Difference between revisions of "Template:Test"

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(floating values to the right now based on rootpagename magic word, since only lists of items don't float and everything else does)
(updated consumable datastrings to 0.9.3.9)
 
(43 intermediate revisions by the same user not shown)
Line 1: Line 1:
<includeonly>{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}}
<!--
--- If we're NOT on a page from this list, define the variable that will float values to the right. ---
--><includeonly>{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}}
|Swords
|Swords
|Axes
|Axes
Line 20: Line 22:
|Cloaks
|Cloaks
|Amulets
|Amulets
|Rings =  
|Rings
|Tools & Traps =  
|#default = float:right;
|#default = float:right;
}}}}{{#switch: {{:Weapon_data|{{{1}}}|WeaponType}}
}}}}<!--
--- Load complete datastring into a variable - only load from the Weapon data page once. ---
-->{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!--
--- This template doesn't use Description, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}
|Sword
|Sword
|Axe
|Axe
Line 38: Line 47:
<!--
<!--
--- WEAPON PROPERTIES ---
--- WEAPON PROPERTIES ---
-->{{#vardefine:Range|{{:Weapon_data|{{{1}}}|Range}}}}<!--
-->{{#vardefine:Range|{{#explode: {{#var:Datastring}}|;|8}}}}<!--
-->{{#vardefine:Armor Damage|{{:Weapon_data|{{{1}}}|Armor Damage}}}}<!--
-->{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|9}}}}<!--
-->{{#vardefine:Armor Penetration|{{:Weapon_data|{{{1}}}|Armor Penetration}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|10}}}}<!--
-->{{#vardefine:Bodypart Damage|{{:Weapon_data|{{{1}}}|Bodypart Damage}}}}<!--
-->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|;|11}}}}<!--
-->{{#vardefine:Accuracy|{{:Weapon_data|{{{1}}}|Accuracy}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|25}}}}<!--
-->{{#vardefine:Magic Power|{{:Weapon_data|{{{1}}}|Magic Power}}}}<!--
-->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|26}}}}<!--
-->{{#vardefine:Crit Chance|{{:Weapon_data|{{{1}}}|Crit Chance}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Crit Efficiency|{{:Weapon_data|{{{1}}}|Crit Efficiency}}}}<!--
-->{{#vardefine:Block Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!--
-->{{#vardefine:Block Chance|{{:Weapon_data|{{{1}}}|Block Chance}}}}<!--
-->{{#vardefine:Block Power|{{#explode: {{#var:Datastring}}|;|29}}}}<!--
-->{{#vardefine:Block Power|{{:Weapon_data|{{{1}}}|Block Power}}}}<!--
-->{{#vardefine:Counter Chance|{{#explode: {{#var:Datastring}}|;|30}}}}<!--
-->{{#vardefine:Counter Chance|{{:Weapon_data|{{{1}}}|Counter Chance}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|;|31}}}}<!--
-->{{#vardefine:Fumble Chance|{{:Weapon_data|{{{1}}}|Fumble Chance}}}}<!--
-->{{#vardefine:Bleed Chance|{{#explode: {{#var:Datastring}}|;|32}}}}<!--
-->{{#vardefine:Dodge Chance|{{:Weapon_data|{{{1}}}|Dodge Chance}}}}<!--
-->{{#vardefine:Daze Chance|{{#explode: {{#var:Datastring}}|;|33}}}}<!--
-->{{#vardefine:Bleed Chance|{{:Weapon_data|{{{1}}}|Bleed Chance}}}}<!--
-->{{#vardefine:Stun Chance|{{#explode: {{#var:Datastring}}|;|34}}}}<!--
-->{{#vardefine:Daze Chance|{{:Weapon_data|{{{1}}}|Daze Chance}}}}<!--
-->{{#vardefine:Knockback Chance|{{#explode: {{#var:Datastring}}|;|35}}}}<!--
-->{{#vardefine:Stun Chance|{{:Weapon_data|{{{1}}}|Stun Chance}}}}<!--
-->{{#vardefine:Immobilization Chance|{{#explode: {{#var:Datastring}}|;|36}}}}<!--
-->{{#vardefine:Knockback Chance|{{:Weapon_data|{{{1}}}|Knockback Chance}}}}<!--
-->{{#vardefine:Stagger Chance|{{#explode: {{#var:Datastring}}|;|37}}}}<!--
-->{{#vardefine:Immobilization Chance|{{:Weapon_data|{{{1}}}|Immobilization Chance}}}}<!--
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|38}}}}<!--
-->{{#vardefine:Stagger Chance|{{:Weapon_data|{{{1}}}|Stagger Chance}}}}<!--
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|;|39}}}}<!--
-->{{#vardefine:Energy|{{:Weapon_data|{{{1}}}|Energy}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|;|40}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Weapon_data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{#explode: {{#var:Datastring}}|;|41}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{:Weapon_data|{{{1}}}|Skills Energy Cost}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{#explode: {{#var:Datastring}}|;|42}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{:Weapon_data|{{{1}}}|Spells Energy Cost}}}}<!--
-->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|;|43}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{:Weapon_data|{{{1}}}|Cooldowns Duration}}}}<!--
-->{{#vardefine:Backfire Chance|{{#explode: {{#var:Datastring}}|;|44}}}}<!--
-->{{#vardefine:Arcanistic Power|{{:Weapon_data|{{{1}}}|Arcanistic Power}}}}<!--
-->{{#vardefine:Miracle Chance|{{#explode: {{#var:Datastring}}|;|45}}}}<!--
-->{{#vardefine:Astromantic Power|{{:Weapon_data|{{{1}}}|Astromantic Power}}}}<!--
-->{{#vardefine:Miracle Potency|{{#explode: {{#var:Datastring}}|;|46}}}}<!--
-->{{#vardefine:Chronomantic Power|{{:Weapon_data|{{{1}}}|Chronomantic Power}}}}<!--
-->{{#vardefine:Pyromantic Power|{{#explode: {{#var:Datastring}}|;|47}}}}<!--
-->{{#vardefine:Cryomantic Power|{{:Weapon_data|{{{1}}}|Cryomantic Power}}}}<!--
-->{{#vardefine:Geomantic Power|{{#explode: {{#var:Datastring}}|;|48}}}}<!--
-->{{#vardefine:Electromantic Power|{{:Weapon_data|{{{1}}}|Electromantic Power}}}}<!--
-->{{#vardefine:Venomantic Power|{{#explode: {{#var:Datastring}}|;|49}}}}<!--
-->{{#vardefine:Geomantic Power|{{:Weapon_data|{{{1}}}|Geomantic Power}}}}<!--
-->{{#vardefine:Electromantic Power|{{#explode: {{#var:Datastring}}|;|50}}}}<!--
-->{{#vardefine:Psionic Power|{{:Weapon_data|{{{1}}}|Psionic Power}}}}<!--
-->{{#vardefine:Cryomantic Power|{{#explode: {{#var:Datastring}}|;|51}}}}<!--
-->{{#vardefine:Pyromantic Power|{{:Weapon_data|{{{1}}}|Pyromantic Power}}}}<!--
-->{{#vardefine:Arcanistic Power|{{#explode: {{#var:Datastring}}|;|52}}}}<!--
-->{{#vardefine:Venomantic Power|{{:Weapon_data|{{{1}}}|Venomantic Power}}}}<!--
-->{{#vardefine:Astromantic Power|{{#explode: {{#var:Datastring}}|;|53}}}}<!--
-->{{#vardefine:Health Restoration|{{:Weapon_data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Psionic Power|{{#explode: {{#var:Datastring}}|;|54}}}}<!--
-->{{#vardefine:Life Drain|{{:Weapon_data|{{{1}}}|Life Drain}}}}<!--
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|;|55}}}}<!--
-->{{#vardefine:Energy Drain|{{:Weapon_data|{{{1}}}|Energy Drain}}}}<!--
-->{{#vardefine:Life Drain|{{#explode: {{#var:Datastring}}|;|56}}}}<!--
-->{{#vardefine:Bonus Range|{{:Weapon_data|{{{1}}}|Bonus Range}}}}<!--
-->{{#vardefine:Energy Drain|{{#explode: {{#var:Datastring}}|;|57}}}}<!--
-->{{#vardefine:Damage Taken|{{:Weapon_data|{{{1}}}|Damage Taken}}}}<!--
-->{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|58}}}}<!--
-->{{#vardefine:Damage Reflection|{{:Weapon_data|{{{1}}}|Damage Reflection}}}}<!--
-->{{#vardefine:Damage Taken|{{#explode: {{#var:Datastring}}|;|59}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Weapon_data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|60}}}}<!--
-->{{#vardefine:Noise Produced|{{:Weapon_data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|61}}}}<!--
-->{{#vardefine:Stealth|{{:Weapon_data|{{{1}}}|Stealth}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}<!--
-->{{#vardefine:Backfire Chance|{{:Weapon_data|{{{1}}}|Backfire Chance}}}}<!--
-->{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|63}}}}<!--
-->{{#vardefine:Backfire Damage|{{:Weapon_data|{{{1}}}|Backfire Damage}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|64}}}}
-->{{#vardefine:Miracle Chance|{{:Weapon_data|{{{1}}}|Miracle Chance}}}}<!--
}}}}<!--
-->{{#vardefine:Miracle Potency|{{:Weapon_data|{{{1}}}|Miracle Potency}}}}
--- Load complete datastring into a variable - only load from the Consumable data page once. ---
}}{{#switch: {{:Consumable_data|{{{1}}}|ItemType}}
-->{{#ifeq: {{:Consumable_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Consumable_data|{{{1}}}}}}}<!--
--- This template doesn't use Description or MiddleText, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - (1 + {{#len:{{#explode: {{#var:Datastring}}|§|-1}}}} + {{#len:{{#explode: {{#var:Datastring}}|§|-2}}}} ) }}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}
|Additive
|Alcohol
|Beverage
|Drug
|Food
|Food
|Beverages
|Ingredient
|Ingredient
|Medicine
|Medicine
|Ammunition =
|Ammo =
<!--
<!--
--- CONSUMABLE PROPERTIES ---
--- CONSUMABLE PROPERTIES ---
-->{{#vardefine:Hunger|{{:Consumable_data|{{{1}}}|Hunger}}}}<!--
-->{{#vardefine:Catg|{{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}}}<!--
-->{{#vardefine:Hunger Change|{{:Consumable_data|{{{1}}}|Hunger Change}}}}<!--
-->{{#vardefine:Duration|{{#explode: {{#var:Datastring}}|§|8}}}}<!--
-->{{#vardefine:Hunger Resistance|{{:Consumable_data|{{{1}}}|Hunger Resistance}}}}<!--
-->{{#vardefine:Diet|{{#explode: {{#var:Datastring}}|§|10}}}}<!--
-->{{#vardefine:Thirst|{{:Consumable_data|{{{1}}}|Thirst}}}}<!--
-->{{#vardefine:Hunger|{{#explode: {{#var:Datastring}}|§|11}}}}<!--
-->{{#vardefine:Thirst Change|{{:Consumable_data|{{{1}}}|Thisrt Change}}}}<!--
-->{{#vardefine:Hunger Change|{{#explode: {{#var:Datastring}}|§|12}}}}<!--
-->{{#vardefine:Intoxication|{{:Consumable_data|{{{1}}}|Intoxication Change}}}}<!--
-->{{#vardefine:Hunger Resistance|{{#explode: {{#var:Datastring}}|§|13}}}}<!--
-->{{#vardefine:Intoxication Resistance|{{:Consumable_data|{{{1}}}|Intoxication Resistance}}}}<!--
-->{{#vardefine:Thirst|{{#explode: {{#var:Datastring}}|§|14}}}}<!--
-->{{#vardefine:Pain|{{:Consumable_data|{{{1}}}|Pain}}}}<!--
-->{{#vardefine:Thirst Change|{{#explode: {{#var:Datastring}}|§|15}}}}<!--
-->{{#vardefine:Pain Change|{{:Consumable_data|{{{1}}}|Pain Change}}}}<!--
-->{{#vardefine:Immunity|{{#explode: {{#var:Datastring}}|§|16}}}}<!--
-->{{#vardefine:Pain Limit|{{:Consumable_data|{{{1}}}|Pain Limit}}}}<!--
-->{{#vardefine:Immunity Change|{{#explode: {{#var:Datastring}}|§|17}}}}<!--
-->{{#vardefine:Sanity|{{:Consumable_data|{{{1}}}|Sanity}}}}<!--
-->{{#vardefine:Intoxication|{{#explode: {{#var:Datastring}}|§|18}}}}<!--
-->{{#vardefine:Sanity Change|{{:Consumable_data|{{{1}}}|Sanity Change}}}}<!--
-->{{#vardefine:Intoxication Change|{{#explode: {{#var:Datastring}}|§|19}}}}<!--
-->{{#vardefine:Morale|{{:Consumable_data|{{{1}}}|Morale}}}}<!--
-->{{#vardefine:Intoxication Resistance|{{#explode: {{#var:Datastring}}|§|20}}}}<!--
-->{{#vardefine:Morale Change|{{:Consumable_data|{{{1}}}|Morale Change}}}}<!--
-->{{#vardefine:Pain|{{#explode: {{#var:Datastring}}|§|21}}}}<!--
-->{{#vardefine:Energy Replenishment|{{:Consumable_data|{{{1}}}|Energy Replenishment}}}}<!--
-->{{#vardefine:Pain Change|{{#explode: {{#var:Datastring}}|§|22}}}}<!--
-->{{#vardefine:Health Replenishment|{{:Consumable_data|{{{1}}}|Health Replenishment}}}}<!--
-->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|§|23}}}}<!--
-->{{#vardefine:Injury Treatment|{{:Consumable_data|{{{1}}}|Injury Treatment}}}}<!--
-->{{#vardefine:Pain Limit|{{#explode: {{#var:Datastring}}|§|24}}}}<!--
-->{{#vardefine:Immunity|{{:Consumable_data|{{{1}}}|Immunity}}}}<!--
-->{{#vardefine:Morale|{{#explode: {{#var:Datastring}}|§|25}}}}<!--
-->{{#vardefine:Fatigue|{{:Consumable_data|{{{1}}}|Fatigue}}}}<!--
-->{{#vardefine:Morale Change|{{#explode: {{#var:Datastring}}|§|26}}}}<!--
-->{{#vardefine:Fatigue Change|{{:Consumable_data|{{{1}}}|Fatigue Change}}}}<!--
-->{{#vardefine:Morale Temporary|{{#explode: {{#var:Datastring}}|§|27}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{:Consumable_data|{{{1}}}|Fatigue Resistance}}}}<!--
-->{{#vardefine:Morale Diet|{{#explode: {{#var:Datastring}}|§|28}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Consumable_data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Sanity|{{#explode: {{#var:Datastring}}|§|29}}}}<!--
-->{{#vardefine:Health Restoration|{{:Consumable_data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Sanity Change|{{#explode: {{#var:Datastring}}|§|30}}}}<!--
-->{{#vardefine:Bleed Resistance|{{:Consumable_data|{{{1}}}|Bleed Resistance}}}}<!--
-->{{#vardefine:Injury Treatment|{{#explode: {{#var:Datastring}}|§|31}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Consumable_data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|§|32}}}}<!--
-->{{#vardefine:Unholy Resistance|{{:Consumable_data|{{{1}}}|Unholy Resistance}}}}<!--
-->{{#vardefine:Health Replenishment|{{#explode: {{#var:Datastring}}|§|33}}}}<!--
-->{{#vardefine:Crushing Resistance|{{:Consumable_data|{{{1}}}|Crushing Resistance}}}}<!--
-->{{#vardefine:HP Turn|{{#explode: {{#var:Datastring}}|§|34}}}}<!-- silverleaf thingy
-->{{#vardefine:Psionic Resistance|{{:Consumable_data|{{{1}}}|Psionic Resistance}}}}<!--
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|§|35}}}}<!--
-->{{#vardefine:Poison Resistance|{{:Consumable_data|{{{1}}}|Poison Resistance}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|§|36}}}}<!--
-->{{#vardefine:Max Health|{{:Consumable_data|{{{1}}}|Max Health}}}}
-->{{#vardefine:Max Energy|{{#explode: {{#var:Datastring}}|§|37}}}}<!--
}}<!--
-->{{#vardefine:Energy Replenishment|{{#explode: {{#var:Datastring}}|§|38}}}}<!-- max_mp_res
-->{{#switch: {{:Armor data|{{{1}}}|ArmorType}}
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|§|39}}}}<!--
-->{{#vardefine:MP Turn|{{#explode: {{#var:Datastring}}|§|40}}}}<!--
-->{{#vardefine:Fatigue|{{#explode: {{#var:Datastring}}|§|41}}}}<!--
-->{{#vardefine:Fatigue Change|{{#explode: {{#var:Datastring}}|§|42}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|§|43}}}}<!--
-->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|§|44}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|§|45}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|§|46}}}}<!--
-->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|§|47}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|§|48}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|§|49}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|§|50}}}}<!--
-->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|§|51}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|§|52}}}}<!--
-->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|§|53}}}}<!--
-->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|§|54}}}}<!--
-->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|§|55}}}}<!--
-->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|§|56}}}}<!--
-->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|§|57}}}}<!--
-->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|§|58}}}}<!--
-->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|§|59}}}}<!--
-->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|§|60}}}}<!--
-->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|§|61}}}}<!--
-->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|§|62}}}}<!--
-->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|§|63}}}}<!--
-->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|§|64}}}}<!--
-->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|§|65}}}}<!--
-->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|§|66}}}}<!--
-->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|§|67}}}}<!--
-->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|§|68}}}}<!--
-->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|§|69}}}}<!--
-->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|§|70}}}}<!--
-->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|§|71}}}}<!--
-->{{#vardefine:Nausea Chance|{{#explode: {{#var:Datastring}}|§|72}}}}<!--
-->{{#vardefine:Poisoning Chance|{{#explode: {{#var:Datastring}}|§|73}}}}<!--
-->{{#vardefine:Poisoning Duration|{{#explode: {{#var:Datastring}}|§|74}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|§|83}}}}<!--
-->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|§|84}}}}
}}}}<!--
--- Load complete datastring into a variable - to only load from the Armor data page once. ---
-->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!--
--- This template doesn't use Description, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}
|Shield
|Shield
|Headgear
|Headgear
Line 135: Line 195:
<!--
<!--
--- ARMOR AND JEWELRY PROPERTIES ---
--- ARMOR AND JEWELRY PROPERTIES ---
-->{{#vardefine:Block Chance|{{:Armor data|{{{1}}}|Block Chance}}}}<!--
--- Separate values from datastring into individual variables. ---
-->{{#vardefine:Block Power|{{:Armor data|{{{1}}}|Block Power}}}}<!--
-->{{#vardefine:Block Chance|{{#explode: {{#var:Datastring}}|;|10}}}}<!--
-->{{#vardefine:Block Recovery|{{:Armor data|{{{1}}}|Block Recovery}}}}<!--
-->{{#vardefine:Block Power|{{#explode: {{#var:Datastring}}|;|11}}}}<!--
-->{{#vardefine:Counter Chance|{{:Armor data|{{{1}}}|Counter Chance}}}}<!--
-->{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|12}}}}<!--
-->{{#vardefine:Fumble Chance|{{:Armor data|{{{1}}}|Fumble Chance}}}}<!--
-->{{#vardefine:Counter Chance|{{#explode: {{#var:Datastring}}|;|30}}}}<!--
-->{{#vardefine:Dodge Chance|{{:Armor data|{{{1}}}|Dodge Chance}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|;|16}}}}<!--
-->{{#vardefine:Noise Produced|{{:Armor data|{{{1}}}|Noise Produced}}}}<!--
-->{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|14}}}}<!--
-->{{#vardefine:Stealth|{{:Armor data|{{{1}}}|Stealth}}}}<!--
-->{{#vardefine:Dodge Chance|{{#explode: {{#var:Datastring}}|;|13}}}}<!--
-->{{#vardefine:Crit Chance|{{:Armor data|{{{1}}}|Crit Chance}}}}<!--
-->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!--
-->{{#vardefine:Accuracy|{{:Armor data|{{{1}}}|Accuracy}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Vision|{{:Armor data|{{{1}}}|Vision}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|;|84}}}}<!--
-->{{#vardefine:Energy|{{:Armor data|{{{1}}}|Energy}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|86}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Armor data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|87}}}}<!--
-->{{#vardefine:Magic Power|{{:Armor data|{{{1}}}|Magic Power}}}}<!--
-->{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|85}}}}<!--
-->{{#vardefine:Health Restoration|{{:Armor data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Armor data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}<!--
-->{{#vardefine:Damage Taken|{{:Armor data|{{{1}}}|Damage Taken}}}}<!--
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|;|18}}}}<!--
-->{{#vardefine:Damage Reflection|{{:Armor data|{{{1}}}|Damage Reflection}}}}<!--
-->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|;|21}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{:Armor data|{{{1}}}|Skills Energy Cost}}}}<!--
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|;|32}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{:Armor data|{{{1}}}|Spells Energy Cost}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|33}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{:Armor data|{{{1}}}|Cooldowns Duration}}}}<!--
-->{{#vardefine:Damage Taken|{{#explode: {{#var:Datastring}}|;|25}}}}<!--
-->{{#vardefine:Fortitude|{{:Armor data|{{{1}}}|Fortitude}}}}<!--
-->{{#vardefine:Damage Reflection|{{#explode: {{#var:Datastring}}|;|37}}}}<!--
-->{{#vardefine:Arcanistic Power|{{:Armor data|{{{1}}}|Arcanistic Power}}}}<!--
-->{{#vardefine:Skills Energy Cost|{{#explode: {{#var:Datastring}}|;|19}}}}<!--
-->{{#vardefine:Astromantic Power|{{:Armor data|{{{1}}}|Astromantic Power}}}}<!--
-->{{#vardefine:Spells Energy Cost|{{#explode: {{#var:Datastring}}|;|20}}}}<!--
-->{{#vardefine:Chronomantic Power|{{:Armor data|{{{1}}}|Chronomantic Power}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|;|26}}}}<!--
-->{{#vardefine:Cryomantic Power|{{:Armor data|{{{1}}}|Cryomantic Power}}}}<!--
-->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|;|36}}}}<!--
-->{{#vardefine:Electromantic Power|{{:Armor data|{{{1}}}|Electromantic Power}}}}<!--
-->{{#vardefine:Arcanistic Power|{{#explode: {{#var:Datastring}}|;|49}}}}<!--
-->{{#vardefine:Geomantic Power|{{:Armor data|{{{1}}}|Geomantic Power}}}}<!--
-->{{#vardefine:Astromantic Power|{{#explode: {{#var:Datastring}}|;|50}}}}<!--
-->{{#vardefine:Psionic Power|{{:Armor data|{{{1}}}|Psionic Power}}}}<!--
-->{{#vardefine:Cryomantic Power|{{#explode: {{#var:Datastring}}|;|48}}}}<!--
-->{{#vardefine:Pyromantic Power|{{:Armor data|{{{1}}}|Pyromantic Power}}}}<!--
-->{{#vardefine:Electromantic Power|{{#explode: {{#var:Datastring}}|;|47}}}}<!--
-->{{#vardefine:Venomantic Power|{{:Armor data|{{{1}}}|Venomantic Power}}}}<!--
-->{{#vardefine:Geomantic Power|{{#explode: {{#var:Datastring}}|;|45}}}}<!--
-->{{#vardefine:Physical Resistance|{{:Armor data|{{{1}}}|Physical Resistance}}}}<!--
-->{{#vardefine:Psionic Power|{{#explode: {{#var:Datastring}}|;|51}}}}<!--
-->{{#vardefine:Nature Resistance|{{:Armor data|{{{1}}}|Nature Resistance}}}}<!--
-->{{#vardefine:Pyromantic Power|{{#explode: {{#var:Datastring}}|;|44}}}}<!--
-->{{#vardefine:Magic Resistance|{{:Armor data|{{{1}}}|Magic Resistance}}}}<!--
-->{{#vardefine:Venomantic Power|{{#explode: {{#var:Datastring}}|;|46}}}}<!--
-->{{#vardefine:Slashing Resistance|{{:Armor data|{{{1}}}|Slashing Resistance}}}}<!--
-->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|;|52}}}}<!--
-->{{#vardefine:Piercing Resistance|{{:Armor data|{{{1}}}|Piercing Resistance}}}}<!--
-->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|;|53}}}}<!--
-->{{#vardefine:Crushing Resistance|{{:Armor data|{{{1}}}|Crushing Resistance}}}}<!--
-->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|;|54}}}}<!--
-->{{#vardefine:Rending Resistance|{{:Armor data|{{{1}}}|Rending Resistance}}}}<!--
-->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|;|55}}}}<!--
-->{{#vardefine:Fire Resistance|{{:Armor data|{{{1}}}|Fire Resistance}}}}<!--
-->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|;|56}}}}<!--
-->{{#vardefine:Frost Resistance|{{:Armor data|{{{1}}}|Frost Resistance}}}}<!--
-->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|;|57}}}}<!--
-->{{#vardefine:Shock Resistance|{{:Armor data|{{{1}}}|Shock Resistance}}}}<!--
-->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|;|58}}}}<!--
-->{{#vardefine:Caustic Resistance|{{:Armor data|{{{1}}}|Caustic Resistance}}}}<!--
-->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|;|59}}}}<!--
-->{{#vardefine:Poison Resistance|{{:Armor data|{{{1}}}|Poison Resistance}}}}<!--
-->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|;|63}}}}<!--
-->{{#vardefine:Arcane Resistance|{{:Armor data|{{{1}}}|Arcane Resistance}}}}<!--
-->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|;|60}}}}<!--
-->{{#vardefine:Unholy Resistance|{{:Armor data|{{{1}}}|Unholy Resistance}}}}<!--
-->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}<!--
-->{{#vardefine:Sacred Resistance|{{:Armor data|{{{1}}}|Sacred Resistance}}}}<!--
-->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|;|61}}}}<!--
-->{{#vardefine:Psionic Resistance|{{:Armor data|{{{1}}}|Psionic Resistance}}}}<!--
-->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|;|64}}}}<!--
-->{{#vardefine:Bleed Resistance|{{:Armor data|{{{1}}}|Bleed Resistance}}}}<!--
-->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|;|65}}}}<!--
-->{{#vardefine:Move Resistance|{{:Armor data|{{{1}}}|Move Resistance}}}}<!--
-->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|;|66}}}}<!--
-->{{#vardefine:Control Resistance|{{:Armor data|{{{1}}}|Control Resistance}}}}<!--
-->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|;|67}}}}<!--
-->{{#vardefine:Pain Resistance|{{:Armor data|{{{1}}}|Pain Resistance}}}}<!--
-->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|;|40}}}}<!--
-->{{#vardefine:Crit Efficiency|{{:Armor data|{{{1}}}|Crit Efficiency}}}}<!--
-->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|;|39}}}}<!--
-->{{#vardefine:Experience Gain|{{:Armor data|{{{1}}}|Experience Gain}}}}<!--
-->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|;|41}}}}<!--
-->{{#vardefine:Backfire Chance|{{:Armor data|{{{1}}}|Backfire Chance}}}}<!--
-->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|;|42}}}}<!--
-->{{#vardefine:Backfire Damage|{{:Armor data|{{{1}}}|Backfire Damage}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|;|29}}}}<!--
-->{{#vardefine:Miracle Chance|{{:Armor data|{{{1}}}|Miracle Chance}}}}<!--
-->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|;|38}}}}<!--
-->{{#vardefine:Miracle Potency|{{:Armor data|{{{1}}}|Miracle Potency}}}}<!--
-->{{#vardefine:Backfire Chance|{{#explode: {{#var:Datastring}}|;|22}}}}<!--
-->{{#vardefine:Max Health|{{:Armor data|{{{1}}}|Max Health}}}}<!--
-->{{#vardefine:Miracle Chance|{{#explode: {{#var:Datastring}}|;|23}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{:Armor data|{{{1}}}|Fatigue Resistance}}}}<!--
-->{{#vardefine:Miracle Potency|{{#explode: {{#var:Datastring}}|;|24}}}}<!--
-->{{#vardefine:Life Drain|{{:Armor data|{{{1}}}|Life Drain}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|31}}}}<!--
-->{{#vardefine:Energy Drain|{{:Armor data|{{{1}}}|Energy Drain}}}}
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|43}}}}<!--
}}<!--
-->{{#vardefine:Life Drain|{{#explode: {{#var:Datastring}}|;|34}}}}<!--
-->{{#vardefine:Energy Drain|{{#explode: {{#var:Datastring}}|;|35}}}}
}}}}<!--
--><div style="display: flex;flex-direction:column;"><!--
--><div style="display: flex;flex-direction:column;"><!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 1;"> {{Translate|Armor Penetration|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Armor Penetration}}</span></div>}}| }}<!--
-->{{#if: {{#var:Weapon Damage}} | <div style="order: 1;"> {{Translate|Weapon Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Weapon Damage}}>0|{{c|+|+{{#var:Weapon Damage}}%}}|{{c|-|{{#var:Weapon Damage}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Damage}} | <div style="order: 2;"> {{Translate|Armor Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Armor Damage}}</span></div>}}| }}<!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 2;"> {{Translate|Armor Penetration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Penetration}}>0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Bodypart Damage}} | <div style="order: 3;"> {{Translate|Bodypart Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Bodypart Damage}}</span></div>}}| }}<!--
-->{{#if: {{#var:Armor Damage}} | <div style="order: 3;"> {{Translate|Armor Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Damage}}>0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!--
-->{{#if: {{#var:Bodypart Damage}} | <div style="order: 4;"> {{Translate|Bodypart Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bodypart Damage}}>0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Physical Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Weapon Damage}}{{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!--
-->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Nature Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Physical Resistance}}>0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Magic Resistance}} | <div style="order: 13;"> {{Translate|Magic Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Magic Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Nature Resistance}}>0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Magic Resistance}} | <div style="order: 13;"> {{Translate|Magic Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Magic Resistance}}>0|{{c|+|+{{#var:Magic Resistance}}%}}|{{c|-|{{#var:Magic Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Physical Resistance}}{{#var:Nature Resistance}}{{#var:Magic Resistance}} | <div style="order: 20;"> </div> | }}<!--
-->{{#if: {{#var:Physical Resistance}}{{#var:Nature Resistance}}{{#var:Magic Resistance}} | <div style="order: 20;"> </div> | }}<!--
-->{{#if: {{#var:Slashing Resistance}} | <div style="order: 21;"> {{Translate|Slashing Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Slashing Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Slashing Resistance}} | <div style="order: 21;"> {{Translate|Slashing Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Slashing Resistance}}>0|{{c|+|+{{#var:Slashing Resistance}}%}}|{{c|-|{{#var:Slashing Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Piercing Resistance}} | <div style="order: 22;"> {{Translate|Piercing Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Piercing Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Piercing Resistance}} | <div style="order: 22;"> {{Translate|Piercing Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Piercing Resistance}}>0|{{c|+|+{{#var:Piercing Resistance}}%}}|{{c|-|{{#var:Piercing Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Crushing Resistance}} | <div style="order: 23;"> {{Translate|Crushing Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Crushing Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Crushing Resistance}} | <div style="order: 23;"> {{Translate|Crushing Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crushing Resistance}}>0|{{c|+|+{{#var:Crushing Resistance}}%}}|{{c|-|{{#var:Crushing Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Rending Resistance}} | <div style="order: 24;"> {{Translate|Rending Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Rending Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Rending Resistance}} | <div style="order: 24;"> {{Translate|Rending Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Rending Resistance}}>0|{{c|+|+{{#var:Rending Resistance}}%}}|{{c|-|{{#var:Rending Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Slashing Resistance}}{{#var:Piercing Resistance}}{{#var:Crushing Resistance}}{{#var:Rending Resistance}} | <div style="order: 30;"> </div> | }}<!--
-->{{#if: {{#var:Slashing Resistance}}{{#var:Piercing Resistance}}{{#var:Crushing Resistance}}{{#var:Rending Resistance}} | <div style="order: 30;"> </div> | }}<!--
-->{{#if: {{#var:Fire Resistance}} | <div style="order: 31;"> {{Translate|Fire Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Fire Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Fire Resistance}} | <div style="order: 31;"> {{Translate|Fire Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fire Resistance}}>0|{{c|+|+{{#var:Fire Resistance}}%}}|{{c|-|{{#var:Fire Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Frost Resistance}} | <div style="order: 32;"> {{Translate|Frost Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Frost Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Frost Resistance}} | <div style="order: 32;"> {{Translate|Frost Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Frost Resistance}}>0|{{c|+|+{{#var:Frost Resistance}}%}}|{{c|-|{{#var:Frost Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Shock Resistance}} | <div style="order: 33;"> {{Translate|Shock Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Shock Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Shock Resistance}} | <div style="order: 33;"> {{Translate|Shock Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Shock Resistance}}>0|{{c|+|+{{#var:Shock Resistance}}%}}|{{c|-|{{#var:Shock Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Caustic Resistance}} | <div style="order: 34;"> {{Translate|Caustic Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Caustic Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Caustic Resistance}} | <div style="order: 34;"> {{Translate|Caustic Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Caustic Resistance}}>0|{{c|+|+{{#var:Caustic Resistance}}%}}|{{c|-|{{#var:Caustic Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Poison Resistance}} | <div style="order: 35;"> {{Translate|Poison Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Poison Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Poison Resistance}} | <div style="order: 35;"> {{Translate|Poison Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Poison Resistance}}>0|{{c|+|+{{#var:Poison Resistance}}%}}|{{c|-|{{#var:Poison Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fire Resistance}}{{#var:Frost Resistance}}{{#var:Shock Resistance}}{{#var:Caustic Resistance}}{{#var:Poison Resistance}} | <div style="order: 40;"> </div> | }}<!--
-->{{#if: {{#var:Fire Resistance}}{{#var:Frost Resistance}}{{#var:Shock Resistance}}{{#var:Caustic Resistance}}{{#var:Poison Resistance}} | <div style="order: 40;"> </div> | }}<!--
-->{{#if: {{#var:Arcane Resistance}} | <div style="order: 41;"> {{Translate|Arcane Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Arcane Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Arcane Resistance}} | <div style="order: 41;"> {{Translate|Arcane Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Arcane Resistance}}>0|{{c|+|+{{#var:Arcane Resistance}}%}}|{{c|-|{{#var:Arcane Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Unholy Resistance}} | <div style="order: 42;"> {{Translate|Unholy Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Unholy Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Unholy Resistance}} | <div style="order: 42;"> {{Translate|Unholy Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Unholy Resistance}}>0|{{c|+|+{{#var:Unholy Resistance}}%}}|{{c|-|{{#var:Unholy Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Sacred Resistance}} | <div style="order: 43;"> {{Translate|Sacred Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Sacred Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Sacred Resistance}} | <div style="order: 43;"> {{Translate|Sacred Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sacred Resistance}}>0|{{c|+|+{{#var:Sacred Resistance}}%}}|{{c|-|{{#var:Sacred Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Psionic Resistance}} | <div style="order: 44;"> {{Translate|Psionic Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Psionic Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Psionic Resistance}} | <div style="order: 44;"> {{Translate|Psionic Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Psionic Resistance}}>0|{{c|+|+{{#var:Psionic Resistance}}%}}|{{c|-|{{#var:Psionic Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Arcane Resistance}}{{#var:Unholy Resistance}}{{#var:Sacred Resistance}}{{#var:Psionic Resistance}} | <div style="order: 50;"> </div> | }}<!--
-->{{#if: {{#var:Arcane Resistance}}{{#var:Unholy Resistance}}{{#var:Sacred Resistance}}{{#var:Psionic Resistance}} | <div style="order: 50;"> </div> | }}<!--
-->{{#if: {{#var:Bleed Resistance}} | <div style="order: 51;"> {{Translate|Bleed Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Bleed Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Bleed Resistance}} | <div style="order: 51;"> {{Translate|Bleed Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bleed Resistance}}>0|{{c|+|+{{#var:Bleed Resistance}}%}}|{{c|-|{{#var:Bleed Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Knockback Resistance}} | <div style="order: 52;"> {{Translate|Knockback Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Knockback Resistance}}</span></div>}}| }}<!-- historical value
-->{{#if: {{#var:Knockback Resistance}} | <div style="order: 52;"> {{Translate|Knockback Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Knockback Resistance}}>0|{{c|+|+{{#var:Knockback Resistance}}%}}|{{c|-|{{#var:Knockback Resistance}}%}}}}</span></div>| }}<!-- historical value
-->{{#if: {{#var:Move Resistance}} | <div style="order: 53;"> {{Translate|Move Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Move Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Move Resistance}} | <div style="order: 53;"> {{Translate|Move Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Move Resistance}}>0|{{c|+|+{{#var:Move Resistance}}%}}|{{c|-|{{#var:Move Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Stun Resistance}} | <div style="order: 54;"> {{Translate|Stun Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Stun Resistance}}</span></div>}}| }}<!-- historical value
-->{{#if: {{#var:Stun Resistance}} | <div style="order: 54;"> {{Translate|Stun Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stun Resistance}}>0|{{c|+|+{{#var:Stun Resistance}}%}}|{{c|-|{{#var:Stun Resistance}}%}}}}</span></div>| }}<!-- historical value
-->{{#if: {{#var:Control Resistance}} | <div style="order: 55;"> {{Translate|Control Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Control Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Control Resistance}} | <div style="order: 55;"> {{Translate|Control Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Control Resistance}}>0|{{c|+|+{{#var:Control Resistance}}%}}|{{c|-|{{#var:Control Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Resistance}} | <div style="order: 56;"> {{Translate|Pain Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Pain Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Pain Resistance}} | <div style="order: 56;"> {{Translate|Pain Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Resistance}}>0|{{c|+|+{{#var:Pain Resistance}}%}}|{{c|-|{{#var:Pain Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Bleed Chance}} | <div style="order: 57;"> {{Translate|Bleed Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Bleed Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Bleed Chance}} | <div style="order: 57;"> {{Translate|Bleed Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bleed Chance}}>0|{{c|+|+{{#var:Bleed Chance}}%}}|{{c|-|{{#var:Bleed Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Daze Chance}} | <div style="order: 58;"> {{Translate|Daze Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Daze Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Daze Chance}} | <div style="order: 58;"> {{Translate|Daze Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Daze Chance}}>0|{{c|+|+{{#var:Daze Chance}}%}}|{{c|-|{{#var:Daze Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Stun Chance}} | <div style="order: 59;"> {{Translate|Stun Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Stun Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Stun Chance}} | <div style="order: 59;"> {{Translate|Stun Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stun Chance}}>0|{{c|+|+{{#var:Stun Chance}}%}}|{{c|-|{{#var:Stun Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Knockback Chance}} | <div style="order: 60;"> {{Translate|Knockback Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Knockback Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Knockback Chance}} | <div style="order: 60;"> {{Translate|Knockback Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Knockback Chance}}>0|{{c|+|+{{#var:Knockback Chance}}%}}|{{c|-|{{#var:Knockback Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Stagger Chance}} | <div style="order: 61;"> {{Translate|Stagger Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Stagger Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Stagger Chance}} | <div style="order: 61;"> {{Translate|Stagger Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stagger Chance}}>0|{{c|+|+{{#var:Stagger Chance}}%}}|{{c|-|{{#var:Stagger Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Immobilization Chance}} | <div style="order: 62;"> {{Translate|Immobilization Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Immobilization Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Immobilization Chance}} | <div style="order: 62;"> {{Translate|Immobilization Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immobilization Chance}}>0|{{c|+|+{{#var:Immobilization Chance}}%}}|{{c|-|{{#var:Immobilization Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Bleed Resistance}}{{#var:Knockback Resistance}}{{#var:Move Resistance}}{{#var:Stun Resistance}}{{#var:Control Resistance}}{{#var:Pain Resistance}}{{#var:Bleed Chance}}{{#var:Daze Chance}}{{#var:Stun Chance}}{{#var:Knockback Chance}}{{#var:Stagger Chance}}{{#var:Immobilization Chance}} | <div style="order: 70;"> </div> | }}<!--
-->{{#if: {{#var:Bleed Resistance}}{{#var:Knockback Resistance}}{{#var:Move Resistance}}{{#var:Stun Resistance}}{{#var:Control Resistance}}{{#var:Pain Resistance}}{{#var:Bleed Chance}}{{#var:Daze Chance}}{{#var:Stun Chance}}{{#var:Knockback Chance}}{{#var:Stagger Chance}}{{#var:Immobilization Chance}} | <div style="order: 70;"> </div> | }}<!--
-->{{#if: {{#var:Block Chance}} | <div style="order: 71;"> {{Translate|Block Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Block Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Block Chance}} | <div style="order: 71;"> {{Translate|Block Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Chance}}>0|{{c|+|+{{#var:Block Chance}}%}}|{{c|-|{{#var:Block Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Block Power}} | <div style="order: 72;"> {{Translate|Block Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Block Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Block Power}} | <div style="order: 72;"> {{Translate|Block Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Power}}>0|{{c|+|+{{#var:Block Power}}}}|{{c|-|{{#var:Block Power}}}}}}</span></div>| }}<!--
-->{{#if: {{#var:Block Recovery}} | <div style="order: 73;"> {{Translate|Block Power Recovery|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Block Recovery}}</span></div>}}| }}<!--
-->{{#if: {{#var:Block Recovery}} | <div style="order: 73;"> {{Translate|Block Power Recovery|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Block Recovery}}>0|{{c|+|+{{#var:Block Recovery}}%}}|{{c|-|{{#var:Block Recovery}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Accuracy}} | <div style="order: 74;"> {{Translate|Accuracy|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Accuracy}}</span></div>}}| }}<!--
-->{{#if: {{#var:Accuracy}} | <div style="order: 74;"> {{Translate|Accuracy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Accuracy}}>0|{{c|+|+{{#var:Accuracy}}%}}|{{c|-|{{#var:Accuracy}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Crit Chance}} | <div style="order: 75;"> {{Translate|Crit Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Crit Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Crit Chance}} | <div style="order: 75;"> {{Translate|Crit Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Chance}}>0|{{c|+|+{{#var:Crit Chance}}%}}|{{c|-|{{#var:Crit Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Crit Efficiency}}| <div style="order: 76;"> {{Translate|Crit Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Crit Efficiency}}</span></div>}}| }}<!--
-->{{#if: {{#var:Crit Efficiency}}| <div style="order: 76;"> {{Translate|Crit Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Efficiency}}>0|{{c|+|+{{#var:Crit Efficiency}}%}}|{{c|-|{{#var:Crit Efficiency}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Counter Chance}} | <div style="order: 77;"> {{Translate|Counter Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Counter Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Counter Chance}} | <div style="order: 77;"> {{Translate|Counter Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Counter Chance}}>0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fumble Chance}} | <div style="order: 78;"> {{Translate|Fumble Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Fumble Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Fumble Chance}} | <div style="order: 78;"> {{Translate|Fumble Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fumble Chance}}>0|{{c|-|+{{#var:Fumble Chance}}%}}|{{c|+|{{#var:Fumble Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Range}} | <div style="order: 79;"> {{Translate|Range|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Range}}</span></div>}}| }}<!--
-->{{#if: {{#var:Range}} | {{#ifeq: {{#var:Range}} |1| |<div style="order: 79;"> {{Translate|Range|Properties}}: <span style="{{#var:FloatRight}}">{{c|W|{{#var:Range}}}}</span></div>}}| }}<!--
-->{{#if: {{#var:Dodge Chance}} | <div style="order: 80;"> {{Translate|Dodge Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Dodge Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Dodge Chance}} | <div style="order: 80;"> {{Translate|Dodge Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Dodge Chance}}>0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Damage Taken}} | <div style="order: 81;"> {{Translate|Damage Taken|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Damage Taken}}</span></div>}}| }}<!--
-->{{#if: {{#var:Crit Avoidance}} | <div style="order: 81;"> {{Translate|Crit Avoidance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Avoidance}}>0|{{c|+|+{{#var:Crit Avoidance}}%}}|{{c|-|{{#var:Crit Avoidance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Damage Reflection}} | <div style="order: 82;"> {{Translate|Damage Reflection|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Damage Reflection}}</span></div>}}| }}<!--
-->{{#if: {{#var:Damage Taken}} | <div style="order: 82;"> {{Translate|Damage Taken|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Damage Taken}}>0|{{c|-|+{{#var:Damage Taken}}%}}|{{c|+|{{#var:Damage Taken}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Bonus Range}} | <div style="order: 83;"> {{Translate|Bonus Range|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Bonus Range}}</span></div>}}| }}<!--
-->{{#if: {{#var:Damage Reflection}} | <div style="order: 83;"> {{Translate|Damage Reflection|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Damage Reflection}}>0|{{c|+|+{{#var:Damage Reflection}}%}}|{{c|-|{{#var:Damage Reflection}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Backfire Chance}} | <div style="order: 84;"> {{Translate|Backfire Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Backfire Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Bonus Range}} | <div style="order: 84;"> {{Translate|Bonus Range|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bonus Range}}>0|{{c|+|+{{#var:Bonus Range}}}}|{{c|-|{{#var:Bonus Range}}}}}}</span></div>| }}<!--
-->{{#if: {{#var:Backfire Damage}} | <div style="order: 85;"> {{Translate|Backfire Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Backfire Damage}}</span></div>}}| }}<!--
-->{{#if: {{#var:Backfire Chance}} | <div style="order: 85;"> {{Translate|Backfire Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Backfire Chance}}>0|{{c|-|+{{#var:Backfire Chance}}%}}|{{c|+|{{#var:Backfire Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Miracle Chance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Chance}}>0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Miracle Potency}}</span></div>}}| }}<!--
-->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Potency}}>0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#var:Range}}{{#var:Dodge Chance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Backfire Damage}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | <div style="order: 90;"> </div> | }}<!--
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#ifeq:{{#var:Range}}|1| |{{#var:Range}}}}{{#var:Dodge Chance}}{{#var:Crit Avoidance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | {{#ifeq: {{#var:Catg}}|Ammo| |<div style="order: 89;"> </div>}} | }}<!--
-->{{#if: {{#var:Energy}} | <div style="order: 91;"> {{Translate|Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Energy}}</span></div>}}| }}<!--
-->{{#if: {{#var:Energy}} | <div style="order: 90;"> {{Translate|Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy}}>0|{{c|+|+{{#var:Energy}}}}|{{c|-|{{#var:Energy}}}}}}</span></div>| }}<!--
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Energy Restoration}}</span></div>}}| }}<!--
-->{{#if: {{#var:Max Energy}} | <div style="order: 91;"> {{Translate|Max Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Energy}}>0|{{c|+|+{{#var:Max Energy}}}}|{{c|-|{{#var:Max Energy}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Skills Energy Cost}} | <div style="order: 93;"> {{Translate|Skills Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Skills Energy Cost}}</span></div>}}| }}<!--
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Restoration}}>0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Spells Energy Cost}} | <div style="order: 94;"> {{Translate|Spells Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Spells Energy Cost}}</span></div>}}| }}<!--
-->{{#if: {{#var:Skills Energy Cost}} | <div style="order: 93;"> {{Translate|Skills Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Skills Energy Cost}}>0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Cooldowns Duration}} | <div style="order: 95;"> {{Translate|Cooldowns Duration|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Cooldowns Duration}}</span></div>}}| }}<!--
-->{{#if: {{#var:Spells Energy Cost}} | <div style="order: 94;"> {{Translate|Spells Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Spells Energy Cost}}>0|{{c|-|+{{#var:Spells Energy Cost}}%}}|{{c|+|{{#var:Spells Energy Cost}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Magic Power}} | <div style="order: 96;"> {{Translate|Magic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Magic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Cooldowns Duration}} | <div style="order: 95;"> {{Translate|Cooldowns Duration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Cooldowns Duration}}>0|{{c|-|+{{#var:Cooldowns Duration}}%}}|{{c|+|{{#var:Cooldowns Duration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Arcanistic Power}} | <div style="order: 97;"> {{Translate|Arcanistic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Arcanistic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Magic Power}} | <div style="order: 96;"> {{Translate|Magic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Magic Power}}>0|{{c|+|+{{#var:Magic Power}}%}}|{{c|-|{{#var:Magic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Astromantic Power}} | <div style="order: 98;"> {{Translate|Astromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Astromantic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Arcanistic Power}} | <div style="order: 97;"> {{Translate|Arcanistic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Arcanistic Power}}>0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Chronomantic Power}} | <div style="order: 99;"> {{Translate|Chronomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Chronomantic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Astromantic Power}} | <div style="order: 98;"> {{Translate|Astromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Astromantic Power}}>0|{{c|+|+{{#var:Astromantic Power}}%}}|{{c|-|{{#var:Astromantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Cryomantic Power}} | <div style="order: 100;"> {{Translate|Cryomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Cryomantic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Cryomantic Power}} | <div style="order: 100;"> {{Translate|Cryomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Cryomantic Power}}>0|{{c|+|+{{#var:Cryomantic Power}}%}}|{{c|-|{{#var:Cryomantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Electromantic Power}} | <div style="order: 101;"> {{Translate|Electromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Electromantic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Electromantic Power}} | <div style="order: 101;"> {{Translate|Electromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Electromantic Power}}>0|{{c|+|+{{#var:Electromantic Power}}%}}|{{c|-|{{#var:Electromantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Geomantic Power}} | <div style="order: 102;"> {{Translate|Geomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Geomantic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Geomantic Power}} | <div style="order: 102;"> {{Translate|Geomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Geomantic Power}}>0|{{c|+|+{{#var:Geomantic Power}}%}}|{{c|-|{{#var:Geomantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Psionic Power}} | <div style="order: 103;"> {{Translate|Psionic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Psionic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Psionic Power}} | <div style="order: 103;"> {{Translate|Psionic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Psionic Power}}>0|{{c|+|+{{#var:Psionic Power}}%}}|{{c|-|{{#var:Psionic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pyromantic Power}} | <div style="order: 104;"> {{Translate|Pyromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Pyromantic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Pyromantic Power}} | <div style="order: 104;"> {{Translate|Pyromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pyromantic Power}}>0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Venomantic Power}} | <div style="order: 105;"> {{Translate|Venomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Venomantic Power}}</span></div>}}| }}<!--
-->{{#if: {{#var:Venomantic Power}} | <div style="order: 105;"> {{Translate|Venomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Venomantic Power}}>0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Chronomantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | <div style="order: 110;"> </div> | }}<!--
-->{{#if: {{#var:Energy}}{{#var:Max Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | <div style="order: 110;"> </div> | }}<!--
-->{{#if: {{#var:Experience Gain}} | <div style="order: 111;"> {{Translate|Experience Gain|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Experience Gain}}</span></div>}}| }}<!--
-->{{#if: {{#var:Experience Gain}} | <div style="order: 111;"> {{Translate|Experience Gain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Experience Gain}}>0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Health Restoration}} | <div style="order: 112;"> {{Translate|Health Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Health Restoration}}</span></div>}}| }}<!--
-->{{#if: {{#var:Health Restoration}} | <div style="order: 112;"> {{Translate|Health Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Restoration}}>0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Healing Efficiency}} | <div style="order: 113;"> {{Translate|Healing Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Healing Efficiency}}</span></div>}}| }}<!--
-->{{#if: {{#var:Healing Efficiency}} | <div style="order: 113;"> {{Translate|Healing Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Healing Efficiency}}>0|{{c|+|+{{#var:Healing Efficiency}}%}}|{{c|-|{{#var:Healing Efficiency}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Fortitude}} | <div style="order: 114;"> {{Translate|Fortitude|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Fortitude}}</span></div>}}| }}<!--
-->{{#if: {{#var:Fortitude}} | <div style="order: 114;"> {{Translate|Fortitude|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fortitude}}>0|{{c|+|+{{#var:Fortitude}}%}}|{{c|-|{{#var:Fortitude}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Life Drain}} | <div style="order: 115;"> {{Translate|Life Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Life Drain}}</span></div>}}| }}<!--
-->{{#if: {{#var:Life Drain}} | <div style="order: 115;"> {{Translate|Life Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Life Drain}}>0|{{c|+|+{{#var:Life Drain}}%}}|{{c|-|{{#var:Life Drain}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Energy Drain}} | <div style="order: 116;"> {{Translate|Energy Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Energy Drain}}</span></div>}}| }}<!--
-->{{#if: {{#var:Energy Drain}} | <div style="order: 116;"> {{Translate|Energy Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Drain}}>0|{{c|+|+{{#var:Energy Drain}}%}}|{{c|-|{{#var:Energy Drain}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Experience Gain}}{{#var:Health Restoration}}{{#var:Healing Efficiency}}{{#var:Fortitude}}{{#var:Life Drain}}{{#var:Energy Drain}} | <div style="order: 120;"> </div> | }}<!--
-->{{#if: {{#var:Experience Gain}}{{#var:Health Restoration}}{{#var:Healing Efficiency}}{{#var:Fortitude}}{{#var:Life Drain}}{{#var:Energy Drain}} | <div style="order: 120;"> </div> | }}<!--
-->{{#if: {{#var:Noise Produced}} | <div style="order: 121;"> {{Translate|Noise Produced|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Noise Produced}}</span></div>}}| }}<!--
-->{{#if: {{#var:Lockpicking & Disarming}} | <div style="order: 123;"> {{Translate|Lockpicking & Disarming|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Lockpicking & Disarming}}>0|{{c|+|+{{#var:Lockpicking & Disarming}}%}}|{{c|-|{{#var:Lockpicking & Disarming}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Stealth}} | <div style="order: 122;"> {{Translate|Stealth|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Stealth}}</span></div>}}| }}<!--
-->{{#if: {{#var:Vision}} | <div style="order: 124;"> {{Translate|Vision|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Vision}}>0|{{c|+|+{{#var:Vision}}}}|{{c|-|{{#var:Vision}}}}}}</span></div>| }}<!--
-->{{#if: {{#var:Lockpicking & Disarming}} | <div style="order: 123;"> {{Translate|Lockpicking & Disarming|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Lockpicking & Disarming}}</span></div>}}| }}<!--
-->{{#if: {{#var:Lockpicking & Disarming}}{{#var:Vision}} | <div style="order: 130;"> </div> | }}<!--
-->{{#if: {{#var:Vision}} | <div style="order: 124;"> {{Translate|Vision|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Vision}}</span></div>}}| }}<!--
-->{{#if: {{#var:Hunger}} | <div style="order: 131;"> {{Translate|Hunger|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger}}>0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Noise Produced}}{{#var:Stealth}}{{#var:Lockpicking & Disarming}}{{#var:Vision}} | <div style="order: 130;"> </div> | }}<!--
-->{{#if: {{#var:Hunger Change}} | <div style="order: 132;"> {{Translate|Hunger Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Change}}>0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger}} | <div style="order: 131;"> {{Translate|Hunger|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Hunger}}</span></div>}}| }}<!--
-->{{#if: {{#var:Hunger Resistance}} | <div style="order: 133;"> {{Translate|Hunger Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Resistance}}>0|{{c|+|+{{#var:Hunger Resistance}}%}}|{{c|-|{{#var:Hunger Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger Change}} | <div style="order: 132;"> {{Translate|Hunger Change|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Hunger Change}}</span></div>}}| }}<!--
-->{{#if: {{#var:Thirst}} | <div style="order: 134;"> {{Translate|Thirst|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst}}>0|{{c|-|+{{#var:Thirst}}%}}|{{c|+|{{#var:Thirst}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger Resistance}} | <div style="order: 133;"> {{Translate|Hunger Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Hunger Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Thirst Change}} | <div style="order: 135;"> {{Translate|Thirst Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst Change}}>0|{{c|-|+{{#var:Thirst Change}}%}}|{{c|+|{{#var:Thirst Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Thirst}} | <div style="order: 134;"> {{Translate|Thirst|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Thirst}}</span></div>}}| }}<!--
-->{{#if: {{#var:Intoxication}} | <div style="order: 136;"> {{Translate|Intoxication|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication}}>0|{{c|-|+{{#var:Intoxication}}%}}|{{c|+|{{#var:Intoxication}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Thirst Change}} | <div style="order: 135;"> {{Translate|Thirst Change|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Thirst Change}}</span></div>}}| }}<!--
-->{{#if: {{#var:Intoxication Change}} | <div style="order: 137;"> {{Translate|Intoxication Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Change}}>0|{{c|-|+{{#var:Intoxication Change}}%}}|{{c|+|{{#var:Intoxication Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Intoxication}} | <div style="order: 136;"> {{Translate|Intoxication|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Intoxication}}</span></div>}}| }}<!--
-->{{#if: {{#var:Intoxication Resistance}} | <div style="order: 138;"> {{Translate|Intoxication Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Resistance}}>0|{{c|+|+{{#var:Intoxication Resistance}}%}}|{{c|-|{{#var:Intoxication Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Intoxication Change}} | <div style="order: 137;"> {{Translate|Intoxication Change|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Intoxication Change}}</span></div>}}| }}<!--
-->{{#if: {{#var:Pain}} | <div style="order: 139;"> {{Translate|Pain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain}}>0|{{c|-|+{{#var:Pain}}%}}|{{c|+|{{#var:Pain}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Intoxication Resistance}} | <div style="order: 138;"> {{Translate|Intoxication Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Intoxication Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Pain Change}} | <div style="order: 140;"> {{Translate|Pain Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Change}}>0|{{c|-|+{{#var:Pain Change}}%}}|{{c|+|{{#var:Pain Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Pain}} | <div style="order: 139;"> {{Translate|Pain|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Pain}}</span></div>}}| }}<!--
-->{{#if: {{#var:Pain Limit}} | <div style="order: 141;"> {{Translate|Pain Limit|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Limit}}>0|{{c|-|+{{#var:Pain Limit}}%}}|{{c|+|{{#var:Pain Limit}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Change}} | <div style="order: 140;"> {{Translate|Pain Change|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Pain Change}}</span></div>}}| }}<!--
-->{{#if: {{#var:Sanity}} | <div style="order: 142;"> {{Translate|Sanity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity}}>0|{{c|+|+{{#var:Sanity}}%}}|{{c|-|{{#var:Sanity}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Limit}} | <div style="order: 141;"> {{Translate|Pain Limit|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Pain Limit}}</span></div>}}| }}<!--
-->{{#if: {{#var:Sanity Change}} | <div style="order: 143;"> {{Translate|Sanity Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity Change}}>0|{{c|+|+{{#var:Sanity Change}}%}}|{{c|-|{{#var:Sanity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Sanity}} | <div style="order: 142;"> {{Translate|Sanity|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Sanity}}</span></div>}}| }}<!--
-->{{#if: {{#var:Morale}} | <div style="order: 144;"> {{Translate|Morale|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale}}>0|{{c|+|+{{#var:Morale}}%}}|{{c|-|{{#var:Morale}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Sanity Change}} | <div style="order: 143;"> {{Translate|Sanity Change|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Sanity Change}}</span></div>}}| }}<!--
-->{{#if: {{#var:Morale Change}} | <div style="order: 145;"> {{Translate|Morale Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale Change}}>0|{{c|+|+{{#var:Morale Change}}%}}|{{c|-|{{#var:Morale Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Morale}} | <div style="order: 144;"> {{Translate|Morale|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Morale}}</span></div>}}| }}<!--
-->{{#if: {{#var:Energy Replenishment}} | <div style="order: 146;"> {{Translate|Energy Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Replenishment}}>0|{{c|+|+{{#var:Energy Replenishment}}%}}|{{c|-|{{#var:Energy Replenishment}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Morale Change}} | <div style="order: 145;"> {{Translate|Morale Change|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Morale Change}}</span></div>}}| }}<!--
-->{{#if: {{#var:Health Replenishment}} | <div style="order: 147;"> {{Translate|Health Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Replenishment}}>0|{{c|+|+{{#var:Health Replenishment}}%}}|{{c|-|{{#var:Health Replenishment}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Energy Replenishment}} | <div style="order: 146;"> {{Translate|Energy Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Energy Replenishment}}</span></div>}}| }}<!--
-->{{#if: {{#var:Injury Treatment}} | <div style="order: 148;"> {{Translate|Injury Treatment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Injury Treatment}}>0|{{c|+|+{{#var:Injury Treatment}}%}}|{{c|-|{{#var:Injury Treatment}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Health Replenishment}} | <div style="order: 147;"> {{Translate|Health Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Health Replenishment}}</span></div>}}| }}<!--
-->{{#if: {{#var:Fatigue}} | <div style="order: 150;"> {{Translate|Fatigue|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue}}>0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Injury Treatment}} | <div style="order: 148;"> {{Translate|Injury Treatment|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Injury Treatment}}</span></div>}}| }}<!--
-->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Change}}>0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|{{#var:Fatigue Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Immunity}} | <div style="order: 149;"> {{Translate|Immunity|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Immunity}}</span></div>}}| }}<!--
-->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Resistance}}>0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue}} | <div style="order: 150;"> {{Translate|Fatigue|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Fatigue}}</span></div>}}| }}<!--
-->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Health}}>0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Fatigue Change}}</span></div>}}| }}<!--
-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| {{#ifeq: {{#var:Page}}|Vivifying Essence| | <div style="order: 160;"> </div> }}| }}<!--
-->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Fatigue Resistance}}</span></div>}}| }}<!--
-->{{#if: {{#var:Immunity}} | <div style="order: 161;"> {{Translate|Immunity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immunity}}>0|{{c|+|+{{#var:Immunity}}%}}|{{c|-|{{#var:Immunity}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#var:Max Health}}</span></div>}}| }}<!--
-->{{#if: {{#var:Immunity Change}} | <div style="order: 162;"> {{Translate|Immunity Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immunity Change}}>0|{{c|+|+{{#var:Immunity Change}}%}}|{{c|-|{{#var:Immunity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| <div style="order: 160;"> </div> | }}<!--
-->{{#if: {{#var:Immunity}}{{#var:Immunity Change}}| <div style="order: 170;"> </div> | }}<!--
--></div><!--
--></div><!--
--- Reset variables to avoid displaying wrong data for the next item on the same page ---
-->{{#vardefine:Catg| }}<!--
-->{{#vardefine:Range| }}<!--
-->{{#vardefine:Range| }}<!--
-->{{#vardefine:Armor Damage| }}<!--
-->{{#vardefine:Armor Damage| }}<!--
-->{{#vardefine:Weapon Damage| }}<!--
-->{{#vardefine:Armor Penetration| }}<!--
-->{{#vardefine:Armor Penetration| }}<!--
-->{{#vardefine:Bodypart Damage| }}<!--
-->{{#vardefine:Bodypart Damage| }}<!--
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-->{{#vardefine:Block Power| }}<!--
-->{{#vardefine:Block Power| }}<!--
-->{{#vardefine:Counter Chance| }}<!--
-->{{#vardefine:Counter Chance| }}<!--
-->{{#vardefine:Fumble Chance| }}<!--
-->{{#vardefine:Dodge Chance| }}<!--
-->{{#vardefine:Bleed Chance| }}<!--
-->{{#vardefine:Bleed Chance| }}<!--
-->{{#vardefine:Daze Chance| }}<!--
-->{{#vardefine:Daze Chance| }}<!--
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-->{{#vardefine:Arcanistic Power| }}<!--
-->{{#vardefine:Arcanistic Power| }}<!--
-->{{#vardefine:Astromantic Power| }}<!--
-->{{#vardefine:Astromantic Power| }}<!--
-->{{#vardefine:Chronomantic Power| }}<!--
-->{{#vardefine:Cryomantic Power| }}<!--
-->{{#vardefine:Cryomantic Power| }}<!--
-->{{#vardefine:Electromantic Power| }}<!--
-->{{#vardefine:Electromantic Power| }}<!--
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-->{{#vardefine:Bonus Range| }}<!--
-->{{#vardefine:Bonus Range| }}<!--
-->{{#vardefine:Damage Taken| }}<!--
-->{{#vardefine:Damage Taken| }}<!--
-->{{#vardefine:Damage Reflection| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Noise Produced| }}<!--
-->{{#vardefine:Stealth| }}<!--
-->{{#vardefine:Hunger| }}<!--
-->{{#vardefine:Hunger| }}<!--
-->{{#vardefine:Hunger Change| }}<!--
-->{{#vardefine:Hunger Change| }}<!--
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-->{{#vardefine:Injury Treatment| }}<!--
-->{{#vardefine:Injury Treatment| }}<!--
-->{{#vardefine:Immunity| }}<!--
-->{{#vardefine:Immunity| }}<!--
-->{{#vardefine:Immunity Change| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
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-->{{#vardefine:Psionic Resistance| }}<!--
-->{{#vardefine:Psionic Resistance| }}<!--
-->{{#vardefine:Poison Resistance| }}<!--
-->{{#vardefine:Poison Resistance| }}<!--
-->{{#vardefine:Fatigue Change| }}<!--
-->{{#vardefine:Fatigue Resistance| }}<!--
-->{{#vardefine:Max Health| }}<!--
-->{{#vardefine:Max Health| }}<!--
-->{{#vardefine:Block Chance| }}<!--
-->{{#vardefine:Block Chance| }}<!--
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-->{{#vardefine:Counter Chance| }}<!--
-->{{#vardefine:Counter Chance| }}<!--
-->{{#vardefine:Fumble Chance| }}<!--
-->{{#vardefine:Fumble Chance| }}<!--
-->{{#vardefine:Crit Avoidance| }}<!--
-->{{#vardefine:Dodge Chance| }}<!--
-->{{#vardefine:Dodge Chance| }}<!--
-->{{#vardefine:Noise Produced| }}<!--
-->{{#vardefine:Stealth| }}<!--
-->{{#vardefine:Crit Chance| }}<!--
-->{{#vardefine:Crit Chance| }}<!--
-->{{#vardefine:Accuracy| }}<!--
-->{{#vardefine:Accuracy| }}<!--
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-->{{#vardefine:Energy| }}<!--
-->{{#vardefine:Energy| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Magic Power| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
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-->{{#vardefine:Arcanistic Power| }}<!--
-->{{#vardefine:Arcanistic Power| }}<!--
-->{{#vardefine:Astromantic Power| }}<!--
-->{{#vardefine:Astromantic Power| }}<!--
-->{{#vardefine:Chronomantic Power| }}<!--
-->{{#vardefine:Cryomantic Power| }}<!--
-->{{#vardefine:Cryomantic Power| }}<!--
-->{{#vardefine:Electromantic Power| }}<!--
-->{{#vardefine:Electromantic Power| }}<!--
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-->{{#vardefine:Experience Gain| }}<!--
-->{{#vardefine:Experience Gain| }}<!--
-->{{#vardefine:Backfire Chance| }}<!--
-->{{#vardefine:Backfire Chance| }}<!--
-->{{#vardefine:Backfire Damage| }}<!--
-->{{#vardefine:Miracle Chance| }}<!--
-->{{#vardefine:Miracle Chance| }}<!--
-->{{#vardefine:Miracle Potency| }}<!--
-->{{#vardefine:Miracle Potency| }}<!--
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude>
--></includeonly><noinclude>{{Doc}}[[Category:Templates]]</noinclude>

Latest revision as of 01:41, 3 September 2025

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