Difference between revisions of "Template:Enemy"

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(update to RtR 9.1.16)
(fix for magic power and armor pen)
 
(3 intermediate revisions by the same user not shown)
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-->Crit Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|22}} | |0|{{#explode: {{#var:Datastring}}|;|22}}}}%</span><br><!--
-->Crit Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|22}} | |0|{{#explode: {{#var:Datastring}}|;|22}}}}%</span><br><!--
-->Counter Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|24}} | |0|{{#explode: {{#var:Datastring}}|;|24}}}}%</span><br><!--
-->Counter Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|24}} | |0|{{#explode: {{#var:Datastring}}|;|24}}}}%</span><br><!--
-->Stun Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|36}} | |0|{{#explode: {{#var:Datastring}}|;|36}}}}%</span><br><!--
-->Stun Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|35}} | |0|{{#explode: {{#var:Datastring}}|;|35}}}}%</span><br><!--
-->Knockb. Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|38}} | |0|{{#explode: {{#var:Datastring}}|;|38}}}}%</span><br><!--
-->Knockb. Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|37}} | |0|{{#explode: {{#var:Datastring}}|;|37}}}}%</span><br><!--
-->Life Leech <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|49}} | |0|{{#explode: {{#var:Datastring}}|;|49}}}}%</span><br><!--
-->Life Leech <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|49}} | |0|{{#explode: {{#var:Datastring}}|;|49}}}}%</span><br><!--
-->Vision <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|47}} | |0|{{#explode: {{#var:Datastring}}|;|47}}}}</span></div><!--
-->Vision <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|47}} | |0|{{#explode: {{#var:Datastring}}|;|47}}}}</span></div><!--
--><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!--
--><div style="width: 142px; float: left; padding-left: 5px; min-height: 1px;"><!--
-->Crit Efficiency <span style="float:right;color:#d5b292;">{{x}}{{#expr: ({{#ifeq: {{#explode: {{#var:Datastring}}|;|23}} | |0|{{#explode: {{#var:Datastring}}|;|23}}}} + 100)/100}}</span><br><!--
-->Crit Efficiency <span style="float:right;color:#d5b292;">{{x}}{{#expr: ({{#ifeq: {{#explode: {{#var:Datastring}}|;|23}} | |0|{{#explode: {{#var:Datastring}}|;|23}}}} + 100)/100}}</span><br><!--
-->Bleed Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|35}} | |0|{{#explode: {{#var:Datastring}}|;|35}}}}%</span><br><!--
-->Bleed Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|34}} | |0|{{#explode: {{#var:Datastring}}|;|34}}}}%</span><br><!--
-->Daze Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|37} | |0|{{#explode: {{#var:Datastring}}|;|37}}}}%</span><br><!--
-->Daze Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|36}} | |0|{{#explode: {{#var:Datastring}}|;|36}}}}%</span><br><!--
-->Immob. Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|39}} | |0|{{#explode: {{#var:Datastring}}|;|39}}}}%</span><br><!--
-->Immob. Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|38}} | |0|{{#explode: {{#var:Datastring}}|;|38}}}}%</span><br><!--
-->Energy Leech <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|50}} | |0|{{#explode: {{#var:Datastring}}|;|50}}}}%</span><br><!--
-->Energy Leech <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|50}} | |0|{{#explode: {{#var:Datastring}}|;|50}}}}%</span><br><!--
-->Bonus Range <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|48}} | |0|{{#explode: {{#var:Datastring}}|;|48}}}}</span></div><!--
-->Bonus Range <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|48}} | |0|{{#explode: {{#var:Datastring}}|;|48}}}}</span></div><!--
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-->Accuracy <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|16}} | |0|{{#explode: {{#var:Datastring}}|;|16}}}}%</span><br><!--
-->Accuracy <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|16}} | |0|{{#explode: {{#var:Datastring}}|;|16}}}}%</span><br><!--
-->Fumble Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|25}} | |0|{{#explode: {{#var:Datastring}}|;|25}}}}%</span><br><!--
-->Fumble Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|25}} | |0|{{#explode: {{#var:Datastring}}|;|25}}}}%</span><br><!--
-->Stagger Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|40}} | |0|{{#explode: {{#var:Datastring}}|;|40}}}}%</span><br><!--
-->Stagger Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|39}} | |0|{{#explode: {{#var:Datastring}}|;|39}}}}%</span><br><!--
-->Magic Power <span style="float:right;color:#d5b292;">{{#expr: {{#ifeq: {{#explode: {{#var:Datastring}}|;|64}} | |0|{{#explode: {{#var:Datastring}}|;|64}}}} + 100}}%</span><br><!--
-->Magic Power <span style="float:right;color:#d5b292;">{{#expr: {{#ifeq: {{#explode: {{#var:Datastring}}|;|63}} | |0|{{#explode: {{#var:Datastring}}|;|63}}}} + 100}}%</span><br><!--
-->Armor Pen. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|65}} | |0|{{#explode: {{#var:Datastring}}|;|65}}}}%</span><br><!--
-->Armor Pen. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|64}} | |0|{{#explode: {{#var:Datastring}}|;|64}}}}%</span><br><!--
-->Bodypart Dmg <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|63}} | |0|{{#explode: {{#var:Datastring}}|;|63}}}}%</span></div></div><!--
-->Bodypart Dmg <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|62}} | |0|{{#explode: {{#var:Datastring}}|;|62}}}}%</span></div></div><!--
--><div style="text-align:center;">{{Tooltip rule}}<!--
--><div style="text-align:center;">{{Tooltip rule}}<!--
--- Attributes are displayed in a row. ---
--- Attributes are displayed in a row. ---

Latest revision as of 20:10, 18 March 2025

Template-info.png Documentation

This is template created for use together with the Template:Tooltip hover box template. Copy this code to a specific Enemy page (for example, Skeleton Swordsman):

{{ {{{1|Tooltip hover box}}}|title= {{Enemy}} }}

It will automatically load the attrbutes from Enemy data and fill them into the format you see below.

You can provide the enemy name as first parameter, otherwise the pagename is used.

Enemy body types

Enemies gain certain additional attributes (mainly Resistances) from their body types. These bonuses are hardcoded in the Enemy template as the "Matter" variable and added to each enemy's base attributes.

Example


Skeleton Swordsman
Tier Data does not exist.
Skeleton Swordsman
Health:
Energy:

Damage

Protection
Head 0
Body 0
Arms 0
Legs 0

Resistances

Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%

Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%

Attributes
STR:
AGL:
PRC:
VIT:
WIL:

Miscellaneous
Faction:
Size:
XP:

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Data does not exist.