Difference between revisions of "Template:Test"

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(add Bonus Range to Armor and Jewelry)
(updated consumable datastrings to 0.9.3.9)
 
(One intermediate revision by the same user not shown)
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-->{{#vardefine:Catg|{{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}}}<!--
-->{{#vardefine:Catg|{{ucfirst:{{#explode: {{#var:Datastring}}|§|3}}}}}}<!--
-->{{#vardefine:Duration|{{#explode: {{#var:Datastring}}|§|8}}}}<!--
-->{{#vardefine:Duration|{{#explode: {{#var:Datastring}}|§|8}}}}<!--
-->{{#vardefine:Hunger|{{#explode: {{#var:Datastring}}|§|10}}}}<!--
-->{{#vardefine:Diet|{{#explode: {{#var:Datastring}}|§|10}}}}<!--
-->{{#vardefine:Hunger Change|{{#explode: {{#var:Datastring}}|§|11}}}}<!--
-->{{#vardefine:Hunger|{{#explode: {{#var:Datastring}}|§|11}}}}<!--
-->{{#vardefine:Hunger Resistance|{{#explode: {{#var:Datastring}}|§|12}}}}<!--
-->{{#vardefine:Hunger Change|{{#explode: {{#var:Datastring}}|§|12}}}}<!--
-->{{#vardefine:Thirst|{{#explode: {{#var:Datastring}}|§|13}}}}<!--
-->{{#vardefine:Hunger Resistance|{{#explode: {{#var:Datastring}}|§|13}}}}<!--
-->{{#vardefine:Thirst Change|{{#explode: {{#var:Datastring}}|§|14}}}}<!--
-->{{#vardefine:Thirst|{{#explode: {{#var:Datastring}}|§|14}}}}<!--
-->{{#vardefine:Immunity|{{#explode: {{#var:Datastring}}|§|15}}}}<!--
-->{{#vardefine:Thirst Change|{{#explode: {{#var:Datastring}}|§|15}}}}<!--
-->{{#vardefine:Immunity Change|{{#explode: {{#var:Datastring}}|§|16}}}}<!--
-->{{#vardefine:Immunity|{{#explode: {{#var:Datastring}}|§|16}}}}<!--
-->{{#vardefine:Intoxication|{{#explode: {{#var:Datastring}}|§|17}}}}<!--
-->{{#vardefine:Immunity Change|{{#explode: {{#var:Datastring}}|§|17}}}}<!--
-->{{#vardefine:Intoxication Change|{{#explode: {{#var:Datastring}}|§|18}}}}<!--
-->{{#vardefine:Intoxication|{{#explode: {{#var:Datastring}}|§|18}}}}<!--
-->{{#vardefine:Intoxication Resistance|{{#explode: {{#var:Datastring}}|§|19}}}}<!--
-->{{#vardefine:Intoxication Change|{{#explode: {{#var:Datastring}}|§|19}}}}<!--
-->{{#vardefine:Pain|{{#explode: {{#var:Datastring}}|§|20}}}}<!--
-->{{#vardefine:Intoxication Resistance|{{#explode: {{#var:Datastring}}|§|20}}}}<!--
-->{{#vardefine:Pain Change|{{#explode: {{#var:Datastring}}|§|21}}}}<!--
-->{{#vardefine:Pain|{{#explode: {{#var:Datastring}}|§|21}}}}<!--
-->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|§|22}}}}<!--
-->{{#vardefine:Pain Change|{{#explode: {{#var:Datastring}}|§|22}}}}<!--
-->{{#vardefine:Pain Limit|{{#explode: {{#var:Datastring}}|§|23}}}}<!--
-->{{#vardefine:Pain Resistance|{{#explode: {{#var:Datastring}}|§|23}}}}<!--
-->{{#vardefine:Morale|{{#explode: {{#var:Datastring}}|§|24}}}}<!--
-->{{#vardefine:Pain Limit|{{#explode: {{#var:Datastring}}|§|24}}}}<!--
-->{{#vardefine:Morale Change|{{#explode: {{#var:Datastring}}|§|25}}}}<!--
-->{{#vardefine:Morale|{{#explode: {{#var:Datastring}}|§|25}}}}<!--
-->{{#vardefine:Sanity|{{#explode: {{#var:Datastring}}|§|26}}}}<!--
-->{{#vardefine:Morale Change|{{#explode: {{#var:Datastring}}|§|26}}}}<!--
-->{{#vardefine:Sanity Change|{{#explode: {{#var:Datastring}}|§|27}}}}<!--
-->{{#vardefine:Morale Temporary|{{#explode: {{#var:Datastring}}|§|27}}}}<!--
-->{{#vardefine:Injury Treatment|{{#explode: {{#var:Datastring}}|§|28}}}}<!--
-->{{#vardefine:Morale Diet|{{#explode: {{#var:Datastring}}|§|28}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|§|29}}}}<!--
-->{{#vardefine:Sanity|{{#explode: {{#var:Datastring}}|§|29}}}}<!--
-->{{#vardefine:Health Replenishment|{{#explode: {{#var:Datastring}}|§|30}}}}<!--
-->{{#vardefine:Sanity Change|{{#explode: {{#var:Datastring}}|§|30}}}}<!--
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|§|31}}}}<!--
-->{{#vardefine:Injury Treatment|{{#explode: {{#var:Datastring}}|§|31}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|§|32}}}}<!--
-->{{#vardefine:Max Health|{{#explode: {{#var:Datastring}}|§|32}}}}<!--
-->{{#vardefine:Max Energy|{{#explode: {{#var:Datastring}}|§|33}}}}<!--
-->{{#vardefine:Health Replenishment|{{#explode: {{#var:Datastring}}|§|33}}}}<!--
-->{{#vardefine:Energy Replenishment|{{#explode: {{#var:Datastring}}|§|34}}}}<!--
-->{{#vardefine:HP Turn|{{#explode: {{#var:Datastring}}|§|34}}}}<!-- silverleaf thingy
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|§|35}}}}<!--
-->{{#vardefine:Health Restoration|{{#explode: {{#var:Datastring}}|§|35}}}}<!--
-->{{#vardefine:Fatigue|{{#explode: {{#var:Datastring}}|§|37}}}}<!--
-->{{#vardefine:Healing Efficiency|{{#explode: {{#var:Datastring}}|§|36}}}}<!--
-->{{#vardefine:Fatigue Change|{{#explode: {{#var:Datastring}}|§|38}}}}<!--
-->{{#vardefine:Max Energy|{{#explode: {{#var:Datastring}}|§|37}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|§|39}}}}<!--
-->{{#vardefine:Energy Replenishment|{{#explode: {{#var:Datastring}}|§|38}}}}<!-- max_mp_res
-->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|§|40}}}}<!--
-->{{#vardefine:Energy Restoration|{{#explode: {{#var:Datastring}}|§|39}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|§|41}}}}<!--
-->{{#vardefine:MP Turn|{{#explode: {{#var:Datastring}}|§|40}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|§|42}}}}<!--
-->{{#vardefine:Fatigue|{{#explode: {{#var:Datastring}}|§|41}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|§|43}}}}<!--
-->{{#vardefine:Fatigue Change|{{#explode: {{#var:Datastring}}|§|42}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|§|44}}}}<!--
-->{{#vardefine:Fatigue Resistance|{{#explode: {{#var:Datastring}}|§|43}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|§|45}}}}<!--
-->{{#vardefine:Experience Gain|{{#explode: {{#var:Datastring}}|§|44}}}}<!--
-->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|§|46}}}}<!--
-->{{#vardefine:Cooldowns Duration|{{#explode: {{#var:Datastring}}|§|45}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|§|47}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|§|46}}}}<!--
-->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|§|48}}}}<!--
-->{{#vardefine:Magic Power|{{#explode: {{#var:Datastring}}|§|47}}}}<!--
-->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|§|49}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|§|48}}}}<!--
-->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|§|50}}}}<!--
-->{{#vardefine:Fumble Chance|{{#explode: {{#var:Datastring}}|§|49}}}}<!--
-->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|§|51}}}}<!--
-->{{#vardefine:Crit Efficiency|{{#explode: {{#var:Datastring}}|§|50}}}}<!--
-->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|§|52}}}}<!--
-->{{#vardefine:Fortitude|{{#explode: {{#var:Datastring}}|§|51}}}}<!--
-->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|§|53}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|§|52}}}}<!--
-->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|§|54}}}}<!--
-->{{#vardefine:Bleed Resistance|{{#explode: {{#var:Datastring}}|§|53}}}}<!--
-->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|§|55}}}}<!--
-->{{#vardefine:Move Resistance|{{#explode: {{#var:Datastring}}|§|54}}}}<!--
-->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|§|56}}}}<!--
-->{{#vardefine:Control Resistance|{{#explode: {{#var:Datastring}}|§|55}}}}<!--
-->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|§|57}}}}<!--
-->{{#vardefine:Physical Resistance|{{#explode: {{#var:Datastring}}|§|56}}}}<!--
-->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|§|58}}}}<!--
-->{{#vardefine:Nature Resistance|{{#explode: {{#var:Datastring}}|§|57}}}}<!--
-->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|§|59}}}}<!--
-->{{#vardefine:Magic Resistance|{{#explode: {{#var:Datastring}}|§|58}}}}<!--
-->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|§|60}}}}<!--
-->{{#vardefine:Slashing Resistance|{{#explode: {{#var:Datastring}}|§|59}}}}<!--
-->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|§|61}}}}<!--
-->{{#vardefine:Piercing Resistance|{{#explode: {{#var:Datastring}}|§|60}}}}<!--
-->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|§|62}}}}<!--
-->{{#vardefine:Crushing Resistance|{{#explode: {{#var:Datastring}}|§|61}}}}<!--
-->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|§|63}}}}<!--
-->{{#vardefine:Rending Resistance|{{#explode: {{#var:Datastring}}|§|62}}}}<!--
-->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|§|64}}}}<!--
-->{{#vardefine:Fire Resistance|{{#explode: {{#var:Datastring}}|§|63}}}}<!--
-->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|§|65}}}}<!--
-->{{#vardefine:Shock Resistance|{{#explode: {{#var:Datastring}}|§|64}}}}<!--
-->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|§|66}}}}<!--
-->{{#vardefine:Poison Resistance|{{#explode: {{#var:Datastring}}|§|65}}}}<!--
-->{{#vardefine:Nausea Chance|{{#explode: {{#var:Datastring}}|§|68}}}}<!--
-->{{#vardefine:Caustic Resistance|{{#explode: {{#var:Datastring}}|§|66}}}}<!--
-->{{#vardefine:Poisoning Chance|{{#explode: {{#var:Datastring}}|§|69}}}}<!--
-->{{#vardefine:Frost Resistance|{{#explode: {{#var:Datastring}}|§|67}}}}<!--
-->{{#vardefine:Poisoning Duration|{{#explode: {{#var:Datastring}}|§|70}}}}<!--
-->{{#vardefine:Arcane Resistance|{{#explode: {{#var:Datastring}}|§|68}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|§|79}}}}<!--
-->{{#vardefine:Unholy Resistance|{{#explode: {{#var:Datastring}}|§|69}}}}<!--
-->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|§|80}}}}
-->{{#vardefine:Sacred Resistance|{{#explode: {{#var:Datastring}}|§|70}}}}<!--
-->{{#vardefine:Psionic Resistance|{{#explode: {{#var:Datastring}}|§|71}}}}<!--
-->{{#vardefine:Nausea Chance|{{#explode: {{#var:Datastring}}|§|72}}}}<!--
-->{{#vardefine:Poisoning Chance|{{#explode: {{#var:Datastring}}|§|73}}}}<!--
-->{{#vardefine:Poisoning Duration|{{#explode: {{#var:Datastring}}|§|74}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|§|83}}}}<!--
-->{{#vardefine:Bodypart Damage|{{#explode: {{#var:Datastring}}|§|84}}}}
}}}}<!--
}}}}<!--
--- Load complete datastring into a variable - to only load from the Armor data page once. ---
--- Load complete datastring into a variable - to only load from the Armor data page once. ---
Line 200: Line 206:
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Accuracy|{{#explode: {{#var:Datastring}}|;|27}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|;|84}}}}<!--
-->{{#vardefine:Weapon Damage|{{#explode: {{#var:Datastring}}|;|84}}}}<!--
-->{{#vardefine:Armor Penetration|{{#explode: {{#var:Datastring}}|;|86}}}}<!--
-->{{#vardefine:Armor Damage|{{#explode: {{#var:Datastring}}|;|87}}}}<!--
-->{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|85}}}}<!--
-->{{#vardefine:Bonus Range|{{#explode: {{#var:Datastring}}|;|85}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!--
-->{{#vardefine:Vision|{{#explode: {{#var:Datastring}}|;|15}}}}<!--

Latest revision as of 01:41, 3 September 2025

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