Difference between revisions of "Blessings & Curses"
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[[Blessing]]s and Curses represent a power cast upon the player by a God or similar powerful being. It can appear as a [[Status Effects|Status Effect]] that can affect the player character or represent some kind of power that was imbued into various [[ | [[Blessing]]s and Curses represent a power cast upon the player by a God or similar powerful being. It can appear as a [[Status Effects|Status Effect]] that can affect the player character or represent some kind of power that was imbued into various [[Weapons]] and [[Armor|Armors]]. Blessings and Curses are a planned feature that is currently not listed in the [[Development roadmap]]. | ||
==Blessings == | ==Blessings == | ||
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==Curses== | ==Curses== | ||
Curses are usually strong [[Enchantment]] that come with some kind of negative | Curses are usually strong [[Enchantment]] that come with some kind of negative effect. | ||
===Cursed Items=== | ===Cursed Items=== | ||
'''{{c|Cursed}}''' Items are a special version of Enchanted Items. Bonuses on {{c|Cursed}} items are 30% more stronger than on standard Enchanted Items, and they always have an extra bonus based on the curse type, but also come with a negative effect. | '''{{c|Cursed}}''' Items are a special version of Enchanted Items. Bonuses on {{c|Cursed}} items are 30% more stronger than on standard Enchanted Items, and they always have an extra bonus based on the curse type, but also come with a negative effect. | ||
Combinations of enchants on items cursed by [[Witch]] have some restrictions. Those enchants, listed on the [[Enchantments]] page, are separated into so called prefix and suffix enchants. Suffix enchants for armor are +4 health (+6 for cursed), +4 energy (+6 for cursed), +4% health regeneration (+6% for cursed) and +2% energy regeneration (+3% for cursed) | Combinations of enchants on items cursed by [[Witch]] have some restrictions. Those enchants, listed on the [[Enchantments]] page, are separated into so called prefix and suffix enchants. Suffix enchants for armor and jewelry are: +4 health (+6 for cursed), +4 energy (+6 for cursed), +4% health regeneration (+6% for cursed) and +2% energy regeneration (+3% for cursed), while the rest are prefix enchants. The restriction rules forbid having 2 suffixes or 2 prefixes on the same cursed item. It can only be 1 prefix and/or 1 suffix. This means, it cannot be both +13% control resistance and +13% move resistance on the same armor piece, as well as +3 frost and +3 caustic damage on the same weapon. Keep in mind, that this restriction only applied to the {{c|Cursed}} items and not to the regular '''{{c|Rare}}''' ones. | ||
===List of Curses=== | ===List of Curses=== | ||
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|Weapons, Jewelry | |Weapons, Jewelry | ||
|{{pos|+10%}} Crit Chance | |{{pos|+10%}} Crit Chance | ||
|{{neg|- | |{{neg|-20%}} Max HP | ||
|- | |- | ||
!Curse of Mindwrecker | !Curse of Mindwrecker | ||
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|- | |- | ||
!Curse of Everfear | !Curse of Everfear | ||
|Weapons, Armor, | |Weapons, Jewelry, | ||
Shields | Armor, Shields | ||
|{{pos|-5%}} Damage Taken | |{{pos|-5%}} Damage Taken | ||
|{{neg|-5%}} Accuracy | |{{neg|-5%}} Accuracy | ||
Line 53: | Line 53: | ||
|- | |- | ||
!Curse of Loudmouth | !Curse of Loudmouth | ||
|Weapons, Armor, | |Weapons, Jewelry, | ||
Shields | |||
Armor, Shields | |||
|{{pos|+25%}} Pain Resistance | |{{pos|+25%}} Pain Resistance | ||
|{{neg|+10%}} Cooldowns Duration | |{{neg|+10%}} Cooldowns Duration |
Latest revision as of 14:58, 16 January 2024
Blessings and Curses represent a power cast upon the player by a God or similar powerful being. It can appear as a Status Effect that can affect the player character or represent some kind of power that was imbued into various Weapons and Armors. Blessings and Curses are a planned feature that is currently not listed in the Development roadmap.
Blessings
Blessings are currently not in the game, with the exception of praying at a Shrine. The player using the Shrine receives the temporary Status Effect: Blessing.
Curses
Curses are usually strong Enchantment that come with some kind of negative effect.
Cursed Items
Cursed Items are a special version of Enchanted Items. Bonuses on Cursed items are 30% more stronger than on standard Enchanted Items, and they always have an extra bonus based on the curse type, but also come with a negative effect.
Combinations of enchants on items cursed by Witch have some restrictions. Those enchants, listed on the Enchantments page, are separated into so called prefix and suffix enchants. Suffix enchants for armor and jewelry are: +4 health (+6 for cursed), +4 energy (+6 for cursed), +4% health regeneration (+6% for cursed) and +2% energy regeneration (+3% for cursed), while the rest are prefix enchants. The restriction rules forbid having 2 suffixes or 2 prefixes on the same cursed item. It can only be 1 prefix and/or 1 suffix. This means, it cannot be both +13% control resistance and +13% move resistance on the same armor piece, as well as +3 frost and +3 caustic damage on the same weapon. Keep in mind, that this restriction only applied to the Cursed items and not to the regular Rare ones.
List of Curses
Curse | Item Type | Positive effect | Negative effect |
---|---|---|---|
Curse of Soulstealer | Weapons, Jewelry | +15% Energy Drain | +25% Fatigue Change |
Curse of Gorelust | Weapons, Jewelry | +10% Crit Chance | -20% Max HP |
Curse of Mindwrecker | Weapons, Jewelry | +10% Magic Power | +7.5% Backfire Chance |
Curse of Everfear | Weapons, Jewelry,
Armor, Shields |
-5% Damage Taken | -5% Accuracy |
Curse of Gnawmaw | Weapons, Jewelry | +15% Life Drain | -33% Hunger Resistance |
Curse of Sufferjoy | Weapons, Jewelry | +10% Weapon Damage | -33% Pain Resistance |
Curse of Loudmouth | Weapons, Jewelry,
Armor, Shields |
+25% Pain Resistance | +10% Cooldowns Duration |
Curse of Goldhoarder | Weapons, Jewelry | +10% Bleeding Resistance | -30% Healing Efficiency |
Page last edited during patch: 0.8.1.8
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