Difference between revisions of "Frenzy"
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<includeonly>{{#switch: {{{1}}} | <includeonly>{{#switch: {{{1}}} | ||
|ConditionType = {{C|State|State}} | |ConditionType = {{C|State|State}} | ||
|Properties1 = | |Properties1 = Weapon Damage | ||
|Values1 = {{C|+|+ | |Values1 = {{C|+|+25%}} | ||
|Properties2 = | |Properties2 = Magic Power | ||
|Values2 = {{C|+|+ | |Values2 = {{C|+|+25%}} | ||
| | |PropertyText = {{neg|5%}} chance to deliver a strike, take a shot, or use a spell against a random enemy instead of the intended target, prioritizing the closest one. | ||
{{neg|5%}} chance to take a step towards the closest enemy when walking. | |||
| | Each turn increases both chances by {{neg|5%}}. Skipping a turn {{pos|resets}} both chances. | ||
|Description = | |||
| | |||
|Description = | |||
|#default = | |#default = | ||
}}</includeonly><noinclude>{{stub}}'''Frenzy''' is a {{C|State|'''State'''}} of mind. | }}</includeonly><noinclude>{{stub}}'''Frenzy''' is a {{C|State|'''State'''}} of mind. | ||
* When triggered, you lose control of your character | * When triggered, you have chances to lose control of your character. | ||
{{C|White|'''Trigger:'''}} | {{C|White|'''Trigger:'''}} | ||
* | * High health and many enemies nearby. | ||
* | * Morale above {{pos|50%}}, Sanity below {{neg|50%}}. | ||
Latest revision as of 06:00, 20 August 2025
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Frenzy is a State of mind.
- When triggered, you have chances to lose control of your character.
Trigger:
- High health and many enemies nearby.
- Morale above 50%, Sanity below 50%.
Frenzy
State
5% chance to deliver a strike, take a shot, or use a spell against a random enemy instead of the intended target, prioritizing the closest one.
State
Weapon Damage
+25%
Magic Power
+25%
5% chance to deliver a strike, take a shot, or use a spell against a random enemy instead of the intended target, prioritizing the closest one.
5% chance to take a step towards the closest enemy when walking.
Each turn increases both chances by 5%. Skipping a turn resets both chances.