Difference between revisions of "Frenzy"

From Stoneshard wiki
Jump to navigation Jump to search
(update 0.9.3)
 
Line 1: Line 1:
<includeonly>{{#switch: {{{1}}}
<includeonly>{{#switch: {{{1}}}
|ConditionType = {{C|State|State}}
|ConditionType = {{C|State|State}}
|Properties1 = Crit Chance
|Properties1 = Weapon Damage
|Values1 = {{C|+|+15%}}
|Values1 = {{C|+|+25%}}
|Properties2 = Crit Efficiency
|Properties2 = Magic Power
|Values2 = {{C|+|+30%}}
|Values2 = {{C|+|+25%}}
|Properties3 = Damage Received
|PropertyText = {{neg|5%}} chance to deliver a strike, take a shot, or use a spell against a random enemy instead of the intended target, prioritizing the closest one.
|Values3 = {{C|-|+30%}}
{{neg|5%}} chance to take a step towards the closest enemy when walking.
|Properties4 = Pain Resistance
Each turn increases both chances by {{neg|5%}}. Skipping a turn {{pos|resets}} both chances.
|Values4 = {{C|+|+50%}}
|Description =  
|PropertyText =
|Description = The last thing you remember is blood rushing to your head.
|#default =  
|#default =  
}}</includeonly><noinclude>{{stub}}'''Frenzy''' is a {{C|State|'''State'''}} of mind.
}}</includeonly><noinclude>{{stub}}'''Frenzy''' is a {{C|State|'''State'''}} of mind.
* When triggered, you lose control of your character for 10 turns. (currently doesn't work)
* When triggered, you have chances to lose control of your character.
* Reduces [[Sanity]] by {{C|-|-5%}} upon activation.




{{C|White|'''Trigger:'''}}
{{C|White|'''Trigger:'''}}
* Requires active [[Sadism]], [[Masochism]] or [[Megalomania]].
* High health and many enemies nearby.
* High [[Pain]] level, as well as taking and dealing damage, increases the activation chance.
* Morale above {{pos|50%}}, Sanity below {{neg|50%}}.





Latest revision as of 06:00, 20 August 2025


This article is a stub. You can help Stoneshard wiki by expanding it.

Frenzy is a State of mind.

  • When triggered, you have chances to lose control of your character.


Trigger:

  • High health and many enemies nearby.
  • Morale above 50%, Sanity below 50%.


Frenzy
State
Weapon Damage
+25%
Magic Power
+25%

5% chance to deliver a strike, take a shot, or use a spell against a random enemy instead of the intended target, prioritizing the closest one.

5% chance to take a step towards the closest enemy when walking.

Each turn increases both chances by 5%. Skipping a turn resets both chances.


Frenzy