;ring25;Ring;Light;Common;gold;1220;1;30;;;;;;;;;5;5;;-3;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Diamonds this monstrous can usually only be found in royal crowns.
|Gold Sapphire Ring=5;ring26;Ring;Light;Common;gold;1220;1;30;;;;;;;;;5;;;;7;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Set with a masterfully cut sapphire, this ring is a dream of every novice sorcerer.
|Exquisite Ruby Ring=5;ring27;Ring;Light;Common;gold;1220;1;30;;;;;;;;;5;;;;6;;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;From a certain distance, the masterfully cut ruby can easily be mistaken for a drop of fresh blood.
|Silver Insert Gold Ring=2;ring28;Ring;Light;Common;silver;80;1;25;;;;;;;;;;;;;2;;;;;;;;;;2;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It's often said that combining gold and silver is bad taste, but not everyone is bothered by such preconceptions.
|Morion Ring=4;ring29;Ring;Light;Common;silver;440;1;35;;;;;;;;;;;;;3;;;;;;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;3;;;;;;Gold, silver, morion... Looks like someone wanted to have a piece of jewelry for every occasion.
|Hermit Ring=5;ring30;Ring;Light;Unique;wood;920;1;40;;;;;;;;;5;5;;;;;;;;-5;;;;;5;5;;;;;;;;;;;;;;;;;;;;5;10;;;;;;;;;;;;;;;unique;;;;;;;;;;;;;;;;;;;;;;Even though it looks plain and unassuming, putting this wooden ring on your finger brings in the surge of incredible vigor.
|Copper Chain=1;neck01;Amulet;Light;Common;metal;20;1;35;;;;;;;;;;;;;;;;;;;;;;;;1;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;In Aldor, a copper chain is as much an accessory as it is a protective charm.
|Crude Amulet=1;neck02;Amulet;Light;Common;wood;20;1;35;;;;;1;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;These plain-looking trinkets are popular among the peasantry - supposedly, the hole in the middle can ward off the evil eye.
|Amber Amulet=2;neck03;Amulet;Light;Common;gem;120;1;50;;;;;;;;;;;;;;;;;;;;;;;;3;;;;;;;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;It must have arrived here from either Fjall or Skadia, the lands famous for their amber trade.
|Hilda's Amulet=2;neck04;Amulet;Light;Unique;gem;120;1;50;;;;;;;;;4;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;4;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;Steeped in superstition, Hilda believes that the amulet gifted by her mother as a coming-of-age token is the very thing that kept her alive through all her ordeals.
|Silver Aquamarine Amulet=3;neck05;Amulet;Light;Common;silver;320;1;60;;;;;;;;;;;;;;;;;;;;;;;3;;;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;When purchasing jewelry, mages prioritize craftsmanship and a correct balance between gems and metals, both of which are vital if one hopes to utilize the materials' mystical properties.
|Runic Amulet=3;neck06;Amulet;Light;Common;metal;220;0.7;60;;;;;1;1;;-1;;;;;;-1;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;People of Fjall hold a belief that a properly crafted runic charm can bring success in any endeavor.
|Silver Amethyst Amulet=4;neck07;Amulet;Light;Common;silver;700;1;70;;;;;;3;;;;;;;;;;;;;;;;;5;;;;;6;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Amethyst is also known as the savant's stone - pendants and necklaces encrusted with this gem are often worn by people who have a keen interest in various sciences.
|Warding Hand Amulet=4;neck08;Amulet;Light;Unique;gold;700;1;99;;3;;;3;3;;;;;;;;;;;-3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;9;;;unique;;;;;;;;;;;;;;;;;;;;;;Hand imagery is considered a powerful ward in Aldor, capable of protecting its user from misfortune, sickness, and curses.
|Silver Emerald Amulet=5;neck09;Amulet;Light;Common;silver;1460;1;85;;;;;;5;;;;;;;;;;;;;;;;;10;;10;;;8;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;The Emir of Jibey buys the loyalty of Ohirian warlords with gold, silk, and amulets not unlike this one - doing so is much cheaper than sending in the army to reestablish his rule over the region.
|Crescent Amulet=5;neck10;Amulet;Light;Common;silver;1460;1;85;;;;;;5;1;;;;;;;;;;;;;;;;8;;;;;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Stars and other celestial bodies hold a special place in the life of Hazzun oracles, as their position in the sky directly affects many divining rituals.
|Coin Talisman=2;neck11;Amulet;Light;Common;gold;200;1;25;;;;;;;;;2;;;;;-1;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;An ancient, preferably Axonian coin with a hole drilled in it is a common charm for better luck.
|Hexer Talisman=2;neck12;Amulet;Light;Common;metal;200;1;25;;;;;;;;;;;;;6;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;9;;;special;;;;;;;;;;;;;;;;;;;;;;The forces from beyond the veil are fickle and vindictive. It's frighteningly easy to fall victim to them if you don't exercise the necessary caution.
|Gold Talisman=3;neck13;Amulet;Light;Common;gold;520;1;30;;;;;;;;;5;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A plain medallion without much flair - its value comes exclusively from the material.
|Jade Talisman=3;neck14;Amulet;Light;Common;gold;520;1;30;;;;;;;;;3;;;;3;;2;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Before taking over the rest of the Jacinth Kingdoms, jade first became fashionable in Shenfen, where most of it is currently mined and produced.
|Phylactery Talisman=3;neck15;Amulet;Light;Unique;gem;666;1;33;;;;;;;-1;;;3;;;9;;;;13;;;;;;;3;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;33;;;special;;;;;;;;;;;;;;;;;;;;;;A vessel for someone's soul, sealed by a forbidden ritual. It always pays to stay on your toes when dealing with dark magic...
|Jibean Talisman=4;neck16;Amulet;Light;Common;gold;1160;1;35;;;;;;;;;8;2;;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;A gold amulet, generously painted with azure and purple. Such colors are a rare sight in Aldor.
|Sapphire Talisman=4;neck17;Amulet;Light;Common;gem;1160;1;35;;;;;;;;;3;;;;6;;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Whenever there's a source of magic close by, this pendant begins to give off a faint, thrumming sound.
|Venemist's Talisman=4;neck18;Amulet;Light;Unique;silver;1160;1;35;;;;;;;1;;;;;;9;;;;;;;;;;;;;;;;;9;;;;;;;;;;;;;;;;;;;;;;;;;;;13;;;special;;;;;;;;;;;;;;;;;;;;;;It's set with an incredibly large morion that seems to be shifting its color every now and then... Or is it merely a trick of the light?
|Gold Diamond Talisman=5;neck19;Amulet;Light;Common;gold;2440;1;40;;;;;;;;;4;2;;;7;;4;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Apart from the Academy Circles' archmages, there aren't that many people who have the crowns for this kind of jewelry.
|Gold Sapphire Talisman=5;neck20;Amulet;Light;Common;gold;2440;1;40;;;;;;;;;6;;;;9;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Niran of Maen spent many years of his life collecting and restoring the scattered knowledge about the magical properties displayed by various gems. His efforts were instrumental to making sapphire what it is today, a stone strongly associated with the practitioners of magic.
|Oracle Star=5;neck21;Amulet;Light;Common;gold;2440;1;40;;;;;;;;;10;;-4;-4;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;Thanks to these pridefully displayed amulets, one can easily spot an oracle on the streets of Hazzun.
|Fang Pendant=1;neck22;Amulet;Light;Common;metal;40;1;50;;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;A time-honored charm meant to bring luck during a hunt.
|Bow Pendant=2;neck23;Amulet;Light;Common;metal;160;1;65;;;;;;;;-1;;;;;;;;;;;2;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The belief that a weapon-shaped talisman helps mastering its full-sized version has been commonplace since the time of ancient Firns.
|Trophy Necklace=2;neck24;Amulet;Light;Common;cloth;160;1;65;;;;;;;;;;;;;;;;;;;1;1;10;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;fjall;;;;;;;;;;;;;;;;;;;;;;Both the soldiers of the Northern Borderlands and the dwarves they are getting in constant skirmishes with have a morbid penchant for collecting fingers of slain foes and wearing them as necklaces.
|Jorgrim's Pendant=2;neck25;Amulet;Light;Unique;metal;160;1;65;;;;;;;;;;;;;;;;;;;1;;;;;3;;;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;special exc;;;;;;;;;;;;;;;;;;;;;;The craftsmanship is undoubtedly dwarven, but the imagery has little to do with Fjall... Makes you wonder how exactly this pendant came into Jorgrim's possession.
|Pearl Necklace=3;neck26;Amulet;Light;Common;gem;420;1;80;;;;;;;;;;;;;;;;;;-5;1;;;;;;;;;;;;;;;;;;;;;;;;;;10;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;This necklace is not made of the best pearls, but it wouldn't be fair to call it cheap-looking.
|Lazurite Pendant=3;neck27;Amulet;Light;Common;gem;420;1;80;;;;;;;;;4;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;6;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;There's something ostensibly pagan about it... Who and how managed to obtain all this lazurite, which is almost non-existent in Aldor, is anyone's guess.
|Carved Topaz Pendant=4;neck28;Amulet;Light;Common;gem;920;1;95;;;;;;;;;;3;-4;;;;;;;-4;3;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;Such necklaces are an essential attribute of prosperous city aristocrats, who never miss a chance to put their wealth on display.
|Pagan Pendant=4;neck29;Amulet;Light;Unique;silver;1313;1;66;;;;;;9;;;;;;;;;;;;;;;;;;;;6;6;;;;;;;;;;;;;;;;;-6;-6;-6;;;;;;;;;;;;;;special;;;;;;;;;;;;;;;;;;;;;;This sinister amulet is older than a century or two.
|Ruby Pendant=5;neck30;Amulet;Light;Common;silver;1960;1;110;;;;;;;;;;4;-5;;;;;;;-5;4;;;;;;;;;;;;;5;;;;;;;;;;;;;;;;;;;;;;;;;;;;aldor;;;;;;;;;;;;;;;;;;;;;;The ruby shines the prettiest under the direct sunlight.
|Everflaming Pendant=5;neck31;Amulet;Light;Common;gem;1960;1;110;;;;;;;;;;;;;;;;;;-6;;2;;;;;;;;5;;;;;;;;;;;;;;;;;7;;;;;;33;;;;;;;;;elven;;;;;;;;;;;;;;;;;;;;;;The sun-worshiping cult of the Everflaming was outlawed a long time ago by the grandfather of the presently ruling Amir of Jibey. Nowadays, only a few isolated communes remain of this once-popular religion.
|Worn Cloak=1;cloak01;Cloak;Light;Common;cloth;25;1;20;;;;;;;;;;;;;;;;;;;;;;;;1;;;;;;;;;;;5;;;;;;;;;;4;;;;;;;;;;;;;;;aldor;;;2;;;;;;;;;;;;;;;;;;;Judging by the abundant patchwork, this cloak has been in use for many years.
|Traveling Cape=2;cloak02;Cloak;Light;Common;cloth;75;0.75;25;;;;;;;;;;2;;;;;;;;;;;;;;3;;;;;;;;;;;10;;;;;;;;;;6;;;;;;;;;;;;;;;aldor;;;;1;;;;;;;;;;;;;;;;;;It'll keep the rain away, help you stay warm in cold weather, and conceal you in the dark.
|Azure Cape=2;cloak03;Cloak;Light;Unique;cloth;100;1;25;;;;;;;;;;1;;;;;;;;;;;;;;1;5;;;;;;;;;;8;;;;;;;;;;6;;;;;;;;;;;;;;;special exc;;;;2;;;;;;;;;;;;;;;;;;An intricately embroidered cape cut from strange azure fabric. By the looks of its ornamented gold fibula, it was brought to Aldor from the Jacinth Kingdoms.
|Jousting Cloak=3;cloak04;Cloak;Light;Unique;cloth;350;1.25;40;;;;;;;;;;;;;;;;;-5;;;;;;;;;;;;;;;5;;;;;;;;;;;;5;5;5;;;;;;;;;;;;;;special;;;;4;;;;;;;;;;;;;;;;;;It's embroidered with heraldic crests of a long dead noble house.
|Jibean Cape=4;cloak05;Cloak;Light;Common;cloth;725;1.15;35;;;;;;;;;;;-5;;;;;;;;;2;;3;;;;;;;;;;7;;;;;;;;;;;;7;7;;;;;;;;;;;;;;;elven;;;;3;;;;;;;;;;;;;;;;;;A cape made of the thinnest of silks. The material is incredibly durable: tearing even a single strip from it would require a significant effort.
|Nistrian Noble Cloak=5;cloak06;Cloak;Light;Common;cloth;1500;1.15;40;;;;;;9;;;;;;;;;;;-3;;;;;;;;;;;;;;;9;;;;;;;;;;;;9;9;;;;;;;;;;;;;;;nistra;;;;3;;;;;;;;;;;;;;;;;;Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders - such as a preference for this style of cloak, for example.
|Velvet Cloak=4;cloak07;Cloak;Light;Common;cloth;800;1.3;35;;;;;;;;;5;3;;;;-5;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;10;10;;;;;;;;;;;;;;magic;;;;2;;;;;;;;;;;;;;;;;;For a long while, there existed an unspoken rule in Aldor that only those born into nobility can wear red velvet. However, during the last few decades, Brynn merchants have been showing increasingly less respect towards this custom.
|Court Mage Cloak=5;cloak08;Cloak;Light;Common;cloth;1700;1.3;40;;;;;;;;;;4;;-4;;;;6;;;;;;;;;;;;;;;;;;;;;;;;;;;;;12;12;;;;;;;;;;;;;;magic;;;;2;;;;;;;;;;;;;;;;;;Court mages have a very particular taste in clothes. Their goal is to dazzle and leave an impression, so they gravitate towards the craziest styles and colors.
|Occult Cloak=5;cloak09;Cloak;Light;Unique;cloth;2025;1.55;40;;;;;;;;;;;;;6;;;;;;;;;;;;;3;6;;;;;;;;;;;;;;;;;;9;9;;;;;;;;;;;6;;;special;;;;4;;;;;;;;;;;;;;;;;;Long ago, Brynn was a gathering spot for a secret cult of sanguimancers, coveting the secrets of vampirism. It's unknown whether they were successful with their experiments, but they surely met their demise as it befits vampires - with wooden stakes deep in their chests.


|#default = Data does not exist.}}</includeonly>
|#default = Data does not exist.}}</includeonly><noinclude>[[Category:Data]]</noinclude>

Latest revision as of 18:38, 7 April 2025

Page for all Stoneshard armor data.

This data is edited with the parser. If you need to edit this manually, here's the order of values as of Rags to Riches patch.

1;2;3;4;5;6;7;8;9;10;11;12;13;14;15;16;17;18;19;20;21;22;23;24;25;26;27;28;29;30;31;32;33;34;35;36;37;38;39;40;41;42;43;44;45;46;47;48;49;50;51;52;53;54;55;56;57;58;59;60;61;62;63;64;65;66;67;68;69;70;71;72;73;74;75;76;77;78;79;80;81;82;83;84;85;86;87;88;89;90
ID;Slot;Armor Class;Rarity;Material;Price;Markup;Durability;Protection;Block Chance;Block Power;Block Recovery;Dodge Chance;Crit Avoidance;Vision;Fumble Chance;Energy;Energy Restoration;Skill Energy Cost;Spell Energy Cost;Magic Power;Backfire Chance;Miracle Chance;Miracle Potency;Damage Taken;Cooldowns Duration;Accuracy;Crit Chance;Crit Efficiency;Counter Chance;Max Health;Health Restoration;Healing Efficiency;Health Drain;Energy Drain;Fortitude;Damage Reflected;Experience Gain;Move Resistance;Bleed Resistance;Control Resistance;Pain Resistance;Fatigue Resistance;Pyromantic Power;Geomantic Power;Venomantic Power;Electromantic Power;Cryomantic Power;Arcanistic Power;Astromantic Power;Psionic Power;Physical Resistance;Nature Resistance;Magic Resistance;Slashing Resistance;Piercing Resistance;Crushing Resistance;Rending Resistance;Fire Resistance;Shock Resistance;Poison Resistance;Caustic Resistance;Frost Resistance;Arcane Resistance;Unholy Resistance;Sacred Resistance;Psionic Resistance;Tags;IsOpen;NoDrop;fragment_cloth01;fragment_cloth02;fragment_cloth03;fragment_cloth04;fragment_leather01;fragment_leather02;fragment_leather03;fragment_leather04;fragment_metal01;fragment_metal02;fragment_metal03;fragment_metal04;fragment_gold;Weapon Damage;Alternative images (for wiki);Alternative images (for wiki);Alternative images (for wiki);Obtainability;Alternative name (for wiki);Description

Usage

You can copy the values above and copy the line (or lines) you want to edit, and import them into a CSV editor, for example [https://edit-csv.net]. Open the Read options and check the "Has Header" checkbox.

You'll get a table format that's easier to read.