Difference between revisions of "Template:Armor"
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(only show Armor Class on select armor types: Head, Chest, Feet, Hands, Cloak, Shield) |
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-->{{#vardefine:Datastring|{{:Armor_data|{{#var:Page}}}}}}<!-- | -->{{#vardefine:Datastring|{{:Armor_data|{{#var:Page}}}}}}<!-- | ||
--- Separate values from datastring into individual variables. --- | --- Separate values from datastring into individual variables. --- | ||
-->{{#vardefine:Tier|{{#explode: {{#var:Datastring}}|;|0}}}}<!-- | |||
-->{{#vardefine:Unobtainable|{{#explode: {{#var:Datastring}}|;|-3}}}}<!-- | -->{{#vardefine:Unobtainable|{{#explode: {{#var:Datastring}}|;|-3}}}}<!-- | ||
-->{{#vardefine:Rarity|{{#explode: {{#var:Datastring}}|;|4}}}}<!-- | -->{{#vardefine:Rarity|{{#explode: {{#var:Datastring}}|;|4}}}}<!-- | ||
-->{{#vardefine:ArmorType|{{#explode: {{#var:Datastring}}|;|2}}}}<!-- | -->{{#vardefine:ArmorType|{{#explode: {{#var:Datastring}}|;|2}}}}<!-- | ||
-->{{#vardefine:ArmorClass|{{#explode: {{#var:Datastring}}|;|3}}}}<!-- | -->{{#vardefine:ArmorClass|{{#explode: {{#var:Datastring}}|;|3}}}}<!-- | ||
-->{{#vardefine:Protection|{{#explode: {{#var:Datastring}}|;| | -->{{#vardefine:Protection|{{#explode: {{#var:Datastring}}|;|9}}}}<!-- | ||
-->{{#vardefine:Durability|{{#explode: {{#var:Datastring}}|;| | -->{{#vardefine:Durability|{{#explode: {{#var:Datastring}}|;|8}}}}<!-- | ||
-->{{#vardefine:Description|{{#explode: {{#var:Datastring}}|;|-1}}}}<!-- | -->{{#vardefine:Description|{{#explode: {{#var:Datastring}}|;|-1}}}}<!-- | ||
-->{{#vardefine:Price|{{#explode: {{#var:Datastring}}|;|6}}}}<!-- | -->{{#vardefine:Price|{{#explode: {{#var:Datastring}}|;|6}}}}<!-- | ||
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-->{| width=300px; | -->{| width=300px; | ||
|style="text-align:center;"|<!-- | |style="text-align:center;"|<!-- | ||
-->{{#if:{{#var:Tier}}|Tier {{#var:Tier}}<br />}}<!-- | |||
--- Check if item is marked as not obtainable in game (manually in g.sheet) --- | --- Check if item is marked as not obtainable in game (manually in g.sheet) --- | ||
-->{{#if:{{#var:Unobtainable}}|{{Unobtainable}}<br />}}<!-- | -->{{#if:{{#var:Unobtainable}}|{{Unobtainable}}<br />}}<!-- |
Latest revision as of 00:27, 26 December 2024
Documentation
[purge]
This is armor template created for use together with the Template:Tooltip hover box template to display tooltip with item attributes for armor and jewelry.
Usage: Copy this code to any page where you want to display the item tooltip:
{{{{{1|Tooltip hover box}}}|title={{Armor}}}}
You can provide the item name as first parameter, otherwise the pagename is used.
By default, the page is also labelled with a category corresponding to the item type (ie. Venemist's Talisman will receive the Category: Amulet
).
If you don't want to add this category to a page, add the category
parameter:
{{{{{1|Tooltip hover box}}}|title={{Armor|Venemist's Talisman|category=no}}}}
Tier 4 Venemist's Talisman unique amulet |
Unholy Resistance: +13% Magic Power: +9% Experience Gain: +9% Vision: +1 Durability: 35/35
|
It's set with an incredibly large morion that seems to be shifting its color every now and then... Or is it merely a trick of the light? 1160 |
Tier 4 Jousting Armor unique heavy chestpiece |
21 Protection |
Physical Resistance: +30% Bleed Resistance: +34% Block Chance: +5% Block Power: +5 Dodge Chance: -17% Crit Avoidance: +12% Damage Taken: -5% Energy: -18 Energy Restoration: -5% Durability: 300/300
|
Some of its combat effectiveness was stripped away in favor of imposing aesthetics. Still, it's hard to deny that this armor makes quite an impression. 4725 |
Tier 5 Nistrian Noble Cloak common light cloak |
Physical Resistance: +9% Nature Resistance: +9% Bleed Resistance: +9% Crit Avoidance: +9% Damage Taken: -3% Durability: 40/40
|
Nistra is a fascinating land of many intertwined cultures. Nistrian nobles, who still stay true to the ancient traditions of Axonia, also eagerly embrace the customs of Pjesht highlanders - such as a preference for this style of cloak, for example. 1500 |
Tier 5 Guardsman Shield unique heavy shield |
Move Resistance: +24% Control Resistance: +5% Block Chance: +44% Block Power: +44 Block Power Recovery: -13% Counter Chance: +5% Dodge Chance: -16% Crit Avoidance: +8% Energy: -16 Energy Restoration: -3% Fortitude: +5% Durability: 350/350
|
After the Royal Guard was disbanded, many former guardsmen decided to try their luck as mercenaries. Rather predictably, they took all their equipment with them, these shields included. 4750 |
Tier Data does not exist. Nonexistant Armor common |
Durability: /
|
Data does not exist. |
Nonexistant Armor |