Difference between revisions of "Template:Test"

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(added two missing variables into the reset section)
(updated consumable datastrings to 0.9.3.9)
 
(30 intermediate revisions by the same user not shown)
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<includeonly>{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}}
<!--
--- If we're NOT on a page from this list, define the variable that will float values to the right. ---
--><includeonly>{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}}
|Swords
|Swords
|Axes
|Axes
Line 23: Line 25:
|Tools & Traps =  
|Tools & Traps =  
|#default = float:right;
|#default = float:right;
}}}}{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!--
}}}}<!--
-->{{#switch: {{#explode: {{#var:Datastring}}|;|2}}
--- Load complete datastring into a variable - only load from the Weapon data page once. ---
-->{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!--
--- This template doesn't use Description, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}
|Sword
|Sword
|Axe
|Axe
Line 81: Line 88:
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|60}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|;|60}}}}<!--
-->{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|61}}}}<!--
-->{{#vardefine:Block Recovery|{{#explode: {{#var:Datastring}}|;|61}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|;|62}}}}<!--
}}}}{{#switch: {{:Consumable_data|{{{1}}}|ItemType}}
-->{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|63}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|64}}}}
}}}}<!--
--- Load complete datastring into a variable - only load from the Consumable data page once. ---
-->{{#ifeq: {{:Consumable_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Consumable_data|{{{1}}}}}}}<!--
--- This template doesn't use Description or MiddleText, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - (1 + {{#len:{{#explode: {{#var:Datastring}}|§|-1}}}} + {{#len:{{#explode: {{#var:Datastring}}|§|-2}}}} ) }}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}
|Additive
|Alcohol
|Beverage
|Drug
|Food
|Food
|Beverages
|Ingredient
|Ingredient
|Medicine
|Medicine
|Ammunition =
|Ammo =
<!--
<!--
--- CONSUMABLE PROPERTIES ---
--- CONSUMABLE PROPERTIES ---
-->{{#vardefine:Hunger|{{:Consumable_data|{{{1}}}|Hunger}}}}<!--
-->{{#vardefine:Catg|{{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}}}<!--
-->{{#vardefine:Hunger Change|{{:Consumable_data|{{{1}}}|Hunger Change}}}}<!--
-->{{#vardefine:Duration|{{#explode: {{#var:Datastring}}|§|8}}}}<!--
-->{{#vardefine:Hunger Resistance|{{:Consumable_data|{{{1}}}|Hunger Resistance}}}}<!--
-->{{#vardefine:Diet|{{#explode: {{#var:Datastring}}|§|10}}}}<!--
-->{{#vardefine:Thirst|{{:Consumable_data|{{{1}}}|Thirst}}}}<!--
-->{{#vardefine:Hunger|{{#explode: {{#var:Datastring}}|§|11}}}}<!--
-->{{#vardefine:Thirst Change|{{:Consumable_data|{{{1}}}|Thisrt Change}}}}<!--
-->{{#vardefine:Hunger Change|{{#explode: {{#var:Datastring}}|§|12}}}}<!--
-->{{#vardefine:Intoxication|{{:Consumable_data|{{{1}}}|Intoxication Change}}}}<!--
-->{{#vardefine:Hunger Resistance|{{#explode: {{#var:Datastring}}|§|13}}}}<!--
-->{{#vardefine:Intoxication Resistance|{{:Consumable_data|{{{1}}}|Intoxication Resistance}}}}<!--
-->{{#vardefine:Thirst|{{#explode: {{#var:Datastring}}|§|14}}}}<!--
-->{{#vardefine:Pain|{{:Consumable_data|{{{1}}}|Pain}}}}<!--
-->{{#vardefine:Thirst Change|{{#explode: {{#var:Datastring}}|§|15}}}}<!--
-->{{#vardefine:Pain Change|{{:Consumable_data|{{{1}}}|Pain Change}}}}<!--
-->{{#vardefine:Immunity|{{#explode: {{#var:Datastring}}|§|16}}}}<!--
-->{{#vardefine:Pain Limit|{{:Consumable_data|{{{1}}}|Pain Limit}}}}<!--
-->{{#vardefine:Immunity Change|{{#explode: {{#var:Datastring}}|§|17}}}}<!--
-->{{#vardefine:Sanity|{{:Consumable_data|{{{1}}}|Sanity}}}}<!--
-->{{#vardefine:Intoxication|{{#explode: {{#var:Datastring}}|§|18}}}}<!--
-->{{#vardefine:Sanity Change|{{:Consumable_data|{{{1}}}|Sanity Change}}}}<!--
-->{{#vardefine:Intoxication Change|{{#explode: {{#var:Datastring}}|§|19}}}}<!--
-->{{#vardefine:Morale|{{:Consumable_data|{{{1}}}|Morale}}}}<!--
-->{{#vardefine:Intoxication Resistance|{{#explode: {{#var:Datastring}}|§|20}}}}<!--
-->{{#vardefine:Morale Change|{{:Consumable_data|{{{1}}}|Morale Change}}}}<!--
-->{{#vardefine:Pain|{{#explode: {{#var:Datastring}}|§|21}}}}<!--
-->{{#vardefine:Energy Replenishment|{{:Consumable_data|{{{1}}}|Energy Replenishment}}}}<!--
-->{{#vardefine:Pain Change|{{#explode: {{#var:Datastring}}|§|22}}}}<!--
-->{{#vardefine:Health Replenishment|{{:Consumable_data|{{{1}}}|Health Replenishment}}}}<!--
-->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|§|23}}}}<!--
-->{{#vardefine:Injury Treatment|{{:Consumable_data|{{{1}}}|Injury Treatment}}}}<!--
-->{{#vardefine:Pain Limit|{{#explode: {{#var:Datastring}}|§|24}}}}<!--
-->{{#vardefine:Immunity|{{:Consumable_data|{{{1}}}|Immunity}}}}<!--
-->{{#vardefine:Morale|{{#explode: {{#var:Datastring}}|§|25}}}}<!--
-->{{#vardefine:Fatigue|{{:Consumable_data|{{{1}}}|Fatigue}}}}<!--
-->{{#vardefine:Morale Change|{{#explode: {{#var:Datastring}}|§|26}}}}<!--
-->{{#vardefine:Fatigue Change|{{:Consumable_data|{{{1}}}|Fatigue Change}}}}<!--
-->{{#vardefine:Morale Temporary|{{#explode: {{#var:Datastring}}|§|27}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{:Consumable_data|{{{1}}}|Fatigue Resistance}}}}<!--
-->{{#vardefine:Morale Diet|{{#explode: {{#var:Datastring}}|§|28}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Consumable_data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Sanity|{{#explode: {{#var:Datastring}}|§|29}}}}<!--
-->{{#vardefine:Health Restoration|{{:Consumable_data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Sanity Change|{{#explode: {{#var:Datastring}}|§|30}}}}<!--
-->{{#vardefine:Bleed Resistance|{{:Consumable_data|{{{1}}}|Bleed Resistance}}}}<!--
-->{{#vardefine:Injury Treatment|{{#explode: {{#var:Datastring}}|§|31}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Consumable_data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|§|32}}}}<!--
-->{{#vardefine:Unholy Resistance|{{:Consumable_data|{{{1}}}|Unholy Resistance}}}}<!--
-->{{#vardefine:Health Replenishment|{{#explode: {{#var:Datastring}}|§|33}}}}<!--
-->{{#vardefine:Crushing Resistance|{{:Consumable_data|{{{1}}}|Crushing Resistance}}}}<!--
-->{{#vardefine:HP Turn|{{#explode: {{#var:Datastring}}|§|34}}}}<!-- silverleaf thingy
-->{{#vardefine:Psionic Resistance|{{:Consumable_data|{{{1}}}|Psionic Resistance}}}}<!--
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|§|35}}}}<!--
-->{{#vardefine:Poison Resistance|{{:Consumable_data|{{{1}}}|Poison Resistance}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|§|36}}}}<!--
-->{{#vardefine:Max Health|{{:Consumable_data|{{{1}}}|Max Health}}}}
-->{{#vardefine:Max Energy|{{#explode: {{#var:Datastring}}|§|37}}}}<!--
}}<!--
-->{{#vardefine:Energy Replenishment|{{#explode: {{#var:Datastring}}|§|38}}}}<!-- max_mp_res
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|§|39}}}}<!--
-->{{#vardefine:MP Turn|{{#explode: {{#var:Datastring}}|§|40}}}}<!--
-->{{#vardefine:Fatigue|{{#explode: {{#var:Datastring}}|§|41}}}}<!--
-->{{#vardefine:Fatigue Change|{{#explode: {{#var:Datastring}}|§|42}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|§|43}}}}<!--
-->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|§|44}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|§|45}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|§|46}}}}<!--
-->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|§|47}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|§|48}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|§|49}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|§|50}}}}<!--
-->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|§|51}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|§|52}}}}<!--
-->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|§|53}}}}<!--
-->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|§|54}}}}<!--
-->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|§|55}}}}<!--
-->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|§|56}}}}<!--
-->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|§|57}}}}<!--
-->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|§|58}}}}<!--
-->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|§|59}}}}<!--
-->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|§|60}}}}<!--
-->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|§|61}}}}<!--
-->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|§|62}}}}<!--
-->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|§|63}}}}<!--
-->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|§|64}}}}<!--
-->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|§|65}}}}<!--
-->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|§|66}}}}<!--
-->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|§|67}}}}<!--
-->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|§|68}}}}<!--
-->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|§|69}}}}<!--
-->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|§|70}}}}<!--
-->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|§|71}}}}<!--
-->{{#vardefine:Nausea Chance|{{#explode: {{#var:Datastring}}|§|72}}}}<!--
-->{{#vardefine:Poisoning Chance|{{#explode: {{#var:Datastring}}|§|73}}}}<!--
-->{{#vardefine:Poisoning Duration|{{#explode: {{#var:Datastring}}|§|74}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|§|83}}}}<!--
-->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|§|84}}}}
}}}}<!--
--- Load complete datastring into a variable - to only load from the Armor data page once. ---
--- Load complete datastring into a variable - to only load from the Armor data page once. ---
-->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!--
-->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!--
-->{{#switch: {{#explode: {{#var:Datastring}}|;|2}}
--- This template doesn't use Description, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}
|Shield
|Shield
|Headgear
|Headgear
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-->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!--
-->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|;|84}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|86}}}}<!--
-->{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|87}}}}<!--
-->{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|85}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!--
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}<!--
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}<!--
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}}}}<!--
}}}}<!--
--><div style="display: flex;flex-direction:column;"><!--
--><div style="display: flex;flex-direction:column;"><!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 1;"> {{Translate|Armor Penetration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Penetration}}>0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Weapon Damage}} | <div style="order: 1;"> {{Translate|Weapon Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Weapon Damage}}>0|{{c|+|+{{#var:Weapon Damage}}%}}|{{c|-|{{#var:Weapon Damage}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Damage}} | <div style="order: 2;"> {{Translate|Armor Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Damage}}>0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 2;"> {{Translate|Armor Penetration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Penetration}}>0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Bodypart Damage}} | <div style="order: 3;"> {{Translate|Bodypart Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bodypart Damage}}>0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Damage}} | <div style="order: 3;"> {{Translate|Armor Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Damage}}>0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!--
-->{{#if: {{#var:Bodypart Damage}} | <div style="order: 4;"> {{Translate|Bodypart Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bodypart Damage}}>0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Weapon Damage}}{{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!--
-->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Physical Resistance}}>0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Physical Resistance}}>0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Nature Resistance}}>0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Nature Resistance}}>0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}</span></div>| }}<!--
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-->{{#if: {{#var:Stun Resistance}} | <div style="order: 54;"> {{Translate|Stun Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stun Resistance}}>0|{{c|+|+{{#var:Stun Resistance}}%}}|{{c|-|{{#var:Stun Resistance}}%}}}}</span></div>| }}<!-- historical value
-->{{#if: {{#var:Stun Resistance}} | <div style="order: 54;"> {{Translate|Stun Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Stun Resistance}}>0|{{c|+|+{{#var:Stun Resistance}}%}}|{{c|-|{{#var:Stun Resistance}}%}}}}</span></div>| }}<!-- historical value
-->{{#if: {{#var:Control Resistance}} | <div style="order: 55;"> {{Translate|Control Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Control Resistance}}>0|{{c|+|+{{#var:Control Resistance}}%}}|{{c|-|{{#var:Control Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Control Resistance}} | <div style="order: 55;"> {{Translate|Control Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Control Resistance}}>0|{{c|+|+{{#var:Control Resistance}}%}}|{{c|-|{{#var:Control Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Resistance}} | <div style="order: 56;"> {{Translate|Pain Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Resistance}}>0|{{c|+|+{{#var:Pain Resistance}}%}}|{{c|-|{{#var:Pain Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Resistance}} | <div style="order: 56;"> {{Translate|Pain Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Resistance}}>0|{{c|+|+{{#var:Pain Resistance}}%}}|{{c|-|{{#var:Pain Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Bleed Chance}} | <div style="order: 57;"> {{Translate|Bleed Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bleed Chance}}>0|{{c|+|+{{#var:Bleed Chance}}%}}|{{c|-|{{#var:Bleed Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Bleed Chance}} | <div style="order: 57;"> {{Translate|Bleed Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bleed Chance}}>0|{{c|+|+{{#var:Bleed Chance}}%}}|{{c|-|{{#var:Bleed Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Daze Chance}} | <div style="order: 58;"> {{Translate|Daze Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Daze Chance}}>0|{{c|+|+{{#var:Daze Chance}}%}}|{{c|-|{{#var:Daze Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Daze Chance}} | <div style="order: 58;"> {{Translate|Daze Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Daze Chance}}>0|{{c|+|+{{#var:Daze Chance}}%}}|{{c|-|{{#var:Daze Chance}}%}}}}</span></div>| }}<!--
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-->{{#if: {{#var:Counter Chance}} | <div style="order: 77;"> {{Translate|Counter Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Counter Chance}}>0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Counter Chance}} | <div style="order: 77;"> {{Translate|Counter Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Counter Chance}}>0|{{c|+|+{{#var:Counter Chance}}%}}|{{c|-|{{#var:Counter Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fumble Chance}} | <div style="order: 78;"> {{Translate|Fumble Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fumble Chance}}>0|{{c|-|+{{#var:Fumble Chance}}%}}|{{c|+|{{#var:Fumble Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fumble Chance}} | <div style="order: 78;"> {{Translate|Fumble Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fumble Chance}}>0|{{c|-|+{{#var:Fumble Chance}}%}}|{{c|+|{{#var:Fumble Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Range}} | <div style="order: 79;"> {{#ifexpr: {{#var:Range}}>1|{{Translate|Range|Properties}}: <span style="{{#var:FloatRight}}">{{c|W|{{#var:Range}}}}</span>}}</div>| }}<!--
-->{{#if: {{#var:Range}} | {{#ifeq: {{#var:Range}} |1| |<div style="order: 79;"> {{Translate|Range|Properties}}: <span style="{{#var:FloatRight}}">{{c|W|{{#var:Range}}}}</span></div>}}| }}<!--
-->{{#if: {{#var:Dodge Chance}} | <div style="order: 80;"> {{Translate|Dodge Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Dodge Chance}}>0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Dodge Chance}} | <div style="order: 80;"> {{Translate|Dodge Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Dodge Chance}}>0|{{c|+|+{{#var:Dodge Chance}}%}}|{{c|-|{{#var:Dodge Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Crit Avoidance}} | <div style="order: 81;"> {{Translate|Crit Avoidance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Avoidance}}>0|{{c|+|+{{#var:Crit Avoidance}}%}}|{{c|-|{{#var:Crit Avoidance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Crit Avoidance}} | <div style="order: 81;"> {{Translate|Crit Avoidance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Crit Avoidance}}>0|{{c|+|+{{#var:Crit Avoidance}}%}}|{{c|-|{{#var:Crit Avoidance}}%}}}}</span></div>| }}<!--
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-->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Chance}}>0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Miracle Chance}} | <div style="order: 86;"> {{Translate|Miracle Chance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Chance}}>0|{{c|+|+{{#var:Miracle Chance}}%}}|{{c|-|{{#var:Miracle Chance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Potency}}>0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Miracle Potency}} | <div style="order: 87;"> {{Translate|Miracle Potency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Miracle Potency}}>0|{{c|+|+{{#var:Miracle Potency}}%}}|{{c|-|{{#var:Miracle Potency}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#var:Range}}{{#var:Dodge Chance}}{{#var:Crit Avoidance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | <div style="order: 90;"> </div> | }}<!--
-->{{#if: {{#var:Block Chance}}{{#var:Block Power}}{{#var:Accuracy}}{{#var:Crit Chance}}{{#var:Crit Efficiency}}{{#var:Counter Chance}}{{#var:Fumble Chance}}{{#ifeq:{{#var:Range}}|1| |{{#var:Range}}}}{{#var:Dodge Chance}}{{#var:Crit Avoidance}}{{#var:Damage Taken}}{{#var:Damage Reflection}}{{#var:Bonus Range}}{{#var:Backfire Chance}}{{#var:Miracle Chance}}{{#var:Miracle Potency}} | {{#ifeq: {{#var:Catg}}|Ammo| |<div style="order: 89;"> </div>}} | }}<!--
-->{{#if: {{#var:Energy}} | <div style="order: 91;"> {{Translate|Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy}}>0|{{c|+|+{{#var:Energy}}}}|{{c|-|{{#var:Energy}}}}}}</span></div>| }}<!--
-->{{#if: {{#var:Energy}} | <div style="order: 90;"> {{Translate|Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy}}>0|{{c|+|+{{#var:Energy}}}}|{{c|-|{{#var:Energy}}}}}}</span></div>| }}<!--
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Restoration}}>0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Max Energy}} | <div style="order: 91;"> {{Translate|Max Energy|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Energy}}>0|{{c|+|+{{#var:Max Energy}}}}|{{c|-|{{#var:Max Energy}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Energy Restoration}} | <div style="order: 92;"> {{Translate|Energy Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Restoration}}>0|{{c|+|+{{#var:Energy Restoration}}%}}|{{c|-|{{#var:Energy Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Skills Energy Cost}} | <div style="order: 93;"> {{Translate|Skills Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Skills Energy Cost}}>0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Skills Energy Cost}} | <div style="order: 93;"> {{Translate|Skills Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Skills Energy Cost}}>0|{{c|-|+{{#var:Skills Energy Cost}}%}}|{{c|+|{{#var:Skills Energy Cost}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Spells Energy Cost}} | <div style="order: 94;"> {{Translate|Spells Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Spells Energy Cost}}>0|{{c|-|+{{#var:Spells Energy Cost}}%}}|{{c|+|{{#var:Spells Energy Cost}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Spells Energy Cost}} | <div style="order: 94;"> {{Translate|Spells Energy Cost|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Spells Energy Cost}}>0|{{c|-|+{{#var:Spells Energy Cost}}%}}|{{c|+|{{#var:Spells Energy Cost}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Cooldowns Duration}} | <div style="order: 95;"> {{Translate|Cooldowns Duration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Cooldowns Duration}}>0|{{c|-|+{{#var:Cooldowns Duration}}%}}|{{c|+|{{#var:Cooldowns Duration}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Cooldowns Duration}} | <div style="order: 95;"> {{Translate|Cooldowns Duration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Cooldowns Duration}}>0|{{c|-|+{{#var:Cooldowns Duration}}%}}|{{c|+|{{#var:Cooldowns Duration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Magic Power}} | <div style="order: 96;"> {{Translate|Magic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Magic Power}}>0|{{c|+|+{{#var:Magic Power}}%}}|{{c|-|{{#var:Magic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Magic Power}} | <div style="order: 96;"> {{Translate|Magic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Magic Power}}>0|{{c|+|+{{#var:Magic Power}}%}}|{{c|-|{{#var:Magic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Arcanistic Power}} | <div style="order: 97;"> {{Translate|Arcanistic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Arcanistic Power}}>0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Arcanistic Power}} | <div style="order: 97;"> {{Translate|Arcanistic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Arcanistic Power}}>0|{{c|+|+{{#var:Arcanistic Power}}%}}|{{c|-|{{#var:Arcanistic Power}}%}}}}</span></div>| }}<!--
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-->{{#if: {{#var:Pyromantic Power}} | <div style="order: 104;"> {{Translate|Pyromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pyromantic Power}}>0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pyromantic Power}} | <div style="order: 104;"> {{Translate|Pyromantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pyromantic Power}}>0|{{c|+|+{{#var:Pyromantic Power}}%}}|{{c|-|{{#var:Pyromantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Venomantic Power}} | <div style="order: 105;"> {{Translate|Venomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Venomantic Power}}>0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Venomantic Power}} | <div style="order: 105;"> {{Translate|Venomantic Power|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Venomantic Power}}>0|{{c|+|+{{#var:Venomantic Power}}%}}|{{c|-|{{#var:Venomantic Power}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | <div style="order: 110;"> </div> | }}<!--
-->{{#if: {{#var:Energy}}{{#var:Max Energy}}{{#var:Energy Restoration}}{{#var:Skills Energy Cost}}{{#var:Spells Energy Cost}}{{#var:Cooldowns Duration}}{{#var:Magic Power}}{{#var:Arcanistic Power}}{{#var:Astromantic Power}}{{#var:Cryomantic Power}}{{#var:Electromantic Power}}{{#var:Geomantic Power}}{{#var:Psionic Power}}{{#var:Pyromantic Power}}{{#var:Venomantic Power}} | <div style="order: 110;"> </div> | }}<!--
-->{{#if: {{#var:Experience Gain}} | <div style="order: 111;"> {{Translate|Experience Gain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Experience Gain}}>0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Experience Gain}} | <div style="order: 111;"> {{Translate|Experience Gain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Experience Gain}}>0|{{c|+|+{{#var:Experience Gain}}%}}|{{c|-|{{#var:Experience Gain}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Health Restoration}} | <div style="order: 112;"> {{Translate|Health Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Restoration}}>0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Health Restoration}} | <div style="order: 112;"> {{Translate|Health Restoration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Restoration}}>0|{{c|+|+{{#var:Health Restoration}}%}}|{{c|-|{{#var:Health Restoration}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Healing Efficiency}} | <div style="order: 113;"> {{Translate|Healing Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Healing Efficiency}}>0|{{c|+|+{{#var:Healing Efficiency}}%}}|{{c|-|{{#var:Healing Efficiency}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Healing Efficiency}} | <div style="order: 113;"> {{Translate|Healing Efficiency|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Healing Efficiency}}>0|{{c|+|+{{#var:Healing Efficiency}}%}}|{{c|-|{{#var:Healing Efficiency}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Fortitude}} | <div style="order: 114;"> {{Translate|Fortitude|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fortitude}}>0|{{c|+|+{{#var:Fortitude}}%}}|{{c|-|{{#var:Fortitude}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fortitude}} | <div style="order: 114;"> {{Translate|Fortitude|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fortitude}}>0|{{c|+|+{{#var:Fortitude}}%}}|{{c|-|{{#var:Fortitude}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Life Drain}} | <div style="order: 115;"> {{Translate|Life Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Life Drain}}>0|{{c|+|+{{#var:Life Drain}}%}}|{{c|-|{{#var:Life Drain}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Life Drain}} | <div style="order: 115;"> {{Translate|Life Drain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Life Drain}}>0|{{c|+|+{{#var:Life Drain}}%}}|{{c|-|{{#var:Life Drain}}%}}}}</span></div>| }}<!--
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-->{{#if: {{#var:Lockpicking & Disarming}}{{#var:Vision}} | <div style="order: 130;"> </div> | }}<!--
-->{{#if: {{#var:Lockpicking & Disarming}}{{#var:Vision}} | <div style="order: 130;"> </div> | }}<!--
-->{{#if: {{#var:Hunger}} | <div style="order: 131;"> {{Translate|Hunger|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger}}>0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger}} | <div style="order: 131;"> {{Translate|Hunger|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger}}>0|{{c|-|+{{#var:Hunger}}%}}|{{c|+|{{#var:Hunger}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger Change}} | <div style="order: 132;"> {{Translate|Hunger Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Change}}>0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger Change}} | <div style="order: 132;"> {{Translate|Hunger Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Change}}>0|{{c|-|+{{#var:Hunger Change}}%}}|{{c|+|{{#var:Hunger Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger Resistance}} | <div style="order: 133;"> {{Translate|Hunger Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Resistance}}>0|{{c|+|+{{#var:Hunger Resistance}}%}}|{{c|-|{{#var:Hunger Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger Resistance}} | <div style="order: 133;"> {{Translate|Hunger Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Hunger Resistance}}>0|{{c|+|+{{#var:Hunger Resistance}}%}}|{{c|-|{{#var:Hunger Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Thirst}} | <div style="order: 134;"> {{Translate|Thirst|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst}}>0|{{c|-|+{{#var:Thirst}}%}}|{{c|+|{{#var:Thirst}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Thirst}} | <div style="order: 134;"> {{Translate|Thirst|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst}}>0|{{c|-|+{{#var:Thirst}}%}}|{{c|+|{{#var:Thirst}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Thirst Change}} | <div style="order: 135;"> {{Translate|Thirst Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst Change}}>0|{{c|-|+{{#var:Thirst Change}}%}}|{{c|+|{{#var:Thirst Change}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Thirst Change}} | <div style="order: 135;"> {{Translate|Thirst Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Thirst Change}}>0|{{c|-|+{{#var:Thirst Change}}%}}|{{c|+|{{#var:Thirst Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Intoxication}} | <div style="order: 136;"> {{Translate|Intoxication|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication}}>0|{{c|-|+{{#var:Intoxication}}%}}|{{c|+|{{#var:Intoxication}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Intoxication}} | <div style="order: 136;"> {{Translate|Intoxication|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication}}>0|{{c|-|+{{#var:Intoxication}}%}}|{{c|+|{{#var:Intoxication}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Intoxication Change}} | <div style="order: 137;"> {{Translate|Intoxication Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Change}}>0|{{c|-|+{{#var:Intoxication Change}}%}}|{{c|+|{{#var:Intoxication Change}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Intoxication Change}} | <div style="order: 137;"> {{Translate|Intoxication Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Change}}>0|{{c|-|+{{#var:Intoxication Change}}%}}|{{c|+|{{#var:Intoxication Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Intoxication Resistance}} | <div style="order: 138;"> {{Translate|Intoxication Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Resistance}}>0|{{c|+|+{{#var:Intoxication Resistance}}%}}|{{c|-|{{#var:Intoxication Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Intoxication Resistance}} | <div style="order: 138;"> {{Translate|Intoxication Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Intoxication Resistance}}>0|{{c|+|+{{#var:Intoxication Resistance}}%}}|{{c|-|{{#var:Intoxication Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Pain}} | <div style="order: 139;"> {{Translate|Pain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain}}>0|{{c|-|+{{#var:Pain}}%}}|{{c|+|{{#var:Pain}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain}} | <div style="order: 139;"> {{Translate|Pain|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain}}>0|{{c|-|+{{#var:Pain}}%}}|{{c|+|{{#var:Pain}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Change}} | <div style="order: 140;"> {{Translate|Pain Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Change}}>0|{{c|-|+{{#var:Pain Change}}%}}|{{c|+|{{#var:Pain Change}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Change}} | <div style="order: 140;"> {{Translate|Pain Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Change}}>0|{{c|-|+{{#var:Pain Change}}%}}|{{c|+|{{#var:Pain Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Limit}} | <div style="order: 141;"> {{Translate|Pain Limit|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Limit}}>0|{{c|-|+{{#var:Pain Limit}}%}}|{{c|+|{{#var:Pain Limit}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Pain Limit}} | <div style="order: 141;"> {{Translate|Pain Limit|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Pain Limit}}>0|{{c|-|+{{#var:Pain Limit}}%}}|{{c|+|{{#var:Pain Limit}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Sanity}} | <div style="order: 142;"> {{Translate|Sanity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity}}>0|{{c|+|+{{#var:Sanity}}%}}|{{c|-|{{#var:Sanity}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Sanity}} | <div style="order: 142;"> {{Translate|Sanity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity}}>0|{{c|+|+{{#var:Sanity}}%}}|{{c|-|{{#var:Sanity}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Sanity Change}} | <div style="order: 143;"> {{Translate|Sanity Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity Change}}>0|{{c|+|+{{#var:Sanity Change}}%}}|{{c|-|{{#var:Sanity Change}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Sanity Change}} | <div style="order: 143;"> {{Translate|Sanity Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Sanity Change}}>0|{{c|+|+{{#var:Sanity Change}}%}}|{{c|-|{{#var:Sanity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Morale}} | <div style="order: 144;"> {{Translate|Morale|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale}}>0|{{c|+|+{{#var:Morale}}%}}|{{c|-|{{#var:Morale}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Morale}} | <div style="order: 144;"> {{Translate|Morale|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale}}>0|{{c|+|+{{#var:Morale}}%}}|{{c|-|{{#var:Morale}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Morale Change}} | <div style="order: 145;"> {{Translate|Morale Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale Change}}>0|{{c|+|+{{#var:Morale Change}}%}}|{{c|-|{{#var:Morale Change}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Morale Change}} | <div style="order: 145;"> {{Translate|Morale Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Morale Change}}>0|{{c|+|+{{#var:Morale Change}}%}}|{{c|-|{{#var:Morale Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Energy Replenishment}} | <div style="order: 146;"> {{Translate|Energy Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Replenishment}}>0|{{c|+|+{{#var:Energy Replenishment}}%}}|{{c|-|{{#var:Energy Replenishment}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Energy Replenishment}} | <div style="order: 146;"> {{Translate|Energy Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Energy Replenishment}}>0|{{c|+|+{{#var:Energy Replenishment}}%}}|{{c|-|{{#var:Energy Replenishment}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Health Replenishment}} | <div style="order: 147;"> {{Translate|Health Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Replenishment}}>0|{{c|+|+{{#var:Health Replenishment}}%}}|{{c|-|{{#var:Health Replenishment}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Health Replenishment}} | <div style="order: 147;"> {{Translate|Health Replenishment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Health Replenishment}}>0|{{c|+|+{{#var:Health Replenishment}}%}}|{{c|-|{{#var:Health Replenishment}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Injury Treatment}} | <div style="order: 148;"> {{Translate|Injury Treatment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Injury Treatment}}>0|{{c|+|+{{#var:Injury Treatment}}%}}|{{c|-|{{#var:Injury Treatment}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Injury Treatment}} | <div style="order: 148;"> {{Translate|Injury Treatment|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Injury Treatment}}>0|{{c|+|+{{#var:Injury Treatment}}%}}|{{c|-|{{#var:Injury Treatment}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Immunity}} | <div style="order: 149;"> {{Translate|Immunity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immunity}}>0|{{c|+|+{{#var:Immunity}}%}}|{{c|-|{{#var:Immunity}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue}} | <div style="order: 150;"> {{Translate|Fatigue|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue}}>0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue}} | <div style="order: 150;"> {{Translate|Fatigue|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue}}>0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Change}}>0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|+{{#var:Fatigue Change}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Change}}>0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|{{#var:Fatigue Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Resistance}}>0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Resistance}}>0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Health}}>0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}</span></div>| }}<!--
-->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Health}}>0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Immunity}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| <div style="order: 160;"> </div> | }}<!--
-->{{#if: {{#var:Hunger}}{{#var:Hunger Change}}{{#var:Hunger Resistance}}{{#var:Thirst}}{{#var:Thirst Change}}{{#var:Intoxication}}{{#var:Intoxication Change}}{{#var:Intoxication Resistance}}{{#var:Pain}}{{#var:Pain Change}}{{#var:Pain Limit}}{{#var:Sanity}}{{#var:Sanity Change}}{{#var:Morale}}{{#var:Morale Change}}{{#var:Energy Replenishment}}{{#var:Health Replenishment}}{{#var:Injury Treatment}}{{#var:Fatigue}}{{#var:Fatigue Change}}{{#var:Fatigue Resistance}}| {{#ifeq: {{#var:Page}}|Vivifying Essence| | <div style="order: 160;"> </div> }}| }}<!--
-->{{#if: {{#var:Immunity}} | <div style="order: 161;"> {{Translate|Immunity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immunity}}>0|{{c|+|+{{#var:Immunity}}%}}|{{c|-|{{#var:Immunity}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Immunity Change}} | <div style="order: 162;"> {{Translate|Immunity Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immunity Change}}>0|{{c|+|+{{#var:Immunity Change}}%}}|{{c|-|{{#var:Immunity Change}}%}}}}{{#if: {{#var:Duration}}| ({{#var:Duration}} t)|}}</span></div>| }}<!--
-->{{#if: {{#var:Immunity}}{{#var:Immunity Change}}| <div style="order: 170;"> </div> | }}<!--
--></div><!--
--></div><!--
--- Reset variables to avoid displaying wrong data for the next item on the same page ---
--- Reset variables to avoid displaying wrong data for the next item on the same page ---
-->{{#vardefine:Catg| }}<!--
-->{{#vardefine:Range| }}<!--
-->{{#vardefine:Range| }}<!--
-->{{#vardefine:Armor Damage| }}<!--
-->{{#vardefine:Armor Damage| }}<!--
-->{{#vardefine:Weapon Damage| }}<!--
-->{{#vardefine:Armor Penetration| }}<!--
-->{{#vardefine:Armor Penetration| }}<!--
-->{{#vardefine:Bodypart Damage| }}<!--
-->{{#vardefine:Bodypart Damage| }}<!--
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-->{{#vardefine:Injury Treatment| }}<!--
-->{{#vardefine:Injury Treatment| }}<!--
-->{{#vardefine:Immunity| }}<!--
-->{{#vardefine:Immunity| }}<!--
-->{{#vardefine:Immunity Change| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
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-->{{#vardefine:Energy| }}<!--
-->{{#vardefine:Energy| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Magic Power| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--

Latest revision as of 01:41, 3 September 2025

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