Difference between revisions of "Template:Enemy"
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Resistances
Defensive stats
Offensive stats
Attributes
Miscellaneous
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(fix for magic power and armor pen) |
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-->Fumble Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|25}} | |0|{{#explode: {{#var:Datastring}}|;|25}}}}%</span><br><!-- | -->Fumble Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|25}} | |0|{{#explode: {{#var:Datastring}}|;|25}}}}%</span><br><!-- | ||
-->Stagger Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|39}} | |0|{{#explode: {{#var:Datastring}}|;|39}}}}%</span><br><!-- | -->Stagger Chance <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|39}} | |0|{{#explode: {{#var:Datastring}}|;|39}}}}%</span><br><!-- | ||
-->Magic Power <span style="float:right;color:#d5b292;">{{#expr: {{#ifeq: {{#explode: {{#var:Datastring}}|;| | -->Magic Power <span style="float:right;color:#d5b292;">{{#expr: {{#ifeq: {{#explode: {{#var:Datastring}}|;|63}} | |0|{{#explode: {{#var:Datastring}}|;|63}}}} + 100}}%</span><br><!-- | ||
-->Armor Pen. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;| | -->Armor Pen. <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|64}} | |0|{{#explode: {{#var:Datastring}}|;|64}}}}%</span><br><!-- | ||
-->Bodypart Dmg <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;| | -->Bodypart Dmg <span style="float:right;color:#d5b292;">{{#ifeq: {{#explode: {{#var:Datastring}}|;|62}} | |0|{{#explode: {{#var:Datastring}}|;|62}}}}%</span></div></div><!-- | ||
--><div style="text-align:center;">{{Tooltip rule}}<!-- | --><div style="text-align:center;">{{Tooltip rule}}<!-- | ||
--- Attributes are displayed in a row. --- | --- Attributes are displayed in a row. --- | ||
Latest revision as of 20:10, 18 March 2025
This is template created for use together with the Template:Tooltip hover box template. Copy this code to a specific Enemy page (for example, Skeleton Swordsman):
{{ {{{1|Tooltip hover box}}}|title= {{Enemy}} }}
It will automatically load the attrbutes from Enemy data and fill them into the format you see below.
You can provide the enemy name as first parameter, otherwise the pagename is used.
Enemy body types
Enemies gain certain additional attributes (mainly Resistances) from their body types. These bonuses are hardcoded in the Enemy template as the "Matter" variable and added to each enemy's base attributes.
Example
Head 0
Body 0
Arms 0
Legs 0
Resistances
Defensive stats
Block Chance 0%
Bleed Res. 0%
Pain Res. 0%
Bleed Res. 0%
Pain Res. 0%
Block Power 0
Control Res. 0%
Fortitude 0%
Control Res. 0%
Fortitude 0%
Dodge Chance 0%
Move Res. 0%
Crit Avoidance 0%
Move Res. 0%
Crit Avoidance 0%
Offensive stats
Crit Chance 0%
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Counter Chance 0%
Stun Chance 0%
Knockb. Chance 0%
Life Leech 0%
Vision 0
Crit Efficiency ×1
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Bleed Chance 0%
Daze Chance 0%
Immob. Chance 0%
Energy Leech 0%
Bonus Range 0
Accuracy 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Fumble Chance 0%
Stagger Chance 0%
Magic Power 100%
Armor Pen. 0%
Bodypart Dmg 0%
Attributes
STR:
AGL:
PRC:
VIT:
WIL:
Miscellaneous
Faction:
Size:
XP:
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