Difference between revisions of "Template:Test"

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(added Crit Avoidance and Max Health to Weapons)
m
 
(12 intermediate revisions by the same user not shown)
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<includeonly>{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}}
<!--
--- If we're NOT on a page from this list, define the variable that will float values to the right. ---
--><includeonly>{{#vardefine:FloatRight|{{#switch: {{ROOTPAGENAME}}
|Swords
|Swords
|Axes
|Axes
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|Tools & Traps =  
|Tools & Traps =  
|#default = float:right;
|#default = float:right;
}}}}{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!--
}}}}<!--
-->{{#switch: {{#explode: {{#var:Datastring}}|;|2}}
--- Load complete datastring into a variable - only load from the Weapon data page once. ---
-->{{#ifeq: {{:Weapon_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Weapon_data|{{{1}}}}}}}<!--
--- This template doesn't use Description, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}
|Sword
|Sword
|Axe
|Axe
Line 84: Line 91:
-->{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|63}}}}<!--
-->{{#vardefine:Crit Avoidance|{{#explode: {{#var:Datastring}}|;|63}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|64}}}}
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|;|64}}}}
}}}}{{#switch: {{:Consumable_data|{{{1}}}|ItemType}}
}}}}<!--
--- Load complete datastring into a variable - only load from the Consumable data page once. ---
-->{{#ifeq: {{:Consumable_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Consumable_data|{{{1}}}}}}}<!--
--- This template doesn't use Description or MiddleText, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - (1 + {{#len:{{#explode: {{#var:Datastring}}|§|-1}}}} + {{#len:{{#explode: {{#var:Datastring}}|§|-2}}}} ) }}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}
|Additive
|Alcohol
|Beverage
|Drug
|Food
|Food
|Beverages
|Ingredient
|Ingredient
|Medicine
|Medicine
|Ammunition =
|Ammo =
<!--
<!--
--- CONSUMABLE PROPERTIES ---
--- CONSUMABLE PROPERTIES ---
-->{{#vardefine:Hunger|{{:Consumable_data|{{{1}}}|Hunger}}}}<!--
-->{{#vardefine:Hunger|{{#explode: {{#var:Datastring}}|§|10}}}}<!--
-->{{#vardefine:Hunger Change|{{:Consumable_data|{{{1}}}|Hunger Change}}}}<!--
-->{{#vardefine:Hunger Change|{{#explode: {{#var:Datastring}}|§|11}}}}<!--
-->{{#vardefine:Hunger Resistance|{{:Consumable_data|{{{1}}}|Hunger Resistance}}}}<!--
-->{{#vardefine:Hunger Resistance|{{#explode: {{#var:Datastring}}|§|12}}}}<!--
-->{{#vardefine:Thirst|{{:Consumable_data|{{{1}}}|Thirst}}}}<!--
-->{{#vardefine:Thirst|{{#explode: {{#var:Datastring}}|§|13}}}}<!--
-->{{#vardefine:Thirst Change|{{:Consumable_data|{{{1}}}|Thisrt Change}}}}<!--
-->{{#vardefine:Thirst Change|{{#explode: {{#var:Datastring}}|§|14}}}}<!--
-->{{#vardefine:Intoxication|{{:Consumable_data|{{{1}}}|Intoxication Change}}}}<!--
-->{{#vardefine:Immunity|{{#explode: {{#var:Datastring}}|§|15}}}}<!--
-->{{#vardefine:Intoxication Resistance|{{:Consumable_data|{{{1}}}|Intoxication Resistance}}}}<!--
-->{{#vardefine:Immunity Change|{{#explode: {{#var:Datastring}}|§|16}}}}<!--
-->{{#vardefine:Pain|{{:Consumable_data|{{{1}}}|Pain}}}}<!--
-->{{#vardefine:Intoxication|{{#explode: {{#var:Datastring}}|§|17}}}}<!--
-->{{#vardefine:Pain Change|{{:Consumable_data|{{{1}}}|Pain Change}}}}<!--
-->{{#vardefine:Intoxication Change|{{#explode: {{#var:Datastring}}|§|18}}}}<!--
-->{{#vardefine:Pain Limit|{{:Consumable_data|{{{1}}}|Pain Limit}}}}<!--
-->{{#vardefine:Intoxication Resistance|{{#explode: {{#var:Datastring}}|§|19}}}}<!--
-->{{#vardefine:Sanity|{{:Consumable_data|{{{1}}}|Sanity}}}}<!--
-->{{#vardefine:Pain|{{#explode: {{#var:Datastring}}|§|20}}}}<!--
-->{{#vardefine:Sanity Change|{{:Consumable_data|{{{1}}}|Sanity Change}}}}<!--
-->{{#vardefine:Pain Change|{{#explode: {{#var:Datastring}}|§|21}}}}<!--
-->{{#vardefine:Morale|{{:Consumable_data|{{{1}}}|Morale}}}}<!--
-->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|§|22}}}}<!--
-->{{#vardefine:Morale Change|{{:Consumable_data|{{{1}}}|Morale Change}}}}<!--
-->{{#vardefine:Pain Limit|{{#explode: {{#var:Datastring}}|§|23}}}}<!--
-->{{#vardefine:Energy Replenishment|{{:Consumable_data|{{{1}}}|Energy Replenishment}}}}<!--
-->{{#vardefine:Morale|{{#explode: {{#var:Datastring}}|§|24}}}}<!--
-->{{#vardefine:Health Replenishment|{{:Consumable_data|{{{1}}}|Health Replenishment}}}}<!--
-->{{#vardefine:Morale Change|{{#explode: {{#var:Datastring}}|§|25}}}}<!--
-->{{#vardefine:Injury Treatment|{{:Consumable_data|{{{1}}}|Injury Treatment}}}}<!--
-->{{#vardefine:Sanity|{{#explode: {{#var:Datastring}}|§|26}}}}<!--
-->{{#vardefine:Immunity|{{:Consumable_data|{{{1}}}|Immunity}}}}<!--
-->{{#vardefine:Sanity Change|{{#explode: {{#var:Datastring}}|§|27}}}}<!--
-->{{#vardefine:Fatigue|{{:Consumable_data|{{{1}}}|Fatigue}}}}<!--
-->{{#vardefine:Injury Treatment|{{#explode: {{#var:Datastring}}|§|28}}}}<!--
-->{{#vardefine:Fatigue Change|{{:Consumable_data|{{{1}}}|Fatigue Change}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|§|29}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{:Consumable_data|{{{1}}}|Fatigue Resistance}}}}<!--
-->{{#vardefine:Health Replenishment|{{#explode: {{#var:Datastring}}|§|30}}}}<!--
-->{{#vardefine:Energy Restoration|{{:Consumable_data|{{{1}}}|Energy Restoration}}}}<!--
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|§|31}}}}<!--
-->{{#vardefine:Health Restoration|{{:Consumable_data|{{{1}}}|Health Restoration}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|§|32}}}}<!--
-->{{#vardefine:Bleed Resistance|{{:Consumable_data|{{{1}}}|Bleed Resistance}}}}<!--
-->{{#vardefine:Max Energy|{{#explode: {{#var:Datastring}}|§|33}}}}<!--
-->{{#vardefine:Healing Efficiency|{{:Consumable_data|{{{1}}}|Healing Efficiency}}}}<!--
-->{{#vardefine:Energy Replenishment|{{#explode: {{#var:Datastring}}|§|34}}}}<!--
-->{{#vardefine:Unholy Resistance|{{:Consumable_data|{{{1}}}|Unholy Resistance}}}}<!--
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|§|35}}}}<!--
-->{{#vardefine:Crushing Resistance|{{:Consumable_data|{{{1}}}|Crushing Resistance}}}}<!--
-->{{#vardefine:Fatigue|{{#explode: {{#var:Datastring}}|§|37}}}}<!--
-->{{#vardefine:Psionic Resistance|{{:Consumable_data|{{{1}}}|Psionic Resistance}}}}<!--
-->{{#vardefine:Fatigue Change|{{#explode: {{#var:Datastring}}|§|38}}}}<!--
-->{{#vardefine:Poison Resistance|{{:Consumable_data|{{{1}}}|Poison Resistance}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|§|39}}}}<!--
-->{{#vardefine:Max Health|{{:Consumable_data|{{{1}}}|Max Health}}}}
-->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|§|40}}}}<!--
}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|§|41}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|§|42}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|§|43}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|§|44}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|§|45}}}}<!--
-->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|§|46}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|§|47}}}}<!--
-->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|§|48}}}}<!--
-->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|§|49}}}}<!--
-->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|§|50}}}}<!--
-->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|§|51}}}}<!--
-->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|§|52}}}}<!--
-->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|§|53}}}}<!--
-->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|§|54}}}}<!--
-->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|§|55}}}}<!--
-->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|§|56}}}}<!--
-->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|§|57}}}}<!--
-->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|§|58}}}}<!--
-->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|§|59}}}}<!--
-->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|§|60}}}}<!--
-->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|§|61}}}}<!--
-->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|§|62}}}}<!--
-->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|§|63}}}}<!--
-->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|§|64}}}}<!--
-->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|§|65}}}}<!--
-->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|§|66}}}}<!--
-->{{#vardefine:Nausea Chance|{{#explode: {{#var:Datastring}}|§|68}}}}<!--
-->{{#vardefine:Poisoning Chance|{{#explode: {{#var:Datastring}}|§|69}}}}<!--
-->{{#vardefine:Poisoning Duration|{{#explode: {{#var:Datastring}}|§|70}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|§|79}}}}<!--
-->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|§|80}}}}
}}}}<!--
--- Load complete datastring into a variable - to only load from the Armor data page once. ---
--- Load complete datastring into a variable - to only load from the Armor data page once. ---
-->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!--
-->{{#ifeq: {{:Armor_data|{{{1}}}}}|Data does not exist.||{{#vardefine:Datastring|{{:Armor_data|{{{1}}}}}}}<!--
-->{{#switch: {{#explode: {{#var:Datastring}}|;|2}}
--- This template doesn't use Description, remove it for smaller size ---
-->{{#vardefine:Datastring|{{#sub:{{#var:Datastring}}|0|{{#expr: {{#len:{{#var:Datastring}}}} - {{#len:{{#explode: {{#var:Datastring}}|;|-1}}}}}}}}}}<!--
--- Only define variables for items in categories that have item properties. ---
-->{{#switch: {{ucfirst:{{#explode: {{#var:Datastring}}|;|2}}}}
|Shield
|Shield
|Headgear
|Headgear
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-->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!--
-->{{#vardefine:Crit Chance|{{#explode: {{#var:Datastring}}|;|28}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|;|85}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!--
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}<!--
-->{{#vardefine:Energy|{{#explode: {{#var:Datastring}}|;|17}}}}<!--
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}}}}<!--
}}}}<!--
--><div style="display: flex;flex-direction:column;"><!--
--><div style="display: flex;flex-direction:column;"><!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 1;"> {{Translate|Armor Penetration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Penetration}}>0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Weapon Damage}} | <div style="order: 1;"> {{Translate|Weapon Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Weapon Damage}}>0|{{c|+|+{{#var:Weapon Damage}}%}}|{{c|-|{{#var:Weapon Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Damage}} | <div style="order: 2;"> {{Translate|Armor Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Damage}}>0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Penetration}} | <div style="order: 2;"> {{Translate|Armor Penetration|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Penetration}}>0|{{c|+|+{{#var:Armor Penetration}}%}}|{{c|-|{{#var:Armor Penetration}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Bodypart Damage}} | <div style="order: 3;"> {{Translate|Bodypart Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bodypart Damage}}>0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Damage}} | <div style="order: 3;"> {{Translate|Armor Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Armor Damage}}>0|{{c|+|+{{#var:Armor Damage}}%}}|{{c|-|{{#var:Armor Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!--
-->{{#if: {{#var:Bodypart Damage}} | <div style="order: 4;"> {{Translate|Bodypart Damage|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Bodypart Damage}}>0|{{c|+|+{{#var:Bodypart Damage}}%}}|{{c|-|{{#var:Bodypart Damage}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Weapon Damage}}{{#var:Armor Penetration}}{{#var:Armor Damage}}{{#var:Bodypart Damage}} | <div style="order: 10;"> </div> | }}<!--
-->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Physical Resistance}}>0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Physical Resistance}} | <div style="order: 11;"> {{Translate|Physical Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Physical Resistance}}>0|{{c|+|+{{#var:Physical Resistance}}%}}|{{c|-|{{#var:Physical Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Nature Resistance}}>0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Nature Resistance}} | <div style="order: 12;"> {{Translate|Nature Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Nature Resistance}}>0|{{c|+|+{{#var:Nature Resistance}}%}}|{{c|-|{{#var:Nature Resistance}}%}}}}</span></div>| }}<!--
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-->{{#if: {{#var:Immunity}} | <div style="order: 149;"> {{Translate|Immunity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immunity}}>0|{{c|+|+{{#var:Immunity}}%}}|{{c|-|{{#var:Immunity}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Immunity}} | <div style="order: 149;"> {{Translate|Immunity|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Immunity}}>0|{{c|+|+{{#var:Immunity}}%}}|{{c|-|{{#var:Immunity}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue}} | <div style="order: 150;"> {{Translate|Fatigue|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue}}>0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue}} | <div style="order: 150;"> {{Translate|Fatigue|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue}}>0|{{c|-|{{#var:Fatigue}}%}}|{{c|+|+{{#var:Fatigue}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Change}}>0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|+{{#var:Fatigue Change}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue Change}} | <div style="order: 151;"> {{Translate|Fatigue Change|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Change}}>0|{{c|-|{{#var:Fatigue Change}}%}}|{{c|+|{{#var:Fatigue Change}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Resistance}}>0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Fatigue Resistance}} | <div style="order: 152;"> {{Translate|Fatigue Resistance|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Fatigue Resistance}}>0|{{c|+|+{{#var:Fatigue Resistance}}%}}|{{c|-|{{#var:Fatigue Resistance}}%}}}}</span></div>| }}<!--
-->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Health}}>0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}</span></div>| }}<!--
-->{{#if: {{#var:Max Health}} | <div style="order: 153;"> {{Translate|Max Health|Properties}}: <span style="{{#var:FloatRight}}">{{#ifexpr:{{#var:Max Health}}>0|{{c|+|+{{#var:Max Health}}}}|{{c|-|{{#var:Max Health}}}}}}</span></div>| }}<!--
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-->{{#vardefine:Range| }}<!--
-->{{#vardefine:Range| }}<!--
-->{{#vardefine:Armor Damage| }}<!--
-->{{#vardefine:Armor Damage| }}<!--
-->{{#vardefine:Weapon Damage| }}<!--
-->{{#vardefine:Armor Penetration| }}<!--
-->{{#vardefine:Armor Penetration| }}<!--
-->{{#vardefine:Bodypart Damage| }}<!--
-->{{#vardefine:Bodypart Damage| }}<!--
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-->{{#vardefine:Energy| }}<!--
-->{{#vardefine:Energy| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Energy Restoration| }}<!--
-->{{#vardefine:Magic Power| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Health Restoration| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--
-->{{#vardefine:Healing Efficiency| }}<!--

Latest revision as of 01:04, 30 January 2025

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